My group is gearing up for Descent into Avernus and I've been tasked with playing two characters since we have a small group and I'm the most theatrical of us. I came up with a Dragonborn paladin and -class- Kobold combo that is essentially "Dragonborn kills kobolds, has internal alignment crisis, can't bring himself to break the eggs". He takes the one that's ready to hatch and ends up sort of... adopting a kobold, hereafter referred to as "Bitsy".
Bitsy grows up following the paladin around. Bitsy is a ranged attacker with a crossbow that's too big for him, but he makes it work. He's cowardly but wants to be big and strong and brave like his dragon-daddy (I hate myself). On one hand this leans toward Fighter, with Champion being the easiest to use in conjuction with Sharpshooter and possibly Crossbow Expert later on. However, Gloomstalker Ranger is also nice and the ability to cast spells has its merits. Finally, a scout rogue seems to fit kobolds very well, and would also help lead into a possible "Dark secret" for our party, suggesting the rogue had something to do with it.
Herein lies my problem; I can't decide. Much like when I write, I can't tell if it makes sense yet for him to one or none of the above. Unlike when I write, I won't be able to go back and change things a few chapters in, so I want to invoke some feedback if possible.
With or without roleplay in mind, what are your opinions? Which might work the best here? Is gloomstalker too niche for the campaign setting? does the scout have issues with pact tactics and sneak attack having redundant activators? Is the champion simply too boring to make something lasting? What are your thoughts?
Of the given options, Scout seems the most natural fit. Kobolds with magic are very rare, which excludes Gloomstalker, and as much as he might want to grow up to be big and strong like Dragon Daddy, he's a kobold. Could be that he learned rogue's tricks and woods lore as a means of using what talents he does have to impress Draconic Daddio. Pack Tactics and Sneak Attack having similar activations is irrelevant - Bitsy only gets one attack per turn, gaining advantage to make it easier to land is not insignificant. Especially for an impressionable young skink that adores Dadragon and never wants to suffer the humiliation of missing his mark in front of his Metallic Man-Mama.
I appreciate your input and puns, thank you. The pack tactics working with more than one attack is what made me lean towards champion for crit fishing, though I could technically make a melee build work in that regard. The scout seems thematically strong but its early game seems weak compared to the others. They really seem to grow in power by level 12/13 and on, at which point Avernus should be complete. I'll look into them further, I may be missing something.
My group is gearing up for Descent into Avernus and I've been tasked with playing two characters since we have a small group and I'm the most theatrical of us. I came up with a Dragonborn paladin and -class- Kobold combo that is essentially "Dragonborn kills kobolds, has internal alignment crisis, can't bring himself to break the eggs". He takes the one that's ready to hatch and ends up sort of... adopting a kobold, hereafter referred to as "Bitsy".
Bitsy grows up following the paladin around. Bitsy is a ranged attacker with a crossbow that's too big for him, but he makes it work. He's cowardly but wants to be big and strong and brave like his dragon-daddy (I hate myself). On one hand this leans toward Fighter, with Champion being the easiest to use in conjuction with Sharpshooter and possibly Crossbow Expert later on. However, Gloomstalker Ranger is also nice and the ability to cast spells has its merits. Finally, a scout rogue seems to fit kobolds very well, and would also help lead into a possible "Dark secret" for our party, suggesting the rogue had something to do with it.
Herein lies my problem; I can't decide. Much like when I write, I can't tell if it makes sense yet for him to one or none of the above. Unlike when I write, I won't be able to go back and change things a few chapters in, so I want to invoke some feedback if possible.
With or without roleplay in mind, what are your opinions? Which might work the best here? Is gloomstalker too niche for the campaign setting? does the scout have issues with pact tactics and sneak attack having redundant activators? Is the champion simply too boring to make something lasting? What are your thoughts?
My initial thought was scout because it could be a way for him to be brave without getting himself into a lot of trouble. It also compliments the paladin well, and a melee paladin compliments rogues well, particularly ranged rogues. It plays well to the strengths of the kobold and a little into their personality as well.
If you are tasked with a second character because the group is small I would suggest first think of what the group need.
As for "in character" selection I would say go for the fighter. Kobolds are allways "brave" when they are in the company of someone much stronger then themselfs.
I think you are wasting a great RP opportunity. Yes kobolds start with a -2 strength, but it makes it so much more interesting if you get Bitsy to try to emulate his "daddy" as much as possible. If your party does not need another paladin, Bitsy can try his luck with being a barbarian or melee fighter.
Bitsy can become the heart of the team, because even though he has so many disadvantages, he tries his best and will never give up.
I am currently playing a similar character, Snud a kobold paladin with delusions that he is a dragonborn paladin that simply has not gotten his growth spurt yet. Snud is my favorite character I've created and played so far.
Thats my two cents. I hope you have a great campaign.
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My group is gearing up for Descent into Avernus and I've been tasked with playing two characters since we have a small group and I'm the most theatrical of us. I came up with a Dragonborn paladin and -class- Kobold combo that is essentially "Dragonborn kills kobolds, has internal alignment crisis, can't bring himself to break the eggs". He takes the one that's ready to hatch and ends up sort of... adopting a kobold, hereafter referred to as "Bitsy".
Bitsy grows up following the paladin around. Bitsy is a ranged attacker with a crossbow that's too big for him, but he makes it work. He's cowardly but wants to be big and strong and brave like his dragon-daddy (I hate myself). On one hand this leans toward Fighter, with Champion being the easiest to use in conjuction with Sharpshooter and possibly Crossbow Expert later on. However, Gloomstalker Ranger is also nice and the ability to cast spells has its merits. Finally, a scout rogue seems to fit kobolds very well, and would also help lead into a possible "Dark secret" for our party, suggesting the rogue had something to do with it.
Herein lies my problem; I can't decide. Much like when I write, I can't tell if it makes sense yet for him to one or none of the above. Unlike when I write, I won't be able to go back and change things a few chapters in, so I want to invoke some feedback if possible.
With or without roleplay in mind, what are your opinions? Which might work the best here? Is gloomstalker too niche for the campaign setting? does the scout have issues with pact tactics and sneak attack having redundant activators? Is the champion simply too boring to make something lasting? What are your thoughts?
Of the given options, Scout seems the most natural fit. Kobolds with magic are very rare, which excludes Gloomstalker, and as much as he might want to grow up to be big and strong like Dragon Daddy, he's a kobold. Could be that he learned rogue's tricks and woods lore as a means of using what talents he does have to impress Draconic Daddio. Pack Tactics and Sneak Attack having similar activations is irrelevant - Bitsy only gets one attack per turn, gaining advantage to make it easier to land is not insignificant. Especially for an impressionable young skink that adores Dadragon and never wants to suffer the humiliation of missing his mark in front of his Metallic Man-Mama.
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I appreciate your input and puns, thank you. The pack tactics working with more than one attack is what made me lean towards champion for crit fishing, though I could technically make a melee build work in that regard. The scout seems thematically strong but its early game seems weak compared to the others. They really seem to grow in power by level 12/13 and on, at which point Avernus should be complete. I'll look into them further, I may be missing something.
My initial thought was scout because it could be a way for him to be brave without getting himself into a lot of trouble. It also compliments the paladin well, and a melee paladin compliments rogues well, particularly ranged rogues. It plays well to the strengths of the kobold and a little into their personality as well.
If you are tasked with a second character because the group is small I would suggest first think of what the group need.
As for "in character" selection I would say go for the fighter. Kobolds are allways "brave" when they are in the company of someone much stronger then themselfs.
I think you are wasting a great RP opportunity. Yes kobolds start with a -2 strength, but it makes it so much more interesting if you get Bitsy to try to emulate his "daddy" as much as possible. If your party does not need another paladin, Bitsy can try his luck with being a barbarian or melee fighter.
Bitsy can become the heart of the team, because even though he has so many disadvantages, he tries his best and will never give up.
I am currently playing a similar character, Snud a kobold paladin with delusions that he is a dragonborn paladin that simply has not gotten his growth spurt yet. Snud is my favorite character I've created and played so far.
Thats my two cents. I hope you have a great campaign.