Not to mention it gets Spike Growth as one of its spells. I'm considering trying this exact combo to see how much passive damage I can tally up by yoinking enemies across the spikes. By 5th level you could potentially move someone a total of 30 ft. with the above combo of Feats, so you could do a passive 12d4, plus your other damage from blast. And (unless they can fly), reducing them to being able to move 10 ft. thanks to Lethargy and difficult terrain, they'd essentially be trapped.
By 5th level you could potentially move someone a total of 30 ft.
40 if you also have Grasp of Hadar - it's just that the latter would drag your target back to you instead of from you. 60 with Illusionist's Bracers, but I'd like to se the DM who would allow that item in a group with blasty warlock.
I just noticed that Crusher is an attack that deals Bludgeoning damage, not a weapon attack that deal Bludgeoning. That's useful, because a Genie (Dao) Warlock can do bonus Bludgeoning once/turn with their Eldritch Blast. That means that the Eldritch Blast+Grasp of Hadar/Repelling Blast+Lance of Lethargy combo now has an additional 5 feet of movement it can impose, in either direction! Not bad.
Combine that with a Bonus Action Charisma-based Telekinetic shove, and you can really be a master of ranged position bullying every round.
Thats really cool, actually. Kinda makes me want to play a pact of the blade Genie (Dao) Warlock now using a club or something
Alternatively, you could go book pact and pick up Thorn whip, it's not as strong or ranged as eldritch blast + invocations but can allow you to put the invocation investment in other things. Plus you get the flavour bonus with spike growth and Dao genies.
A Fey touched sun soul monk can pick up a wisdom based hex to improve their ranged blastyness (hunter's mark works on weapon attacks only). Might need to dip into cleric or druid for additional spell slots to get more uses per day though.
Well, can you use Repelling and Grasp on the same blast? I was assuming not- so push with Repelling and Bludgeoning rider (15 ft), pull with Grasp on second blast (25 ft), push with Telekinesis (30 ft.).
No reason you can’t Grasp with one bolt, and Repel with the other 1-3, I don’t see language that makes them exclusive. If we assume the enemy starts in the center of a spike growth, you could pull them 10 with a grasp bolt, add 5 more pull with crusher, then push them 10, 10, 10 with three repellings, then use Telekinetic to pull them 5. Leaves them 10 feet further back than they started... but still 10 feet within the Spike Growth. Enemy doesn’t need to start centered either, there’s some leeway in both directions.
That’s 20d4 of cheese grating, average 50. Not bad at all...
Well, can you use Repelling and Grasp on the same blast?
Nothing says you can't. There's just usually no point to move your target 10 feet from you and than 10 feet towards you. Grating people on the spike growth and moving mounts as many times as possible to knock riders off are about the only two reasons I can imagine.
Variant Race 3rd lvl Battle Master with Crusher feat and Disarming Strike: hit opp with a Warhammer, push 5 feet, reaction attack of opportunity with Disarming Strike, step into the previously occupied space, pick up their weapon with your free action.
You also don't provoke an opportunity attack when you teleport or when someone or something moves you without using your movement, action, or reaction. For example, you don't provoke an opportunity attack if an explosion hurls you out of a foe's reach or if gravity causes you to fall past an enemy.
But yeah just use both disarming strike and crusher on the same attack. It's better too because you only need one attack to hit not two.
By pushing the target away from you, you force them to either stand and do nothing to avoid taking damage, or WILLINGLY use their move action to get in melee range to attack you, and take damage in the process
By pushing the target away from you, you force them to either stand and do nothing to avoid taking damage, or WILLINGLY use their move action to get in melee range to attack you, and take damage in the process
Why would they take damage from approaching you? You got Polearm Master or something?
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Not to mention it gets Spike Growth as one of its spells. I'm considering trying this exact combo to see how much passive damage I can tally up by yoinking enemies across the spikes. By 5th level you could potentially move someone a total of 30 ft. with the above combo of Feats, so you could do a passive 12d4, plus your other damage from blast. And (unless they can fly), reducing them to being able to move 10 ft. thanks to Lethargy and difficult terrain, they'd essentially be trapped.
Ooh, that could be a pretty fun build! Drag them through the cheese grater!
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I'm going to make this way harder than it needs to be.
40 if you also have Grasp of Hadar - it's just that the latter would drag your target back to you instead of from you. 60 with Illusionist's Bracers, but I'd like to se the DM who would allow that item in a group with blasty warlock.
Alternatively, you could go book pact and pick up Thorn whip, it's not as strong or ranged as eldritch blast + invocations but can allow you to put the invocation investment in other things. Plus you get the flavour bonus with spike growth and Dao genies.
A Fey touched sun soul monk can pick up a wisdom based hex to improve their ranged blastyness (hunter's mark works on weapon attacks only). Might need to dip into cleric or druid for additional spell slots to get more uses per day though.
Well, can you use Repelling and Grasp on the same blast? I was assuming not- so push with Repelling and Bludgeoning rider (15 ft), pull with Grasp on second blast (25 ft), push with Telekinesis (30 ft.).
No reason you can’t Grasp with one bolt, and Repel with the other 1-3, I don’t see language that makes them exclusive. If we assume the enemy starts in the center of a spike growth, you could pull them 10 with a grasp bolt, add 5 more pull with crusher, then push them 10, 10, 10 with three repellings, then use Telekinetic to pull them 5. Leaves them 10 feet further back than they started... but still 10 feet within the Spike Growth. Enemy doesn’t need to start centered either, there’s some leeway in both directions.
That’s 20d4 of cheese grating, average 50. Not bad at all...
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I'm going to make this way harder than it needs to be.
Nothing says you can't. There's just usually no point to move your target 10 feet from you and than 10 feet towards you. Grating people on the spike growth and moving mounts as many times as possible to knock riders off are about the only two reasons I can imagine.
2 levels in fighter for AS. Rest in genie Dao. set up spike growth or sickening radiance then surge and start the fun!
Variant Race 3rd lvl Battle Master with Crusher feat and Disarming Strike: hit opp with a Warhammer, push 5 feet, reaction attack of opportunity with Disarming Strike, step into the previously occupied space, pick up their weapon with your free action.
Crusher doesn't trigger attack of opportunity because it's forced movement (doesn't consume the target's movement speed)
You can just use both disarming strike and crusher on your first attack, both dropping the weapon then pushing him 5 ft to the exact same effect.
Edit: (https://www.dndbeyond.com/sources/basic-rules/combat#OpportunityAttacks)
But yeah just use both disarming strike and crusher on the same attack. It's better too because you only need one attack to hit not two.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
ah thanks was wondering about the opportunity attack thing :)
By pushing the target away from you, you force them to either stand and do nothing to avoid taking damage, or WILLINGLY use their move action to get in melee range to attack you, and take damage in the process
Why would they take damage from approaching you? You got Polearm Master or something?