As far as I know, Incapacitated is never a condition that exists in isolation. It's pretty much always included in the description of another condition (e.g., Stunned, Paralyzed) or as an additional effect of a spell (e.g., Hypnotic Pattern, Feign Death). These other conditions/spell effects almost always impose advantage/disadvantage or other negative circumstances (e.g, damage, banishment).
But, as for things you can do to an incapacitated opponent that don't involve attacking or relying on a failed spell save:
- Tie them up or handcuff them
- Push them over a cliff/into a river
- Wrap a blindfold on them
- Knock them prone
- Use a Disguise Kit on them (because why not?)
- Search their pockets
- Use Sleight of Hand to plant something on them (like evidence, a tracking/scrying item, or an explosive)
- Cover them in tar/oil (turn 1) then light their clothes on fire (turn 2)
- Turn the terrain around them into difficult terrain with rocks/cantrips/trenches
Definitely shove them prone and grapple them. Regardless of how or why they're incapacitated, if they're within the size limit of those attacks you're guaranteed to succeed and they'll be in a horrible situation when the condition wears off.
Definitely shove them prone and grapple them. Regardless of how or why they're incapacitated, if they're within the size limit of those attacks you're guaranteed to succeed and they'll be in a horrible situation when the condition wears off.
You aren't guaranteed to succeed; incapacitated only limits their actions/reactions. They can still move, make saving throws, and resist grappling as normal.
Definitely shove them prone and grapple them. Regardless of how or why they're incapacitated, if they're within the size limit of those attacks you're guaranteed to succeed and they'll be in a horrible situation when the condition wears off.
You aren't guaranteed to succeed; incapacitated only limits their actions/reactions. They can still move, make saving throws, and resist grappling as normal.
As was mentioned above, Incapacitated status doesn't usually happen on it's own. The primary effect that includes the Incapacitated status almost always makes you fail DEX and STR saves. Any status that prevents using an action prevents countering a Grapple as you have to use an action to roll an Acrobatics or Athletics skill. If you look in the Basic rules for Ability Checks it takes an action, an Ability Check is generic wording for Skill Check.
Definitely shove them prone and grapple them. Regardless of how or why they're incapacitated, if they're within the size limit of those attacks you're guaranteed to succeed and they'll be in a horrible situation when the condition wears off.
You aren't guaranteed to succeed; incapacitated only limits their actions/reactions. They can still move, make saving throws, and resist grappling as normal.
As was mentioned above, Incapacitated status doesn't usually happen on it's own. The primary effect that includes the Incapacitated status almost always makes you fail DEX and STR saves. Any status that prevents using an action prevents countering a Grapple as you have to use an action to roll an Acrobatics or Athletics skill. If you look in the Basic rules for Ability Checks it takes an action, an Ability Check is generic wording for Skill Check.
You are both right and wrong, I forgot about the specific exceptions for grappling. Grappling and shoving do automatically succeed, but not because an action would be required, but because the rules for grappling/shoving specifically say that it automatically succeeds if the target is incapacitated.
You know, avoiding a grapple requires a skill roll>making a skill roll requires an action>incapacitated status allows no actions or reactions.
I think I'm right and right. The grapple automatically succeeds because of not having an action, seems pretty simple. Feel free to contradict more if you like.
You are both right and wrong, I forgot about the specific exceptions for grappling. Grappling and shoving do automatically succeed, but not because an action would be required, but because the rules for grappling/shoving specifically say that it automatically succeeds if the target is incapacitated.
Right. They had to add that bit in errata because the rules assume that ability strength and dexterity checks will always be done in conjunction with an action or movement, and that harmful effects will be avoided with saving throws. The devs shot themselves in the foot in a lot of ways when they made grapples and shoves a skill contest.
You know, avoiding a grapple requires a skill roll>making a skill roll requires an action>incapacitated status allows no actions or reactions.
I think I'm right and right. The grapple automatically succeeds because of not having an action, seems pretty simple. Feel free to contradict more if you like.
You can only take actions on your own turn. Grappling and shoving are contests that occur on the initiator’s turn and require no action or reaction on the part of the defender. InquisitiveCoder’s post elaborates more on the consequences of this.
I say you are both wrong. All contests are initiated by a creature on their turn using that creatures action(or one of the attacks from their total of attacks in the case of grapple) , the 2nd contestant gets to immediately respond, using their own action(or attacks) regardless of the fact it isn't their turn. When you want to do something that isn't one of the listed actions in combat, you declare you want to make an improvised action. You go on to describe what you want to attempt. If for example, you want to scare off enemies, the DM decides that would be an Intimidation skill check. This improvised action come skill check is your action.
TLDR: If a simple contest of 2 creatures on each side of a door doesn't require the action of both creatures regardless of which started the contest, I can't help you.
I say you are both wrong. All contests are initiated by a creature on their turn using that creatures action(or one of the attacks from their total of attacks in the case of grapple) , the 2nd contestant gets to immediately respond, using their own action(or attacks) regardless of the fact it isn't their turn.
There is no such rule, and a creature has no actions to take if it's not their turn.
TLDR: If a simple contest of 2 creatures on each side of a door doesn't require the action of both creatures regardless of which started the contest, I can't help you.
We're not talking about tug of war, we're talking about grappling and shoving. Those attacks have very clear, explicit rules and they don't involve an action on the part of the target.
To: Wtfdndad. This is for advice not obtuse behavior. Think you are right all you want. " specific overrules generic" and all other conditions that limit movement are clear that they reduce speed to 0 in addition to being Incapacitated. Drop that attitude and recognize that you have failed your intimidation check.
I have been a DM for over 35 years. An Incapacitatedcreature still has movement. "Specific overrules generic" and all other conditions that limit movement are clearly specific that they reduce speed to 0 as an addition to being Incapacitated. Movement other than dash is not included in the list of actions. Resisting a grapple does not require the expense of any of your action economy. Breaking a grapple, on your turn, does require an action. Being grappled has its own rules and does not impose the incapacitated condition. If it did, you could not use an action to make any check to break free. Note: there is no advantage granted when making attacks against an incapacitated individual unless they are paralyzed, petrified, restrained, stunned, or unconscious. Yes it is rare too only be Incapacitated, but WOC kept this as a condition of its own for good reason.
An incapacitated creature can't take actions or reactions.
Just wondering what good things you can do to an incapacitated Opponent until the end of your next turn? (usually movement is reduced to 0)
(such as Momentary Stasis)
You don't get an advantage hitting them, they don't get disadvantage on saving throws.
The only thing's I can think of is.
-Runaway, you'll get 2 rounds head start. 1st round from casting spell, 2nd round they can't move)
-Walk up and take their weapon and walk away
any other Ideas?
- Safely turn your attention to the other enemies until the incapacitated one recovers. It's really more of a crowd control power than anything else.
- I guess you could draw wangs on them with a marker or something.
As far as I know, Incapacitated is never a condition that exists in isolation. It's pretty much always included in the description of another condition (e.g., Stunned, Paralyzed) or as an additional effect of a spell (e.g., Hypnotic Pattern, Feign Death). These other conditions/spell effects almost always impose advantage/disadvantage or other negative circumstances (e.g, damage, banishment).
But, as for things you can do to an incapacitated opponent that don't involve attacking or relying on a failed spell save:
- Tie them up or handcuff them
- Push them over a cliff/into a river
- Wrap a blindfold on them
- Knock them prone
- Use a Disguise Kit on them (because why not?)
- Search their pockets
- Use Sleight of Hand to plant something on them (like evidence, a tracking/scrying item, or an explosive)
- Cover them in tar/oil (turn 1) then light their clothes on fire (turn 2)
- Turn the terrain around them into difficult terrain with rocks/cantrips/trenches
- Give them a stern lecture? idk
Man, I love D&D.
Definitely shove them prone and grapple them. Regardless of how or why they're incapacitated, if they're within the size limit of those attacks you're guaranteed to succeed and they'll be in a horrible situation when the condition wears off.
The Forum Infestation (TM)
I'm going to second manacles as being a great choice. It doesn't mean they can't run away, but it sure is debilitating.
You aren't guaranteed to succeed; incapacitated only limits their actions/reactions. They can still move, make saving throws, and resist grappling as normal.
My rogue has minimum intimidation 25, so i would tie them up and interrogate them.
Enjoy my magic items, spells, monsters, my race, and a few feats. And GIVE ME FEEDBACK... or else.
Like what I say?
⬐ Just press this little guy right here.
As was mentioned above, Incapacitated status doesn't usually happen on it's own. The primary effect that includes the Incapacitated status almost always makes you fail DEX and STR saves. Any status that prevents using an action prevents countering a Grapple as you have to use an action to roll an Acrobatics or Athletics skill. If you look in the Basic rules for Ability Checks it takes an action, an Ability Check is generic wording for Skill Check.
You are both right and wrong, I forgot about the specific exceptions for grappling. Grappling and shoving do automatically succeed, but not because an action would be required, but because the rules for grappling/shoving specifically say that it automatically succeeds if the target is incapacitated.
You know, avoiding a grapple requires a skill roll>making a skill roll requires an action>incapacitated status allows no actions or reactions.
I think I'm right and right. The grapple automatically succeeds because of not having an action, seems pretty simple. Feel free to contradict more if you like.
Right. They had to add that bit in errata because the rules assume that
abilitystrength and dexterity checks will always be done in conjunction with an action or movement, and that harmful effects will be avoided with saving throws. The devs shot themselves in the foot in a lot of ways when they made grapples and shoves a skill contest.The Forum Infestation (TM)
You can only take actions on your own turn. Grappling and shoving are contests that occur on the initiator’s turn and require no action or reaction on the part of the defender. InquisitiveCoder’s post elaborates more on the consequences of this.
I say you are both wrong. All contests are initiated by a creature on their turn using that creatures action(or one of the attacks from their total of attacks in the case of grapple) , the 2nd contestant gets to immediately respond, using their own action(or attacks) regardless of the fact it isn't their turn. When you want to do something that isn't one of the listed actions in combat, you declare you want to make an improvised action. You go on to describe what you want to attempt. If for example, you want to scare off enemies, the DM decides that would be an Intimidation skill check. This improvised action come skill check is your action.
TLDR: If a simple contest of 2 creatures on each side of a door doesn't require the action of both creatures regardless of which started the contest, I can't help you.
There is no such rule, and a creature has no actions to take if it's not their turn.
We're not talking about tug of war, we're talking about grappling and shoving. Those attacks have very clear, explicit rules and they don't involve an action on the part of the target.
The Forum Infestation (TM)
To: Wtfdndad. This is for advice not obtuse behavior. Think you are right all you want. " specific overrules generic" and all other conditions that limit movement are clear that they reduce speed to 0 in addition to being Incapacitated. Drop that attitude and recognize that you have failed your intimidation check.
I have been a DM for over 35 years. An Incapacitated creature still has movement. "Specific overrules generic" and all other conditions that limit movement are clearly specific that they reduce speed to 0 as an addition to being Incapacitated. Movement other than dash is not included in the list of actions. Resisting a grapple does not require the expense of any of your action economy. Breaking a grapple, on your turn, does require an action. Being grappled has its own rules and does not impose the incapacitated condition. If it did, you could not use an action to make any check to break free. Note: there is no advantage granted when making attacks against an incapacitated individual unless they are paralyzed, petrified, restrained, stunned, or unconscious. Yes it is rare too only be Incapacitated, but WOC kept this as a condition of its own for good reason.