Whip-weilding, halfling, Conquest paladin riding an ape steed saddled with a bag of throwing stones. Focus on dexterity and ranged attacks with a short bow or sling. Your ape can sling stones simultaneously. If your enemy gets too close use your aura to fear them and switch to whip. You can also drop a spiritual weapon as well to dig a bunch of chip damage from a lot of directions.
This is in no way optimized, just a weird, funky build that sounds like a blast to play. You could even drop a multiclass of Wildfire Druid for a lot of versatility with the spirit or Undead Warlock for Form of Dread which works with your Aura.
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IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
So yeah i kinda wanna try doing multiclass next time
so yeah usually in most video games...i tend to go
1. Melee DPS, Spell sword or something like a monk...just usually like going melee in most games
though siblings mentioned Monk is underpowered in DnD
anyways
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Spell Sword -
I like the idea of yeah being a melee fighter sword as main weapon
but combining some range spells for little damage dps like maybe of my ally needs some help dealing with enemy at low hp from a distance cant use melee
and if possible maybe some heals for self
for this....i thinking combining some initial levels of rogue...then rest would be eldritch warrior would that be a good combo?
so thinking.....combining the Eldritch Knight with other some Rogue for better the Sneak Attack , Cunning Action, Expertise or Paladin for some heals?
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....some sort of combo mostly designed to stay at the back acting like Range Dps via hoping some spells? and some support heals but also like the idea of having a pet....
So hmmm maybe initial of Paladin so have access to some heal with Lay on hands
so since paladin would be start would give access to heavy armor immediately and better hp?
.......siblings suggested summons are usually high level skill
so maybe Paladin + hmm still checking the classes
I would do Rouge/Ranger. It’s got heals some chunky damage it’s got summons, ranger does well with range (RANGEr) and you can pop off some sneak attack for that extra chunky damage, also with Ranger5 you get extra attack which is more opportunities for sneak attack, and the rouge subclasses in Xanathars have lots of different ways to get that sneak attack.
Whip-weilding, halfling, Conquest paladin riding an ape steed saddled with a bag of throwing stones. Focus on dexterity and ranged attacks with a short bow or sling. Your ape can sling stones simultaneously. If your enemy gets too close use your aura to fear them and switch to whip. You can also drop a spiritual weapon as well to dig a bunch of chip damage from a lot of directions.
This is in no way optimized, just a weird, funky build that sounds like a blast to play. You could even drop a multiclass of Wildfire Druid for a lot of versatility with the spirit or Undead Warlock for Form of Dread which works with your Aura.
IMHO, Earthdawn is still the best fantasy realm, Shadowrun is the best Sci-Fi realm, and Dark Sun is the best D&D realm.
I would do Rouge/Ranger. It’s got heals some chunky damage it’s got summons, ranger does well with range (RANGEr) and you can pop off some sneak attack for that extra chunky damage, also with Ranger5 you get extra attack which is more opportunities for sneak attack, and the rouge subclasses in Xanathars have lots of different ways to get that sneak attack.
TLDR heals and big pew pew damage Rouge/Ranger
I have two multiclass characters, I haven't played as one of them.
I'd be interested in playing.