All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
My Homebrew Cleric Subclasses (never before seen):
Spirit Domain
Spirit Domain spell
Spell level spells
1st False Life, Silent Image
3rd Animate dead, Phantom Steed
5th Speak With Dead, Vampiric Touch
7th Resurrection, Finger of Death
9th Circle of Death, Blight
Bonus Cantrip
At 1st level, you learn the Chill Touch cantrip.
Channel Divinity: Wake the Dead
At 2nd level you can use channel divinity to raise a ghost. As an action, you can present your holy symbol and invoke your gods name. You select one person within your site, and you turn them into a ghost that is friendly to you and your allies.
Improved Wake
At 6th level, you can summon three ghosts.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra necrotic damage. When you reach level 14, the damage increases to 2d8.
Spirit-vision
At 17th level, you can see invisible creatures and into the ethereal plane.
Mechanical Domain
Mechanical Domain Spells:
Spell level Name
1st Identify, Unseen Servant.
3rd Lionhearts Tiny Hut, Locate Object
5th Animate objects, Awaken
7th Forcecage, Symbol
9th Imprisonment, Prismatic Wall
Bonus Proficiency
At 1st level, you gain proficiency with Tinkers tools.
Channel Divinity: Animate object
Starting at 1st level, you can use channel divinity to animate small objects. As an action, you can animate 1d6 small objects within your sight.
Animated object
Small Construct, Neutral
________________________________________
Armor Class 10
Hit points 10 (2d6 + 4)
Speed 10 ft
________________________________________
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 5 (-3) 5 (-3) 5 (-3)
________________________________________
Senses Passive perception 10
Languages Understands all languages, but can't speak.
Challenge 0
Actions________________________________
Unarmed attack
Melee Weapon Attack: +1 to hit, reach 3ft., one target Hit: 5 ( 1d6 + 2 ) damage
Enchant Weapon
At 6th level, spending twelve hours you enchant an item. After those twelve hours, you make it a +1 weapon. If you spend an extra 3 hours you make it a +2 weapon, if you spend an extra 6 hours you make it a +3 weapon.
Potent Spellcasting
At 8th level, you add your Intelligence modifier to the damage you deal with any cleric cantrip.
Enchant Item
At 14th level, you can make any item magical. As an action, you can make an object into a common or uncommon magical item.
Emotion Domain
Emotion domain spells
Spell level Name
1st Bane, Sleep
5th Dominate person, Geas, Hold monster, Modify memory
9th Power word kill
Bonus Cantrip
At first level, you learn the vicious mockery cantrip.
Channel Divinity: Invoke Leadership
At second level, you master the ability to inspire crowds to take action. As an action, you can invoke the name of your god and begin a speech towards the crowd. You make a Charisma check with advantage and you get to add your level to it. If people are convinced, they revere you as their destined ruler.
Improved Check
You gain proficiency in the persuasion skill, and you can double your proficiency bonus when you use it.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra psychic damage. When you reach level 14, the damage increases to 2d8.
Mass charm
At 14th level, you learn the spell Charm Person, can cast it without expending a spell slot, and can cast it on five targets.
the first two are practacaliy custom made for erifnob he is a literal machine with control over souls the mechanacil domain we fit merez quite well too
so here is the whole story only erifnob has the power to make souls but erifnob is evil so we have to take back his powers to do that we need an espically powerful artifact such as the first shadow which gaurded by the shadow dragon in the shadowfell
My Homebrew Cleric Subclasses (never before seen):
Spirit Domain
Spirit Domain spell
Spell level spells
1st False Life, Silent Image
3rd Animate dead, Phantom Steed
5th Speak With Dead, Vampiric Touch
7th Resurrection, Finger of Death
9th Circle of Death, Blight
Bonus Cantrip
At 1st level, you learn the Chill Touch cantrip.
Channel Divinity: Wake the Dead
At 2nd level you can use channel divinity to raise a ghost. As an action, you can present your holy symbol and invoke your gods name. You select one person within your site, and you turn them into a ghost that is friendly to you and your allies.
Improved Wake
At 6th level, you can summon three ghosts.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra necrotic damage. When you reach level 14, the damage increases to 2d8.
Spirit-vision
At 17th level, you can see invisible creatures and into the ethereal plane.
Mechanical Domain
Mechanical Domain Spells:
Spell level Name
1st Identify, Unseen Servant.
3rd Lionhearts Tiny Hut, Locate Object
5th Animate objects, Awaken
7th Forcecage, Symbol
9th Imprisonment, Prismatic Wall
Bonus Proficiency
At 1st level, you gain proficiency with Tinkers tools.
Channel Divinity: Animate object
Starting at 1st level, you can use channel divinity to animate small objects. As an action, you can animate 1d6 small objects within your sight.
Animated object
Small Construct, Neutral
________________________________________
Armor Class 10
Hit points 10 (2d6 + 4)
Speed 10 ft
________________________________________
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 5 (-3) 5 (-3) 5 (-3)
________________________________________
Senses Passive perception 10
Languages Understands all languages, but can't speak.
Challenge 0
Actions________________________________
Unarmed attack
Melee Weapon Attack: +1 to hit, reach 3ft., one target Hit: 5 ( 1d6 + 2 ) damage
Enchant Weapon
At 6th level, spending twelve hours you enchant an item. After those twelve hours, you make it a +1 weapon. If you spend an extra 3 hours you make it a +2 weapon, if you spend an extra 6 hours you make it a +3 weapon.
Potent Spellcasting
At 8th level, you add your Intelligence modifier to the damage you deal with any cleric cantrip.
Enchant Item
At 14th level, you can make any item magical. As an action, you can make an object into a common or uncommon magical item.
Emotion Domain
Emotion domain spells
Spell level Name
1st Bane, Sleep
5th Dominate person, Geas, Hold monster, Modify memory
9th Power word kill
Bonus Cantrip
At first level, you learn the vicious mockery cantrip.
Channel Divinity: Invoke Leadership
At second level, you master the ability to inspire crowds to take action. As an action, you can invoke the name of your god and begin a speech towards the crowd. You make a Charisma check with advantage and you get to add your level to it. If people are convinced, they revere you as their destined ruler.
Improved Check
You gain proficiency in the persuasion skill, and you can double your proficiency bonus when you use it.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra psychic damage. When you reach level 14, the damage increases to 2d8.
Mass charm
At 14th level, you learn the spell Charm Person, can cast it without expending a spell slot, and can cast it on five targets.
My Homebrew Cleric Subclasses (never before seen):
Spirit Domain
Spirit Domain spell
Spell level spells
1st False Life, Silent Image
3rd Animate dead, Phantom Steed
5th Speak With Dead, Vampiric Touch
7th Resurrection, Finger of Death
9th Circle of Death, Blight
Bonus Cantrip
At 1st level, you learn the Chill Touch cantrip.
Channel Divinity: Wake the Dead
At 2nd level you can use channel divinity to raise a ghost. As an action, you can present your holy symbol and invoke your gods name. You select one person within your site, and you turn them into a ghost that is friendly to you and your allies.
Improved Wake
At 6th level, you can summon three ghosts.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra necrotic damage. When you reach level 14, the damage increases to 2d8.
Spirit-vision
At 17th level, you can see invisible creatures and into the ethereal plane.
Mechanical Domain
Mechanical Domain Spells:
Spell level Name
1st Identify, Unseen Servant.
3rd Lionhearts Tiny Hut, Locate Object
5th Animate objects, Awaken
7th Forcecage, Symbol
9th Imprisonment, Prismatic Wall
Bonus Proficiency
At 1st level, you gain proficiency with Tinkers tools.
Channel Divinity: Animate object
Starting at 1st level, you can use channel divinity to animate small objects. As an action, you can animate 1d6 small objects within your sight.
Animated object
Small Construct, Neutral
________________________________________
Armor Class 10
Hit points 10 (2d6 + 4)
Speed 10 ft
________________________________________
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 5 (-3) 5 (-3) 5 (-3)
________________________________________
Senses Passive perception 10
Languages Understands all languages, but can't speak.
Challenge 0
Actions________________________________
Unarmed attack
Melee Weapon Attack: +1 to hit, reach 3ft., one target Hit: 5 ( 1d6 + 2 ) damage
Enchant Weapon
At 6th level, spending twelve hours you enchant an item. After those twelve hours, you make it a +1 weapon. If you spend an extra 3 hours you make it a +2 weapon, if you spend an extra 6 hours you make it a +3 weapon.
Potent Spellcasting
At 8th level, you add your Intelligence modifier to the damage you deal with any cleric cantrip.
Enchant Item
At 14th level, you can make any item magical. As an action, you can make an object into a common or uncommon magical item.
Emotion Domain
Emotion domain spells
Spell level Name
1st Bane, Sleep
5th Dominate person, Geas, Hold monster, Modify memory
9th Power word kill
Bonus Cantrip
At first level, you learn the vicious mockery cantrip.
Channel Divinity: Invoke Leadership
At second level, you master the ability to inspire crowds to take action. As an action, you can invoke the name of your god and begin a speech towards the crowd. You make a Charisma check with advantage and you get to add your level to it. If people are convinced, they revere you as their destined ruler.
Improved Check
You gain proficiency in the persuasion skill, and you can double your proficiency bonus when you use it.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra psychic damage. When you reach level 14, the damage increases to 2d8.
Mass charm
At 14th level, you learn the spell Charm Person, can cast it without expending a spell slot, and can cast it on five targets.
Deathseeker rangers wander the world, trying to moderate the balance between the forces of life and death. They believe that obtaining equilibrium between the living and the undead will usher a new age of peace and harmony, where death is no longer something to be feared. However, while they want perfect stability between the dead and they living , they won't hesitate to slay an enemy that attacks them, since their own survival is crucial to reaching this balance.
Deathseeker Magic Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Deathseeker Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
Deathseeker’s Hand At 3rd level, you gain one of the following features of your choice.
Devourer of the Living Once on each of your turns, when you make a weapon attack against a creature that is not a construct or undead, you can deal an additional 1d4 necrotic damage to the creature on a hit.
Igniter of the Fallen When an undead that you can see within 60 feet of you hits you with an attack, you can use your reaction to deal radiant damage to that undead equal to your ranger level.
Warden of Balance You gain resistance to radiant and necrotic damage.
Lifeweaver At 7th level, you gain one of the following features of your choice.
Death Warden When you are reduced to 0 hit points, you can use your reaction to gain advantage on all death saving throws for 1 minute.
Once you use this feature, you cannot use it again until you complete a short or long rest.
Empowering Vigor When you are healed by a spell, ability, of feature, you regain the maximum number of hit points possible.
Walker of Twilight When you are hit by an attack that would knock you unconscious but not kill you outright, you can use your reaction to drop to 1 hit point instead.
Once you use this feature, you can't use it again until you complete a long rest.
Undying Zeal At 11th level, your hit point maximum cannot be reduced by any means. Additionally, you are resistant to bludgeoning, piercing and slashing damage from nonmagical attacks.
Deathseeker's Might At 15th level, you gain one of the following features of your choice.
Bane of the Dead You have advantage on attack rolls against undead, and you are immune to poison damage and the poisoned condition.
Blade of Life and Death As a bonus action, you can force each creature of your choice within 30 feet of you to make a Dexterity save against your spell save DC, taking 3d10 radiant damage and 3d10 necrotic damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you complete a long rest.
Grim Demise When you knock a creature unconscious but don't kill it outright, you can use your reaction to kill it. 24 hours later, the creature rises as a zombie permanently under your control.
All stars fade. Some stars forever fall. ------------------------------------------------------------------------------------------------- Homebrew (Mostly Outdated):Magic Items,Monsters,Spells,Subclasses ------------------------------------------------------------------------------------------------- If there was no light, people wouldn't fear the dark.
Yes
Mostly nocturnal
help build a world here
It was discovered after the god dragon started to destroy the world
Mostly nocturnal
help build a world here
Maybe Shadowhaven? Or Hallowdeep?
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
Ideally a pastry pun in some way. I do like shadowhaven
Mostly nocturnal
help build a world here
I updated it.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
Diety of trees named Longe Joon (long john), maybe? (Nature domain)
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
nice i can´t for tashas to become mainstream and all of us figure who has the new domains
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Long Jon sounds good
Mostly nocturnal
help build a world here
here is a good question if we include the following hombrew domains which deitys would have each
domains-cold fate celebraton time blood compaion hunt justice pain water zeal
some of my suggestions
celebration-the conducter
blood-bonfire (he is a blood hunter) grey
cold-grey
time-?
pain-erifnob
justice-?
water-?
hunt-bonfire (again blood hunter)
zeal-?
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
My Homebrew Cleric Subclasses (never before seen):
Spirit Domain
Spirit Domain spell
Spell level spells
1st False Life, Silent Image
3rd Animate dead, Phantom Steed
5th Speak With Dead, Vampiric Touch
7th Resurrection, Finger of Death
9th Circle of Death, Blight
Bonus Cantrip
At 1st level, you learn the Chill Touch cantrip.
Channel Divinity: Wake the Dead
At 2nd level you can use channel divinity to raise a ghost. As an action, you can present your holy symbol and invoke your gods name. You select one person within your site, and you turn them into a ghost that is friendly to you and your allies.
Improved Wake
At 6th level, you can summon three ghosts.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra necrotic damage. When you reach level 14, the damage increases to 2d8.
Spirit-vision
At 17th level, you can see invisible creatures and into the ethereal plane.
Mechanical Domain
Mechanical Domain Spells:
Spell level Name
1st Identify, Unseen Servant.
3rd Lionhearts Tiny Hut, Locate Object
5th Animate objects, Awaken
7th Forcecage, Symbol
9th Imprisonment, Prismatic Wall
Bonus Proficiency
At 1st level, you gain proficiency with Tinkers tools.
Channel Divinity: Animate object
Starting at 1st level, you can use channel divinity to animate small objects. As an action, you can animate 1d6 small objects within your sight.
Animated object
Small Construct, Neutral
________________________________________
Armor Class 10
Hit points 10 (2d6 + 4)
Speed 10 ft
________________________________________
STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 10 (+0) 5 (-3) 5 (-3) 5 (-3)
________________________________________
Senses Passive perception 10
Languages Understands all languages, but can't speak.
Challenge 0
Actions________________________________
Unarmed attack
Melee Weapon Attack: +1 to hit, reach 3ft., one target Hit: 5 ( 1d6 + 2 ) damage
Enchant Weapon
At 6th level, spending twelve hours you enchant an item. After those twelve hours, you make it a +1 weapon. If you spend an extra 3 hours you make it a +2 weapon, if you spend an extra 6 hours you make it a +3 weapon.
Potent Spellcasting
At 8th level, you add your Intelligence modifier to the damage you deal with any cleric cantrip.
Enchant Item
At 14th level, you can make any item magical. As an action, you can make an object into a common or uncommon magical item.
Emotion Domain
Emotion domain spells
Spell level Name
1st Bane, Sleep
5th Dominate person, Geas, Hold monster, Modify memory
9th Power word kill
Bonus Cantrip
At first level, you learn the vicious mockery cantrip.
Channel Divinity: Invoke Leadership
At second level, you master the ability to inspire crowds to take action. As an action, you can invoke the name of your god and begin a speech towards the crowd. You make a Charisma check with advantage and you get to add your level to it. If people are convinced, they revere you as their destined ruler.
Improved Check
You gain proficiency in the persuasion skill, and you can double your proficiency bonus when you use it.
Divine strike
At 8th level, you can infuse your strikes with divine energy. When you hit with a weapon attack you can choose to deal 1d8 extra psychic damage. When you reach level 14, the damage increases to 2d8.
Mass charm
At 14th level, you learn the spell Charm Person, can cast it without expending a spell slot, and can cast it on five targets.
PM me if anybody wants more subclasses.
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
the first two are practacaliy custom made for erifnob he is a literal machine with control over souls the mechanacil domain we fit merez quite well too
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Do we know what is going on with souls. As far as I know the shadow dragon god thing is preventing any souls from being made
Mostly nocturnal
help build a world here
so here is the whole story only erifnob has the power to make souls but erifnob is evil so we have to take back his powers to do that we need an espically powerful artifact such as the first shadow which gaurded by the shadow dragon in the shadowfell
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
also what about the afterlife all i know is that there is some sort of temporary afterlife you are in before you get reinacarnated
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
I'm working on translating these to official versions. Part One: https://www.dndbeyond.com/subclasses/668648-spirit-domain
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
If you are chosen as worthy and an entity above the gods takes interest you ascend to The Tavern
Mostly nocturnal
help build a world here
I cant make Mechanical Domain public :( (its to similar to circle of spores.)
Supreme Cat-lover Of The First Grade
I AM A CAT PERSON. /\_____/\
She/her pronouns please. (=^.^=)
cheers i can drink to that bro
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here
Nice hombrew! Here is one of my own unpublished subclasses. To me, it seems somewhat unbalanced, so feedback is welcome.
Ranger: Deathseeker
Deathseeker rangers wander the world, trying to moderate the balance between the forces of life and death. They believe that obtaining equilibrium between the living and the undead will usher a new age of peace and harmony, where death is no longer something to be feared. However, while they want perfect stability between the dead and they living , they won't hesitate to slay an enemy that attacks them, since their own survival is crucial to reaching this balance.
Deathseeker Magic
Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Deathseeker Spells table. The spell counts as a ranger spell for you, but doesn't count against the number of ranger spells you know.
3rd
inflict wounds
5th
gentle repose
9th
animate dead
13th
death ward
17th
raise dead
Deathseeker’s Hand
At 3rd level, you gain one of the following features of your choice.
Devourer of the Living
Once on each of your turns, when you make a weapon attack against a creature that is not a construct or undead, you can deal an additional 1d4 necrotic damage to the creature on a hit.
Igniter of the Fallen
When an undead that you can see within 60 feet of you hits you with an attack, you can use your reaction to deal radiant damage to that undead equal to your ranger level.
Warden of Balance
You gain resistance to radiant and necrotic damage.
Lifeweaver
At 7th level, you gain one of the following features of your choice.
Death Warden
When you are reduced to 0 hit points, you can use your reaction to gain advantage on all death saving throws for 1 minute.
Once you use this feature, you cannot use it again until you complete a short or long rest.
Empowering Vigor
When you are healed by a spell, ability, of feature, you regain the maximum number of hit points possible.
Walker of Twilight
When you are hit by an attack that would knock you unconscious but not kill you outright, you can use your reaction to drop to 1 hit point instead.
Once you use this feature, you can't use it again until you complete a long rest.
Undying Zeal
At 11th level, your hit point maximum cannot be reduced by any means. Additionally, you are resistant to bludgeoning, piercing and slashing damage from nonmagical attacks.
Deathseeker's Might
At 15th level, you gain one of the following features of your choice.
Bane of the Dead
You have advantage on attack rolls against undead, and you are immune to poison damage and the poisoned condition.
Blade of Life and Death
As a bonus action, you can force each creature of your choice within 30 feet of you to make a Dexterity save against your spell save DC, taking 3d10 radiant damage and 3d10 necrotic damage on a failed save, or half as much on a successful one.
Once you use this feature, you can't use it again until you complete a long rest.
Grim Demise
When you knock a creature unconscious but don't kill it outright, you can use your reaction to kill it. 24 hours later, the creature rises as a zombie permanently under your control.
All stars fade. Some stars forever fall.
-------------------------------------------------------------------------------------------------
Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
-------------------------------------------------------------------------------------------------
If there was no light, people wouldn't fear the dark.
this is not a homebrew thread lets get back on topic
Check out my homebrew subclasses spells magic items feats monsters races
i am a sauce priest
help create a world here