OK I am NOT advocating any kind of nerf to vorpal blade... if this character is in your campaign just don't give them one, or do, and watch the fun: 1. Start with any elf or half elf race, I like half drow for this because free faerie fire and darkness. 2. Take 1 lvl druid (more faerie fire), 3 lvls champion, 5+ lvls of monk, elven accuracy feat (dex). 3. Find a vorpal blade and make it your dedicated weapon. Presuming you can get advantage on an enemy by faerie fire, darkness and blindfighting, or just knocking them down and grappling them, if you can hit them twice and use ki fueled attack for a 3rd atk with your bonus action you are looking at 9 rolls to get a 19 or a 20. Or 9/10 chance somebody's head is coming off that round. Plus you're definitely hitting them regardless of AC. Note: creatures with legendary actions are immune to vorpal blade. Therefore I don't even see this as broken one kill per round is not that high they can just be infinity hp mooks now. ...and like a silly person I missed the fact that vorpal only works on a 20, not any crit. Anyway this build also works great with vicious weapons, sneak attack, any big payload of damage than can be voluntarily saved for crits (smite), almost always hits, and any weird magic item your party found that nobody wants (the ever present +1 trident) which hopefully does fun things on a crit.
For a pure vorpal let's say mebbe 2 lvls of fighter for action surge and blindfighting, 5 lvls of hunter ranger for horde breaker and extra attack, 2 lvl monk dip for the dedicated weapon, 1 lvl war cleric for bonus action attacks... that'll get you 4 attacks per round or 12/20 chance to take that head off, 18/20 if you action surge.
Ah. Nine Lives Stealer just wants a crit, no 20 required and their soul is sucked out if they have 99 hp or less... works on legendary enemies, just not undead or constructs or presumably things without souls... and it's only very rare whereas vorpal blade is legendary. It does have a finite number of charges but I view that as a bonus as it's easier to get it into the campaign. Shoulda named this thread Nine Lives Stealing Elf.
OK I am NOT advocating any kind of nerf to vorpal blade... if this character is in your campaign just don't give them one, or do, and watch the fun:
1. Start with any elf or half elf race, I like half drow for this because free faerie fire and darkness. 2. Take 1 lvl druid (more faerie fire), 3 lvls champion, 5+ lvls of monk, elven accuracy feat (dex). 3. Find a vorpal blade and make it your dedicated weapon. Presuming you can get advantage on an enemy by faerie fire, darkness and blindfighting, or just knocking them down and grappling them, if you can hit them twice and use ki fueled attack for a 3rd atk with your bonus action you are looking at 9 rolls to get a 19 or a 20. Or 9/10 chance somebody's head is coming off that round. Plus you're definitely hitting them regardless of AC. Note: creatures with legendary actions are immune to vorpal blade. Therefore I don't even see this as broken one kill per round is not that high they can just be infinity hp mooks now.
...and like a silly person I missed the fact that vorpal only works on a 20, not any crit. Anyway this build also works great with vicious weapons, sneak attack, any big payload of damage than can be voluntarily saved for crits (smite), almost always hits, and any weird magic item your party found that nobody wants (the ever present +1 trident) which hopefully does fun things on a crit.
For a pure vorpal let's say mebbe 2 lvls of fighter for action surge and blindfighting, 5 lvls of hunter ranger for horde breaker and extra attack, 2 lvl monk dip for the dedicated weapon, 1 lvl war cleric for bonus action attacks... that'll get you 4 attacks per round or 12/20 chance to take that head off, 18/20 if you action surge.
Ah. Nine Lives Stealer just wants a crit, no 20 required and their soul is sucked out if they have 99 hp or less... works on legendary enemies, just not undead or constructs or presumably things without souls... and it's only very rare whereas vorpal blade is legendary. It does have a finite number of charges but I view that as a bonus as it's easier to get it into the campaign. Shoulda named this thread Nine Lives Stealing Elf.
wow...