Oof. Four ones on 4d6? Really low wisdom can be tricky as a lot of people just portray autistic spectrum conditions really badly.
My suggestion? Constantly stoned. Draws bizarre inferences from available stimuli. Often comes up with clever and elaborate theories that overlook something really obvious. Thinks they're taking precautions, but actually stares at one flagstone in intense paranoia whilst ignoring the easily-visible tripwire. That sort of thing.
Of you’re a wizard, your int is probably really high. Maybe you’ve always got your nose in a book, and so don’t notice anything else. Or you’re really impulsive and constantly make bad decisions. What’s your cha? That can determine if you’re well meaning, or if you’re kind of a jerk about it.
That is one of the reasonsI don't like rolling for stats I think without at least 6 in each stat it would be impossible ot be an adventurer in reality you probably have to roleplay wisdom at around 6 even if your character sheet says 3.
Such a character would be constantly saying and doing the wrong things, and not being aware of what is going on (like another party member trying ot stop them mooning the king or whatever). In the first 20 or so episodes of campaign 1 of critical role their is a PC with a wisdom of 4 (Tiberious)watching some of those episodes would give you one way to roleplay such a character.
Discuss it with the DM you need the DM and the party as a whole ot be on board with such a character and where to draw the line between roleplaying your low wis and being a jerk because "it is what my character would do" essentially very low wis characters are jerks.
This is why when I run games where players roll for stats, all 1s are rerolled until they come up as something other than 1. A character with a stat below a 6 isn't fit to be an adventurer.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
This is why when I run games where players roll for stats, all 1s are rerolled until they come up as something other than 1. A character with a stat below a 6 isn't fit to be an adventurer.
Maybe, but it's also fun to see where an incompetent lands up. Adventurer by accident or out of (stat reflective) poor judgment etc. Rest of part has to keep them around for back story reasons. Maybe they've all been hired to take the person on an outing, and things take a different turn and you got your campaign,
OP had bad luck rolling stats, maybe there will be better rolls when actually played,
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Jander Sunstar is the thinking person's Drizzt, fight me.
Eh, a 6's -2 modifier is already a pretty harsh penalty in 5E. I'm not a fan of turning a character into a Bohemian Failure Monkey, as Yurei1453 called it, for the sake of roleplaying.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
With a WIS that low, your character would either be constantly swindled, taken advantage of, or have to be living in a tower watched over by someone else all the time. For reference, the Frog has a WIS of 8, the Brown Bear of 13, and the Zombie of 6. Without frequent guidance (or Enhance Ability spell), I seriously doubt this person would survive for more than 1 day while adventuring. This person would trip 90% of traps, say the wrong thing to powerful people, and probably waste all their spell slots on friendly NPCs instead of you know, confusing enemies or boosting the party.
In the first 20 or so episodes of campaign 1 of critical role their is a PC with a wisdom of 4 (Tiberious)watching some of those episodes would give you one way to roleplay such a character.
On the other hand, Tiberius was the absolute worst, so I wouldn't recommend taking any role-playing tips from him
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I don't think it is wise to play any PC with an ability score of 3. It would make that PC the focus of attention for the whole party in an attempt to keep them out of trouble. Credibly playing that stat would be annoying to the other players and eventually the DM as the players became unhappy.
Have you seen Rainman, the movie? Imagine being partied up with Rainman.
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Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
You could turn that low wisdom into utter fearlessness. Maybe the wizard severely over-estimates his abilities, or fails to notice when a battle has turned against the party and retreat may be the sensible course of action. Maybe he thinks he's close to a discovery that could turn him into a real dragon, and he wants everyone to know it. I think something like that would be more fun for you and everyone else involved than tiptoeing around mental disabilities.
Those enchantments could be used to convince others of your "obvious" greatness.
You're the smartest kobold in the room, but can't "read the room". Tone deaf, no empathy, socially unaware. Curious to a fault, mesmerized by the flight mechanics of the dragon coming right at you. Explains the physics of how the rolling boulder trap will overtake and crush your party. Eugene from the Walking Dead.
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“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
Another option would be to play a character who constantly is mistaking their lack of common sense for wisdom and keeps trying to pass off their kernels of "wisdom" as absolute truth... but does not actually understand what the clichés and sayings mean. Think Polonius in Hamlet--the man who said the famous quote "brevity is the soul of wit". Often quoted as a wise line by the Bard, that use of the quotation takes the line out of its full context. In reality, it is just one line in a very, very, very long and rambling diatribe by Polonius, demonstrating how he is just spewing various platitudes without actually understanding the words coming out of his mouth.
Wisdom scores for animals are more for perception purposes - a bear is not wise and about to offer philosophy, it is just aware of it's surroundings.
I would roleplay them as being entirely unaware of when to do things. Their contributions will help, and they won't be a burden on the party, but they might not be able to tell that the bear approaching is hostile, or that the dragon hasn't seen them but can hear them, that sort of thing.
Try to make sure it impacts yourself more than the party - keep it from being the character which gives away the ambush too often, instead run late when everyone else ran a turn earlier. Trust the party when they correct your character, EG if they shout run, you run. If they don't, then you'll stay and watch the bear.
Think low wisdom as in those people who had a seagull steal their chips, so climbed a tree to get the seagull only for it to fly away, leaving them stuck up a tree. The person who thinks a grizzly is friendly because it's in a picnic area of the woods. The person who attempts to save a puppy from drowning without realising it's a baby sealion.
Make bad decisions, but try to avoid making them a burden on your friends too often!
Can you play as someone intelligent but naive? That way you don't have to play a complete jerk, and you don't have to constantly get into trouble because you are clever enough to realise you are naive so you mostly follow what the rest of your party does. But you would be the one thinking this poor naked person in the woods needs help and IS NOT A WOLF. It would never occur to you that someone might be hiding the truth. That kind of thing?
It's a character with great recollection of what has happened and great know-how of how things work but with little understanding of why the things have happened or why things have been made to work.
"Trust me" says the enchanter :D
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I joined a campaign recently we were all rolling together and I rolled a 3, So now I’m playing a kobold enchantment wizard with 3 wisdom
Oof. Four ones on 4d6? Really low wisdom can be tricky as a lot of people just portray autistic spectrum conditions really badly.
My suggestion? Constantly stoned. Draws bizarre inferences from available stimuli. Often comes up with clever and elaborate theories that overlook something really obvious. Thinks they're taking precautions, but actually stares at one flagstone in intense paranoia whilst ignoring the easily-visible tripwire. That sort of thing.
Thanks for the help, I’ve been very unlikely with other stat rolls in the past before
Of you’re a wizard, your int is probably really high. Maybe you’ve always got your nose in a book, and so don’t notice anything else. Or you’re really impulsive and constantly make bad decisions. What’s your cha? That can determine if you’re well meaning, or if you’re kind of a jerk about it.
That is one of the reasonsI don't like rolling for stats I think without at least 6 in each stat it would be impossible ot be an adventurer in reality you probably have to roleplay wisdom at around 6 even if your character sheet says 3.
Such a character would be constantly saying and doing the wrong things, and not being aware of what is going on (like another party member trying ot stop them mooning the king or whatever). In the first 20 or so episodes of campaign 1 of critical role their is a PC with a wisdom of 4 (Tiberious)watching some of those episodes would give you one way to roleplay such a character.
Discuss it with the DM you need the DM and the party as a whole ot be on board with such a character and where to draw the line between roleplaying your low wis and being a jerk because "it is what my character would do" essentially very low wis characters are jerks.
This is why when I run games where players roll for stats, all 1s are rerolled until they come up as something other than 1. A character with a stat below a 6 isn't fit to be an adventurer.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Maybe, but it's also fun to see where an incompetent lands up. Adventurer by accident or out of (stat reflective) poor judgment etc. Rest of part has to keep them around for back story reasons. Maybe they've all been hired to take the person on an outing, and things take a different turn and you got your campaign,
OP had bad luck rolling stats, maybe there will be better rolls when actually played,
Jander Sunstar is the thinking person's Drizzt, fight me.
Eh, a 6's -2 modifier is already a pretty harsh penalty in 5E. I'm not a fan of turning a character into a Bohemian Failure Monkey, as Yurei1453 called it, for the sake of roleplaying.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You know the guy that makes every bad decision ever?
Your friend that gets a tattoo of his finance, a stripper that needs a green card.
The one that starts a brawl at a cop bar.
The one that put all of his life savings into Beenie Babies.
Play him.
With a WIS that low, your character would either be constantly swindled, taken advantage of, or have to be living in a tower watched over by someone else all the time. For reference, the Frog has a WIS of 8, the Brown Bear of 13, and the Zombie of 6. Without frequent guidance (or Enhance Ability spell), I seriously doubt this person would survive for more than 1 day while adventuring. This person would trip 90% of traps, say the wrong thing to powerful people, and probably waste all their spell slots on friendly NPCs instead of you know, confusing enemies or boosting the party.
On the other hand, Tiberius was the absolute worst, so I wouldn't recommend taking any role-playing tips from him
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I don't think it is wise to play any PC with an ability score of 3. It would make that PC the focus of attention for the whole party in an attempt to keep them out of trouble. Credibly playing that stat would be annoying to the other players and eventually the DM as the players became unhappy.
Have you seen Rainman, the movie? Imagine being partied up with Rainman.
Cum catapultae proscriptae erunt tum soli proscript catapultas habebunt
You could turn that low wisdom into utter fearlessness. Maybe the wizard severely over-estimates his abilities, or fails to notice when a battle has turned against the party and retreat may be the sensible course of action. Maybe he thinks he's close to a discovery that could turn him into a real dragon, and he wants everyone to know it. I think something like that would be more fun for you and everyone else involved than tiptoeing around mental disabilities.
Those enchantments could be used to convince others of your "obvious" greatness.
You're the smartest kobold in the room, but can't "read the room". Tone deaf, no empathy, socially unaware. Curious to a fault, mesmerized by the flight mechanics of the dragon coming right at you. Explains the physics of how the rolling boulder trap will overtake and crush your party. Eugene from the Walking Dead.
“Travel is fatal to prejudice, bigotry, and narrow-mindedness, and many of our people need it sorely on these accounts. Broad, wholesome, charitable views of men and things cannot be acquired by vegetating in one little corner of the earth all one's lifetime.” - Mark Twain - Innocents Abroad
Another option would be to play a character who constantly is mistaking their lack of common sense for wisdom and keeps trying to pass off their kernels of "wisdom" as absolute truth... but does not actually understand what the clichés and sayings mean. Think Polonius in Hamlet--the man who said the famous quote "brevity is the soul of wit". Often quoted as a wise line by the Bard, that use of the quotation takes the line out of its full context. In reality, it is just one line in a very, very, very long and rambling diatribe by Polonius, demonstrating how he is just spewing various platitudes without actually understanding the words coming out of his mouth.
Mr Magoo.
Wisdom scores for animals are more for perception purposes - a bear is not wise and about to offer philosophy, it is just aware of it's surroundings.
I would roleplay them as being entirely unaware of when to do things. Their contributions will help, and they won't be a burden on the party, but they might not be able to tell that the bear approaching is hostile, or that the dragon hasn't seen them but can hear them, that sort of thing.
Try to make sure it impacts yourself more than the party - keep it from being the character which gives away the ambush too often, instead run late when everyone else ran a turn earlier. Trust the party when they correct your character, EG if they shout run, you run. If they don't, then you'll stay and watch the bear.
Think low wisdom as in those people who had a seagull steal their chips, so climbed a tree to get the seagull only for it to fly away, leaving them stuck up a tree. The person who thinks a grizzly is friendly because it's in a picnic area of the woods. The person who attempts to save a puppy from drowning without realising it's a baby sealion.
Make bad decisions, but try to avoid making them a burden on your friends too often!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
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I love the idea of a familiar (ff) gaining some genuine value to a wizard again and I'm a little jealous to be truthful.
Keep it secret. Keep it safe.
Can you play as someone intelligent but naive? That way you don't have to play a complete jerk, and you don't have to constantly get into trouble because you are clever enough to realise you are naive so you mostly follow what the rest of your party does. But you would be the one thinking this poor naked person in the woods needs help and IS NOT A WOLF. It would never occur to you that someone might be hiding the truth. That kind of thing?
It's a character with great recollection of what has happened and great know-how of how things work but with little understanding of why the things have happened or why things have been made to work.
"Trust me" says the enchanter :D