Tell me about an item that the DM gave to your party and really regretted it My DM gave us a Figurine of Wondrous Power the Obsidian Steed that summons a nightmare
which lead to us completely by passing an entire encounter by flying over a sea of lava in the ethereal Plane along with many other things
yes he gave it to us to early, level 9, after the campaign at which we were level 17 he mentioned that was the mistake, the lava thing didnt happen till we were like lvl 13. other notable ones were bag of tricks and granting a second use per day of the Bottles respite from our genie warlock (which is what i think was the biggest regret)
lol There are more examples than I can post. There's the DM that handed out an item that increased the DC of spells for a spellcaster that min/maxed its ability to increase its spell DC (and ensure that those rolling against it likely had to do so with disadvantage) - and regreted it, when the PC started using those spells against party members and NPCs alike. In addition to the one I know in person, there's a famous D&D streamer that did the same thing, and publicly stated many times that he'd never do that again.
There's a DM i'm currently playing with who complains that his monsters can't survive unless he gives them 4-5x their max hp, because he handed out magic weapons that add extra dice of damage to a monk/rogue and an artificer/rogue (the monk/rogue alone at our current 8th level with a nick weapon can get 5 attacks per round). He definitely regrets handing some of those out.
There's another DM I know who handed out magical plate armor and a magical shield to a character who could cast shield and blur - and regretted it since any monster that had any chance of hitting that character could one-shot anyone else in the party.
I once handed out an item that increased the character's AC. It was meant for a character who was struggling to stay alive. When they finally died, the Bear Totem (2014 rules) Barbarian with high ability scores grabbed it and became almost impossible to bring down without running the risk of wiping out the rest of the party. I regretted not restricting that item to only work for that one PC (or limiting what classes it would work for, etc.).
There's the DM who gave a Shield Guardian to a character who wore magic plate and shield, who had healing spells (Paladin) and became nearly invincible as a result.
I gave an Assassin magic daggers that did an extra die of damage to surprised creatures. The player noticed how broken they were in about half a second. We all cheered when he downed a Yuan-ti Malison in a single turn at level 6, though.
giving anything that his brother asks for. he was given a necro item to fix a problem of him having too many skeletons all the time. and then next level he found a way to just straight up double the number of skeletons he can maintain
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Tell me about an item that the DM gave to your party and really regretted it
My DM gave us a Figurine of Wondrous Power the Obsidian Steed that summons a nightmare
which lead to us completely by passing an entire encounter by flying over a sea of lava in the ethereal Plane along with many other things
Are you sure they regretted it? Maybe it was their plan.
yes he gave it to us to early, level 9, after the campaign at which we were level 17 he mentioned that was the mistake, the lava thing didnt happen till we were like lvl 13. other notable ones were bag of tricks and granting a second use per day of the Bottles respite from our genie warlock (which is what i think was the biggest regret)
lol There are more examples than I can post. There's the DM that handed out an item that increased the DC of spells for a spellcaster that min/maxed its ability to increase its spell DC (and ensure that those rolling against it likely had to do so with disadvantage) - and regreted it, when the PC started using those spells against party members and NPCs alike. In addition to the one I know in person, there's a famous D&D streamer that did the same thing, and publicly stated many times that he'd never do that again.
There's a DM i'm currently playing with who complains that his monsters can't survive unless he gives them 4-5x their max hp, because he handed out magic weapons that add extra dice of damage to a monk/rogue and an artificer/rogue (the monk/rogue alone at our current 8th level with a nick weapon can get 5 attacks per round). He definitely regrets handing some of those out.
There's another DM I know who handed out magical plate armor and a magical shield to a character who could cast shield and blur - and regretted it since any monster that had any chance of hitting that character could one-shot anyone else in the party.
I once handed out an item that increased the character's AC. It was meant for a character who was struggling to stay alive. When they finally died, the Bear Totem (2014 rules) Barbarian with high ability scores grabbed it and became almost impossible to bring down without running the risk of wiping out the rest of the party. I regretted not restricting that item to only work for that one PC (or limiting what classes it would work for, etc.).
There's the DM who gave a Shield Guardian to a character who wore magic plate and shield, who had healing spells (Paladin) and became nearly invincible as a result.
The list goes on...
Playing D&D since 1982
Have played every version of the game since Basic (original Red Box Set), except that abomination sometimes called 4e.
I gave an Assassin magic daggers that did an extra die of damage to surprised creatures. The player noticed how broken they were in about half a second. We all cheered when he downed a Yuan-ti Malison in a single turn at level 6, though.
giving anything that his brother asks for. he was given a necro item to fix a problem of him having too many skeletons all the time. and then next level he found a way to just straight up double the number of skeletons he can maintain