Eh, given that they don’t given creatures with blindsight and/or enhanced Perception weakness to Thunder, there’s no in-system reason why PCs should take extra damage from it just because they’ve got strong hearing either.
Eh, given that they don’t given creatures with blindsight and/or enhanced Perception weakness to Thunder, there’s no in-system reason why PCs should take extra damage from it just because they’ve got strong hearing either.
My reasoning is... Well, if you take Daredevil as an example, in comics and on screen he is shown that, because his blind sight is hearing-based (an enhanced echolocation ability) he is completely incapacitated when hit with a sonic based weapon. Now, clearly, a blind character in this case would not have anything near as powerful, but it is proven that when one sense is deprived, all others become enhanced. And, so, when a blind character's hearing is targeted, I think it should affect them just a bit extra. If not with damage, at least with additional or extended penalties.
Daredevil has that because comic heroes often specifically have targetable weaknesses to make for more dramatic conflicts in the stories. D&D is operating on a different dynamic. If you’re set on it, you do you, but there’s no real basis for this modification in 5e’s basic combat premise on either side of the street.
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Eh, given that they don’t given creatures with blindsight and/or enhanced Perception weakness to Thunder, there’s no in-system reason why PCs should take extra damage from it just because they’ve got strong hearing either.
My reasoning is... Well, if you take Daredevil as an example, in comics and on screen he is shown that, because his blind sight is hearing-based (an enhanced echolocation ability) he is completely incapacitated when hit with a sonic based weapon. Now, clearly, a blind character in this case would not have anything near as powerful, but it is proven that when one sense is deprived, all others become enhanced. And, so, when a blind character's hearing is targeted, I think it should affect them just a bit extra. If not with damage, at least with additional or extended penalties.
Daredevil has that because comic heroes often specifically have targetable weaknesses to make for more dramatic conflicts in the stories. D&D is operating on a different dynamic. If you’re set on it, you do you, but there’s no real basis for this modification in 5e’s basic combat premise on either side of the street.