The ability scores are abstractions, so a person with 3 intelligence isn't actually as dumb as a Panther. That low of an Intelligence likely means the character has never had any formal education, resulting in illiteracy. Mechanically speaking, a person with a "3" in Intelligence is only 20% less likely to succeed on any Intelligence-based check than a person with an average intelligence, so take that into account when determining what sort of vocabulary your character has. Heavy slang and misuse of some words could be used to show this lack of education without resorting to cave-speech.
High Wisdom means your character is perceptive, and has good common sense, so I'd suggest going with the "street-smart" route, without the academic knowledge side of things. The character is probably intuitive, and likely able to choose the best course of action, even if the character can't really verbalize why it's the best course of action.
High Charisma means your personality is a force to be reconned with. You might be traditionally charismatic, easily making people like you, or you could be that strange individual who commands people's attention with naught but a grunt, or a glare.
I'm curious what type of character you have in mind with these stats, and what you put into the physical stats?
Make sure you rolled the right dice. To roll a 3 in intelligence is about a 1/1300, so not impossible but very unlikely, and no races come to mind when you say +1 to wisdom and +2 to charisma. Even if you added using Tasha's custom origin, two 18's is a little miracle by itself. A lot of people see that ability scores are between 1 and 20 and that dice are between 1 and 20 and assume they go together. 4d6 drop the lowest can certainly get some wild characters, but usually not this wild.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I rolled 3 Intelligence 19 Wisdom and 20 Charisma on my stat rolls, how exactly do I roleplay this?!?!?!?!?!?!?!?!?!?
.. you don't. You reroll.
I mean, I know you want to keep the extremely high rolls. But that's not workable, you literally don't have the good sense god gave to a dog. I mean ... your character doesn't =)
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Non-useless proper Victorian lady. Southern Belle who knows her limits and isn't too proud to ask the wizard for help with the math homework... Chris Hemsworth.
Mechanically speaking, a person with a "3" in Intelligence is only 20% less likely to succeed on any Intelligence-based check than a person with an average intelligence,
20%? shouldn't that be 35%? Average is 10-11, so isn't a 3 35-40% less likely to succeed?
As for role-playing this... A 3 intelligence isn't just illiterate, it's just barely capable of speech. The character would have little to no comprehension of any normal conversation happening around them, and would effectively require someone to translate to carefully worded mono-syllabic speech, basically like talking to a toddler. With no comprehension of culture or conversation, that 20 Charisma is sheer animal magnetism. The 19 Wisdom is either a supernatural connection to nature and the spiritual, or it's shocking good luck.
I would play this character effectively as an alien. You've accidentally stumbled into this world from a completely different universe/plane/whatever. Maybe you're from the Feywild, Astral Space, or an elemental plane. You understand next to nothing of the people you talk to or the bizarre society you find yourself in, but get by on unearthly beauty that draws people to you and a connection to the deeper world that few others can imagine, much less possess. You're ethereal, full of wonder and delight, while at the same time hopelessly lost in the world.
Mechanically speaking, a person with a "3" in Intelligence is only 20% less likely to succeed on any Intelligence-based check than a person with an average intelligence,
20%? shouldn't that be 35%? Average is 10-11, so isn't a 3 35-40% less likely to succeed?
As for role-playing this... A 3 intelligence isn't just illiterate, it's just barely capable of speech. The character would have little to no comprehension of any normal conversation happening around them, and would effectively require someone to translate to carefully worded mono-syllabic speech, basically like talking to a toddler. With no comprehension of culture or conversation, that 20 Charisma is sheer animal magnetism. The 19 Wisdom is either a supernatural connection to nature and the spiritual, or it's shocking good luck.
I would play this character effectively as an alien. You've accidentally stumbled into this world from a completely different universe/plane/whatever. Maybe you're from the Feywild, Astral Space, or an elemental plane. You understand next to nothing of the people you talk to or the bizarre society you find yourself in, but get by on unearthly beauty that draws people to you and a connection to the deeper world that few others can imagine, much less possess. You're ethereal, full of wonder and delight, while at the same time hopelessly lost in the world.
Ability Score = (Modifier)
10-11 = +0
8-9 = -1
6-7 = -2
4-5= -3
2-3 = -4.
All Skill checks are made on a D20, so that -4 difference is only 20% less likely to succeed on the check. And if the character is proficient in an Intelligence-based skill, by mid level that character could learn to be as good or better at that skill than a L0 Commoner with 10 Int would be.
And you're applying the Ability Scores more like concrete, all-encompassing parts of the character, as opposed to each being abstractions of natural abilities and developed skills that the characters have. Intelligence equates to education as much as it does actual cognitive ability. As I said, mechanically it's only 20% less likely to succeed on a check than a person with an 11 Intelligence score. There's a video on Youtube titled, "limited ability with IQ of 75". The man in the video is a lot more articulate than a lot of people would expect.
I think a lot of people over-estimate how much difference there is between average intelligence and below-average intelligence.
I don't think that saying a man with an IQ of 75 is equitable to a 3 Intelligence. Even if there's an exaggerated gap between 100 and 75, 3 is going to be an extreme lack of education and cognitive ability compared to 10.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I don't think that saying a man with an IQ of 75 is equitable to a 3 Intelligence. Even if there's an exaggerated gap between 100 and 75, 3 is going to be an extreme lack of education and cognitive ability compared to 10.
You're misunderstanding what the numbers in Ability Scores mean. As I said, a three in Intelligence is only 20% less effective at Intelligence based skills than an eleven in Intelligence (it's the difference between a 70% on a test, and a 90%). The person isn't going to be the brains of the party, but he's not going to be scratching his armpit going, "oogabooga". You're painting with too broad of a brushstroke, exaggerating the difference in cognitive ability between that and the average.
Just skimmed through Chapter 7 of the PHB and found absolutely nothing that says ability scores are as abstract as you say. They pretty directly correlate to specific things, Intelligence included. Saying that somebody is 20% less effective on Intelligence checks is only true in part. If there's a DC 16 Intelligence check that both a 3 Intelligence character and a 10 Intelligence character roll, the latter will succeed 5 times more often than the former. Not to mention that anything above a DC 17 is literally impossible. At this point, you are as dumb as a panther. A panther will have about the same memory and cognitive ability as you. You still have the advantages of language and opposable thumbs(probably), but not memory or cognitive ability.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Let's not touch on what real-world intelligence is, but just stick to game-rules Int. (They are not the same thing, and only one is even vaguely well-defined.)
The rules say:
An Intelligence check comes into play when you need to draw on logic, education, memory, or deductive reasoning
These are all things you are bad at. Not completely useless at, but pretty bad. With training, at first level, you're still poor compared to an untrained normal person. Except for memory, these are all learned skills. (And even memory is to an extent.)
On the other hand, you're very perceptive and people react well to you.
It seems likely that you went through life with no education to speak of. But you weren't raised by wolves. You've likely been growing up on the streets since a young age, or in some other oppressive situation where you constantly need to be on your toes and manipulate people to survive. (Raised by wolves is another option, where your only charisma skill is intimidation.)
I would lean hard on the uneducated aspect. Keep your word choice and sentence structure simple, but don't go for slow speech or the like, because they don't go well with the high-charisma manipulation. People probably think you're smarter/more knowledgeable than you are, because you've got a lot of practice hiding it. (Ways to do this include mirroring what people say back to them, asking vague questions and pretending to listen intently, and just spinning lines of bullshit with little regard to the truth. Whatever it is, you're going to be good at it.)
I'd also probably be planning to use my stat bumps to bring Int up, though that's affected by class choice, but I'd probably be playing a sorcerer or warlock. Or maybe a cleric (in the prophet from the underclass/wilderness mode).
Just skimmed through Chapter 7 of the PHB and found absolutely nothing that says ability scores are as abstract as you say. They pretty directly correlate to specific things, Intelligence included. Saying that somebody is 20% less effective on Intelligence checks is only true in part. If there's a DC 16 Intelligence check that both a 3 Intelligence character and a 10 Intelligence character roll, the latter will succeed 5 times more often than the former. Not to mention that anything above a DC 17 is literally impossible. At this point, you are as dumb as a panther. A panther will have about the same memory and cognitive ability as you. You still have the advantages of language and opposable thumbs(probably), but not memory or cognitive ability.
The whole of 5e is abstract, from armor class, to hit points, to ability scores. If you have a maximum of 10 hit points at L1, and out of the blue you take a hit that deals 19 hit points of damage (one less than would kill you outright), all you need is a nap to get back to 100%, without any medical care. That's proof that it's all abstracted. I counter your argument by telling you that nowhere in the book are the abiility scores stated to be as concrete as you take them to be.
Your argument on DC17 checks is also disingenuous. The harder checks are frequently failed by more intelligent characters, so a character with lower intelligence not being able to reach the threshold just means that circumstance is beyond the character's capacity, not that the character has an animal-level intellect.
Saying that the rules have to state that ability scores are concrete because hit points are abstract is ridiculous, because the book SAYS that hit points are abstract. Quite blatantly, too. AC isn't really abstract, it's just how hard it is to land a damaging hit on somebody (until you take into consideration hit points being abstract, but that's not an AC problem).
When the book says x correlates to y, it means that x correlates to y.
AC correlates to how difficult it is to land a damaging blow.
HP correlates to how close one is to unconsciousness, be it physical damage or anything else.
Ability scores correlate to a character's abilities. Furthermore, intelligence correlates to cognitive ability and memory. Furtherfurthermore, two creatures having the same intelligence score means that they have approximately the same cognitive ability and memory.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Youre not rolling the right dice. You can't get results like that.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Youre not rolling the right dice. You can't get results like that.
Right. How did you roll exactly? Standard way is roll 4d6 and keep the highest 3, my math may be off but to roll that way and get the results you got are highly improbable. Something like 1 in 5 million. If I had to guess I'd say you maybe rolled a d20 for stats?
1/5,000,000? By my math, the odds of a 3 are 1/6*6*6*6, so 1/1296. And that's just for an individual roll, which you do 6 of each character, so more like 6/1296.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
1/5,000,000? By my math, the odds of a 3 are 1/6*6*6*6, so 1/1296. And that's just for an individual roll, which you do 6 of each character, so more like 6/1296.
That roll, plus 2 18s, which I think is 1 in 62? So is it 1/ 1296x62x62?
But then I suppose there is something for rolling 6 times and I'm not sure how to figure that in. Still 1 in a few million.
1/5,000,000? By my math, the odds of a 3 are 1/6*6*6*6, so 1/1296. And that's just for an individual roll, which you do 6 of each character, so more like 6/1296.
That roll, plus 2 18s, which I think is 1 in 62? So is it 1/ 1296x62x62?
But then I suppose there is something for rolling 6 times and I'm not sure how to figure that in. Still 1 in a few million.
You're doing a lot of assumptions there to come to the conclusion they rolled 18s. He said 19, and 20. Which are entirely out of the possible results range.
We'd have to assume he rolled 18s, and then also put them into Wis and Cha and then is intentionally putting racial bonuses into ... Wis + Cha.
No one does that. There is no way they rolled 4d6 and rolled 4 1s, for a 3 result. then also happened to get two 18 results. but chose to then put them into Wis and Cha, but also add their racial bonus to wis and cha.
Your're looking at a statistical improbability combined with a behavioral improbability. It didn't happen.
They just rolled the wrong dice.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
1/5,000,000? By my math, the odds of a 3 are 1/6*6*6*6, so 1/1296. And that's just for an individual roll, which you do 6 of each character, so more like 6/1296.
That roll, plus 2 18s, which I think is 1 in 62? So is it 1/ 1296x62x62?
But then I suppose there is something for rolling 6 times and I'm not sure how to figure that in. Still 1 in a few million.
You're doing a lot of assumptions there to come to the conclusion they rolled 18s. He said 19, and 20. Which are entirely out of the possible results range.
We'd have to assume he rolled 18s, and then also put them into Wis and Cha and then is intentionally putting racial bonuses into ... Wis + Cha.
No one does that. There is no way they rolled 4d6 and rolled 4 1s, for a 3 result. then also happened to get two 18 results. but chose to then put them into Wis and Cha, but also add their racial bonus to wis and cha.
Your're looking at a statistical improbability combined with a behavioral improbability. It didn't happen.
They just rolled the wrong dice.
The only assumption I'm making to say its a 1 in 5 million, or whatever, chance is that they rolled 4d6k3.
My post previous to that then questioned whether they actually rolled right and if they rolled d20s.
I think we're on the same page, you just read my posts differently than I intended.
And yes, placing high stats into Wis and Cha is also unlikely. Though there is the chance that they placed the rolls to stats in order, old school like.
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I rolled 3 Intelligence 19 Wisdom and 20 Charisma on my stat rolls, how exactly do I roleplay this?!?!?!?!?!?!?!?!?!?
The ability scores are abstractions, so a person with 3 intelligence isn't actually as dumb as a Panther. That low of an Intelligence likely means the character has never had any formal education, resulting in illiteracy. Mechanically speaking, a person with a "3" in Intelligence is only 20% less likely to succeed on any Intelligence-based check than a person with an average intelligence, so take that into account when determining what sort of vocabulary your character has. Heavy slang and misuse of some words could be used to show this lack of education without resorting to cave-speech.
High Wisdom means your character is perceptive, and has good common sense, so I'd suggest going with the "street-smart" route, without the academic knowledge side of things. The character is probably intuitive, and likely able to choose the best course of action, even if the character can't really verbalize why it's the best course of action.
High Charisma means your personality is a force to be reconned with. You might be traditionally charismatic, easily making people like you, or you could be that strange individual who commands people's attention with naught but a grunt, or a glare.
I'm curious what type of character you have in mind with these stats, and what you put into the physical stats?
Make sure you rolled the right dice. To roll a 3 in intelligence is about a 1/1300, so not impossible but very unlikely, and no races come to mind when you say +1 to wisdom and +2 to charisma. Even if you added using Tasha's custom origin, two 18's is a little miracle by itself. A lot of people see that ability scores are between 1 and 20 and that dice are between 1 and 20 and assume they go together. 4d6 drop the lowest can certainly get some wild characters, but usually not this wild.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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.. you don't. You reroll.
I mean, I know you want to keep the extremely high rolls. But that's not workable, you literally don't have the good sense god gave to a dog. I mean ... your character doesn't =)
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Non-useless proper Victorian lady. Southern Belle who knows her limits and isn't too proud to ask the wizard for help with the math homework... Chris Hemsworth.
20%? shouldn't that be 35%? Average is 10-11, so isn't a 3 35-40% less likely to succeed?
As for role-playing this... A 3 intelligence isn't just illiterate, it's just barely capable of speech. The character would have little to no comprehension of any normal conversation happening around them, and would effectively require someone to translate to carefully worded mono-syllabic speech, basically like talking to a toddler. With no comprehension of culture or conversation, that 20 Charisma is sheer animal magnetism. The 19 Wisdom is either a supernatural connection to nature and the spiritual, or it's shocking good luck.
I would play this character effectively as an alien. You've accidentally stumbled into this world from a completely different universe/plane/whatever. Maybe you're from the Feywild, Astral Space, or an elemental plane. You understand next to nothing of the people you talk to or the bizarre society you find yourself in, but get by on unearthly beauty that draws people to you and a connection to the deeper world that few others can imagine, much less possess. You're ethereal, full of wonder and delight, while at the same time hopelessly lost in the world.
Ability Score = (Modifier)
10-11 = +0
8-9 = -1
6-7 = -2
4-5= -3
2-3 = -4.
All Skill checks are made on a D20, so that -4 difference is only 20% less likely to succeed on the check. And if the character is proficient in an Intelligence-based skill, by mid level that character could learn to be as good or better at that skill than a L0 Commoner with 10 Int would be.
And you're applying the Ability Scores more like concrete, all-encompassing parts of the character, as opposed to each being abstractions of natural abilities and developed skills that the characters have. Intelligence equates to education as much as it does actual cognitive ability. As I said, mechanically it's only 20% less likely to succeed on a check than a person with an 11 Intelligence score. There's a video on Youtube titled, "limited ability with IQ of 75". The man in the video is a lot more articulate than a lot of people would expect.
I think a lot of people over-estimate how much difference there is between average intelligence and below-average intelligence.
There's average intelligence.
There's below average intelligence.
There's 3.
I don't think that saying a man with an IQ of 75 is equitable to a 3 Intelligence. Even if there's an exaggerated gap between 100 and 75, 3 is going to be an extreme lack of education and cognitive ability compared to 10.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
You're misunderstanding what the numbers in Ability Scores mean. As I said, a three in Intelligence is only 20% less effective at Intelligence based skills than an eleven in Intelligence (it's the difference between a 70% on a test, and a 90%). The person isn't going to be the brains of the party, but he's not going to be scratching his armpit going, "oogabooga". You're painting with too broad of a brushstroke, exaggerating the difference in cognitive ability between that and the average.
Just skimmed through Chapter 7 of the PHB and found absolutely nothing that says ability scores are as abstract as you say. They pretty directly correlate to specific things, Intelligence included. Saying that somebody is 20% less effective on Intelligence checks is only true in part. If there's a DC 16 Intelligence check that both a 3 Intelligence character and a 10 Intelligence character roll, the latter will succeed 5 times more often than the former. Not to mention that anything above a DC 17 is literally impossible. At this point, you are as dumb as a panther. A panther will have about the same memory and cognitive ability as you. You still have the advantages of language and opposable thumbs(probably), but not memory or cognitive ability.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Let's not touch on what real-world intelligence is, but just stick to game-rules Int. (They are not the same thing, and only one is even vaguely well-defined.)
The rules say:
These are all things you are bad at. Not completely useless at, but pretty bad. With training, at first level, you're still poor compared to an untrained normal person. Except for memory, these are all learned skills. (And even memory is to an extent.)
On the other hand, you're very perceptive and people react well to you.
It seems likely that you went through life with no education to speak of. But you weren't raised by wolves. You've likely been growing up on the streets since a young age, or in some other oppressive situation where you constantly need to be on your toes and manipulate people to survive. (Raised by wolves is another option, where your only charisma skill is intimidation.)
I would lean hard on the uneducated aspect. Keep your word choice and sentence structure simple, but don't go for slow speech or the like, because they don't go well with the high-charisma manipulation. People probably think you're smarter/more knowledgeable than you are, because you've got a lot of practice hiding it. (Ways to do this include mirroring what people say back to them, asking vague questions and pretending to listen intently, and just spinning lines of bullshit with little regard to the truth. Whatever it is, you're going to be good at it.)
I'd also probably be planning to use my stat bumps to bring Int up, though that's affected by class choice, but I'd probably be playing a sorcerer or warlock. Or maybe a cleric (in the prophet from the underclass/wilderness mode).
The whole of 5e is abstract, from armor class, to hit points, to ability scores. If you have a maximum of 10 hit points at L1, and out of the blue you take a hit that deals 19 hit points of damage (one less than would kill you outright), all you need is a nap to get back to 100%, without any medical care. That's proof that it's all abstracted. I counter your argument by telling you that nowhere in the book are the abiility scores stated to be as concrete as you take them to be.
Your argument on DC17 checks is also disingenuous. The harder checks are frequently failed by more intelligent characters, so a character with lower intelligence not being able to reach the threshold just means that circumstance is beyond the character's capacity, not that the character has an animal-level intellect.
Saying that the rules have to state that ability scores are concrete because hit points are abstract is ridiculous, because the book SAYS that hit points are abstract. Quite blatantly, too. AC isn't really abstract, it's just how hard it is to land a damaging hit on somebody (until you take into consideration hit points being abstract, but that's not an AC problem).
When the book says x correlates to y, it means that x correlates to y.
AC correlates to how difficult it is to land a damaging blow.
HP correlates to how close one is to unconsciousness, be it physical damage or anything else.
Ability scores correlate to a character's abilities. Furthermore, intelligence correlates to cognitive ability and memory. Furtherfurthermore, two creatures having the same intelligence score means that they have approximately the same cognitive ability and memory.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
The first example that came to my mind was Forest Gump. Very likeable and sensible, but not very bright.
Youre not rolling the right dice. You can't get results like that.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Right. How did you roll exactly? Standard way is roll 4d6 and keep the highest 3, my math may be off but to roll that way and get the results you got are highly improbable. Something like 1 in 5 million. If I had to guess I'd say you maybe rolled a d20 for stats?
1/5,000,000? By my math, the odds of a 3 are 1/6*6*6*6, so 1/1296. And that's just for an individual roll, which you do 6 of each character, so more like 6/1296.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
That roll, plus 2 18s, which I think is 1 in 62? So is it 1/ 1296x62x62?
But then I suppose there is something for rolling 6 times and I'm not sure how to figure that in. Still 1 in a few million.
You're doing a lot of assumptions there to come to the conclusion they rolled 18s. He said 19, and 20. Which are entirely out of the possible results range.
We'd have to assume he rolled 18s, and then also put them into Wis and Cha and then is intentionally putting racial bonuses into ... Wis + Cha.
No one does that. There is no way they rolled 4d6 and rolled 4 1s, for a 3 result. then also happened to get two 18 results. but chose to then put them into Wis and Cha, but also add their racial bonus to wis and cha.
Your're looking at a statistical improbability combined with a behavioral improbability. It didn't happen.
They just rolled the wrong dice.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The only assumption I'm making to say its a 1 in 5 million, or whatever, chance is that they rolled 4d6k3.
My post previous to that then questioned whether they actually rolled right and if they rolled d20s.
I think we're on the same page, you just read my posts differently than I intended.
And yes, placing high stats into Wis and Cha is also unlikely. Though there is the chance that they placed the rolls to stats in order, old school like.