Hello everyone !!!! So i´m going to be playing in a new campaign soon and i wanted my character to be a wandering botanist who focuses on trickery to fool monsters or people in order to achieve their goals (In this case their goals are related to the study of all kinds of plants including the feywild and the underdark).
When i started looking at possible classes for this character one that caught my eye was the fey wanderer subclass for ranger !!!! But i took a closer look into it and i realized that this subclass doesnt have any ilusions spells which wouldnt work for the concept of my character but later on i found out you could multiclass (I am a new player and this is going to be my first campaign). So i started looking into other classes like warlock archfey, arcane trickster rogue, wizard ilusionist and glamour bard and all of this classes seem to have exatcly the kind of spells that i want but at the same time they dont give me the "nature wanderer" vibe that ranger gives.
So since i am new to DnD i wanted to ask for experience players what would be the best aproach to my problem. For example should i try to multiclass from ranger to another class or should i just give up on ranger and pick up another class ;_;
Hello everyone !!!! So i´m going to be playing in a new campaign soon and i wanted my character to be a wandering botanist who focuses on trickery to fool monsters or people in order to achieve their goals (In this case their goals are related to the study of all kinds of plants including the feywild and the underdark).
When i started looking at possible classes for this character one that caught my eye was the fey wanderer subclass for ranger !!!! But i took a closer look into it and i realized that this subclass doesnt have any ilusions spells which wouldnt work for the concept of my character but later on i found out you could multiclass (I am a new player and this is going to be my first campaign). So i started looking into other classes like warlock archfey, arcane trickster rogue, wizard ilusionist and glamour bard and all of this classes seem to have exatcly the kind of spells that i want but at the same time they dont give me the "nature wanderer" vibe that ranger gives.
So since i am new to DnD i wanted to ask for experience players what would be the best aproach to my problem. For example should i try to multiclass from ranger to another class or should i just give up on ranger and pick up another class ;_;
Thank you all so much !!!
A couple pieces of advice here:
1. Multiclassing always makes things extra complicated, and I wouldn't recommend it to anyone who's new to the game, especially if you're playing in a long campaign where the character is going to grow over time.
2. While Rangers do have that "nature wanderer" vibe somewhat built into the class, there's no reason you can't bring that vibe to another character class too; your character doesn't have to precisely reflect the traditional archetypes of a class. In my opinion, it's best to choose a class based on what you want the character to be able to do rather than what you want them to be like. Keep in mind that your choice of background and species will also have an impact; elves are often thought of as "naturey" and (if you're playing 2024 rules) the Guide or Hermit background might fill that nature wanderer niche pretty well.
3. Glamour Bard sounds like a pretty good choice on its own, especially the 2024 version which gains some extra benefits from casting Illusion (and Enchantment) spells. Archfey Warlock is also a good "trickster" subclass, though be aware that the Warlock class's spellcasting works quite differently from all other spellcasters and may mean you have less opportunity to use interesting illusion spells.
From your description you seem to be more focused on casting and skills than on martial abilities. With that In mind a switched class multiclass ( ie a few levels of one then switching and all the rest in another) might make sense. Going the first 3 levels as a rogue becoming a scout rogue gives you 4 skills and 2 expertises as a rogue then adds expertise in nature and survival at L3. You will get a little extra damage from sneak attack as well to help when you have to fight. Then going Wizard (illusionist) should give you free reign without being too complex or hard to play.
You can get the "nature wandered" flavour from your background : take proficiency in Herbalism kit, Survival, and Nature and Magic Initiate:Druid to pick up Shillelsgh or Thorn Whip + Druidcraft + Entangle (or Faerie Fire if you want more fey-feel).
Hello everyone !!!! So i´m going to be playing in a new campaign soon and i wanted my character to be a wandering botanist who focuses on trickery to fool monsters or people in order to achieve their goals (In this case their goals are related to the study of all kinds of plants including the feywild and the underdark).
When i started looking at possible classes for this character one that caught my eye was the fey wanderer subclass for ranger !!!! But i took a closer look into it and i realized that this subclass doesnt have any ilusions spells which wouldnt work for the concept of my character but later on i found out you could multiclass (I am a new player and this is going to be my first campaign). So i started looking into other classes like warlock archfey, arcane trickster rogue, wizard ilusionist and glamour bard and all of this classes seem to have exatcly the kind of spells that i want but at the same time they dont give me the "nature wanderer" vibe that ranger gives.
So since i am new to DnD i wanted to ask for experience players what would be the best aproach to my problem. For example should i try to multiclass from ranger to another class or should i just give up on ranger and pick up another class ;_;
Thank you all so much !!!
All you really need mechanically for a "nature wanderer vibe" is the Nature and Survival skills. Other skills are useful or would fit the character (Deception, Medicine, Investigation etc.), but those are the only two must-haves
The easiest way to get them is by playing an elf (which gets you Survival proficiency) with the Guide background (which *also* gets Survival - the rules for duplicated skills means you can pick one of your choosing instead, so select Nature). The Charlatan background (which gets you the Skilled feat, and a bunch of proficiencies) would also fit for any species - Scribe and Noble also get the Skilled feat and might make sense as well, depending on your backstory
At that point you can pick the class you think fits best from a casting perspective, and you are good to go
One class option you didn't list, which might be worth considering for Invoke Duplicity alone, is Trickery cleric
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
One class option you didn't list, which might be worth considering for Invoke Duplicity alone, is Trickery cleric
Trickery Domain is worth a look. If you do choose that, then it might be worth starting with one level of Druid. That would give you access to more nature-themed spells and to proficiency with the Herbalism kit. You can also choose the Magician Primal Order, which lets you add your Wisdom modifier to Intelligence (Nature) checks.
In terms of species, Forest Gnome is worth a look: that would grant you Minor Illusion and Speak with Animals.
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Hello everyone !!!! So i´m going to be playing in a new campaign soon and i wanted my character to be a wandering botanist who focuses on trickery to fool monsters or people in order to achieve their goals (In this case their goals are related to the study of all kinds of plants including the feywild and the underdark).
When i started looking at possible classes for this character one that caught my eye was the fey wanderer subclass for ranger !!!! But i took a closer look into it and i realized that this subclass doesnt have any ilusions spells which wouldnt work for the concept of my character but later on i found out you could multiclass (I am a new player and this is going to be my first campaign). So i started looking into other classes like warlock archfey, arcane trickster rogue, wizard ilusionist and glamour bard and all of this classes seem to have exatcly the kind of spells that i want but at the same time they dont give me the "nature wanderer" vibe that ranger gives.
So since i am new to DnD i wanted to ask for experience players what would be the best aproach to my problem. For example should i try to multiclass from ranger to another class or should i just give up on ranger and pick up another class ;_;
Thank you all so much !!!
A couple pieces of advice here:
1. Multiclassing always makes things extra complicated, and I wouldn't recommend it to anyone who's new to the game, especially if you're playing in a long campaign where the character is going to grow over time.
2. While Rangers do have that "nature wanderer" vibe somewhat built into the class, there's no reason you can't bring that vibe to another character class too; your character doesn't have to precisely reflect the traditional archetypes of a class. In my opinion, it's best to choose a class based on what you want the character to be able to do rather than what you want them to be like. Keep in mind that your choice of background and species will also have an impact; elves are often thought of as "naturey" and (if you're playing 2024 rules) the Guide or Hermit background might fill that nature wanderer niche pretty well.
3. Glamour Bard sounds like a pretty good choice on its own, especially the 2024 version which gains some extra benefits from casting Illusion (and Enchantment) spells. Archfey Warlock is also a good "trickster" subclass, though be aware that the Warlock class's spellcasting works quite differently from all other spellcasters and may mean you have less opportunity to use interesting illusion spells.
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From your description you seem to be more focused on casting and skills than on martial abilities. With that In mind a switched class multiclass ( ie a few levels of one then switching and all the rest in another) might make sense. Going the first 3 levels as a rogue becoming a scout rogue gives you 4 skills and 2 expertises as a rogue then adds expertise in nature and survival at L3. You will get a little extra damage from sneak attack as well to help when you have to fight. Then going Wizard (illusionist) should give you free reign without being too complex or hard to play.
Wisea$$ DM and Player since 1979.
Just take magic initiate and fey touched for feats.
You can get the "nature wandered" flavour from your background : take proficiency in Herbalism kit, Survival, and Nature and Magic Initiate:Druid to pick up Shillelsgh or Thorn Whip + Druidcraft + Entangle (or Faerie Fire if you want more fey-feel).
All you really need mechanically for a "nature wanderer vibe" is the Nature and Survival skills. Other skills are useful or would fit the character (Deception, Medicine, Investigation etc.), but those are the only two must-haves
The easiest way to get them is by playing an elf (which gets you Survival proficiency) with the Guide background (which *also* gets Survival - the rules for duplicated skills means you can pick one of your choosing instead, so select Nature). The Charlatan background (which gets you the Skilled feat, and a bunch of proficiencies) would also fit for any species - Scribe and Noble also get the Skilled feat and might make sense as well, depending on your backstory
At that point you can pick the class you think fits best from a casting perspective, and you are good to go
One class option you didn't list, which might be worth considering for Invoke Duplicity alone, is Trickery cleric
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Trickery Domain is worth a look. If you do choose that, then it might be worth starting with one level of Druid. That would give you access to more nature-themed spells and to proficiency with the Herbalism kit. You can also choose the Magician Primal Order, which lets you add your Wisdom modifier to Intelligence (Nature) checks.
In terms of species, Forest Gnome is worth a look: that would grant you Minor Illusion and Speak with Animals.