Hi folks. I’ve playing in a 5e 2014 campaign (Lost Mines —> Storm King’s Thunder). Last session I retired my sorcerer for a number of reasons, and I need to bring something new in for next week. We’re currently level 7, but building for this team is a bit of a puzzle.
Party is:
- Redemption Paladin
- War Cleric
- Eldritch Knight Fighter
- Scout Rogue (DMPC)
The issue I’m facing is finding a character that will be useful. The DM added a magic item shop to the campaign, and now everybody sans the rogue has 20+ AC, while all of them have powerful weapons like flametongues. For reference, the paladin did 80% to a fire giant in two turns last session.
This means we have a party who is very difficult to hit, has two healers, and has so much damage output that more would be redundant. I was trying to play a control caster beforehand, but the team’s damage output is so high that even when my status effects stick, the enemies are often dead before they would have even gotten a turn to be affected. While my first thought was was to build for utility, the DMPC has a tendency to automatically succeed on skill checks (yeah, I know), meaning we don’t need a face, lock picker, investigator, historian, etc.
This leaves me with no idea of what to build, because I can’t figure out what I could bring to this team that is actually useful. Not helping is that I’m starting with 15 gold and no magic items, so catching up is going to be difficult.
I’d look at it like you have complete freedom to do whatever kind of crazy crap you want. Of you really want to just fill a hole, bard is always a good choice to help everyone. Wizard or artificer could be useful so you’d have someone who can pass int skill checks better than that EK.
Or a warlock or ranger so you have someone with good ranged attacks.
But the other way is just have fun. Theres no pressure. Do that absurd thing you’ve always wanted to try (So long as it’s not actively bad to the point it drags people down). Be that gnome barbarian who uses a club.
As far as equipment, starting without much and not expecting to get much, to me that says monk.
Are you using purely 2014 content or just primarily? It sounds like you are playing in a Monty Haul campaign with spartan starting equipment for some weird reason.
If AC and Damage are redundant, look for Utility.
Bard is usually a skill monkey plus party buffer.
Wizard has a ton of utility via their spellbook, but you may be lacking in spells at first because of the spartan equipment.
You can also partially solve the magic item issue with an Artificer. If you are using purely 2014 content, the Cartographer is out, but the other subclasses can be interesting. Armorer and Battlesmith are both good and if magic items are abundant, you can save your infusions for yourself. Grab a +x All-purpose tool as soon as possible. The All-purpose tool plus Tool Expertise is pretty amazing.
There are several species that can help you keep up with the AC and possibly do other interesting things depending on the role you want to play in the group.
Hi folks. I’ve playing in a 5e 2014 campaign (Lost Mines —> Storm King’s Thunder). Last session I retired my sorcerer for a number of reasons, and I need to bring something new in for next week. We’re currently level 7, but building for this team is a bit of a puzzle.
Party is:
- Redemption Paladin
- War Cleric
- Eldritch Knight Fighter
- Scout Rogue (DMPC)
The issue I’m facing is finding a character that will be useful. The DM added a magic item shop to the campaign, and now everybody sans the rogue has 20+ AC, while all of them have powerful weapons like flametongues. For reference, the paladin did 80% to a fire giant in two turns last session.
This means we have a party who is very difficult to hit, has two healers, and has so much damage output that more would be redundant. I was trying to play a control caster beforehand, but the team’s damage output is so high that even when my status effects stick, the enemies are often dead before they would have even gotten a turn to be affected. While my first thought was was to build for utility, the DMPC has a tendency to automatically succeed on skill checks (yeah, I know), meaning we don’t need a face, lock picker, investigator, historian, etc.
This leaves me with no idea of what to build, because I can’t figure out what I could bring to this team that is actually useful. Not helping is that I’m starting with 15 gold and no magic items, so catching up is going to be difficult.
Please help me out here.
I’d look at it like you have complete freedom to do whatever kind of crazy crap you want.
Of you really want to just fill a hole, bard is always a good choice to help everyone.
Wizard or artificer could be useful so you’d have someone who can pass int skill checks better than that EK.
Or a warlock or ranger so you have someone with good ranged attacks.
But the other way is just have fun. Theres no pressure. Do that absurd thing you’ve always wanted to try (So long as it’s not actively bad to the point it drags people down). Be that gnome barbarian who uses a club.
As far as equipment, starting without much and not expecting to get much, to me that says monk.
Are you using purely 2014 content or just primarily? It sounds like you are playing in a Monty Haul campaign with spartan starting equipment for some weird reason.
If AC and Damage are redundant, look for Utility.
Bard is usually a skill monkey plus party buffer.
Wizard has a ton of utility via their spellbook, but you may be lacking in spells at first because of the spartan equipment.
You can also partially solve the magic item issue with an Artificer. If you are using purely 2014 content, the Cartographer is out, but the other subclasses can be interesting. Armorer and Battlesmith are both good and if magic items are abundant, you can save your infusions for yourself. Grab a +x All-purpose tool as soon as possible. The All-purpose tool plus Tool Expertise is pretty amazing.
There are several species that can help you keep up with the AC and possibly do other interesting things depending on the role you want to play in the group.
How to add Tooltips.
My houserulings.