If you tuck the familiar away in it's pocket dimension and then bring it forth later, if an hour went by is it considered to have a short rest?
If 8 hours go by is it considered to have a long rest?
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If you tuck the familiar away in it's pocket dimension and then bring it forth later, if an hour went by is it considered to have a short rest?
If 8 hours go by is it considered to have a long rest?
Sounds legit to me. It just means that for that 8 hours, you don't have the service of your familiar.
If you make it stay up all night while you are sleeping, then put it away for 8 hours while you are adventuring, then I have to ask, why have a familiar at all? Why not just hire a guard dog? Or a guard?
Alternatively, maybe while the familar is not with you it is partying it up on its home plane? That time it spends with you - that's its rest time. :-)
It is not as powerful as I originally thought but still quite op in a way.
It's not as overpowered as you might think, because the familiar has to sleep as well.
What makes you say that? I’ve never thought they need sleep owing to how they are celestials, fey, or fiends. I never thought of angels, etc. needing sleep.
Everything not only needs sleep unless you're told otherwise, it also needs a long rest, which is separate. Warlocks with Aspect of the Moon, elves, warforged, and literally any zombie will die of exhaustion if they don't long rest, even though none of the four actually needs sleep (skeletons, on the other hand, don't need long rests). Celestials, fey, and fiends are the same - zombies don't need sleep because of a special rule they have (named Undead Nature), not because by definition undead don't need sleep, and that same logic applies to all of the game's types. The rule explicitly saying so is in the M, p6: "The game includes the following monster types, which have no rules of their own."
Your familiar also needs to breathe (so if you turn it into a seahorse, it will suffocate on dry land), eat, and drink, because those are also the default nature of everything until you're told otherwise.
If you tuck the familiar away in it's pocket dimension and then bring it forth later, if an hour went by is it considered to have a short rest?
If 8 hours go by is it considered to have a long rest?
I see no reason that it shouldn't.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Sounds legit to me. It just means that for that 8 hours, you don't have the service of your familiar.
If you make it stay up all night while you are sleeping, then put it away for 8 hours while you are adventuring, then I have to ask, why have a familiar at all? Why not just hire a guard dog? Or a guard?
Alternatively, maybe while the familar is not with you it is partying it up on its home plane? That time it spends with you - that's its rest time. :-)
Everything not only needs sleep unless you're told otherwise, it also needs a long rest, which is separate. Warlocks with Aspect of the Moon, elves, warforged, and literally any zombie will die of exhaustion if they don't long rest, even though none of the four actually needs sleep (skeletons, on the other hand, don't need long rests). Celestials, fey, and fiends are the same - zombies don't need sleep because of a special rule they have (named Undead Nature), not because by definition undead don't need sleep, and that same logic applies to all of the game's types. The rule explicitly saying so is in the M, p6: "The game includes the following monster types, which have no rules of their own."
Your familiar also needs to breathe (so if you turn it into a seahorse, it will suffocate on dry land), eat, and drink, because those are also the default nature of everything until you're told otherwise.