Yeah but I only get rage twice a week. So not exactly an ability I'm depending on. DM does the short rest daily, long rest weekly rules so that the game doesn't need the silly amount of encounters in a short period to require resource management.
Yeah but I only get rage twice a week. So not exactly an ability I'm depending on. DM does the short rest daily, long rest weekly rules so that the game doesn't need the silly amount of encounters in a short period to require resource management.
That is fine isn't it? Since encounter rate is also reduced, it should equal out. And it is still another means of damage reduction.
With mobility I can disengage, move and attack a second target for sneak attack damage as well. Getting sneak attack twice and getting two attacks. Scout gives me a second attack that can use sneak attack so long as it's a different target than the first. Using a bonus action for anything else negates this effect. Being able to move as a reaction is likewise useless for this purpose.
Thus why my intention to save mobility for last, getting it at basically the same time I get the second attack. Is kind of important to the build. Will have two attacks, both with sneak attack and both with advantage while not providing advantage to the enemy at end game. With sentinel will also get a sneak attack if they attack an ally or if they attack me and manage to hit use my reaction to halve the damage or move if that will be of better benefit.
If I remove mobility only way I can get that second attack is if I'm lucky enough to have two enemies surrounding me. Also if I need to get to an ally I would have to give up the second attack to do so, where as with mobility I could *****smack an enemy on that ally instead.
More I think about I really can't sacrifice mobility even if I only intend to get it at end game.
With mobility I can disengage, move and attack a second target for sneak attack damage as well. .
Remember you can only deal sneak damage once per turn, so you can only sneak attack the second target if you have advantage on the attack or their is an allay within 5 feet of it and you either didn't sneak attack the first target or missed it.
Wrong, I'm using the scout ability which makes an exception with it's special attack so long as it's not the same target. It's the last ability scout gets.
I'm curious - this build is planning on using Reckless Attack to get advantage on attacks to get Sneak Attack easily - right?
I'm wondering how Reckless Attack combines with the Rogue's level 18 ability Elusive?
Reckless Attack
Starting at 2nd level, you can throw aside all concern for defence to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
Elusive
Beginning at 18th level, you are so evasive that attackers rarely gain the upper hand against you. No attack roll has advantage against you while you aren’t incapacitated.
One says you can't be hit with Advantage while the other says you specifically do get hit with Advantage.
So which wins out? Normally specific beats general - but they're both specific rules. I'm assuming Reckless Attack wins because it says you 'throw aside all concern for defence' invalidating Elusive?
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
EDIT: Effectively rolls against are made as normal, so no extra die are used during the attack with both traits.
Seeing as the only way to get it is as a level twenty capstone and as you can look at it as an advantage and disadvantage cancelling type scrnario. Is not like reckless attacking isn't still causing a problem. As a result of this combination no enemy can ever gain disadvantage against him while recklessly attacking. So anyone at long range, etc it's still a normal attack.
DM has no problem with it. It's basically the capstone like barbarian gets infinite rage and plus four to str and con. When you consider it's a capstone ability is not exactly broken. Basically you've honed your instincts that even while attacking recklessly you're still hard to hit.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
EDIT: Effectively rolls against are made as normal, so no extra die are used during the attack with both traits.
But Disadvantage isn't mentioned anywhere.
Reckless Attack says attacks against you are made at Advantage while Elusive says no attack is made against you with Advantage. So one of them has to win out. Either attacks against you do or do not have advantage. I'm wondering which is the case.
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
EDIT: Effectively rolls against are made as normal, so no extra die are used during the attack with both traits.
But Disadvantage isn't mentioned anywhere.
Reckless Attack says attacks against you are made at Advantage while Elusive says no attack is made against you with Advantage. So one of them has to win out. Either attacks against you do or do not have advantage. I'm wondering which is the case.
Ahh sorry I should have specified. The focus wasn't necessarily on disadvantage but rather that the ruling effect for advantages is superseded by specific features, in this case Elusive.
The specific rule for Elusive will win over the specific rule for Reckless Attack, because Elusive is applied to all attack rolls, not just melee attack rolls as regarded by Reckless Attack. Though that may seem more specific, here that is not the case. Elusive's rules are more specific in that regard at least and are higher functioning because of the levels you have gained. I actually had this exact scenario show up in a long-running campaign and the DM designated, even without the disadvantage, the rule would still apply even with Melee weapon attacks while having the Elusive feature and using Reckless Attack. The attacker would just attack as normal with spell or melee; It's not disadvantage so the effect Elusive has supersedes Reckless Attack regardless, and since you can't apply more than one instance of advantage at a time it can't be intercepted that way. You could even interpret it as, because it is a higher level feature, it is specifically designed to outperform Reckless Attack.
EDIT: I may be remiss to say that Reckless Attack only applied Advantage to Melee attack rolls against you. I know the literature doesn't specify, but that was always a RAI case for campaign settings that had a player using this feature.
I've decided since we each have two characters in the game and one will be maxing out two stats I'm going to stay at 14 with this character and compare how they feel in comparison to each other. Might even keep track of when I would have missed without advantage to better compare the difference.
Will choose one color die to represent the single die, because if I just compare the lower die roll I'd actually be comparing advantage to disadvantage.
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Yeah but I only get rage twice a week. So not exactly an ability I'm depending on. DM does the short rest daily, long rest weekly rules so that the game doesn't need the silly amount of encounters in a short period to require resource management.
That is fine isn't it? Since encounter rate is also reduced, it should equal out. And it is still another means of damage reduction.
I'd only take Sentinel and get STR to 18. Why?
Tough - Already addressed. With rage, uncanny dodge, evasion, and skirmisher, your survivability is good enough.
Mobile - Cunning action, skirmisher, and superior mobility cover a lot of the feat already.
18 STR - Since you'll only be attacking once a turn most of the time, you'll really want to hit with your sneak attacks.
With mobility I can disengage, move and attack a second target for sneak attack damage as well. Getting sneak attack twice and getting two attacks. Scout gives me a second attack that can use sneak attack so long as it's a different target than the first. Using a bonus action for anything else negates this effect. Being able to move as a reaction is likewise useless for this purpose.
Thus why my intention to save mobility for last, getting it at basically the same time I get the second attack. Is kind of important to the build. Will have two attacks, both with sneak attack and both with advantage while not providing advantage to the enemy at end game. With sentinel will also get a sneak attack if they attack an ally or if they attack me and manage to hit use my reaction to halve the damage or move if that will be of better benefit.
If I remove mobility only way I can get that second attack is if I'm lucky enough to have two enemies surrounding me. Also if I need to get to an ally I would have to give up the second attack to do so, where as with mobility I could *****smack an enemy on that ally instead.
More I think about I really can't sacrifice mobility even if I only intend to get it at end game.
Quote from Ardenwolf >>
Remember you can only deal sneak damage once per turn, so you can only sneak attack the second target if you have advantage on the attack or their is an allay within 5 feet of it and you either didn't sneak attack the first target or missed it.
Wrong, I'm using the scout ability which makes an exception with it's special attack so long as it's not the same target. It's the last ability scout gets.
I'm curious - this build is planning on using Reckless Attack to get advantage on attacks to get Sneak Attack easily - right?
I'm wondering how Reckless Attack combines with the Rogue's level 18 ability Elusive?
One says you can't be hit with Advantage while the other says you specifically do get hit with Advantage.
So which wins out?
Normally specific beats general - but they're both specific rules. I'm assuming Reckless Attack wins because it says you 'throw aside all concern for defence' invalidating Elusive?
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
If circumstances cause a roll to have both advantage and disadvantage, you are considered to have neither of them, and you roll one d20. This is true even if multiple circumstances impose disadvantage and only one grants advantage or vice versa. In such a situation, you have neither advantage nor disadvantage.
EDIT: Effectively rolls against are made as normal, so no extra die are used during the attack with both traits.
EDIT-EDIT: It's in the PHB, Chapter 7 page 173.
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Seeing as the only way to get it is as a level twenty capstone and as you can look at it as an advantage and disadvantage cancelling type scrnario. Is not like reckless attacking isn't still causing a problem. As a result of this combination no enemy can ever gain disadvantage against him while recklessly attacking. So anyone at long range, etc it's still a normal attack.
DM has no problem with it. It's basically the capstone like barbarian gets infinite rage and plus four to str and con. When you consider it's a capstone ability is not exactly broken. Basically you've honed your instincts that even while attacking recklessly you're still hard to hit.
But Disadvantage isn't mentioned anywhere.
Reckless Attack says attacks against you are made at Advantage while Elusive says no attack is made against you with Advantage. So one of them has to win out. Either attacks against you do or do not have advantage. I'm wondering which is the case.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Ahh sorry I should have specified. The focus wasn't necessarily on disadvantage but rather that the ruling effect for advantages is superseded by specific features, in this case Elusive.
The specific rule for Elusive will win over the specific rule for Reckless Attack, because Elusive is applied to all attack rolls, not just melee attack rolls as regarded by Reckless Attack. Though that may seem more specific, here that is not the case. Elusive's rules are more specific in that regard at least and are higher functioning because of the levels you have gained. I actually had this exact scenario show up in a long-running campaign and the DM designated, even without the disadvantage, the rule would still apply even with Melee weapon attacks while having the Elusive feature and using Reckless Attack. The attacker would just attack as normal with spell or melee; It's not disadvantage so the effect Elusive has supersedes Reckless Attack regardless, and since you can't apply more than one instance of advantage at a time it can't be intercepted that way. You could even interpret it as, because it is a higher level feature, it is specifically designed to outperform Reckless Attack.
EDIT: I may be remiss to say that Reckless Attack only applied Advantage to Melee attack rolls against you. I know the literature doesn't specify, but that was always a RAI case for campaign settings that had a player using this feature.
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Watch DnD Shorts on youtube.
Chief Innovationist, Acquisitions Inc. The Series 2
Successfully completed the Tomb of Horrors module (as part of playing Tomb of Annihilation) with no party deaths!
I've decided since we each have two characters in the game and one will be maxing out two stats I'm going to stay at 14 with this character and compare how they feel in comparison to each other. Might even keep track of when I would have missed without advantage to better compare the difference.
Will choose one color die to represent the single die, because if I just compare the lower die roll I'd actually be comparing advantage to disadvantage.