1. At the beginning of the original magic block, the Dimir was unknown to most of Ravnica. At the end of that block, Dimir's existence was publicly revealed, breaking the original Guildpact. This was 10,000 ZC, the setting book is 75 years later. Dimir's existence is known, but specifics are not.
2. Certain races work narratively in Ravnica, others are completely foreign to the setting. There are no Dwarves, Halflings, or Orcs for instance. The common races of Ravnica are: Humans, Elves, Half-Elves, Centaurs, Minotaurs, Loxodons, Goblins, Veldaken, and Simic Hybrids. Certain D&D races could easily represent certain other things in Ravnica logically. Aasmir, Tieflings, and Genasei could represent Humans with some natural talents or literal Angels, Demons, and Elementals. Goliaths could represent younger Giants. Dragonborn, Lizardfolk, and Tortles could represent the Viashino or be Simic Hybrids. Etcetera. Or you can have the party come from another world, and that's why they've got a Half-Orc. Every class makes sense in Ravnica, though some have narratives that make more sense based on your Guild and the setting. Most religion in Ravnica is spiritualism, shamanism, druidism, ancestralism, or animisim. So deities aren't really a thing for Clerics or Paladins.
3. I can't give much of a recommendation for movies, but essentially Ravnica is a Steampunk/Magitech world, where the city encompasses the entire world, and it's all run by 10 Massive companies that have competing ideology and business models.
For movie recommendations, I would go for any good cop/detective movie, including blade runner (replicants could be Izzet automatons or something), conspiracy movies, etc.
The great part of Ravnica is how contemporary-feeling it is, while still fitting in with traditional fantasy. You can tell the story of an orphan growing to slay a monster and be a hero and whatnot, or you could tell the story of an alcoholic former detective trying to solve his wife's murder which is the case that lost him his badge. I think the cooler part about Ravnica is that it works even better when you combine the two storytelling modes.
The original Ravnica cycle novels that were printed in like, 2005 were really good for inspiration. At least the first one really was, never got around to reading the others.
For races, I'd say go nuts. Ravnica is a melting pot in every sense of the term. The book I mentioned above mentions all the main races, as well as the odd owl-headed merchant, half-demons, harpies, sentient zombies, etc, so I'd say anything goes.
Finally, as for the Dimir, they were a secret for 10000 years, but now they're out. The guild has a legitimate side that runs libraries, courier services, newspapers, and then an illegitimate side that gets up to spying, thought- theft, information brokerage, mob stuff. Treat them kind of like the mob, but with a particular bent for secrecy, information hoarding, and mystery.
EDIT
for more inspiration, Netflix's Daredevil would be great for adapting to Ravnica. Really any of the Netflix marvel shows.
But then if you don't want a big city political drama? Maybe set it on the fringes of the city and draw your inspiration from Westerns. Or wanna do Game of Thrones? Replace kings and more medieval elements with like, high build officials, the rich, politicians, etc.
It's a great setting where literally anything can work
As far as races go, I would say you could reskin orcs and half-orcs as giants, dwarves as humans, and gnomes and halflings as goblins. And most other races can be reskined too.
1. The Dmir, is it a myth to these people? Or are people aware of it, but nobody knows much about the guild?
2. Can every race and class fit into the setting? Or just a select few because of narrative consistency?
3. What movies are good inspiration for a Ravnica campaign?
"All I'm hearing is words... DO SOMETHING!"
1. At the beginning of the original magic block, the Dimir was unknown to most of Ravnica. At the end of that block, Dimir's existence was publicly revealed, breaking the original Guildpact. This was 10,000 ZC, the setting book is 75 years later. Dimir's existence is known, but specifics are not.
2. Certain races work narratively in Ravnica, others are completely foreign to the setting. There are no Dwarves, Halflings, or Orcs for instance. The common races of Ravnica are: Humans, Elves, Half-Elves, Centaurs, Minotaurs, Loxodons, Goblins, Veldaken, and Simic Hybrids. Certain D&D races could easily represent certain other things in Ravnica logically. Aasmir, Tieflings, and Genasei could represent Humans with some natural talents or literal Angels, Demons, and Elementals. Goliaths could represent younger Giants. Dragonborn, Lizardfolk, and Tortles could represent the Viashino or be Simic Hybrids. Etcetera. Or you can have the party come from another world, and that's why they've got a Half-Orc. Every class makes sense in Ravnica, though some have narratives that make more sense based on your Guild and the setting. Most religion in Ravnica is spiritualism, shamanism, druidism, ancestralism, or animisim. So deities aren't really a thing for Clerics or Paladins.
3. I can't give much of a recommendation for movies, but essentially Ravnica is a Steampunk/Magitech world, where the city encompasses the entire world, and it's all run by 10 Massive companies that have competing ideology and business models.
For movie recommendations, I would go for any good cop/detective movie, including blade runner (replicants could be Izzet automatons or something), conspiracy movies, etc.
The great part of Ravnica is how contemporary-feeling it is, while still fitting in with traditional fantasy. You can tell the story of an orphan growing to slay a monster and be a hero and whatnot, or you could tell the story of an alcoholic former detective trying to solve his wife's murder which is the case that lost him his badge. I think the cooler part about Ravnica is that it works even better when you combine the two storytelling modes.
The original Ravnica cycle novels that were printed in like, 2005 were really good for inspiration. At least the first one really was, never got around to reading the others.
For races, I'd say go nuts. Ravnica is a melting pot in every sense of the term. The book I mentioned above mentions all the main races, as well as the odd owl-headed merchant, half-demons, harpies, sentient zombies, etc, so I'd say anything goes.
Finally, as for the Dimir, they were a secret for 10000 years, but now they're out. The guild has a legitimate side that runs libraries, courier services, newspapers, and then an illegitimate side that gets up to spying, thought- theft, information brokerage, mob stuff. Treat them kind of like the mob, but with a particular bent for secrecy, information hoarding, and mystery.
EDIT
for more inspiration, Netflix's Daredevil would be great for adapting to Ravnica. Really any of the Netflix marvel shows.
But then if you don't want a big city political drama? Maybe set it on the fringes of the city and draw your inspiration from Westerns. Or wanna do Game of Thrones? Replace kings and more medieval elements with like, high build officials, the rich, politicians, etc.
It's a great setting where literally anything can work
As far as races go, I would say you could reskin orcs and half-orcs as giants, dwarves as humans, and gnomes and halflings as goblins. And most other races can be reskined too.
Yeah, but you can also put other races there if you're the DM, because you're the DM. Halfling suburbs and exurbs, for instance.
I was going to say bladerunner as well.
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