I often feel the inspiration of creating a character who is based on a movie character. On saturday I watched Deadpool 2 and I fel in love with Domino "What is your super power?" - "I just have luck!" - "Luck is no super power!" - "Oh, it is!" And I had to calculate the possible to make this happen.
I just use Player's Handbook & Xanathar as possible races and (sub)classes. That's what I got.
Gnome
Gnome Cunning
The gnome has a very good chance to avoid magic, so this will be the class. Subrace is less important, both have interesting statboni (either CON or DEX).
Halflings
Lucky
Bountiful Luck
Halfling is the alternative due to lucky... both have interesting aspects for this idea.
Monk / Way of the Drunken Master (level 11)
Patient Defense (2)
Step of the Wind (2)
Drunken Technique (3)
Deflect Missiles (5)
Slow Fall (5)
Redirect Attack (6)
Tipsy Sway (6)
Evasion (7)
Stillness of Mind (7)
Drunkard's Luck (11)
The monk has so many options to make this character idea happen:
- With "Patient Defense" she can dodge to minimize the chance to get a hit from enemies.
- With "Step of the Wind" she can avoid a counter attack and escape a precarious situation.
- With "Deflect Missiles" you can even explain that arrows or bolts or bullets won't hit and she may use her "power" to redirect the enemies attack.
- With "Slow Fall" she can minimize the falling damage dramatically.
- With "Evasion" she can avoid instinctively any of these spells to get no damage.
- With "Stillness of Mind" she can end an effect she got nontheless.
The Drunken Master has some nice options which fits pretty perfect:
- With Drunken Technique" she can hit with "Flurry of Blows" and still dodge, perfect.
- "Redirect Attack" is also great to describe the gift of manipulate a fight by redirecting a missed attack to an enemy companion... great...
- And the "Drunkhard's Luck" helps you actively to negate your disadvantage.
Bard / College of Lore (level 3)
Cutting Words (3)
Spell „Vicious Mockery“
Spell „True Strike“
Spell „Fairy Fire“
The bard is nice with some of the minor spells "Vicious Mockery" of "True Strike" in a 1on1-fight or even with "Fairy Fire" for your companion. You can manipulate in total, even for your mates.
"Cutting Words" helps you to shrink a risky attack of an opponent, the classical "Bardic Inspiration" helps your mates to hit better.
Wizard / School of Divination (2)
Portent (2)
Spell „Feather Fall“
Spell „Grease“
Wizard... Yes for this idea "Portent" is great to change the possibilities to hit or not. "Feather Fall" helps you team to change the possibility to get massively hurt while falling and "Grease" is funny because it looks like a chaotic manipulation to avoid a battle in total.
Barbarian / Path of the Ancestral Guardian (3)
Rage (1)
Reckless Attack (2)
Danger Sense (2)
Ancestral Protectors (3)
Well... now comes the possibility to manipulate the enemy mostly in his will to decide who he wants to fight with: With "Ancestral Protectors" you get the focus on yourself. Due to all (non-spell-magical) effects you are capable of you don't have to be shy to get somebody eye2eye but if your enemy still want someone else, he has a serious problem (disadvantage) and your mate are "lucky" with resistance to all damage.
"Reckless Attack" helps you own possibility to perhaps end a fight, Rage and Danger sense gives you Advantage on Saving Throws (STR/DEX), Dex helps you with Evasion to get NO damage.
I know that it's either rage or spell magic... but this way she is more versatile and can manipulate with even more than just for yourself.
Feat
Lucky
"Lucky" is self-explanatory.
Result: I don't know if this character idea is competitive with other heroes of that power but it sounds very funny...
Soulknife Rogues: exlertise, cunning action, extra dice that can turn a bad skill check (and later attacks) into a succec, uncanny dodge, evasion, minimum of 10 +bonus +psi dice ("lucky dice") on all proficient skill rolls, ability to turn invisible (or you are so lucky that the guards are just distracted just at the right time)...
The obvious race for a character concept like this would be a Halfling, with the Bountiful Luck racial feat.
Yes - that was my originally option but I thought that the bonus against magic is more versatile for the total... Otherwise you are right.
The Gnome displayed the chance to avoid being the target of magic.
I edited it in the mainpost.
I'm not sure we're on the same page, so to be clear, here's what I'm suggesting:
Halfling
Lucky. When you roll a 1 on an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
BOUNTIFUL LUCK Prerequisite: Halfling Your people have extraordinary luck, which you have learned to mystically lend to your companions when you see them falter. You’re not sure how you do it; you just wish it, and it happens. Surely a sign of fortune’s favor! When an ally you can see within 30 feet of you rolls a 1 on the d20 for an attack roll, an ability check, or a sav— ing throw, you can use your reaction to let the ally reroll the die. The ally must use the new roll. When you use this ability, you can’t use your Lucky racial trait before the end of your next turn.
Domino - Mrs. „Possibility Manipulation“
I often feel the inspiration of creating a character who is based on a movie character. On saturday I watched Deadpool 2 and I fel in love with Domino "What is your super power?" - "I just have luck!" - "Luck is no super power!" - "Oh, it is!" And I had to calculate the possible to make this happen.
I just use Player's Handbook & Xanathar as possible races and (sub)classes. That's what I got.
The gnome has a very good chance to avoid magic, so this will be the class. Subrace is less important, both have interesting statboni (either CON or DEX).
Halfling is the alternative due to lucky... both have interesting aspects for this idea.
The monk has so many options to make this character idea happen:
- With "Patient Defense" she can dodge to minimize the chance to get a hit from enemies.
- With "Step of the Wind" she can avoid a counter attack and escape a precarious situation.
- With "Deflect Missiles" you can even explain that arrows or bolts or bullets won't hit and she may use her "power" to redirect the enemies attack.
- With "Slow Fall" she can minimize the falling damage dramatically.
- With "Evasion" she can avoid instinctively any of these spells to get no damage.
- With "Stillness of Mind" she can end an effect she got nontheless.
The Drunken Master has some nice options which fits pretty perfect:
- With Drunken Technique" she can hit with "Flurry of Blows" and still dodge, perfect.
- "Redirect Attack" is also great to describe the gift of manipulate a fight by redirecting a missed attack to an enemy companion... great...
- And the "Drunkhard's Luck" helps you actively to negate your disadvantage.
The bard is nice with some of the minor spells "Vicious Mockery" of "True Strike" in a 1on1-fight or even with "Fairy Fire" for your companion. You can manipulate in total, even for your mates.
"Cutting Words" helps you to shrink a risky attack of an opponent, the classical "Bardic Inspiration" helps your mates to hit better.
Wizard... Yes for this idea "Portent" is great to change the possibilities to hit or not. "Feather Fall" helps you team to change the possibility to get massively hurt while falling and "Grease" is funny because it looks like a chaotic manipulation to avoid a battle in total.
Well... now comes the possibility to manipulate the enemy mostly in his will to decide who he wants to fight with: With "Ancestral Protectors" you get the focus on yourself. Due to all (non-spell-magical) effects you are capable of you don't have to be shy to get somebody eye2eye but if your enemy still want someone else, he has a serious problem (disadvantage) and your mate are "lucky" with resistance to all damage.
"Reckless Attack" helps you own possibility to perhaps end a fight, Rage and Danger sense gives you Advantage on Saving Throws (STR/DEX), Dex helps you with Evasion to get NO damage.
I know that it's either rage or spell magic... but this way she is more versatile and can manipulate with even more than just for yourself.
"Lucky" is self-explanatory.
Result: I don't know if this character idea is competitive with other heroes of that power but it sounds very funny...
What do you think about that?
The obvious race for a character concept like this would be a Halfling, with the Bountiful Luck racial feat.
Yes - that was my originally option but I thought that the bonus against magic is more versatile for the total... Otherwise you are right.
The Gnome displayed the chance to avoid being the target of magic.
I edited it in the mainpost.
Soulknife Rogues: exlertise, cunning action, extra dice that can turn a bad skill check (and later attacks) into a succec, uncanny dodge, evasion, minimum of 10 +bonus +psi dice ("lucky dice") on all proficient skill rolls, ability to turn invisible (or you are so lucky that the guards are just distracted just at the right time)...
I'm not sure we're on the same page, so to be clear, here's what I'm suggesting:
Halfling
Lucky. When you roll a 1 on an attack roll, ability
check, or saving throw, you can reroll the die and must
use the new roll.
BOUNTIFUL LUCK
Prerequisite: Halfling
Your people have extraordinary luck, which you have
learned to mystically lend to your companions when you
see them falter. You’re not sure how you do it; you just
wish it, and it happens. Surely a sign of fortune’s favor!
When an ally you can see within 30 feet of you rolls a
1 on the d20 for an attack roll, an ability check, or a sav—
ing throw, you can use your reaction to let the ally reroll
the die. The ally must use the new roll.
When you use this ability, you can’t use your Lucky
racial trait before the end of your next turn.
Ah ok - I know what you mean... indeed this is great yes
You can also screw around with Divination and Chrono magic to just make things over-the top silly.
Just go for the Paragon of Luck. You can switch out Wild mage for Clockwork Soul just to stop people from attacking you with advantage if you want.
https://purplelizardman.com/2018/01/27/paragon-of-luck/