You have to be careful with magic items that require a special activation, because "Use an Object" is not one of the commands that you can give an animal companion RAW. There was a thread a while back about maximizing the iron defender companion to the artificer where I came up with a list of items that a companion might wield to effect without having to actively uncork any bottles, but don't have the link handy... just keep it in mind.
technically, that is not even what the use an object action even does, normally you have one freebe use object thing to sheath or unsheath a sword or drink an entire flask of ale, and the use object action adds an second one of those, so even if they had use object they could not use that action in combat
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The flying snake is a pretty solid choice. It only does 1 point basic damage, but its poison damage has no save, it has a good attack bonus, good AC, and it has a good speed with flyby attack.
same attack bonus, blindsight and swim speed and AC as the giant poisonous snake, but the poison damage is barely higher if the target suceeds on their save, hey might be worthwhile
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I was looking at the Icespire Peak module today and it got me thinking about a conversation we had back on page 1. Even thought the example sidekicks they provide are all humanoid, I really don't see where it says a sidekick has to be a humanoid. In fact, I don't see any restrictions at all on the race of the sidekick. And the reason I bring it up is because the UA gave specific examples of an animal as a sidekick and unless there is something in the published material to change that expectation, I don't see why you couldn't just apply them to your animal companion. For the purpose of suspension of disbelief, I would only use the warrior sidekick type with an animal.
I was looking at the Icespire Peak module today and it got me thinking about a conversation we had back on page 1. Even thought the example sidekicks they provide are all humanoid, I really don't see where it says a sidekick has to be a humanoid. In fact, I don't see any restrictions at all on the race of the sidekick. And the reason I bring it up is because the UA gave specific examples of an animal as a sidekick and unless there is something in the published material to change that expectation, I don't see why you couldn't just apply them to your animal companion. For the purpose of suspension of disbelief, I would only use the warrior sidekick type with an animal.
well the thing is also, they say something along the lines of "you can apply the racial traits of an player race to customize the companion" that seems to indicate that it is in fact limited to whatever is available to players, yeah you could use the rules on an animal stat block or just change the creature type and add a few non combat traits and movement modes, but would that be the same?
and also at the same time, i want to ask if you want/ are suggesting to have an ranger with the beast master subclass AND whose companion has sidekick levels or an ranger who has another subclass and has an companion? Becuase both might be really really powerful, even if it is the nerfed version of the companion
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I may have found my own answer elsewhere in the module. According to this guidance, sidekicks are intended for a single-player game and should be chosen from the list of sidekicks in the module. If we're treating this as RAW rather than simply guidance, then those two restrictions would disqualify sidekicks from my hypothesis.
Yeah, sidekicks are clearly more powerful than is intended for a class feature, they're only marginally less powerful than a full PC.
i'd argue that, especially in the official version that was released they are quite significantly weaker than players, at levels 1-6 the spellcaster progresses as an half caster, none of the sidekicks gains anything other than an increase to proficiency bonus at 5th level, not even the warrior who has to get their extra attack at 6th level, and new spells are the only thing the spellcaster gets for new features.
That being said yeah they are still potent and defenetly more powerful than what an class feature should grant
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
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indeed it does, followed closely by the giant centipede,
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
technically, that is not even what the use an object action even does, normally you have one freebe use object thing to sheath or unsheath a sword or drink an entire flask of ale, and the use object action adds an second one of those, so even if they had use object they could not use that action in combat
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The flying snake is a pretty solid choice. It only does 1 point basic damage, but its poison damage has no save, it has a good attack bonus, good AC, and it has a good speed with flyby attack.
same attack bonus, blindsight and swim speed and AC as the giant poisonous snake, but the poison damage is barely higher if the target suceeds on their save, hey might be worthwhile
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I was looking at the Icespire Peak module today and it got me thinking about a conversation we had back on page 1. Even thought the example sidekicks they provide are all humanoid, I really don't see where it says a sidekick has to be a humanoid. In fact, I don't see any restrictions at all on the race of the sidekick. And the reason I bring it up is because the UA gave specific examples of an animal as a sidekick and unless there is something in the published material to change that expectation, I don't see why you couldn't just apply them to your animal companion. For the purpose of suspension of disbelief, I would only use the warrior sidekick type with an animal.
"Not all those who wander are lost"
well the thing is also, they say something along the lines of "you can apply the racial traits of an player race to customize the companion" that seems to indicate that it is in fact limited to whatever is available to players, yeah you could use the rules on an animal stat block or just change the creature type and add a few non combat traits and movement modes, but would that be the same?
and also at the same time, i want to ask if you want/ are suggesting to have an ranger with the beast master subclass AND whose companion has sidekick levels or an ranger who has another subclass and has an companion? Becuase both might be really really powerful, even if it is the nerfed version of the companion
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I may have found my own answer elsewhere in the module. According to this guidance, sidekicks are intended for a single-player game and should be chosen from the list of sidekicks in the module. If we're treating this as RAW rather than simply guidance, then those two restrictions would disqualify sidekicks from my hypothesis.
"Not all those who wander are lost"
Yeah, sidekicks are clearly more powerful than is intended for a class feature, they're only marginally less powerful than a full PC.
i'd argue that, especially in the official version that was released they are quite significantly weaker than players, at levels 1-6 the spellcaster progresses as an half caster, none of the sidekicks gains anything other than an increase to proficiency bonus at 5th level, not even the warrior who has to get their extra attack at 6th level, and new spells are the only thing the spellcaster gets for new features.
That being said yeah they are still potent and defenetly more powerful than what an class feature should grant
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes