Mechanically you probably wont be able to. That game is biased a lot on having a wide variety of abilities and weapons that are useful in a lot of different situations. There really isn't anything that allows for that sort of freedom in Dnd. The closest would probably be a Warforged Artillerist Artificer, but you'd still be severely limited in what you'd be able to do relative to the options you have in NeiR.
You're little bot would be the turrets that you'd get and you could be more melee with your weapons and magic infusions to give some extra variability, but you really wouldn't have something like a hack the way 9s does, and the weapon variety in dnd is not nearly as impactful as the weapon choices in the game.
So, for me the defining things I remember being able to do in that game were:
1. Use big weapons
2. Harass enemies with a low-damage pea shooter
3. Safely glide down from buildings
4. Dodge counter
5. Self-destruct
If you feel there's something important I've left out, let me know. Anyway, building on these, #3 is a really obvious Monk feature so let's look at Monks. The Kensei can use a longsword, but it's lacking in all the other areas. The Sun Soul can shoot lasers, and at high levels it can self destruct, although it would be kind of stupid to do it (just like in Nier, lol).
I think the most fun thing to mimic is the dodge counter, though, and the only thing that feels like it to me is the Riposte maneuver from the Battle Master Fighter. You could take a feat to make any character able to do it infrequently, but I'd rather do it a lot, so let's explore making a straight up Fighter.
You probably want the Great Weapon Fighting style, because all your weapons are as big as you are. Sweeping Attack and Riposte are your bread and butter, with one extra to choose however you prefer. You're missing the Pod, so let's try to fill that in with feats and race. Magic Initiate can get you as many uses per day of Feather Fall as you're likely to ever need, plus two cantrips. I'd pick Dancing Lights because the Pod is a flashlight, and maybe Fire Bolt so you never have to dirty your hands with ranged weapons. Now all that's left is the self destruct sequence. There's no feat that's gonna let you blow yourself up, but if you're a Scourge Aasimar, you can use Radiant Consumption to get a sort of similar effect. Though that gives you a healing ability that's kind of off-theme. Oh well.
So that would be my build. Scourge Aasimar Battle Master Fighter with Magic Initiate. It's a little silly but actually it looks pretty good to me. The Fire Bolt is gonna be next to useless, but otherwise, it's fine.
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How would I go about building one of the YorHa units?
Warforged seems an obvious choice. Reborn could work.
Yeah I'm just struggling with the little bot and the other abilities
I haven't played and have barely seen gameplay.
I imagine the bot would be more of a pet/familiar than an ability, but you can reflavor a weapon or spell as it.
Hexblade might get you everything you need: martial weapons, eldritch blast for pew pew, pact of the chain familiar reimagined as a bot.
I've also never played the games. But, warforged/ android plus little droid makes me think of some kind of Artificer reflavored that way.
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?
Mechanically you probably wont be able to. That game is biased a lot on having a wide variety of abilities and weapons that are useful in a lot of different situations. There really isn't anything that allows for that sort of freedom in Dnd. The closest would probably be a Warforged Artillerist Artificer, but you'd still be severely limited in what you'd be able to do relative to the options you have in NeiR.
You're little bot would be the turrets that you'd get and you could be more melee with your weapons and magic infusions to give some extra variability, but you really wouldn't have something like a hack the way 9s does, and the weapon variety in dnd is not nearly as impactful as the weapon choices in the game.
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"Play the game however you want to play the game. After all, your fun doesn't threaten my fun."
So, for me the defining things I remember being able to do in that game were:
1. Use big weapons
2. Harass enemies with a low-damage pea shooter
3. Safely glide down from buildings
4. Dodge counter
5. Self-destruct
If you feel there's something important I've left out, let me know. Anyway, building on these, #3 is a really obvious Monk feature so let's look at Monks. The Kensei can use a longsword, but it's lacking in all the other areas. The Sun Soul can shoot lasers, and at high levels it can self destruct, although it would be kind of stupid to do it (just like in Nier, lol).
I think the most fun thing to mimic is the dodge counter, though, and the only thing that feels like it to me is the Riposte maneuver from the Battle Master Fighter. You could take a feat to make any character able to do it infrequently, but I'd rather do it a lot, so let's explore making a straight up Fighter.
You probably want the Great Weapon Fighting style, because all your weapons are as big as you are. Sweeping Attack and Riposte are your bread and butter, with one extra to choose however you prefer. You're missing the Pod, so let's try to fill that in with feats and race. Magic Initiate can get you as many uses per day of Feather Fall as you're likely to ever need, plus two cantrips. I'd pick Dancing Lights because the Pod is a flashlight, and maybe Fire Bolt so you never have to dirty your hands with ranged weapons. Now all that's left is the self destruct sequence. There's no feat that's gonna let you blow yourself up, but if you're a Scourge Aasimar, you can use Radiant Consumption to get a sort of similar effect. Though that gives you a healing ability that's kind of off-theme. Oh well.
So that would be my build. Scourge Aasimar Battle Master Fighter with Magic Initiate. It's a little silly but actually it looks pretty good to me. The Fire Bolt is gonna be next to useless, but otherwise, it's fine.