would like some advice on how to be able to play things like daggers 3 card ante and other games you play in a tavern. not sure of the rolls we would need.
You don't necessarily need to have any rolls at all.
Rolls only need to come into play if there are reasons that it matters how the game goes and the outcome of the game is uncertain. Then, why kind of rolls are best to use depends on what the details of those reasons why it matters how the game goes are. You could just roll a simple contest of whatever ability check seems most relevant (Intelligence if the game is more about strategy than hiding how you feel about how things are going, Charisma if the main way to win is to convince your opponents you feel differently about the state of the game than you do, Dexterity if finesse is involved in how to win, and so on) with proficiency bonus added if the character is proficient in the tools relevant to the game. Or you might use something like the gambling downtime activity from Xanathar's Guide to Everything.
For 3 dragon ante, and possibly some of the other in-setting games, you could even shop around and try to find the real-world version of the game and then just play it - though I recommend that only for role-playing friendly play wherein it doesn't matter which participant actually wins, so it doesn't matter that it's the players playing rather than the characters with whatever skill they are meant to have playing the game.
I made up a gambling dice game that works kind of like poker. It may already be a game that exists, but I called mine 38's.
Everyone antes in, rolls a secret d20, then does a round of bets with raises, calls, and folds like poker. The next round, everyone rolls a secret d12, and repeat the betting. Last round, everyone rolls a secret d6, then a final round of betting before the reveal.
A 38 beats everything (20, 12, and 6). A 3 beats everything else (1, 1, and 1). After that, highest number wins. A tie is either split or settled with some kind of blind roll (it never came up so we didn't figure that out lol).
"I want to pull out it's tongue so Timbity can use it as a whip."- W
Scarlet is a red haired wood elf. She is wearing a semi-formal red dress and her green cloak with silver lining. She has a beat up old scimitar at her side. She has dark green eyes and a feather in her hair. Her skin is well tanned.
Feel free! I kind of came up with it randomly as a simplified way to have poker but not have to mess with cards. If anyone comes up with any tweaks or improvements, I'd love to hear them.
Feel free! I kind of came up with it randomly as a simplified way to have poker but not have to mess with cards. If anyone comes up with any tweaks or improvements, I'd love to hear them.
What about include runs? Hands from highest to lowest:
What about include runs? Hands from highest to lowest:
20, 12, 6
1, 1, 1
8, 7, 6
7, 6, 5
6, 5, 4
5, 4, 3
4, 3, 2
3, 2, 1
"High Card"
Certainly can't forget about triple 2s through 6s. Three of a kind!
Yea, I didn't want to make it too complicated, to be honest, but I could see something like this:
20, 12, 6
1, 1, 1
8, 7, 6
7, 6, 5
6, 5, 4
5, 4, 3
4, 3, 2
3, 2, 1
5, 5, 5
4, 4, 4
3, 3, 3
2, 2, 2
"High Card"
6, 6, 6 (Asmodeus' Hand loses to everything because that would be entertaining flavor wise. Though in certain... company... wink wink... Asmodeus' Hand trumps even a hand containing 20, 12, 6)
4 dice & cups game. Everyone puts a d6, d8, d10 and d12 in a plastic cup. Then every one place the cup face down with the now jumbled up dice behind it. Then the dealer rolls 3d4s and adds them up. The dealer asks if anyone would like to reroll their d12 but this roll will be by the dealer and will be show to everyone. Then the dealer rolls 3d4s and adds them up. The dealer asks if anyone would like to reroll their d10 but this roll will be by the dealer and will be show to everyone. Then the dealer rolls 3d4s and adds them up. The dealer asks if anyone would like to reroll their d8 but this roll will be by the dealer and will be show to everyone. Then whoever has the closet number to the all the d4s added together will win. If people have the same then the dealer will make them re-roll their d6 until a winner is presented. If there are more than two that tied, then the number (person) most far out will be taken out.
I made up a gambling dice game that works kind of like poker. It may already be a game that exists, but I called mine 38's.
Everyone antes in, rolls a secret d20, then does a round of bets with raises, calls, and folds like poker. The next round, everyone rolls a secret d12, and repeat the betting. Last round, everyone rolls a secret d6, then a final round of betting before the reveal.
A 38 beats everything (20, 12, and 6). A 3 beats everything else (1, 1, and 1). After that, highest number wins. A tie is either split or settled with some kind of blind roll (it never came up so we didn't figure that out lol).
This is similar to one of the games from Critical Role - Gambit of Ord - same general idea with 3 different die, but it is just a d8, d6, and d4, with betting between each round.
I made up a gambling dice game that works kind of like poker. It may already be a game that exists, but I called mine 38's.
Everyone antes in, rolls a secret d20, then does a round of bets with raises, calls, and folds like poker. The next round, everyone rolls a secret d12, and repeat the betting. Last round, everyone rolls a secret d6, then a final round of betting before the reveal.
A 38 beats everything (20, 12, and 6). A 3 beats everything else (1, 1, and 1). After that, highest number wins. A tie is either split or settled with some kind of blind roll (it never came up so we didn't figure that out lol).
I have also used Gladiator Dice, which I learned about from this thread.
Gladiator Dice:
A game traditionally played in taverns, outside Colosseums or interludes in underground fighting arenas, the game of Gladiator Dice is a very simple gambling game favored by many, especially those with a less than innocent reputation.
Gladiator Dice is played with three six sided dice, two of opposite colour to represent the fighters and one that is distinctly different to the first two.
At the start of the game, there is the Ante where players will bet on which of the two gladiators (represented by dice colour) will win. Players only have twenty seconds to make their bet and can increase their bet by any amount as the time ticks down. After these twenty seconds the dice are rolled. The highest of the opposing dice is the winner and the betting pool goes to that player. If the opposing dice are tied they are rolled again but not the third die. This third die is known as the Cheat Die. If the Cheat Die shows the same number as either of the opposing dice, that die wins. If all three dice roll the same number it is known as a Fix and the betting pool is traditionally given to someone not affiliated with the game, usually the innkeeper or owner of the establishment, as a gift. This has most certainly led to the game's popularity among the common people. Most patrons are fairly graceful about this, seeing it as a bit of divine generosity for many long-suffering innkeepers. However there are a few of ill moral standing to use such an event as an excuse for a fight, and to get their lost gold back...
I made up a gambling dice game that works kind of like poker. It may already be a game that exists, but I called mine 38's.
Everyone antes in, rolls a secret d20, then does a round of bets with raises, calls, and folds like poker. The next round, everyone rolls a secret d12, and repeat the betting. Last round, everyone rolls a secret d6, then a final round of betting before the reveal.
A 38 beats everything (20, 12, and 6). A 3 beats everything else (1, 1, and 1). After that, highest number wins. A tie is either split or settled with some kind of blind roll (it never came up so we didn't figure that out lol).
Ante up, all players roll a d4, bid, all players roll a d6, bid, all players roll a d8, bid, all players roll a d10, bid all players roll a d12.
Everyone can see the rolls, but due to the several random rolls, and averages, almost all players stick to the end. The game can be done blind, but generally i find it slows things down too much with secret rolls. I would recommend, if you want a blind aspect, to do the d4-d8 visible and the last couple blind.
31:
This game is essentially blackjack, so its a dealer vs the player.
Ante, roll d20, bid, roll d12, bid, roll d10, bid, roll d8, bid, roll d6, bid, roll d4.
The player can "stay" instead of bidding, and then the dealer rolls. The closest to 31 without going over wins, with ties resulting in a second round (it becomes the ante for the next round).
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would like some advice on how to be able to play things like daggers 3 card ante and other games you play in a tavern. not sure of the rolls we would need.
you some times you feel like hitting a human with another human
You don't necessarily need to have any rolls at all.
Rolls only need to come into play if there are reasons that it matters how the game goes and the outcome of the game is uncertain. Then, why kind of rolls are best to use depends on what the details of those reasons why it matters how the game goes are. You could just roll a simple contest of whatever ability check seems most relevant (Intelligence if the game is more about strategy than hiding how you feel about how things are going, Charisma if the main way to win is to convince your opponents you feel differently about the state of the game than you do, Dexterity if finesse is involved in how to win, and so on) with proficiency bonus added if the character is proficient in the tools relevant to the game. Or you might use something like the gambling downtime activity from Xanathar's Guide to Everything.
For 3 dragon ante, and possibly some of the other in-setting games, you could even shop around and try to find the real-world version of the game and then just play it - though I recommend that only for role-playing friendly play wherein it doesn't matter which participant actually wins, so it doesn't matter that it's the players playing rather than the characters with whatever skill they are meant to have playing the game.
Here is a list of some rules they used to play the games in Critical Role
https://geekandsundry.com/run-the-gambling-games-of-marquet-in-your-own-campaign/
I made up a gambling dice game that works kind of like poker. It may already be a game that exists, but I called mine 38's.
Everyone antes in, rolls a secret d20, then does a round of bets with raises, calls, and folds like poker. The next round, everyone rolls a secret d12, and repeat the betting. Last round, everyone rolls a secret d6, then a final round of betting before the reveal.
A 38 beats everything (20, 12, and 6). A 3 beats everything else (1, 1, and 1). After that, highest number wins. A tie is either split or settled with some kind of blind roll (it never came up so we didn't figure that out lol).
Woah that's pretty neat.
"I want to pull out it's tongue so Timbity can use it as a whip."- W
Scarlet is a red haired wood elf. She is wearing a semi-formal red dress and her green cloak with silver lining. She has a beat up old scimitar at her side. She has dark green eyes and a feather in her hair. Her skin is well tanned.
i would like to use that in the glory.
you some times you feel like hitting a human with another human
Feel free! I kind of came up with it randomly as a simplified way to have poker but not have to mess with cards. If anyone comes up with any tweaks or improvements, I'd love to hear them.
What about include runs? Hands from highest to lowest:
something i made but it might still need work
4 dice & cups game.
Everyone puts a d6, d8, d10 and d12 in a plastic cup.
Then every one place the cup face down with the now jumbled up dice behind it.
Then the dealer rolls 3d4s and adds them up.
The dealer asks if anyone would like to reroll their d12 but this roll will be by the dealer and will be show to everyone.
Then the dealer rolls 3d4s and adds them up.
The dealer asks if anyone would like to reroll their d10 but this roll will be by the dealer and will be show to everyone.
Then the dealer rolls 3d4s and adds them up.
The dealer asks if anyone would like to reroll their d8 but this roll will be by the dealer and will be show to everyone.
Then whoever has the closet number to the all the d4s added together will win.
If people have the same then the dealer will make them re-roll their d6 until a winner is presented. If there are more than two that tied, then the number (person) most far out will be taken out.
Mind if I steal this?
PERFECT
This is similar to one of the games from Critical Role - Gambit of Ord - same general idea with 3 different die, but it is just a d8, d6, and d4, with betting between each round.
On the lookout for games Wed/Thurs 5-9pm Eastern!
This looks great.
the original AD&D DMG had rules and rolls for various gambling and games of chance in taverns/tows etc.
EDIT: found this helpful post on this topic https://oldschoolroleplaying.com/gambling-in-dungeons-and-dragons/
I have also used Gladiator Dice, which I learned about from this thread.
"Not all those who wander are lost"
THIS
This game is players against the house, I call it A Noble Gamble. (Noble’s Gamble, whatever feels right).
Each player chooses one number 1-6 and pays their bet. (Also keep bets at a set rate, no increasing or decreasing).
The house rolls 3d6. If 1 number matches, the player gets paid 2:1, if 2 die match they get paid 3:1, if 3 die match they get paid 4:1.
If no die match, the player loses their bet. Also, a player may not choose a number they had selected the previous round of betting.
It seems like this is an easy perhaps even profitable gambling game, but you are mistaken >:)
Have fun and happy gambling!!
I generally use a couple simple games.
Raider's Bluff:
Ante up, all players roll a d4, bid, all players roll a d6, bid, all players roll a d8, bid, all players roll a d10, bid all players roll a d12.
Everyone can see the rolls, but due to the several random rolls, and averages, almost all players stick to the end. The game can be done blind, but generally i find it slows things down too much with secret rolls. I would recommend, if you want a blind aspect, to do the d4-d8 visible and the last couple blind.
31:
This game is essentially blackjack, so its a dealer vs the player.
Ante, roll d20, bid, roll d12, bid, roll d10, bid, roll d8, bid, roll d6, bid, roll d4.
The player can "stay" instead of bidding, and then the dealer rolls. The closest to 31 without going over wins, with ties resulting in a second round (it becomes the ante for the next round).