One positive point to remember about GB is that it's non-concentration. Sure, faerie fire is a better way to grant advantage to your team, but it's not an option if you're concentrating on a polymorph or some other buff.
If you're using your concentration on something else, that's where guiding bolt is a nice option.
Also, by default one is a Bard/Druid spell and the other is a Cleric spell so that shouldn't even be consideration unless you have specific means of "crossing the streams" so to speak ;-)
Well, light cleric gets faerie fire, and I think that domain is fairly popular for people who want to play a blaster type.
Also, by default one is a Bard/Druid spell and the other is a Cleric spell so that shouldn't even be consideration unless you have specific means of "crossing the streams" so to speak ;-)
Fair point...the example was not well-chosen. Let's say, for prostierity, where it says "polymorph" we all pretend it says "spirit guardians", and where it says "faerie fire" it says, I dunno..."bless". The basic point I was getting at, "granting advantage without breaking concentration is a point in GB's favor" still stands, I think, regardless of my bad example case. ;)
As a Divine Soul Sorcerer, I've gotten a lot of milage out of twinning GB. Radiant damage is rarely resisted so I can hit two opponents and give advantage to other party members who might need it. No concentration required. I might be biased because my attack rolls usually hit. All in all its a solid spell, though.
"granting advantage without breaking concentration"
. . . so, True Strike is a good cantrip right?
The point is that in order to get Advantage you have to make an attack roll first. If you miss you wasted a spell slot and wasted your action and failed to give your party advantage.
Anytime you have a potent buff up, be it polymorph or haste or bless, you really don't need to burn the slot on Guiding Bolt. I argue its better to just use your cantrips and conserve your spell slots than to settle for a 'worse Faerie Fire.'
Another strike against it is that it needs to be applied with a lot of foresight for it to be effective. If the monk is up next, you're giving advantage to an attack that usually deals less damage than your cantrip. If the Paladin is at the end of initiative and wants to land a smite, you have to hope nobody attacks that target, hope that it doesn't die to AOE or spells, and hope that the Paladin can close the distance where applicable.
Granted, if your games don't follow the encounter guidelines, sure, go for it. Use Guiding Bolt like an attack cantrip.
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Well, light cleric gets faerie fire, and I think that domain is fairly popular for people who want to play a blaster type.
Fair point...the example was not well-chosen. Let's say, for prostierity, where it says "polymorph" we all pretend it says "spirit guardians", and where it says "faerie fire" it says, I dunno..."bless". The basic point I was getting at, "granting advantage without breaking concentration is a point in GB's favor" still stands, I think, regardless of my bad example case. ;)
As a Divine Soul Sorcerer, I've gotten a lot of milage out of twinning GB. Radiant damage is rarely resisted so I can hit two opponents and give advantage to other party members who might need it. No concentration required. I might be biased because my attack rolls usually hit. All in all its a solid spell, though.
. . . so, True Strike is a good cantrip right?
The point is that in order to get Advantage you have to make an attack roll first. If you miss you wasted a spell slot and wasted your action and failed to give your party advantage.
Anytime you have a potent buff up, be it polymorph or haste or bless, you really don't need to burn the slot on Guiding Bolt. I argue its better to just use your cantrips and conserve your spell slots than to settle for a 'worse Faerie Fire.'
Another strike against it is that it needs to be applied with a lot of foresight for it to be effective. If the monk is up next, you're giving advantage to an attack that usually deals less damage than your cantrip. If the Paladin is at the end of initiative and wants to land a smite, you have to hope nobody attacks that target, hope that it doesn't die to AOE or spells, and hope that the Paladin can close the distance where applicable.
Granted, if your games don't follow the encounter guidelines, sure, go for it. Use Guiding Bolt like an attack cantrip.
Another medical problem. Indefinite hiatus. Sorry, all.