I figured on a warforged, air genasi or a race with an exceptional ability to hold breath to take a ballista into a portable hole. In this case, the in hole operative would need to work with an out of hole accomplice with, say, invisibility of high stealth skills to position the hole in locations where the holed up accomplice could pop out the, by then, loaded balista. The out of hole accomplice would not even need to make an attack to break invisibility and could perhaps just keep the edge of the hole attached to something like a retrievable rope. Shoot with the long-ranged weapon, move, rince-repeat.
Bag of holding has says it can hold 500 pounds, and 64 cubic feet. If either is exceeded, it breaks. Can't you fit in 64 cubic feet?
You said earlier that you solved breathing.
Isn't that all?
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Once upon a time, a rift opened on the astral plane and creatures of fantastical beauty emerged. But their shadows breathed devious creatures of night and war. Thus the chaos realm was born, and the world entered a new fantastical age.
The world has never had an age with light and no darkness, as there will always be shadows when the sun rises.
On a bit of a side note, because this thread is very old and probably doesn't serve its original purpose anymore.
I would definitely allow a player to find a way to live in a bag of holding, maybe at level 9+ or so at least. It would be an amazing story gimmick at those levels and a fun way to spend some of that excess lewt money. Maybe if a character was created at a high level, I would probably allow building it into the BG right of the bat.
Prerequisites: Can survive without air (class ability or racial feature or magic item or something)
I would allow them to acquire an improved (maybe rare) version of the Bag that, if broken, scatters the stuff on the ground instead of the astral plane. Maybe a bit larger inside, but only room for one person and some simple furniture. But otherwise just emptiness. And I would make it possible to open it from the inside. If someone blocks it in some way from the outside, then it could be broken from within to escape (but it would then be broken)
On my power scale, level 9 heroes are already pretty remarkable (Headmasters/Senior Masters of Mage Colleges for example). So to me it would be fitting to be one of those powerful and weird characters with crazy forms of accommodation. :P
I can imagine it as an NPC and I probably will make such an NPC at some point. Would work for PC as well IMO.
*someone picks up a ragged old bag covered in strange runes*
"Wow. Hey Barry, look what I found. It looks rather empty, but there could still be something precious inside"
*opens bag and pulls out a living gnome who immediately kicks him in the jaw*
Gnome: "Let go of me, you moron! This is my home!"
(After the encounter settles down a bit, Barry takes a peak inside. Inside the bag is a bed that the gnome assembled from smaller pieces, a small table, a chair and... random stuff lying around in what seems to be an endless void. The pieces of furniture are the only indicator of up and down. Everything is dark, except a faint glow surrounding all objects.)
No attunment required. Just have a familiar let you out in the morning and make an alarm clock noise. Or a friend.
Fishsuit or necklace of adaptation.
Then kit the inside with a bed, pictures (don’t nail them into the walls), personal toilet, plants, continual flame nightlight and magic mouth whale sounds on repeat.
No attunment required. Just have a familiar let you out in the morning and make an alarm clock noise. Or a friend.
Fishsuit or necklace of adaptation.
Then kit the inside with a bed, pictures (don’t nail them into the walls), personal toilet, plants, continual flame nightlight and magic mouth whale sounds on repeat.
And relax
So basically, homebrew a different version of the bag?
Not really much a tip/tactic if the answer is just "homebrew it".
Bag of Holding interior isn't very big. You'll have a very difficult time fitting (very damn awkwardly) a person in there. How are you meant to fit a bed, toilet, and all the rest? It's a 4 ft cube (64 cubic ft).
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
We’ll be a Halfling. With a Halfling bed, little Halfling bedpan under the bed and little plants. No homebrew needed. I’ve done this in my current campaign with an animated shrub to open and close it when needed.
Until I got a portable hole…. Now it’s living large.
We’ll be a Halfling. With a Halfling bed, little Halfling bedpan under the bed and little plants. No homebrew needed. I’ve done this in my current campaign with an animated shrub to open and close it when needed.
Until I got a portable hole…. Now it’s living large.
A halfling would fill most of the space, as would the bed, so having both is definitely homebrew. Halflings are Small, sure, but they're not Tiny. To do what you want, you would need both bed and halfling to be Tiny. Just because your DM let you in your campaign, doesn't mean it wasn't actually a houserule. People like to treat bags of holding like they're super big because they want to use the item like a videogame inventory and not worry about such things. The RAW however, is that it is only a little bigger than a normal bag and ignores item weight, it makes it a little more convenient to carry a little more. That's all. This is why it's uncommon rarity.
You're also taking liberties about things being stationary in the bag. The item description doesn't allude to this, it just says it's bigger than on the inside - it's still a bag. Things would likely still move around. Admittedly, this isn't specific either way so up to interpretation.
Portable Hole, on the other hand, can definitely do what you want. It will still be cramped, even for a halfling, but certainly doable.
Although given that in either case you need magic to make either of these work - if you need a portable home, just ask the DM for something - like an item that lets you cast Galder's Tower every day.
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Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
I think 64 cubic feet is plenty for a halfling, a bed and plenty of gear. I understand it so that the interior can hold 64 cubic feet in any unspecified shape, and the dimensions refer to the physical bag from the outside.
An online calculator says 64 cubic feet is about 1,8 cubic meters. If they were slightly over 1m tall and needed a bed 60cm wide, the bed's length would leave over half a meter of space in length and over 1,2m in width if the cube was 1,8m on all sides. Could even jump in there.
So plenty to rest comfortably and still room for your items too.
We’ll be a Halfling. With a Halfling bed, little Halfling bedpan under the bed and little plants. No homebrew needed. I’ve done this in my current campaign with an animated shrub to open and close it when needed.
Until I got a portable hole…. Now it’s living large.
A halfling would fill most of the space, as would the bed, so having both is definitely homebrew. Halflings are Small, sure, but they're not Tiny. To do what you want, you would need both bed and halfling to be Tiny. Just because your DM let you in your campaign, doesn't mean it wasn't actually a houserule. People like to treat bags of holding like they're super big because they want to use the item like a videogame inventory and not worry about such things. The RAW however, is that it is only a little bigger than a normal bag and ignores item weight, it makes it a little more convenient to carry a little more. That's all. This is why it's uncommon rarity.
You're also taking liberties about things being stationary in the bag. The item description doesn't allude to this, it just says it's bigger than on the inside - it's still a bag. Things would likely still move around. Admittedly, this isn't specific either way so up to interpretation.
Portable Hole, on the other hand, can definitely do what you want. It will still be cramped, even for a halfling, but certainly doable.
Although given that in either case you need magic to make either of these work - if you need a portable home, just ask the DM for something - like an item that lets you cast Galder's Tower every day.
Also, I don't think Size categories apply here. This is a case of exact measurements.
Size effectively only applies to combat, since it defines the space which the creatures controls/requires in combat. It's not about physical size alone.
Here is a quote:
"A creature's space is the area in feet that it effectively controls in combat, not an expression of its physical dimensions. A typical Medium creature isn't 5 feet wide, for example, but it does control a space that wide. If a Medium hobgoblin stands in a 5‐foot-wide doorway, other creatures can't get through unless the hobgoblin lets them.
A creature's space also reflects the area it needs to fight effectively"
I did this in PF, but I don't see why it wouldn't work in DnD. Was playing a Ranger with an Awakened raven familiar (animal with sentient INT) cause we had no healing at all and no one wanted to play the cleric. Ranger died, kept playing the Raven cause everyone loved him. He had a bag of holding and a necklace of adaptation. He was Tiny, so plenty of room to hop around, a fancy nest box, bird bath, and enough luxuries to make a local Lord jealous. When you're 2 ft tall, anything is spacious.
I did this in PF, but I don't see why it wouldn't work in DnD. Was playing a Ranger with an Awakened raven familiar (animal with sentient INT) cause we had no healing at all and no one wanted to play the cleric. Ranger died, kept playing the Raven cause everyone loved him. He had a bag of holding and a necklace of adaptation. He was Tiny, so plenty of room to hop around, a fancy nest box, bird bath, and enough luxuries to make a local Lord jealous. When you're 2 ft tall, anything is spacious.
That's very cool. Yes, I believe that would work using the necklace.
Although, as a pet peeve: the awaken spell doesn't grant sentience and sentience has nothing to do with intelligence. All ravens are already sentient. Sentience is just the ability to feel emotions and have preferences and personality. People also confuse this with sapience - the ability to be self-aware which is not tied to intelligence either, ravens don't have and the spell doesn't grant. For comparison: in the real world many animals have sentience, but only humans are sapient (hence why we're called homo sapiens). Although roleplaying an awakened creature as if it had sapience is going to be the norm since roleplaying something with the ability to speak complex language without sapience is extremely odd and difficult. Also, the D&D designers probably didn't want to go into this kinda thing anyway.
And no, I don't know why I have this pet peeve. My brain is just very weird.
Rollback Post to RevisionRollBack
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond. Need help with Homebrew? Check out ✨ thisFAQ/Guide thread ✨ by IamSposta.
That's very cool. Yes, I believe that would work using the necklace.
Although, as a pet peeve: the awaken spell doesn't grant sentience and sentience has nothing to do with intelligence. All ravens are already sentient. Sentience is just the ability to feel emotions and have preferences and personality. People also confuse this with sapience - the ability to be self-aware which is not tied to intelligence either, ravens don't have and the spell doesn't grant. For comparison: in the real world many animals have sentience, but only humans are sapient (hence why we're called homo sapiens). Although roleplaying an awakened creature as if it had sapience is going to be the norm since roleplaying something with the ability to speak complex language without sapience is extremely odd and difficult. Also, the D&D designers probably didn't want to go into this kinda thing anyway.
And no, I don't know why I have this pet peeve. My brain is just very weird.
I guarantee the writers don't know the difference between sentience and sapience. They can't even write abilities that do what they say they do half the time.
And thou created the bag wars from Knights of the Dinner Table.
No Gaming is Better than Bad Gaming.
I figured on a warforged, air genasi or a race with an exceptional ability to hold breath to take a ballista into a portable hole. In this case, the in hole operative would need to work with an out of hole accomplice with, say, invisibility of high stealth skills to position the hole in locations where the holed up accomplice could pop out the, by then, loaded balista. The out of hole accomplice would not even need to make an attack to break invisibility and could perhaps just keep the edge of the hole attached to something like a retrievable rope. Shoot with the long-ranged weapon, move, rince-repeat.
undead could too technically... right???
what if you whore a cap of waterbreathing and brought water into the bag
Bag of holding has says it can hold 500 pounds, and 64 cubic feet. If either is exceeded, it breaks. Can't you fit in 64 cubic feet?
You said earlier that you solved breathing.
Isn't that all?
Once upon a time, a rift opened on the astral plane and creatures of fantastical beauty emerged. But their shadows breathed devious creatures of night and war. Thus the chaos realm was born, and the world entered a new fantastical age.
The world has never had an age with light and no darkness, as there will always be shadows when the sun rises.
On a bit of a side note, because this thread is very old and probably doesn't serve its original purpose anymore.
I would definitely allow a player to find a way to live in a bag of holding, maybe at level 9+ or so at least. It would be an amazing story gimmick at those levels and a fun way to spend some of that excess lewt money. Maybe if a character was created at a high level, I would probably allow building it into the BG right of the bat.
Prerequisites: Can survive without air (class ability or racial feature or magic item or something)
I would allow them to acquire an improved (maybe rare) version of the Bag that, if broken, scatters the stuff on the ground instead of the astral plane. Maybe a bit larger inside, but only room for one person and some simple furniture. But otherwise just emptiness. And I would make it possible to open it from the inside. If someone blocks it in some way from the outside, then it could be broken from within to escape (but it would then be broken)
On my power scale, level 9 heroes are already pretty remarkable (Headmasters/Senior Masters of Mage Colleges for example). So to me it would be fitting to be one of those powerful and weird characters with crazy forms of accommodation. :P
I can imagine it as an NPC and I probably will make such an NPC at some point. Would work for PC as well IMO.
*someone picks up a ragged old bag covered in strange runes*
"Wow. Hey Barry, look what I found. It looks rather empty, but there could still be something precious inside"
*opens bag and pulls out a living gnome who immediately kicks him in the jaw*
Gnome: "Let go of me, you moron! This is my home!"
(After the encounter settles down a bit, Barry takes a peak inside. Inside the bag is a bed that the gnome assembled from smaller pieces, a small table, a chair and... random stuff lying around in what seems to be an endless void. The pieces of furniture are the only indicator of up and down. Everything is dark, except a faint glow surrounding all objects.)
"Barry: Why would anyone live like this!?"
Finland GMT/UTC +2
No attunment required. Just have a familiar let you out in the morning and make an alarm clock noise. Or a friend.
Fishsuit or necklace of adaptation.
Then kit the inside with a bed, pictures (don’t nail them into the walls), personal toilet, plants, continual flame nightlight and magic mouth whale sounds on repeat.
And relax
It's not Magic its Science
So basically, homebrew a different version of the bag?
Not really much a tip/tactic if the answer is just "homebrew it".
Bag of Holding interior isn't very big. You'll have a very difficult time fitting (very damn awkwardly) a person in there. How are you meant to fit a bed, toilet, and all the rest? It's a 4 ft cube (64 cubic ft).
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
We’ll be a Halfling. With a Halfling bed, little Halfling bedpan under the bed and little plants. No homebrew needed. I’ve done this in my current campaign with an animated shrub to open and close it when needed.
Until I got a portable hole…. Now it’s living large.
It's not Magic its Science
A halfling would fill most of the space, as would the bed, so having both is definitely homebrew. Halflings are Small, sure, but they're not Tiny. To do what you want, you would need both bed and halfling to be Tiny. Just because your DM let you in your campaign, doesn't mean it wasn't actually a houserule. People like to treat bags of holding like they're super big because they want to use the item like a videogame inventory and not worry about such things. The RAW however, is that it is only a little bigger than a normal bag and ignores item weight, it makes it a little more convenient to carry a little more. That's all. This is why it's uncommon rarity.
You're also taking liberties about things being stationary in the bag. The item description doesn't allude to this, it just says it's bigger than on the inside - it's still a bag. Things would likely still move around. Admittedly, this isn't specific either way so up to interpretation.
Portable Hole, on the other hand, can definitely do what you want. It will still be cramped, even for a halfling, but certainly doable.
Although given that in either case you need magic to make either of these work - if you need a portable home, just ask the DM for something - like an item that lets you cast Galder's Tower every day.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
I think 64 cubic feet is plenty for a halfling, a bed and plenty of gear. I understand it so that the interior can hold 64 cubic feet in any unspecified shape, and the dimensions refer to the physical bag from the outside.
An online calculator says 64 cubic feet is about 1,8 cubic meters. If they were slightly over 1m tall and needed a bed 60cm wide, the bed's length would leave over half a meter of space in length and over 1,2m in width if the cube was 1,8m on all sides. Could even jump in there.
So plenty to rest comfortably and still room for your items too.
Finland GMT/UTC +2
Also, I don't think Size categories apply here. This is a case of exact measurements.
Size effectively only applies to combat, since it defines the space which the creatures controls/requires in combat. It's not about physical size alone.
Here is a quote:
https://www.dndbeyond.com/sources/basic-rules/combat#MovementandPosition
https://www.dndbeyond.com/sources/basic-rules/monsters
Finland GMT/UTC +2
Liberties… I see … you do you obviously. Please continue your thread in your specific vision.
It's not Magic its Science
If you want to pull this off be a Warforged.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
Maybe Autognome would be even better, because of their size.
Or a Gnome Reborn.
Finland GMT/UTC +2
Both viable options. Would even be better because of magic resistance and stuff.
Characters (Links!):
Faelin Nighthollow - 7th Sojourn
I did this in PF, but I don't see why it wouldn't work in DnD. Was playing a Ranger with an Awakened raven familiar (animal with sentient INT) cause we had no healing at all and no one wanted to play the cleric. Ranger died, kept playing the Raven cause everyone loved him. He had a bag of holding and a necklace of adaptation. He was Tiny, so plenty of room to hop around, a fancy nest box, bird bath, and enough luxuries to make a local Lord jealous. When you're 2 ft tall, anything is spacious.
That's very cool. Yes, I believe that would work using the necklace.
Although, as a pet peeve: the awaken spell doesn't grant sentience and sentience has nothing to do with intelligence. All ravens are already sentient. Sentience is just the ability to feel emotions and have preferences and personality. People also confuse this with sapience - the ability to be self-aware which is not tied to intelligence either, ravens don't have and the spell doesn't grant. For comparison: in the real world many animals have sentience, but only humans are sapient (hence why we're called homo sapiens). Although roleplaying an awakened creature as if it had sapience is going to be the norm since roleplaying something with the ability to speak complex language without sapience is extremely odd and difficult. Also, the D&D designers probably didn't want to go into this kinda thing anyway.
And no, I don't know why I have this pet peeve. My brain is just very weird.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Just sleep with your head out of the bag. Simple.
I guarantee the writers don't know the difference between sentience and sapience. They can't even write abilities that do what they say they do half the time.
Just become a genie warlock.
…and then I swing him into a hedge.