TRULY What would a D&D Forum be without an area for power players and game breakers (Thought 5th isn't the easiest place for us) to post our favorite builds and discoveries. Don't worry about formatting just share a story or a sheet and have some bantz (just for fun banter).
To get things rolling I'll begin with a tale from a table I played on a few years ago in a game session of Earthdawn (think lovecraftian d&d), our party of four had recently been whitled down to three by the dangers of a place called the bloodwood, to no surprise by the name of the area the forest itself was incredibly dangerous and a field of daisies was responsible for the death of the party member, who was at the time running from a tree that had attempted to put him to sleep and root right into him. My character was the "Grog" of the party, the warrior of unbridled strength who measured accomplishments by blood and sweat, and had a REALLY REALLY kickass weapon, without going into detail it allowed him to use the strength of a dragon for swings on command but had minimal charges that needed to be replaced by the dragon itself (Dragons in Earthdawn are only of the Elder variety). Our party was the equivalent of a 7th or 8th level.
With the premise set our survivors are saved from the death daisies by a scouting party of blood elves (they literally have thorns growing through them to keep them in constant pain, very emo individuals) who in turn bring us back to be judged for trespassing in the woods at their home palace. The queen was a rather nasty sort and demanded us to the dungeon but made the oh so typical cliche mistake of "Seize their weapons", my character having already bested blood elves in the past was forced to laughter and behind the dice I felt fairly confident I could 1v10 this room.
--It should be noted my DM never strayed from stat blocks so if it was possible by the rules of the game by all means do it kind of play--
My cohorts both surrendered and tried to talk me into it but I just grunted and drew my weapon, the tldr version became the bloodiest blood elven palace anyone had ever seen. I sundered the queen with the dragon stroke on the first swing, took to her elite guard while sustaining pretty severe damage and proceeded to taunt all those who would challenge me in the area to honorable combat, allowing those without weapons to flee. Both my companions never lifted a finger even when the tide became favored to me, the table was just on watch as me and the DM traded dice clatters and the event prompted a board to be mounted where we play where we keep high scores of killing blows in a single combat, damage in a single hit etc. We finished that campaign with my character becoming a self-proclaimed god of the martial form after slaying a mad god with the very same dragon stroke, albeit much later.
At level 4, one of my players took the polearm master and sentinel feats as well as the tunnel fighter fighting style...
The party's ship fell under attack by a goblin pirate ship containing approximately 40 goblins. The player, through careful spotting on where the enemy is massing for an attack, was able to swat away almost all of the boarding actions taken against the ship. Eight goblins on a rope would swing across to board and all eight were met with lightning quick flashes of steel. Once hit, their speed was set to 0 which was a problem in mid rope swing between two ships and dozens of goblins fell to the dark and churning embrace of Umberlee. The goblins then sought to place a wide plank across both ships to allow for many goblins to rush across at once. The resulting traffic jam caused by the first row of goblins unable to move into the 10ft reach of the polearm bought enough time for the rest of the party to destroy the improvised bridge sending more plummeting to their deaths. The goblins were then forced to concentrate on ranged attacks and were eventually outplayed by the ranger. Ever since that day, the player was known across the shipping community as the Goblin Slayer.
Another player in another campaign used the UA Artificer class and set his construct butler to have the size and stats of a bear. The appearance, however, was that of a makeshift tank and the player was able to ride the large sized construct due to his small gnome size. The tank joined the player in combat and used the help action to give the player advantage on his thundercannon, which was "mounted" to look like the main turret of the tank. He also employed another gnome hireling to cling to the bear sized tank to serve as the loader so the player didn't need to waste any bonus actions reloading the main cannon. The hireling also constantly ready an action to immediately reload the main cannon once fired which allowed for the player to make 2 shots in a single turn. He would yell, "Load AP!" to which the hireling complied and so while the rest of the party was playing DND, he was playing a main battle tank sim.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
TRULY What would a D&D Forum be without an area for power players and game breakers (Thought 5th isn't the easiest place for us) to post our favorite builds and discoveries. Don't worry about formatting just share a story or a sheet and have some bantz (just for fun banter).
To get things rolling I'll begin with a tale from a table I played on a few years ago in a game session of Earthdawn (think lovecraftian d&d), our party of four had recently been whitled down to three by the dangers of a place called the bloodwood, to no surprise by the name of the area the forest itself was incredibly dangerous and a field of daisies was responsible for the death of the party member, who was at the time running from a tree that had attempted to put him to sleep and root right into him. My character was the "Grog" of the party, the warrior of unbridled strength who measured accomplishments by blood and sweat, and had a REALLY REALLY kickass weapon, without going into detail it allowed him to use the strength of a dragon for swings on command but had minimal charges that needed to be replaced by the dragon itself (Dragons in Earthdawn are only of the Elder variety). Our party was the equivalent of a 7th or 8th level.
With the premise set our survivors are saved from the death daisies by a scouting party of blood elves (they literally have thorns growing through them to keep them in constant pain, very emo individuals) who in turn bring us back to be judged for trespassing in the woods at their home palace. The queen was a rather nasty sort and demanded us to the dungeon but made the oh so typical cliche mistake of "Seize their weapons", my character having already bested blood elves in the past was forced to laughter and behind the dice I felt fairly confident I could 1v10 this room.
--It should be noted my DM never strayed from stat blocks so if it was possible by the rules of the game by all means do it kind of play--
My cohorts both surrendered and tried to talk me into it but I just grunted and drew my weapon, the tldr version became the bloodiest blood elven palace anyone had ever seen. I sundered the queen with the dragon stroke on the first swing, took to her elite guard while sustaining pretty severe damage and proceeded to taunt all those who would challenge me in the area to honorable combat, allowing those without weapons to flee. Both my companions never lifted a finger even when the tide became favored to me, the table was just on watch as me and the DM traded dice clatters and the event prompted a board to be mounted where we play where we keep high scores of killing blows in a single combat, damage in a single hit etc. We finished that campaign with my character becoming a self-proclaimed god of the martial form after slaying a mad god with the very same dragon stroke, albeit much later.
What tales do you have?
At level 4, one of my players took the polearm master and sentinel feats as well as the tunnel fighter fighting style...
The party's ship fell under attack by a goblin pirate ship containing approximately 40 goblins. The player, through careful spotting on where the enemy is massing for an attack, was able to swat away almost all of the boarding actions taken against the ship. Eight goblins on a rope would swing across to board and all eight were met with lightning quick flashes of steel. Once hit, their speed was set to 0 which was a problem in mid rope swing between two ships and dozens of goblins fell to the dark and churning embrace of Umberlee. The goblins then sought to place a wide plank across both ships to allow for many goblins to rush across at once. The resulting traffic jam caused by the first row of goblins unable to move into the 10ft reach of the polearm bought enough time for the rest of the party to destroy the improvised bridge sending more plummeting to their deaths. The goblins were then forced to concentrate on ranged attacks and were eventually outplayed by the ranger. Ever since that day, the player was known across the shipping community as the Goblin Slayer.
Another player in another campaign used the UA Artificer class and set his construct butler to have the size and stats of a bear. The appearance, however, was that of a makeshift tank and the player was able to ride the large sized construct due to his small gnome size. The tank joined the player in combat and used the help action to give the player advantage on his thundercannon, which was "mounted" to look like the main turret of the tank. He also employed another gnome hireling to cling to the bear sized tank to serve as the loader so the player didn't need to waste any bonus actions reloading the main cannon. The hireling also constantly ready an action to immediately reload the main cannon once fired which allowed for the player to make 2 shots in a single turn. He would yell, "Load AP!" to which the hireling complied and so while the rest of the party was playing DND, he was playing a main battle tank sim.