So how would one go about making this work. I'm thinking of being a cleric (for mummy Lord), maybe custom lineage or reborn. But I feel like there is some more stuff I can add to it to make it more... real know you? Any tips?
Well, you're not likely to find too many GMs willing to let you have all the powers and abilities of a mummy. It'd be limited mostly to cosmetic changes.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yeah, this will work so well until the Grave Cleric shows up and makes it his mission to send you on your way to the next phase of your life, as all Grave Clerics are sworn to do.
Wall of Sand is Wizard only, so you are going to miss out on it. I’d also recommend some sort of cleric, and pick similar spells to that the mummy lord has.
Wall of Sand is Wizard only, so you are going to miss out on it. I’d also recommend some sort of cleric, and pick similar spells to that the mummy lord has.
If I had a player who wanted to play as a Mummy, I'd ask them to play as a Reborn and then when they got to 5th level I'd give them a non-attunement magic item that allows them to learn Wall of Sand. Player fun before anything else!
You could just make a female character and put into your backstory a relationship whith a male character that had resulted in a child / children.
Be aware though that adventuring is a dangerous lifestyle, you are likely to be away from your family for long periods of time and might not come back at all. It is hard to balance a family life with an adventuring career.
Mummies don't really have that many tropes to fulfill, pretty much just the ability to hand out curses, or in D&D more specifically, diseases as well. Wrap a Way of Mercy or Long Death Monk up in bandages, and they're a good way towards being a Mummy. Or an Undead or Undying Warlock. Or a Phantom Rogue. Or a Spores Druid. Or an Oathbreaker Paladin. Or...
The bandages make the mummy, I don't think there's anything specific mechanically that you need to accomplish, it isn't like being a vampire where people expect you to suck blood and be immortal, or a werewolf where you need to transform.
If you do play a Reborn mummy, Im gonna make a hot take and say you should play a Swarmkeeper ranger. Then, you can easily have your swarm either being a swarm of scarabs or (if you wanna reflavor a bit) a pile of sand that moves at your command.
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The reason why mummy blocks use cleric spells is because - they were clerics/priests before being mummified and reanimated. A mummy doesn't have to be such though. You can just be undead person who was dessicated, bound and buried and reanimated by powerful necromantic energies, spells or a curse.
The "reborn" fits. And beyond that it's flavouring and fair game. And most DMs would let you flavour spells - if you take Maximilian's Earthen Grasp, maybe instead of a stone hand it's a large Mummy Hand? Maybe Hold Person is strength based and caused by conjuring bandages and other wrappings? Perhaps Blind/Deaf spell causes wrappings around the head to block the eyes or the ears?
By changing the description and save type you can make many spells fit what you want.
I do think Death Cleric would fit best, with a few added necro/stone/sand spells added to your list of spells (you can make a homebrew copy of the Reborn race, or your Background, and there's an option there for additional spells: those spells become available on your spell lists no matter what spellcasting class you pick).
Reborn is a definite and I'd consider changing type to Undead but grant immunity to your own Turn Undead feature. And unlike mummy lord's questionable spell choices, you should definitely pick "Bestow Curse" - as that's basically the main difference between a Mummy and most other undead: they're harbingers of evil curses.
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Undead Warlock is the way to go... I'd suggest a multiclass Death Cleric / Undead 'Lock... and agreed on the Reborn. Cyb3rM1nd has the right idea with reflavoring spells. You can do a lot with that bring a character to life (or unlife in this case).
You could just make a female character and put into your backstory a relationship whith a male character that had resulted in a child / children.
Be aware though that adventuring is a dangerous lifestyle, you are likely to be away from your family for long periods of time and might not come back at all. It is hard to balance a family life with an adventuring career.
lmao why is no one else laughing as hard as I am at this
But being an undead mummy would make it hard to take the kids out to their friends parties and what would the school say about you shambling into the building to grab a kid or two?
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So how would one go about making this work. I'm thinking of being a cleric (for mummy Lord), maybe custom lineage or reborn. But I feel like there is some more stuff I can add to it to make it more... real know you? Any tips?
Reborn would work fine. What are you asking?
Even a blind squirrel finds a nut once in awhile.
Like any other item or option in the game that I can add to this idea. Anything I miss or something.
Well, you're not likely to find too many GMs willing to let you have all the powers and abilities of a mummy. It'd be limited mostly to cosmetic changes.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Yeah, this will work so well until the Grave Cleric shows up and makes it his mission to send you on your way to the next phase of your life, as all Grave Clerics are sworn to do.
Wall of Sand is Wizard only, so you are going to miss out on it. I’d also recommend some sort of cleric, and pick similar spells to that the mummy lord has.
If I had a player who wanted to play as a Mummy, I'd ask them to play as a Reborn and then when they got to 5th level I'd give them a non-attunement magic item that allows them to learn Wall of Sand. Player fun before anything else!
You could just make a female character and put into your backstory a relationship whith a male character that had resulted in a child / children.
Be aware though that adventuring is a dangerous lifestyle, you are likely to be away from your family for long periods of time and might not come back at all. It is hard to balance a family life with an adventuring career.
Mummies don't really have that many tropes to fulfill, pretty much just the ability to hand out curses, or in D&D more specifically, diseases as well. Wrap a Way of Mercy or Long Death Monk up in bandages, and they're a good way towards being a Mummy. Or an Undead or Undying Warlock. Or a Phantom Rogue. Or a Spores Druid. Or an Oathbreaker Paladin. Or...
The bandages make the mummy, I don't think there's anything specific mechanically that you need to accomplish, it isn't like being a vampire where people expect you to suck blood and be immortal, or a werewolf where you need to transform.
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I'm going to make this way harder than it needs to be.
If you do play a Reborn mummy, Im gonna make a hot take and say you should play a Swarmkeeper ranger. Then, you can easily have your swarm either being a swarm of scarabs or (if you wanna reflavor a bit) a pile of sand that moves at your command.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
A few different cultures have used mummification as their death rituals, so you could also make one of those, too. Ooh, wanna make a bog mummy?
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
You don't need to be a cleric.
The reason why mummy blocks use cleric spells is because - they were clerics/priests before being mummified and reanimated. A mummy doesn't have to be such though. You can just be undead person who was dessicated, bound and buried and reanimated by powerful necromantic energies, spells or a curse.
The "reborn" fits. And beyond that it's flavouring and fair game. And most DMs would let you flavour spells - if you take Maximilian's Earthen Grasp, maybe instead of a stone hand it's a large Mummy Hand? Maybe Hold Person is strength based and caused by conjuring bandages and other wrappings? Perhaps Blind/Deaf spell causes wrappings around the head to block the eyes or the ears?
By changing the description and save type you can make many spells fit what you want.
I do think Death Cleric would fit best, with a few added necro/stone/sand spells added to your list of spells (you can make a homebrew copy of the Reborn race, or your Background, and there's an option there for additional spells: those spells become available on your spell lists no matter what spellcasting class you pick).
Reborn is a definite and I'd consider changing type to Undead but grant immunity to your own Turn Undead feature. And unlike mummy lord's questionable spell choices, you should definitely pick "Bestow Curse" - as that's basically the main difference between a Mummy and most other undead: they're harbingers of evil curses.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Undead Warlock is the way to go... I'd suggest a multiclass Death Cleric / Undead 'Lock... and agreed on the Reborn. Cyb3rM1nd has the right idea with reflavoring spells. You can do a lot with that bring a character to life (or unlife in this case).
lmao why is no one else laughing as hard as I am at this
Oh I got it.
But being an undead mummy would make it hard to take the kids out to their friends parties and what would the school say about you shambling into the building to grab a kid or two?