I recently played a casual game called Jeux Chicken Road, where you have to guide a chicken across hazards and obstacles with precise reflexes. It got me thinking: how could we adapt that kind of fast-paced, hazard-dodging challenge into D&D encounters?
Some questions I’d love your input on:
How do you simulate reflex-based movement in turn-based systems without it feeling forced?
What skill checks or saving throws (Dexterity, Acrobatics, Initiative, etc.) would best represent avoiding sudden hazards?
How might you incorporate environmental “lanes” or moving obstacles (like shifting floors, rolling barrels, crossing paths) in a balanced way?
Any spells, feats, or class features that could synergize with this style of challenge?
Have you ever run a chase or obstacle course encounter that felt like a real-time reflex mini-game? How did you structure it?
I’m excited to hear your tactics, homebrew rules, or even full encounter designs inspired by Jeux Chicken Road. Let’s swap ideas!
Hey everyone,
I recently played a casual game called Jeux Chicken Road, where you have to guide a chicken across hazards and obstacles with precise reflexes. It got me thinking: how could we adapt that kind of fast-paced, hazard-dodging challenge into D&D encounters?
Some questions I’d love your input on:
How do you simulate reflex-based movement in turn-based systems without it feeling forced?
What skill checks or saving throws (Dexterity, Acrobatics, Initiative, etc.) would best represent avoiding sudden hazards?
How might you incorporate environmental “lanes” or moving obstacles (like shifting floors, rolling barrels, crossing paths) in a balanced way?
Any spells, feats, or class features that could synergize with this style of challenge?
Have you ever run a chase or obstacle course encounter that felt like a real-time reflex mini-game? How did you structure it?
I’m excited to hear your tactics, homebrew rules, or even full encounter designs inspired by Jeux Chicken Road. Let’s swap ideas!
— Sophie
Jeux Chicken Road