Honestly, if I remember it right 8 is average. I know it's a negative mod, but the books advertise it as what "regular non hero folk" have in that regard you are not that stupid. And yes intell8gence is usually related to factual knowledge.
The extreme czse of low int high wis always reminds me of Ralph Wiggum. Absolute idiot with moments of savant like wisdom.
My druid has 10 INT and 14 WIS. Which just means he's average intelligent, but I like to play him as someone who "acts and doesn't think" about what he does.
He's really fun to play, tho our barbarian might have a different opinion of my druid's ideas xDD
Given how "Wisdom" is often associated with "thinkers" but the character described is the opposite, this tells me that stats are less important to roleplaying. I agree with that sentiment.
I rescind my suggestion of the Roger Wilco character (which fits as a thinker without knowledge).
Don't let the stats dictate how you wish to roleplay.
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Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
My druid has 10 INT and 14 WIS. Which just means he's average intelligent, but I like to play him as someone who "acts and doesn't think" about what he does.
He's really fun to play, tho our barbarian might have a different opinion of my druid's ideas xDD
Given how "Wisdom" is often associated with "thinkers" but the character described is the opposite, this tells me that stats are less important to roleplaying. I agree with that sentiment.
I rescind my suggestion of the Roger Wilco character (which fits as a thinker without knowledge).
Don't let the stats dictate how you wish to roleplay.
I like to think of "Wisdom" as a "gut feeling" and following it over what "logic" says. :) (Insight is a WIS check after all)
I agree with that too. They can be fun to integrate into RP tho. Example, I took the Sage bg for my Druid, but because he never liked listening to the history lessons in school, I ditched the History proficiency for Nature. (now it slowly starts biting him in the butt that he didn't listen in school and I love it xDD)
"Bakugo, on the other hand, is the Wis > Int type, his skill comes from an instinctual response to situations. His heart and his emotion drive him rather than his brain. His strategy is hit, hit harder, and if that doesn't work, hit harder from a different direction. He has a "knack" or a "natural talent" when it comes to combat but he doesn't show any type of tactic or strategy from the onset. His fights evolve as he continues to fight, kind of a trial by fire thing."
Since when is Bakugo tactical?? I'm only on season 2 but dang.
WISdom is different than book-knowledge. Wisdom can be good social skills, good understanding of different cultures and ability to understand many things in general. Wisdom is more like logical thinking.
Wisdom in 5E is perception and intuition. In some ways it is the opposite of logical thinking. Social skills is covered by Charisma. Understanding is covered by Intelligence.
Unlike in previous editions, Wisdom ≠ wise.
A high Wisdom, low Intelligence character might perceive that the person they are talking to is uncomfortable, but might not understand the reaon why (perhaps they've done something unsocial in the other person's culture).
The character might notice scratches in the floor, but not make the leap between them and the secret door that the architect mentioned yesterday.
They might make intuitive leaps but be unable to explain why. "How did you know the architect was actually the cult leader?" "I dunno, I just did."
Wisdom is also the "willpower" stat, judging from the number of fear effects that use a Wisdom saving throw. So your low-intelligtence character could be very centered and self-confident, or maybe just very stubborn.
I've never thought about it like this. This is a good way of thinking about it. I am also currently struggling with role-playing a 10 INT and 12 WIS character, and while there's definitely quite a difference between 8 INT and 16 WIS and my character I was having trouble wrapping my head around it. This helped me look at it a bit. Thanks!
I have a half-orc barbarian with 8 INT and 14 WIS. He's my favorite character to play, and I definitely do not roleplay him as a Grog level dullard that smash good but can't read.
He grew up in a small village, so formal education just wasn't in the cards for him, so he focused on physical labor and helping others. He doesn't have an analytical mind, but he has good instincts and allows himself to go with the flow in situations that other characters might overanalyze.
He speaks as an average person would, and is actually quite the charismatic guy in my current campaign. He's practical, honest, and will do everything in his power to help someone he feels genuinely needs it.
He's not a book learner. He'd be bored out of his mind in a classroom, but he does display a deep understanding about his own emotions and those of others, and how they drive us forward, and he's become very emotionally mature as a result. He won't debate big philosophical concepts with you, but he'll talk with you for hours about everything that makes him happy, sad, angry and everything in between.
Intelligence is all about the abstract concept whereas wisdom how well you can apply that knowledge. So in essence INT=Ivory tower and Wisdom=an engineer
in the moment combat tactics/ calling an audible is wisdom whereas the actual battleplan is int
Intelligence is all about the abstract concept whereas wisdom how well you can apply that knowledge. So in essence INT=Ivory tower and Wisdom=an engineer
No, not really. An engineer would rely mostly on intelligence. Int= being able to build a death ray. Wis, realizing that building a death ray is a bad idea.
Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Charisma is being able to sell a tomato based fruit salad.
Strength is being able to crush a tomato. Dexterity is being able to dodge a tomato. Constitution is being able to eat a bad tomato. Intelligence is knowing a tomato is a fruit. Wisdom is knowing not to put a tomato in a fruit salad. Charisma is being able to sell a tomato based fruit salad.
I saw a similar one. Strength is being able to crush it at the gym. Dexterity is being able to ride the bus, no hands while using my phone. Constitution is being able to go a whole shift without coffee. Intelligence is knowing what I'm talking about. Wisdom is knowing when to talk. Charisma is being able to talk to people at parties.
Ever see the Peter Sellers movie "Being There?" Greatest example of Int 3, Wis 18. Total moron that appears to be totally favored by God himself.
He is a gardener for a wealthy man that dies, gets mistaken for a genius because he says things like "As long as the roots are strong, everything will be OK."
Think of pretty much any anime protagonist - Saitama, Naruto, Goku, Luffi - hey're not very smart (scratch that, they're pretty dumb) but even as they see things in simple terms, they manage to mostly make the right desicions and are VERY good at practical, immediate solutions, specially during combat.
Samwise Gangee was offered as an example, and I completely agree - while I don't think the character is dumb, I wouldn't give him a single int point past 10, but got wisdom in spades.
its actually the contrary, in real life inteligence cannot be gain, you are born more or less inteligent then someone else, wisdom can always be improved for it is directly connected to knowledge.
While reading keep in mind, it is my 1st time playing character with such abilities. As fan of examples, here is mine: Bard with INT 9, WIS 16, sub-class College of Eloquence. It analyses the situation well, knows who to talk to, and what to convince them. However, the language used, and ideas are quite common, usually inspired by it's own experience rather than learned tricks or anything new. In Battle, for the sake of RolePlay, rarely does any kind of attack. Besides spreading Buffs, he rather convinces monsters to attack each other or to run away because a "dangerous storm" is coming...mostly casting spells like Suggestion and it's friends. So much fun!
P.S.: It's a Minotaur, with 9 DEX and 12 STR. If the monster or NPC doesn't listen, he tends to headbutt with the horns.
”I don’t know why but putting that purple glowing carrot in my mouth is a bad idea...”
Honestly, if I remember it right 8 is average. I know it's a negative mod, but the books advertise it as what "regular non hero folk" have in that regard you are not that stupid. And yes intell8gence is usually related to factual knowledge.
The extreme czse of low int high wis always reminds me of Ralph Wiggum. Absolute idiot with moments of savant like wisdom.
Given how "Wisdom" is often associated with "thinkers" but the character described is the opposite, this tells me that stats are less important to roleplaying. I agree with that sentiment.
I rescind my suggestion of the Roger Wilco character (which fits as a thinker without knowledge).
Don't let the stats dictate how you wish to roleplay.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
I like to think of "Wisdom" as a "gut feeling" and following it over what "logic" says. :) (Insight is a WIS check after all)
I agree with that too. They can be fun to integrate into RP tho. Example, I took the Sage bg for my Druid, but because he never liked listening to the history lessons in school, I ditched the History proficiency for Nature. (now it slowly starts biting him in the butt that he didn't listen in school and I love it xDD)
https://www.dndbeyond.com/profile/Gilli/characters/6294975 <-- my druid :)
"Bakugo, on the other hand, is the Wis > Int type, his skill comes from an instinctual response to situations. His heart and his emotion drive him rather than his brain. His strategy is hit, hit harder, and if that doesn't work, hit harder from a different direction. He has a "knack" or a "natural talent" when it comes to combat but he doesn't show any type of tactic or strategy from the onset. His fights evolve as he continues to fight, kind of a trial by fire thing."
Since when is Bakugo tactical?? I'm only on season 2 but dang.
I've never thought about it like this. This is a good way of thinking about it. I am also currently struggling with role-playing a 10 INT and 12 WIS character, and while there's definitely quite a difference between 8 INT and 16 WIS and my character I was having trouble wrapping my head around it. This helped me look at it a bit. Thanks!
I like to think of it in terms of art.
An intelligent person can tell you the painter, what style it is, and the little details that make it pricey.
A wise person is able to perceive it differently, seeing the emotion and notice the way they sign their painting, to convey emotion.
Low int couldn’t tell you the specific style of art, but a high wis could tell you how they were feeling as they painted it.
Just a late night analogy I thought of.
Viktor Dreamweaver - Cleric - "I'm the stuff of nightmares kid."
Tyril Strongbones - Ranger- "I prick and poke until I get what I need... Whether it be supple flesh or cold steel"
Zedair Daardendarian- Fighter- "You were not a challenge. How unfortunate for you."
DM. Player. Teacher. Husband. Cat owner. Dog Lover
I have a half-orc barbarian with 8 INT and 14 WIS. He's my favorite character to play, and I definitely do not roleplay him as a Grog level dullard that smash good but can't read.
He grew up in a small village, so formal education just wasn't in the cards for him, so he focused on physical labor and helping others. He doesn't have an analytical mind, but he has good instincts and allows himself to go with the flow in situations that other characters might overanalyze.
He speaks as an average person would, and is actually quite the charismatic guy in my current campaign. He's practical, honest, and will do everything in his power to help someone he feels genuinely needs it.
He's not a book learner. He'd be bored out of his mind in a classroom, but he does display a deep understanding about his own emotions and those of others, and how they drive us forward, and he's become very emotionally mature as a result. He won't debate big philosophical concepts with you, but he'll talk with you for hours about everything that makes him happy, sad, angry and everything in between.
Intelligence is all about the abstract concept whereas wisdom how well you can apply that knowledge. So in essence INT=Ivory tower and Wisdom=an engineer
in the moment combat tactics/ calling an audible is wisdom whereas the actual battleplan is int
No, not really. An engineer would rely mostly on intelligence. Int= being able to build a death ray. Wis, realizing that building a death ray is a bad idea.
That reminds me of
Strength is being able to crush a tomato.
Dexterity is being able to dodge a tomato.
Constitution is being able to eat a bad tomato.
Intelligence is knowing a tomato is a fruit.
Wisdom is knowing not to put a tomato in a fruit salad.
Charisma is being able to sell a tomato based fruit salad.
I saw a similar one.
Strength is being able to crush it at the gym.
Dexterity is being able to ride the bus, no hands while using my phone.
Constitution is being able to go a whole shift without coffee.
Intelligence is knowing what I'm talking about.
Wisdom is knowing when to talk.
Charisma is being able to talk to people at parties.
Ever see the Peter Sellers movie "Being There?" Greatest example of Int 3, Wis 18. Total moron that appears to be totally favored by God himself.
He is a gardener for a wealthy man that dies, gets mistaken for a genius because he says things like "As long as the roots are strong, everything will be OK."
Think of pretty much any anime protagonist - Saitama, Naruto, Goku, Luffi - hey're not very smart (scratch that, they're pretty dumb) but even as they see things in simple terms, they manage to mostly make the right desicions and are VERY good at practical, immediate solutions, specially during combat.
Samwise Gangee was offered as an example, and I completely agree - while I don't think the character is dumb, I wouldn't give him a single int point past 10, but got wisdom in spades.
its actually the contrary, in real life inteligence cannot be gain, you are born more or less inteligent then someone else, wisdom can always be improved for it is directly connected to knowledge.
charisma is being able to ****
Go watch a movie called "Forrest Gump"
You're welcome.
Or take a look at Amos from The Expanse. He's a perfect example of what you're looking for.
While reading keep in mind, it is my 1st time playing character with such abilities. As fan of examples, here is mine: Bard with INT 9, WIS 16, sub-class College of Eloquence. It analyses the situation well, knows who to talk to, and what to convince them. However, the language used, and ideas are quite common, usually inspired by it's own experience rather than learned tricks or anything new. In Battle, for the sake of RolePlay, rarely does any kind of attack. Besides spreading Buffs, he rather convinces monsters to attack each other or to run away because a "dangerous storm" is coming...mostly casting spells like Suggestion and it's friends. So much fun!
P.S.: It's a Minotaur, with 9 DEX and 12 STR. If the monster or NPC doesn't listen, he tends to headbutt with the horns.
"So Christ's body is the bread?" yes "and he rose from the dead." That is correct. 8 intel 16 wis "Because of the yeast."
I play a miriad of characters at the lord's rest inn
Two things are infinite: The universe, and human stupidity; and I'm not so sure about the universe.
Scifi horror is quite the trip :) Comics and a story
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