Bring them the book requires moving said book. Move said book more than 10 ft from where you cast the Glyphs and they stop working. Hence why you need to spend a 'vacation' at the spot where you plan to blow up the enemy.
Bring them the book requires moving said book. Move said book more than 10 ft from where you cast the Glyphs and they stop working. Hence why you need to spend a 'vacation' at the spot where you plan to blow up the enemy.
Tried to verify that echo can smite. I'm not sure but I think it can...
You make the attack from the echo's position so yes you can smite. Also a similar build to your creation has already being posted in this thread. Check out post #175 and #211 if you are interested.
Tried to verify that echo can smite. I'm not sure but I think it can...
You make the attack from the echo's position so yes you can smite. Also a similar build to your creation has already being posted in this thread. Check out post #175 and #211 if you are interested.
Thanks. I only went through the first couple of pages and the last couple. I saw the #211, but thought this was a take on the build, that had lvl 5 slots, and fun because it was a normal human w strength (could be dex, but with strength this could be optimized with some sort of psycho great weapon).
Anyway, I ran this build through excel, and I get a result that is: 669 damage if all melee hits, + 44 if a firebolt cantrip hits too. 608,79 for melee damage against AC 20 with advantage.
Tried to verify that echo can smite. I'm not sure but I think it can...
You make the attack from the echo's position so yes you can smite. Also a similar build to your creation has already being posted in this thread. Check out post #175 and #211 if you are interested.
Thanks. I only went through the first couple of pages and the last couple. I saw the #211, but thought this was a take on the build, that had lvl 5 slots, and fun because it was a normal human w strength (could be dex, but with strength this could be optimized with some sort of psycho great weapon).
Anyway, I ran this build through excel, and I get a result that is: 669 damage if all melee hits, + 44 if a firebolt cantrip hits too. 608,79 for melee damage against AC 20 with advantage.
Post #175 is HeironymusZot's build, all credit goes to him. Post #211 is my own minor adjustments to that glorious nova build lol.
To hit ac 20 with advantage (+11 to hit, +2 ekstra from divine somerhing devotion pala): 91%
659,75 damage on average.
Max: 1256 i think.
Ok. First lets make some minor adjustments and corrections. We are using a finesse weapon, so lets go 20 DEX instead of STR (this raises initiative to +6 without sacrificing damage). We can't concentrate on multiple things, so no hunters mark or "Hunter thingie" (favored foe, I assume). And since we are a sorcerer capable of creating extra slots, lets turn all out level 1 and 2 slots and a single level 3 slot into 3 extra level 4 slots, with 1 point left over for subtle spell. Lets also grab superior technique fighting style for an extra 1d6.
Assuming our measly +6 initiative bonus let us go first, all hits auto-crit and double number of dice.
Total: 68d8+6d6+56 psychic and 76d8 radiant (206-1244 range, 725 average)(wow, the removed damage from too much concentration and extra damage that was missed balanced exactly, lol).
My main concern with this build is that +6 is not even close to guaranteed turn priority to get the advantage and auto-crit.
We could settle for 5 level 4, 2 level 3, and 1 level 2 smites (-2d8/4d8 radiant) to quicken a level 3 inflict wounds (+5d10/10d10 necrotic), lower hit bonus though.
Here is a character sheet of the build: ddb.ac/characters/71264122/jM3HnY
Hm. Here's an experiment, I feel like there's probably room for more improvement but haven't found it yet.
Variant Human (Dex/Cha); initial attributes 16 Dex, 16 Cha, and whatever (not relevant to this exercise), feat Alert.
Bard (valor) 15 levels. Learn Scorching Ray and Spirit Shroud with magical secrets.
Fighter (generic), 2 levels. Learn Superior Technique for fighting style. Can be Ambush or a damage technique.
Rogue(assassin), 3 levels.
Ability Score Improvements (bard 4/8/12): Cha +4, Lucky.
Initiative +11 (+3 for dex, +3 for JoT, +5 for alert); can get 1d6 more if we take Ambush, but +11 and Lucky seems fairly safe already. Stealth +15 (expertise)
Grand Total: 64d6 fire (16 rays of 2d6, critical) + 102d8 radiant (17 attacks of 3d8, critical) + 2d8 (rapier)+4d6(sneak)+2d6(technique)+3(dex) = 716 average, range 177-1255
Hm. If my battle master maneuver is quick toss, I no longer need 14 levels of valor bard to get a bonus action attack. That will cost me 4 damage (dagger instead of rapier), but I can switch to college of whispers, which will get me an extra 8d6 psychic damage (crit), for a total of 193-1343, average 768.
All this nerdy math talk has got me interested in how much damage my crazy concoction of a mishmash character can do from post #211 so I went ahead and did the math which I now proudly present:
Race: Half Orc
Ability Scores (Please note this requires the Tasha's option of moving your racial stats around): STR 13 DEX 16 (14+2) CON 14 (13+1) INT 8 WIS 13 CHA 13
Available Sorcery Points: 4 Required Points to create 2 more lvl 4 slots : 12 Convert all L1 and 2 L2 slots into Sorcery Points to create 2 more L4 slots
Prep: Action: Activate Symbiotic Entity (+1d6 necrotic damage to all melee weapon attacks). Bonus Action: Cast Shadow Blade with 5th lvl spell slot (4d8 psychic damage melee weapon with Light, Thrown and Finesse properties).
I assume the Echo is already there since it lasts indefinitely until dismissed or destroyed.
Combat against surprised enemy (all attacks crit).
Action: 8 Attacks (Extra Attack, Dread Ambusher, Unleashed Incarnation doubled by Action Surge) using 5 L4 and 3 L3 spell slots to Divine Smite for 801 average damage. using 3 L4, 3 L3 and 2 L2 spell slots to Divine Smite for 765 average damage Damage Breakdown: Shadow Blade - 64d8 (288 average) Sneak Attack - 4d6 (14 average) Dread Ambusher - 4d8 (18 average) Divine Smite - 74d8 (333 average) 66d8 (297 average) Symbiotic Entity - 16d6 (56 average) Savage Attacks - 8d8 (36 average) DEX modifier + Dueling - 56
Bonus Action: Use Quick Toss to attack with Shadow Blade for 52 average damage. Damage Breakdown: Shadow Blade - 8d8 (36 average) Superiority Die - 2d6 (7 average) DEX modifier + Dueling + Thrown Weapon Fighting - 9
For a grand total of 853 817 average damage. If Dueling does not apply to the Quick Toss attack then we drop to 851 815 average damage. Fingers crossed I got my math correct lol. Math was fine not realizing 6 > 4 was my downfall lol.
All this nerdy math talk has got me interested in how much damage my crazy concoction of a mishmash character can do from post #211 so I went ahead and did the math which I now proudly present:
Race: Half Orc
Ability Scores (Please note this requires the Tasha's option of moving your racial stats around): STR 13 DEX 16 (14+2) CON 14 (13+1) INT 8 WIS 13 CHA 13
Available Sorcery Points: 4 Required Points to create 2 more lvl 4 slots : 12 Convert all L1 and 2 L2 slots into Sorcery Points to create 2 more L4 slots
Hmm would taking Metamagic Adept over Alert to bump the pool up to 6 work? Worse comes to worse smite with 3 L4 and 3 L3 and 2 L2 spell slots. It will result in a drop of 8d8 damage or 36 average which reduces our total to 817. Still nothing to sneeze at but I got all excited going over 850 lol.
Hm. Here's an experiment, I feel like there's probably room for more improvement but haven't found it yet.
Variant Human (Dex/Cha); initial attributes 16 Dex, 16 Cha, and whatever (not relevant to this exercise), feat Alert.
Bard (valor) 15 levels. Learn Scorching Ray and Spirit Shroud with magical secrets.
Fighter (generic), 2 levels. Learn Superior Technique for fighting style. Can be Ambush or a damage technique.
Rogue(assassin), 3 levels.
Ability Score Improvements (bard 4/8/12): Cha +4, Lucky.
Initiative +11 (+3 for dex, +3 for JoT, +5 for alert); can get 1d6 more if we take Ambush, but +11 and Lucky seems fairly safe already. Stealth +15 (expertise)
Grand Total: 64d6 fire (16 rays of 2d6, critical) + 102d8 radiant (17 attacks of 3d8, critical) + 2d8 (rapier)+4d6(sneak)+2d6(technique)+3(dex) = 716 average, range 177-1255
Hm. If my battle master maneuver is quick toss, I no longer need 14 levels of valor bard to get a bonus action attack. That will cost me 4 damage (dagger instead of rapier), but I can switch to college of whispers, which will get me an extra 8d6 psychic damage (crit), for a total of 193-1343, average 768.
You'd pick up martial weapon proficiency from fighter multiclass. No need to drop to a dagger.
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Bring them the book requires moving said book. Move said book more than 10 ft from where you cast the Glyphs and they stop working. Hence why you need to spend a 'vacation' at the spot where you plan to blow up the enemy.
No bring them to the book.. like they come to it
Ah I see my bad I misread.
No worries!
If I was you, I would take two levels out of battle master for grave domain cleric.
I just tried this disciplin yesterday, and want to share a build. I might have overlooked something, but here goes...
The build is a Normal human (+1 all stats), strength based. Not the typical munchkin setup.
5 gloom ranger
3 echo knight
3 pala devotion
3 assassin
6 sorcerer -any kind… just need shadow blade and slots for smite…
Normal human, 2 x +2 str. Stats: 20,13,14,9,13,14
Prep: shadowblade lvl 5 (4d8) subtle spell (shhhh), sacred weapon (pala stuff) (+2 to hit).
Items: none! - except some cloth to cover the shiny weapon from sacred weapon before going nuts.
Ambuush!!!
Ambush attack
BA hunters mark 8d6
:28, crit: 56, max: 96
8 attacks (gloom, echo, action surge)
32d8
To hit + 13, advantage on all hits
3 smites lvl 4 15d8
4 smites lvl 3 16d8
1 smite lvl 2 3d8
Total: 65d8, crit: 130d8
Total: 292,5, crit: 585, max 1040
+Strength: 8x5
+Dueling: 8x2
Total:56
One time stuff:
Backstab 2d6
Gloom thingie 1d8
Hunter thingie 1d4
Damage: 14, crit: 28, max:48
56 HM+585 (smite & shadow blade)+28 (small stuff)+56 (str, duel): 725,
To hit ac 20 with advantage (+11 to hit, +2 ekstra from divine somerhing devotion pala): 91%
659,75 damage on average.
Max: 1256 i think.
And I found a flaw... No hunters mark... Cant concentrate on two... BA maybe just a quickened cantrip for 4d10 instead. Not the biggest problem...
I'm going to go over the math when I have time, but 1 thing I noticed is you can't smite 4 times with 3 level 3 slots. -1d8.
Kewl... Thanks.
Tried to verify that echo can smite. I'm not sure but I think it can...
It can. You make the attack, just from its space.
You make the attack from the echo's position so yes you can smite. Also a similar build to your creation has already being posted in this thread. Check out post #175 and #211 if you are interested.
Thanks. I only went through the first couple of pages and the last couple. I saw the #211, but thought this was a take on the build, that had lvl 5 slots, and fun because it was a normal human w strength (could be dex, but with strength this could be optimized with some sort of psycho great weapon).
Anyway, I ran this build through excel, and I get a result that is: 669 damage if all melee hits, + 44 if a firebolt cantrip hits too. 608,79 for melee damage against AC 20 with advantage.
Post #175 is HeironymusZot's build, all credit goes to him. Post #211 is my own minor adjustments to that glorious nova build lol.
I think I need to join this forum more often. It's great fun going full nerd. Thanks for the responses. I really need to read the full thread 🙂.
Ok. First lets make some minor adjustments and corrections. We are using a finesse weapon, so lets go 20 DEX instead of STR (this raises initiative to +6 without sacrificing damage). We can't concentrate on multiple things, so no hunters mark or "Hunter thingie" (favored foe, I assume). And since we are a sorcerer capable of creating extra slots, lets turn all out level 1 and 2 slots and a single level 3 slot into 3 extra level 4 slots, with 1 point left over for subtle spell. Lets also grab superior technique fighting style for an extra 1d6.
Now math:
Total: 68d8+6d6+56 psychic and 76d8 radiant (206-1244 range, 725 average)(wow, the removed damage from too much concentration and extra damage that was missed balanced exactly, lol).
My main concern with this build is that +6 is not even close to guaranteed turn priority to get the advantage and auto-crit.
We could settle for 5 level 4, 2 level 3, and 1 level 2 smites (-2d8/4d8 radiant) to quicken a level 3 inflict wounds (+5d10/10d10 necrotic), lower hit bonus though.
Here is a character sheet of the build: ddb.ac/characters/71264122/jM3HnY
Hm. Here's an experiment, I feel like there's probably room for more improvement but haven't found it yet.
Variant Human (Dex/Cha); initial attributes 16 Dex, 16 Cha, and whatever (not relevant to this exercise), feat Alert.
Hm. If my battle master maneuver is quick toss, I no longer need 14 levels of valor bard to get a bonus action attack. That will cost me 4 damage (dagger instead of rapier), but I can switch to college of whispers, which will get me an extra 8d6 psychic damage (crit), for a total of 193-1343, average 768.
All this nerdy math talk has got me interested in how much damage my crazy concoction of a mishmash character can do from post #211 so I went ahead and did the math which I now proudly present:
Race: Half Orc
Ability Scores (Please note this requires the Tasha's option of moving your racial stats around): STR 13 DEX 16 (14+2) CON 14 (13+1) INT 8 WIS 13 CHA 13
Level 1-5 Ranger (Gloomstalker)
ASI: Dexterity x2
Fighting Style: Thrown Weapon Fighting
Level 6-8 Rogue (Assassin)
Level 9-12 Fighter (Echo Knight)
ASI: Dexterity x2
Fighting Style: Superior Technique (Quick Toss)
Level 13-16 Sorcerer (Shadow)
ASI: Alert feat
Level 17-18 Spore Druid
Level 19-20 Paladin
Fighting Style: Dueling
Available spell slots: L1 - 4, L2 - 3, L3 - 3, L4 - 3, L5 -1
Available Sorcery Points: 4Required Points to create 2 more lvl 4 slots : 12Convert all L1 and 2 L2 slots into Sorcery Points to create 2 more L4 slotsSlots after conversion : L1 - 0, L2 -1, L3 - 3, L4 -5, L5-1Prep: Action: Activate Symbiotic Entity (+1d6 necrotic damage to all melee weapon attacks).
Bonus Action: Cast Shadow Blade with 5th lvl spell slot (4d8 psychic damage melee weapon with Light, Thrown and Finesse properties).
I assume the Echo is already there since it lasts indefinitely until dismissed or destroyed.
Combat against surprised enemy (all attacks crit).
Action: 8 Attacks (Extra Attack, Dread Ambusher, Unleashed Incarnation doubled by Action Surge)
using 5 L4 and 3 L3 spell slots to Divine Smite for 801 average damage.using 3 L4, 3 L3 and 2 L2 spell slots to Divine Smite for 765 average damageDamage Breakdown: Shadow Blade - 64d8 (288 average)
Sneak Attack - 4d6 (14 average)
Dread Ambusher - 4d8 (18 average)
Divine Smite -
74d8 (333 average)66d8 (297 average)Symbiotic Entity - 16d6 (56 average)
Savage Attacks - 8d8 (36 average)
DEX modifier + Dueling - 56
Bonus Action: Use Quick Toss to attack with Shadow Blade for 52 average damage.
Damage Breakdown: Shadow Blade - 8d8 (36 average)
Superiority Die - 2d6 (7 average)
DEX modifier + Dueling + Thrown Weapon Fighting - 9
For a grand total of
853817 average damage. If Dueling does not apply to the Quick Toss attack then we drop to851815 average damage.Fingers crossed I got my math correct lol.Math was fine not realizing 6 > 4 was my downfall lol.EDIT: fixed my numbers
Hate to break it to you, but with 6 being greater than 4, you can't make level 4 spell slots as a level 4 sorcerer. Need at least level 6.
Hmm would taking Metamagic Adept over Alert to bump the pool up to 6 work? Worse comes to worse smite with 3 L4 and 3 L3 and 2 L2 spell slots. It will result in a drop of 8d8 damage or 36 average which reduces our total to 817. Still nothing to sneeze at but I got all excited going over 850 lol.
You'd pick up martial weapon proficiency from fighter multiclass. No need to drop to a dagger.