Wondering who’s tried grappling in 2024’s new rules? How consistently do you land your grapples now?
Reference: Instead of a contested Athletics check, it’s now a STR or DEX save against your DC: 8 + STR mod + proficiency bonus. (Monks can use DEX mod).
Firstly DC: 8 + STR mod + proficiency bonus. DEX use Monk Dexterous Attacks.In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
As for the question, the higher the level, the worse it works.
Firstly DC: 8 + STR mod + proficiency bonus. DEX use Monk Dexterous Attacks.In addition, when you use the Grapple or Shove option of your Unarmed Strike, you can use your Dexterity modifier instead of your Strength modifier to determine the save DC.
As for the question, the higher the level, the worse it works.
Updated the STR/DEX part, thx.
Yeah I was wondering about effectiveness tapering off over time. Cuz you’re like to max out your main stat early, so the only increase to save DC would be proficiency bonus, which is pretty gradual and paces with save proficiencies of enemies.
As someone playing a Warrior of the Elements Monk, primarily intending to use the playstyle in the Preview Article, i do tend to attempt to Grapple, but only as part of the Punch-and-Grab feature of the Grappler Feat.
It's most often successful when the target auto-fails, which happens in one of the following two situations:
A successful Stunning Strike has Stunned the foe, resulting in it automatically failing Strength and Dex Saves. This engages a nasty death spiral since I'll usually only attempt Stunning Strike if I hit on the first attack; Once Stunned and Grappled, all attacks against it are at Advantage and I'll typically burn the Focus Point to do a full Flurry of Blows, and for a target that doesn't have a ranged attack, they're stuck trying to break the Grapple, if I haven't dragged them off somewhere dangerous. In actual party combat, most of the foes I've been able to do that to have not survived to the second round.
When the target voluntarily fails the Saving throw. This has only really come up once, when a friendly character had been grappled by a foe and was trying to leave the battlefield with her, so I grappled her back, and pulled her out of his reach, ending his grapple. (This resulted in an discussion, and some tentative new rulings about counter-grappling)
I've also used it to thin out foes that were focusing fire on friendlies, and once, used it to pull a foe into a cloud of Daggers, and to get characters who have hit 0 HP out of the combat situation.
If i was in a combat where I felt I could spare my Reaction on an Opportunity Attack on a foe that didn't decide to Disengage, I'd probably use the Grapple option, but as someone who's fighting normally with a 15 ft reach, that has only happened once, and the creature in question was Huge and ungrapplable by me.
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🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
As someone playing a Warrior of the Elements Monk, primarily intending to use the playstyle in the Preview Article, i do tend to attempt to Grapple, but only as part of the Punch-and-Grab feature of the Grappler Feat.
It's most often successful when the target auto-fails, which happens in one of the following two situations:
A successful Stunning Strike has Stunned the foe, resulting in it automatically failing Strength and Dex Saves. This engages a nasty death spiral since I'll usually only attempt Stunning Strike if I hit on the first attack; Once Stunned and Grappled, all attacks against it are at Advantage and I'll typically burn the Focus Point to do a full Flurry of Blows, and for a target that doesn't have a ranged attack, they're stuck trying to break the Grapple, if I haven't dragged them off somewhere dangerous. In actual party combat, most of the foes I've been able to do that to have not survived to the second round.
When the target voluntarily fails the Saving throw. This has only really come up once, when a friendly character had been grappled by a foe and was trying to leave the battlefield with her, so I grappled her back, and pulled her out of his reach, ending his grapple. (This resulted in an discussion, and some tentative new rulings about counter-grappling)
I've also used it to thin out foes that were focusing fire on friendlies, and once, used it to pull a foe into a cloud of Daggers, and to get characters who have hit 0 HP out of the combat situation.
If i was in a combat where I felt I could spare my Reaction on an Opportunity Attack on a foe that didn't decide to Disengage, I'd probably use the Grapple option, but as someone who's fighting normally with a 15 ft reach, that has only happened once, and the creature in question was Huge and ungrapplable by me.
Interesting combo. Curious: how much success have you had attempting grapples without stunning enemies? I had kind of hoped to use grappling as a resource-less chance to get Advantage.
Once something is stunned anyways, it's often almost wraps for it. Though if it survived the stun, yeah keeping it grappled would preserve Advantage for you and protect others.
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Wondering who’s tried grappling in 2024’s new rules? How consistently do you land your grapples now?
Reference: Instead of a contested Athletics check, it’s now a STR or DEX save against your DC: 8 + STR mod + proficiency bonus. (Monks can use DEX mod).
As for the question, the higher the level, the worse it works.
Updated the STR/DEX part, thx.
Yeah I was wondering about effectiveness tapering off over time. Cuz you’re like to max out your main stat early, so the only increase to save DC would be proficiency bonus, which is pretty gradual and paces with save proficiencies of enemies.
As someone playing a Warrior of the Elements Monk, primarily intending to use the playstyle in the Preview Article, i do tend to attempt to Grapple, but only as part of the Punch-and-Grab feature of the Grappler Feat.
It's most often successful when the target auto-fails, which happens in one of the following two situations:
I've also used it to thin out foes that were focusing fire on friendlies, and once, used it to pull a foe into a cloud of Daggers, and to get characters who have hit 0 HP out of the combat situation.
If i was in a combat where I felt I could spare my Reaction on an Opportunity Attack on a foe that didn't decide to Disengage, I'd probably use the Grapple option, but as someone who's fighting normally with a 15 ft reach, that has only happened once, and the creature in question was Huge and ungrapplable by me.
🎵I'm on top of the world, looking down on creation, wreaking death and devastation with my mind.
As the power that I've found erupts freely from the ground, I will cackle from the top of the world.🎵
Charisma Saving Throw: DC 18, Failure: 20d6 Psychic Damage, Success: Half damage
Interesting combo. Curious: how much success have you had attempting grapples without stunning enemies? I had kind of hoped to use grappling as a resource-less chance to get Advantage.
Once something is stunned anyways, it's often almost wraps for it. Though if it survived the stun, yeah keeping it grappled would preserve Advantage for you and protect others.