Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
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Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Why be worried :) As I said above my players Scribe Wizard did the same scam with his spell book, sold it, then, re created it vanishing the one he had sold. Eventually that made for a great little storyline as some of those he had scammed came looking to get their money back.
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Could identify indicate a connection as a pact weapon?
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Could identify indicate a connection as a pact weapon?
Some DMs might rule that it would, but RAW, no, since the spell gives a definitive list of what it can detect.
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Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Those are good points... but what if you disguised yourself before selling it, or sold it anonymously?
I mean as a DM I would give props for the creativity but there are always ways individuals can find you, scrying on the Pact Blade is one way, or locate object. Lots of creative ways a scammed individual could get revenge.
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Those are good points... but what if you disguised yourself before selling it, or sold it anonymously?
You could just be yourself and claim that you are selling it on behalf of an anonymous seller. If they are suspicious just say you work for “Insert Mysterious Alias” and say they live in “Insert Massive Well Known City” as a noble or something. Or say they live in a volcano with a dragon or woods with Firbolgs or the Underdark. Thinking back on what I said, maybe having at least an alias for yourself could prove useful if they send a mercenary after you. Also you could say you are under the seller’s protection.
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Those are good points... but what if you disguised yourself before selling it, or sold it anonymously?
You could just be yourself and claim that you are selling it on behalf of an anonymous seller. If they are suspicious just say you work for “Insert Mysterious Alias” and say they live in “Insert Massive Well Known City” as a noble or something. Or say they live in a volcano with a dragon or woods with Firbolgs or the Underdark. Thinking back on what I said, maybe having at least an alias for yourself could prove useful if they send a mercenary after you. Also you could say you are under the seller’s protection.
Maybe also be a deep gnome with Svirfneblin Magic to be able to cast nondetection at will.
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Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Those are good points... but what if you disguised yourself before selling it, or sold it anonymously?
You could just be yourself and claim that you are selling it on behalf of an anonymous seller. If they are suspicious just say you work for “Insert Mysterious Alias” and say they live in “Insert Massive Well Known City” as a noble or something. Or say they live in a volcano with a dragon or woods with Firbolgs or the Underdark. Thinking back on what I said, maybe having at least an alias for yourself could prove useful if they send a mercenary after you. Also you could say you are under the seller’s protection.
Maybe also be a deep gnome with Svirfneblin Magic to be able to cast nondetection at will.
Can they tell that it’s under the nondetection effect if they think it’s a magical item? Also if we are talking about a world where all merchants are aware of magical scammers, then wouldn’t they be extra careful with Deep Gnomes? Or any other race with similar spells.
Idk if this has been said before, but the spell plant growth has the option of an 8 hour casting that blesses land in a half mile radius to give double yields... this spell is super accessible and a character can charge farmers/nobles for a spell cast. Available to Bard, Ranger, Druid, some Clerics and Paladins.
If your DM is not stingy about letting you collect and sell armor off of enemies, I advise the following: 1) Get a bag of holding 2) Every time you kill a large group of armored enemies, strip them of their metal armor and weapons. 3) Have trained tool use blacksmith's tools and spells like mend/heat metal to put borderline arms and armor into good shape with minimal effort 4) Prestidigitation is also useful for a quick cleaning off of soils/blood/etc 5) Haggle with the armor shop to take better sale prices on your refurbished gear 6) For potentially better chances on higher prices, set up shop outside the adventurer's guild with your discount armor (watch out for the merchant's guild though!) 7) Offer to personalize/engrave said armor for extra money to the adventurer who is buying it off of you (take care to erase any previous engravings with heat metal and blacksmith's tools!)
All of this is a lot easier if you happen to have an Artificer in the party.
If your enemies start having half plate or full plate that you otherwise do not want this can start to fill your pockets pretty quickly.
True polymorph just has an hour duration before a return to a target's original form.
People have said true polymorph can be somehow used with clone (despite an hour casting time) to polymorph then clone (a "living creature") and then kill the original form. Even here I'd say you were cloning a creature that was due to return to an original form.
True polymorph just has an hour duration before a return to a target's original form.
But it becomes permanent if you concentrate on it for the whole duration.
wow!
A cow can weigh around 1,200 lbs.
If metal could be created weight for weight, that's the equivalent of 60,000 5e coins.
That's potentially a lot better than the 25,000 gp that you can get from wish and without the risk of losing the spell wish. I guess DMs would just need to decide on an arbitrary limit for the non-touch Midas touch True Polymorph ability.
True polymorph just has an hour duration before a return to a target's original form.
But it becomes permanent if you concentrate on it for the whole duration.
wow!
A cow can weigh around 1,200 lbs.
If metal could be created weight for weight, that's the equivalent of 60,000 5e coins.
That's potentially a lot better than the 25,000 gp that you can get from wish and without the risk of losing the spell wish. I guess DMs would just need to decide on an arbitrary limit for the non-touch Midas touch True Polymorph ability.
And you can turn a creature (like a dragon or the tarrasque or something massive like that) into pure platinum, too.... That's a lot more than 1,200 lbs. and will sell for a lot more than coins of equal weight.
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Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
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Be a Pact of the Blade warlock, and get a high-level magic weapon. Make it your pact weapon, sell it, leave town, summon it, sell it somewhere else, repeat.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
I'd be a bit worried about bounty hunters. Anyone with the money to buy magic weapons probably has the money to pay people to track down those who defraud them. Actualy, thinking about it… that could be an interesting seed for an adventure.
In a world where eldritch knights and warlocks exist, I presume high tier merchants would be aware of these scams and have steps to prevent them. In one of my games, the characters tried to sell a sword they created with illusion magic. The merchant asked them to place the item on a table, and go and sit down over there, 10 feet from the table, and have a tea and a chat, while we wait for a couple of minutes, why are you fidgeting and acting nervous?
Why be worried :) As I said above my players Scribe Wizard did the same scam with his spell book, sold it, then, re created it vanishing the one he had sold. Eventually that made for a great little storyline as some of those he had scammed came looking to get their money back.
Could identify indicate a connection as a pact weapon?
Some DMs might rule that it would, but RAW, no, since the spell gives a definitive list of what it can detect.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Those are good points... but what if you disguised yourself before selling it, or sold it anonymously?
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
I mean as a DM I would give props for the creativity but there are always ways individuals can find you, scrying on the Pact Blade is one way, or locate object. Lots of creative ways a scammed individual could get revenge.
You could just be yourself and claim that you are selling it on behalf of an anonymous seller. If they are suspicious just say you work for “Insert Mysterious Alias” and say they live in “Insert Massive Well Known City” as a noble or something. Or say they live in a volcano with a dragon or woods with Firbolgs or the Underdark. Thinking back on what I said, maybe having at least an alias for yourself could prove useful if they send a mercenary after you. Also you could say you are under the seller’s protection.
Maybe also be a deep gnome with Svirfneblin Magic to be able to cast nondetection at will.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Can they tell that it’s under the nondetection effect if they think it’s a magical item? Also if we are talking about a world where all merchants are aware of magical scammers, then wouldn’t they be extra careful with Deep Gnomes? Or any other race with similar spells.
Idk if this has been said before, but the spell plant growth has the option of an 8 hour casting that blesses land in a half mile radius to give double yields... this spell is super accessible and a character can charge farmers/nobles for a spell cast. Available to Bard, Ranger, Druid, some Clerics and Paladins.
absolutely.
Other marketable spells may situationally include create bonfire, druidcraft, guidance, mage hand, mending, message, mold earth, poison spray, prestidigitation, resistance, shape water, spare the dying, thaumaturgy (message but less whispered), alarm, ceremony, comprehend languages, detect magic, detect poison and disease, identify, purify food and drink, speak with animals, unseen servant, animal messenger, locate animals and plants, locate object, magic mouth, silence and skywrite. Non-ritual marketable spells may include goodberry and cure wounds.
Adding on the the "use mend/skills" angle:
If your DM is not stingy about letting you collect and sell armor off of enemies, I advise the following:
1) Get a bag of holding
2) Every time you kill a large group of armored enemies, strip them of their metal armor and weapons.
3) Have trained tool use blacksmith's tools and spells like mend/heat metal to put borderline arms and armor into good shape with minimal effort
4) Prestidigitation is also useful for a quick cleaning off of soils/blood/etc
5) Haggle with the armor shop to take better sale prices on your refurbished gear
6) For potentially better chances on higher prices, set up shop outside the adventurer's guild with your discount armor (watch out for the merchant's guild though!)
7) Offer to personalize/engrave said armor for extra money to the adventurer who is buying it off of you (take care to erase any previous engravings with heat metal and blacksmith's tools!)
All of this is a lot easier if you happen to have an Artificer in the party.
If your enemies start having half plate or full plate that you otherwise do not want this can start to fill your pockets pretty quickly.
Use true polymorph to turn a boulder into an elephent. Then you can turn the elephant into gold, and suddenly you are a millionare.
Or just turn a boulder into a block of platinum.... True polymorph is actually a really good way to make money, though.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
true polymorph can only turn a creature into an object, an object into a creature, or a creature into a creature.
True polymorph just has an hour duration before a return to a target's original form.
People have said true polymorph can be somehow used with clone (despite an hour casting time) to polymorph then clone (a "living creature") and then kill the original form. Even here I'd say you were cloning a creature that was due to return to an original form.
But it becomes permanent if you concentrate on it for the whole duration.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
wow!
A cow can weigh around 1,200 lbs.
If metal could be created weight for weight, that's the equivalent of 60,000 5e coins.
That's potentially a lot better than the 25,000 gp that you can get from wish and without the risk of losing the spell wish. I guess DMs would just need to decide on an arbitrary limit for the non-touch Midas touch True Polymorph ability.
And you can turn a creature (like a dragon or the tarrasque or something massive like that) into pure platinum, too.... That's a lot more than 1,200 lbs. and will sell for a lot more than coins of equal weight.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.