Looking for feedback on a character build. Would you have any reservations about allowing this character at your table? If so, what specifically?
Race: Eladrin
Background: Acolyte
Class (L1, 5+): Aberrant Mind Sorcerer
Class (L2-4): Celestial Warlock
The premise is an Eladrin touched by the Astral Sea, raised in a Temple of Mystra because his parents feared what might come looking for him because of his connection to the Astral sea. At the temple, he's assigned a Celestial tutor (his warlock patron) to expand his arcane abilities since Mystra bestowing the power of a Cleric or Paladin would be redundant with his natural gifts.
His party role is utility outside of combat, and battlefield control in combat. He has an Agonizing Eldritch Blast as a backup in case he runs short on spell slots. He also has Cure Wounds, so he can help take some of the burden off of the healer if needed.
As an Eladrin, he gets fey step, which is a bonus action non-spell short-range teleport that's regained on a short rest, meaning he can use it and Dimension Door on the same turn.
Another perk is that this character needs almost nothing for casting spells. Nearly all of the spells either don't have material components, have components that can be replaced by a focus, or have components that can be ignored when cast directly from sorcery points.
EDIT: And because Eladrin are elves, they can complete a long rest in only four hours, meaning they can spend the rest of the party's Long Rest taking short rests (ending each rest by doing something more strenuous than eating before starting the next) netting a few extra spell slots to counter-balance his spell progression lagging three levels behind a single-class full caster.
Compare this character's spell slots to a full sorcerer at L12. This character has two L2 slots from the warlock levels, but the full sorcerer has a L4 and a L5 slot that this character doesn't, as well as another three sorcery points over this character. To buy the levels with sorcery points, the (2) L2 slots are valued at 6pts, and the L4 & L5 slots (+3 additional sorcery points) are valued at 16 pts, for a difference of 10pts in the full sorcerer's favor. If the party does four two-hour shifts without overlap to complete a Long Rest in only 8 hours, that nets this character 16 sorcery points, which is 6 points over the full sorcerer. That's (1) L4 slot. Absolutely not going to wreck the game balance, and it doesn't take any time away from the DM or other players, since this would just happen every time the party takes a long rest.
he can long rest, followed by 6 short, netting a few extra spell slots
^ This right here is typically the reason for why a lot of DM's disallow Sorcerer/Warlock multiclassing. Taken to the extreme - this is often called a CoffeeLock (using Aspect of the Moon to not need sleep at all) - and it can make a character extremely OP.
he can long rest, followed by 6 short, netting a few extra spell slots
^ This right here is typically the reason for why a lot of DM's disallow Sorcerer/Warlock multiclassing. Taken to the extreme - this is often called a CoffeeLock (using Aspect of the Moon to not need sleep at all) - and it can make a character extremely OP.
But I'm specifically NOT doing a Coffeelock. The character does Long Rest every night, and with only a 3-level warlock dip, the Aspect of the Moon isn't even available to the character, even if he went Pact of the Tome (which he isn't, because I picked Pact of the Talisman).
I understand the problem at the extremes ... but what about THIS character? It doesn't get so many extra spell slots as to not have to keep track of them. Example, for the (6) short rests, that would be (3) L2, and (3) L3 spell slots, balancing his spell progression being limited to three levels behind a single-class full-caster. (His first ASI is at L7, and he doesn't get L3 spells until L8 and he can't get Wish until L20)
Like I said - it's typically the reason some DM's outright ban Warlock/Sorcerer multiclassing - no matter the character. You might find a DM willing to give it the OK because it's toned down - but some might still disallow it out of principle. Only your DM for this character can truly say.
I mean - you have specifically chosen a race which allows you to exploit the main coffeelock mechanic. So while it might be decaf - it's still a coffeelock at it's core - and it's that that will rub some people the wrong way.
Looking for feedback on a character build. Would you have any reservations about allowing this character at your table? If so, what specifically?
Race: Eladrin
Background: Acolyte
Class (L1, 5+): Aberrant Mind Sorcerer
Class (L2-4): Celestial Warlock
The premise is an Eladrin touched by the Astral Sea, raised in a Temple of Mystra because his parents feared what might come looking for him because of his connection to the Astral sea. At the temple, he's assigned a Celestial tutor (his warlock patron) to expand his arcane abilities since Mystra bestowing the power of a Cleric or Paladin would be redundant with his natural gifts.
His party role is utility outside of combat, and battlefield control in combat. He has an Agonizing Eldritch Blast as a backup in case he runs short on spell slots. He also has Cure Wounds, so he can help take some of the burden off of the healer if needed.
As an Eladrin, he gets fey step, which is a bonus action non-spell short-range teleport that's regained on a short rest, meaning he can use it and Dimension Door on the same turn.
And because Eladrin are elves, they can complete a long rest in only four hours, meaning that for a party's typical 10hr long rest (consisting of three 4ish-hour shifts) he can long rest, followed by 6 short, netting a few extra spell slots to counter-ballance his spell progression lagging three levels behind a single-class full caster.
Another perk is that this character needs almost nothing for casting spells. Nearly all of the spells either don't have material components, have components that can be replaced by a focus, or have components that can be ignored when cast directly from sorcery points.
Non-elf non-reborn long rests are 8 hours, not 10, at least 6 of which must be spent sleeping.
I understand the problem at the extremes ... but what about THIS character? It doesn't get so many extra spell slots as to not have to keep track of them. Example, for the (6) short rests, that would be (3) L2, and (3) L3 spell slots, balancing his spell progression being limited to three levels behind a single-class full-caster. (His first ASI is at L7, and he doesn't get L3 spells until L8 and he can't get Wish until L20).
I wouldn't say that taking three levels of warlock would be game breaking or even overly extreme in its mechanical build. However, I would second Emmber's response about some DMs not allowing such a build. And, even if a DM allows a sorcerer/warlock multiclass combination, you are making a fairly large assumption that a DM would allow such a character to have 4-6 short rests immediately after their long rest. I would speak to the DM of whichever campaign that you'd want to play this character build.
A long rest is defined as " a period of extended downtime, at least 8 hours long." A short rest is defined as " a period of extended downtime, at least 1 hour long." Some DM, such as myself, don't allow characters to say that they start a new short rest after one hour finishes (i.e., it's just a continuation of the previous short rest). Again, I'd check with the DM to see if they'd allow you to have multiple short rests on top of their long rest period.
Otherwise, it's a cool character concept and a decent build. Even if the DM doesn't allow multiple short rests during the long rest, your character still gains the benefit of getting some spell slots back when the group does short rest during the day. Potentially getting a couple slots back 2-4 times a day is still a big benefit for a sorcerer that wants to cast more spells or utilize their metamagic points.
A long rest is defined as " a period of extended downtime, at least 8 hours long." A short rest is defined as " a period of extended downtime, at least 1 hour long." Some DM, such as myself, don't allow characters to say that they start a new short rest after one hour finishes (i.e., it's just a continuation of the previous short rest). Again, I'd check with the DM to see if they'd allow you to have multiple short rests on top of their long rest period.
I don't see a reason to not allow this build (3 levels of warlock), but I agree that you can't take short rests immediately after a long rest
A long rest is defined as " a period of extended downtime, at least 8 hours long." A short rest is defined as " a period of extended downtime, at least 1 hour long." Some DM, such as myself, don't allow characters to say that they start a new short rest after one hour finishes (i.e., it's just a continuation of the previous short rest). Again, I'd check with the DM to see if they'd allow you to have multiple short rests on top of their long rest period.
I don't see a reason to not allow this build (3 levels of warlock), but I agree that you can't take short rests immediately after a long rest
I would like to point out that the build is 100% R.A.W., even as I recognize that each DM has the right to veto a rule for their own table.
The second part of the rule for short rests on PHB 186 states, "...during which the character does nothing more strenuous than eating, drinking, reading, or tending to wounds." That means as long as something is done to break each previous rest after its completion (such as by casting a cantrip or doing some exercises), short rests can R.A.W. be chained.
(And this character is a devotee of the godess of magic, so a few extra spell slots each day is on theme)
Essentially the character is a "coffeelock". Search the forums if you want to know how people feel about those.
Taking daily Long rests means it's NOT a Cofeelock, and I'm asking for individual feedback on this specific build, not the general feelings of the faceless internet towards a different build. If you personally would veto the build, then that's the answer to my question.
This character is built for utility, battlefield control, and healing. Not Eldritch Blast spam. Not Hexblade shenanigans. Not for generating infinite spell slots.
I will echo previous comments. At the table I play at, you would not be granted the benefit of multiple short rests after a long rest. So while the concept is fine, that would 100% get nerfed in my circles.
I think it looks like a good build with a good backstory and theme.
If I was DM the character would be allowed but taking multiple short rests one after the other would not be allowed. Possibly the SR after the LR but that would be pushing it. I understand it’s technically RAW but seems too cheesy to me and I wouldn’t allow it
Essentially the character is a "coffeelock". Search the forums if you want to know how people feel about those.
This is not a coffeelock. Search the forums, or even just read this thread if you want to know why this isn't a coffeelock.
Ah well... I'm bored, so I'll play. I'm lazy. Go ahead and dig up the thread and post where someone tells us why this is not a Coffeelock. Show me how a character that is able to go without sleep at all in the traditional meaning of the term, and can use Short Rests to recover Sorcery Points, and then turn them into Spell Slots, so they never run out of either, isn't a Coffeelock. It does not matter if the player does not *intend* to use it so. It's a bit like wandering around with a loading gun in plain view. Sure, you can tell people all you like that you don't intend to use it, but you are still going to scare people and may be arrested because nobody is going to believe you.
Essentially the character is a "coffeelock". Search the forums if you want to know how people feel about those.
This is not a coffeelock. Search the forums, or even just read this thread if you want to know why this isn't a coffeelock.
Ah well... I'm bored, so I'll play. I'm lazy. Go ahead and dig up the thread and post where someone tells us why this is not a Coffeelock. Show me how a character that is able to go without sleep at all in the traditional meaning of the term, and can use Short Rests to recover Sorcery Points, and then turn them into Spell Slots, so they never run out of either, isn't a Coffeelock. It does not matter if the player does not *intend* to use it so. It's a bit like wandering around with a loading gun in plain view. Sure, you can tell people all you like that you don't intend to use it, but you are still going to scare people and may be arrested because nobody is going to believe you.
On topic then. Yes, I would veto this build.
The character does not have the ability to forgo Long Rests, at all, which means every single day his spell slots reset to base. And once the party finishes their long rest, this character doesn't get any more short rests without the party's consent. The power of the class synergy you're stuck on is objectively bounded. The limit on the power of the synergy being reasonable or not is the topic of the question, but your claims about it are flat wrong, beyond the scope of difference of opinion. This character is not a Coffeelock.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
"Eladrin are elves, they can complete a long rest in only four hours, meaning they can spend the rest of the party's Long Rest taking short rests (ending each rest by doing something more strenuous than eating before starting the next) netting a few extra spell slots" - FayetteGamer
There you go. You don't need to sleep. You said it yourself. Sorcerer/Warlock so you can keep trading Sorcery Points and Spell Slots around and never run out of both so long as the DM lets you take Short Rests. That is a textbook Coffeelock. How many Short Rests you get is up to the DM, and to a lesser extent the other players.
Oh yes. On topic. I still vote "no". I don't allow Coffeelocks.
Trance. Elves don’t need to sleep. Instead, they meditate deeply, remaining semiconscious, for 4 hours a day. (The Common word for such meditation is “trance.”) While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.
"Eladrin are elves, they can complete a long rest in only four hours, meaning they can spend the rest of the party's Long Rest taking short rests (ending each rest by doing something more strenuous than eating before starting the next) netting a few extra spell slots" - FayetteGamer
There you go. You don't need to sleep. You said it yourself. Sorcerer/Warlock so you can keep trading Sorcery Points and Spell Slots around and never run out of both so long as the DM lets you take Short Rests. That is a textbook Coffeelock. How many Short Rests you get is up to the DM, and to a lesser extent the other players.
Oh yes. On topic. I still vote "no". I don't allow Coffeelocks.
Trance replaces the sleep component of a Long Rest, adjusting the time it takes, but Trance does NOT replace the need to take Long Rests. If a character doesn't Long Rest, the character takes Exhaustion, which is lethal within a few days. The flavor-text ties the exhaustion to sleep, but the rule itself only ties the penalty to not taking Long Rests. That means rules as written, the only way to "Coffeelock" is to have a friend cast Greater Restoration every single day to remove that day's Exhaustion, and unless you have a College of Creation Bard willing to supply the components for free, that gets prohibitively expensive, quickly.
You can vote "no" on this build, and I have no problem with that, but your reasoning of it being a "Coffeelock" is objectively wrong.
After resting in this way, you gain the same benefit that a human does from 8 hours of sleep
Player's Handbook. Chapter 2: Races. Page 23. Under the entry for Elf. The section on Trance. Found between Fey Ancestry and Languages That's the rules. I hope that makes everything clear?
A Coffeelock is a Sorcerer-Warlock multiclass that doesn't take long rests, hence "coffee" to signify that he uses coffee to overcome his tiredness (or more likely, Greater Restoration).
Fayettegamer doesn't intend to skip doing long rests, therefore there's no need to drink coffee after a long rest to overcome his tiredness. Therefore he's not intending to play a coffeelock.
The reason that Sorcerer-Warlock multiclass would want to avoid long rests is that the extra spell slots created by converting Warlock slots into Sorcery Points into Sorcerer spell slots will go away at the end of a long rest. If the player simply doesn't take a long rest, he can theoretically accrue an infinite number of spell slots. This is the exploit that coffeelocks want to use. This is not what Fayettegamer is planning to do. He is not planning to do a coffeelock.
After resting in this way, you gain the same benefit that a human does from 8 hours of sleep
Player's Handbook. Chapter 2: Races. Page 23. Under the entry for Elf. The section on Trance. Found between Fey Ancestry and Languages That's the rules. I hope that makes everything clear?
Coffeelocks are, by definition, warlocks that don't long rest. Not *sleeping* is immaterial. No-one cares if you sleep.
Elves long rest in 4 hours, like Reborn do. This does not mean all elven or reborn warlocks are coffeelocks. Likewise, warforged don't actually sleep, and warforged warlocks are not automatically coffeelocks.
There are two ways I know of to go without a long rest indefinitely without dying: Be a ranger at L10+ with the Tasha's rules, or be a Warlock with access to Greater Restoration (Celestial Warlock, Mark of Healing Halfling). The latter is a coffeelock.
A Coffeelock is a Sorcerer-Warlock multiclass that doesn't take long rests, hence "coffee" to signify that he uses coffee to overcome his tiredness (or more likely, Greater Restoration).
Fayettegamer doesn't intend to skip doing long rests, therefore there's no need to drink coffee after a long rest to overcome his tiredness. Therefore he's not intending to play a coffeelock.
The reason that Sorcerer-Warlock multiclass would want to avoid long rests is that the extra spell slots created by converting Warlock slots into Sorcery Points into Sorcerer spell slots will go away at the end of a long rest. If the player simply doesn't take a long rest, he can theoretically accrue an infinite number of spell slots. This is the exploit that coffeelocks want to use. This is not what Fayettegamer is planning to do. He is not planning to do a coffeelock.
Ok. So we agree. By the technical sense of the rules, they are a Coffeelock. They absolutely have all the prerequisites and abilities needed. That is what I have been saying all along. They are a Coffeelock. The fact that they do not intend to exploit the ability is not relevant. If someone carries around a loaded gun in plain view, even if they say they won't use it, even if they mean it, and never do, they still *have* a loaded gun and that upsets people. That's why I vetoed her build. Having a nuclear weapon makes people feel unsafe no matter how many times you promise you won't use it. A very exaggerated example, but it does illustrate the point.
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Looking for feedback on a character build. Would you have any reservations about allowing this character at your table? If so, what specifically?
Race: Eladrin
Background: Acolyte
Class (L1, 5+): Aberrant Mind Sorcerer
Class (L2-4): Celestial Warlock
The premise is an Eladrin touched by the Astral Sea, raised in a Temple of Mystra because his parents feared what might come looking for him because of his connection to the Astral sea. At the temple, he's assigned a Celestial tutor (his warlock patron) to expand his arcane abilities since Mystra bestowing the power of a Cleric or Paladin would be redundant with his natural gifts.
His party role is utility outside of combat, and battlefield control in combat. He has an Agonizing Eldritch Blast as a backup in case he runs short on spell slots. He also has Cure Wounds, so he can help take some of the burden off of the healer if needed.
As an Eladrin, he gets fey step, which is a bonus action non-spell short-range teleport that's regained on a short rest, meaning he can use it and Dimension Door on the same turn.
Another perk is that this character needs almost nothing for casting spells. Nearly all of the spells either don't have material components, have components that can be replaced by a focus, or have components that can be ignored when cast directly from sorcery points.
EDIT: And because Eladrin are elves, they can complete a long rest in only four hours, meaning they can spend the rest of the party's Long Rest taking short rests (ending each rest by doing something more strenuous than eating before starting the next) netting a few extra spell slots to counter-balance his spell progression lagging three levels behind a single-class full caster.
Compare this character's spell slots to a full sorcerer at L12. This character has two L2 slots from the warlock levels, but the full sorcerer has a L4 and a L5 slot that this character doesn't, as well as another three sorcery points over this character. To buy the levels with sorcery points, the (2) L2 slots are valued at 6pts, and the L4 & L5 slots (+3 additional sorcery points) are valued at 16 pts, for a difference of 10pts in the full sorcerer's favor. If the party does four two-hour shifts without overlap to complete a Long Rest in only 8 hours, that nets this character 16 sorcery points, which is 6 points over the full sorcerer. That's (1) L4 slot. Absolutely not going to wreck the game balance, and it doesn't take any time away from the DM or other players, since this would just happen every time the party takes a long rest.
^ This right here is typically the reason for why a lot of DM's disallow Sorcerer/Warlock multiclassing. Taken to the extreme - this is often called a CoffeeLock (using Aspect of the Moon to not need sleep at all) - and it can make a character extremely OP.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
But I'm specifically NOT doing a Coffeelock. The character does Long Rest every night, and with only a 3-level warlock dip, the Aspect of the Moon isn't even available to the character, even if he went Pact of the Tome (which he isn't, because I picked Pact of the Talisman).
I understand the problem at the extremes ... but what about THIS character? It doesn't get so many extra spell slots as to not have to keep track of them. Example, for the (6) short rests, that would be (3) L2, and (3) L3 spell slots, balancing his spell progression being limited to three levels behind a single-class full-caster. (His first ASI is at L7, and he doesn't get L3 spells until L8 and he can't get Wish until L20)
Like I said - it's typically the reason some DM's outright ban Warlock/Sorcerer multiclassing - no matter the character. You might find a DM willing to give it the OK because it's toned down - but some might still disallow it out of principle. Only your DM for this character can truly say.
I mean - you have specifically chosen a race which allows you to exploit the main coffeelock mechanic. So while it might be decaf - it's still a coffeelock at it's core - and it's that that will rub some people the wrong way.
As for me - I would allow it.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Non-elf non-reborn long rests are 8 hours, not 10, at least 6 of which must be spent sleeping.
Other than that, looks fine to me.
I wouldn't say that taking three levels of warlock would be game breaking or even overly extreme in its mechanical build. However, I would second Emmber's response about some DMs not allowing such a build. And, even if a DM allows a sorcerer/warlock multiclass combination, you are making a fairly large assumption that a DM would allow such a character to have 4-6 short rests immediately after their long rest. I would speak to the DM of whichever campaign that you'd want to play this character build.
A long rest is defined as " a period of extended downtime, at least 8 hours long." A short rest is defined as " a period of extended downtime, at least 1 hour long." Some DM, such as myself, don't allow characters to say that they start a new short rest after one hour finishes (i.e., it's just a continuation of the previous short rest). Again, I'd check with the DM to see if they'd allow you to have multiple short rests on top of their long rest period.
Otherwise, it's a cool character concept and a decent build. Even if the DM doesn't allow multiple short rests during the long rest, your character still gains the benefit of getting some spell slots back when the group does short rest during the day. Potentially getting a couple slots back 2-4 times a day is still a big benefit for a sorcerer that wants to cast more spells or utilize their metamagic points.
I don't see a reason to not allow this build (3 levels of warlock), but I agree that you can't take short rests immediately after a long rest
I would like to point out that the build is 100% R.A.W., even as I recognize that each DM has the right to veto a rule for their own table.
The second part of the rule for short rests on PHB 186 states, "...during which the character does nothing more strenuous than eating, drinking, reading, or tending to wounds." That means as long as something is done to break each previous rest after its completion (such as by casting a cantrip or doing some exercises), short rests can R.A.W. be chained.
(And this character is a devotee of the godess of magic, so a few extra spell slots each day is on theme)
Taking daily Long rests means it's NOT a Cofeelock, and I'm asking for individual feedback on this specific build, not the general feelings of the faceless internet towards a different build. If you personally would veto the build, then that's the answer to my question.
This character is built for utility, battlefield control, and healing. Not Eldritch Blast spam. Not Hexblade shenanigans. Not for generating infinite spell slots.
I will echo previous comments. At the table I play at, you would not be granted the benefit of multiple short rests after a long rest. So while the concept is fine, that would 100% get nerfed in my circles.
This is not a coffeelock. Search the forums, or even just read this thread if you want to know why this isn't a coffeelock.
I think it looks like a good build with a good backstory and theme.
If I was DM the character would be allowed but taking multiple short rests one after the other would not be allowed. Possibly the SR after the LR but that would be pushing it. I understand it’s technically RAW but seems too cheesy to me and I wouldn’t allow it
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Ah well... I'm bored, so I'll play. I'm lazy. Go ahead and dig up the thread and post where someone tells us why this is not a Coffeelock. Show me how a character that is able to go without sleep at all in the traditional meaning of the term, and can use Short Rests to recover Sorcery Points, and then turn them into Spell Slots, so they never run out of either, isn't a Coffeelock. It does not matter if the player does not *intend* to use it so. It's a bit like wandering around with a loading gun in plain view. Sure, you can tell people all you like that you don't intend to use it, but you are still going to scare people and may be arrested because nobody is going to believe you.
On topic then. Yes, I would veto this build.
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The character does not have the ability to forgo Long Rests, at all, which means every single day his spell slots reset to base. And once the party finishes their long rest, this character doesn't get any more short rests without the party's consent. The power of the class synergy you're stuck on is objectively bounded. The limit on the power of the synergy being reasonable or not is the topic of the question, but your claims about it are flat wrong, beyond the scope of difference of opinion. This character is not a Coffeelock.
There you go. You don't need to sleep. You said it yourself. Sorcerer/Warlock so you can keep trading Sorcery Points and Spell Slots around and never run out of both so long as the DM lets you take Short Rests. That is a textbook Coffeelock. How many Short Rests you get is up to the DM, and to a lesser extent the other players.
Oh yes. On topic. I still vote "no". I don't allow Coffeelocks.
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Trance replaces the sleep component of a Long Rest, adjusting the time it takes, but Trance does NOT replace the need to take Long Rests. If a character doesn't Long Rest, the character takes Exhaustion, which is lethal within a few days. The flavor-text ties the exhaustion to sleep, but the rule itself only ties the penalty to not taking Long Rests. That means rules as written, the only way to "Coffeelock" is to have a friend cast Greater Restoration every single day to remove that day's Exhaustion, and unless you have a College of Creation Bard willing to supply the components for free, that gets prohibitively expensive, quickly.
You can vote "no" on this build, and I have no problem with that, but your reasoning of it being a "Coffeelock" is objectively wrong.
Player's Handbook. Chapter 2: Races. Page 23. Under the entry for Elf. The section on Trance. Found between Fey Ancestry and Languages That's the rules. I hope that makes everything clear?
<Insert clever signature here>
A Coffeelock is a Sorcerer-Warlock multiclass that doesn't take long rests, hence "coffee" to signify that he uses coffee to overcome his tiredness (or more likely, Greater Restoration).
Fayettegamer doesn't intend to skip doing long rests, therefore there's no need to drink coffee after a long rest to overcome his tiredness. Therefore he's not intending to play a coffeelock.
The reason that Sorcerer-Warlock multiclass would want to avoid long rests is that the extra spell slots created by converting Warlock slots into Sorcery Points into Sorcerer spell slots will go away at the end of a long rest. If the player simply doesn't take a long rest, he can theoretically accrue an infinite number of spell slots. This is the exploit that coffeelocks want to use. This is not what Fayettegamer is planning to do. He is not planning to do a coffeelock.
Coffeelocks are, by definition, warlocks that don't long rest. Not *sleeping* is immaterial. No-one cares if you sleep.
Elves long rest in 4 hours, like Reborn do. This does not mean all elven or reborn warlocks are coffeelocks. Likewise, warforged don't actually sleep, and warforged warlocks are not automatically coffeelocks.
There are two ways I know of to go without a long rest indefinitely without dying: Be a ranger at L10+ with the Tasha's rules, or be a Warlock with access to Greater Restoration (Celestial Warlock, Mark of Healing Halfling). The latter is a coffeelock.
Ok. So we agree. By the technical sense of the rules, they are a Coffeelock. They absolutely have all the prerequisites and abilities needed. That is what I have been saying all along. They are a Coffeelock. The fact that they do not intend to exploit the ability is not relevant. If someone carries around a loaded gun in plain view, even if they say they won't use it, even if they mean it, and never do, they still *have* a loaded gun and that upsets people. That's why I vetoed her build. Having a nuclear weapon makes people feel unsafe no matter how many times you promise you won't use it. A very exaggerated example, but it does illustrate the point.
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