my DM just confirmed that once the current Campaign(based on Assassins Creed 1) end, we will continue with the next (based on Assassins Creed 2), but we will play our decedents as there are some hundred years in between.
I rolled really well for the Attributes scores: 16, 16, 13, 13, 12, 7
My current character is an Air Genasi Celestial Warlock (x)/Divine Soul Sorcerer (1).
For the Race of the next character, i thought about Half-Elf as this gives a nice 18,16,14,14,12, 7 in my attributes and would be a possible race to be a descendant of an genasi.
But from here on out i'm lost what i want the character to be. Given that my previous character had some celestial/divine influence a Cleric or Paladin was my first thought. But it's also a Assassins Creed style campaign with a lot of assassinating people and doing other assassin stuff like sneaking and infiltrating.
I looked into pretty much every class and i don't know what to go with.
I don't look for min maxing, as my warlock got rather bad Ability spread, but could do a lot with the Mask of Many Faces invocation and a great Deception skill alone.
Cleric and Paladin may have a reputation as goody-two-shoes nice guys, but even aside from the fact that you're not necessarily bound to character archetypes, there are also subclass options that would still be compatible.
My first thought is to encourage an Oath of Vengeance Paladin. For one, it's probably the deadliest Paladin Subclass in combat, and for two, Paladins in 5e don't necessarily have to be loyal to a specific deity, but rather, must be loyal to an Oath, and this is the Oath for Vengeance Paladins:
Fight the Greater Evil.
Faced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil.
No Mercy for the Wicked.
Ordinary foes might win my mercy, but my sworn enemies do not.
By Any Means Necessary.
My qualms can't get in the way of exterminating my foes.
Restitution.
If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
That all sounds Pretty Assassin-friendly to me.
If you want to go full min-max you could have your character inherit their ancestor's sword and have them multiclass as a Hexblade Warlock to get that sweet Attack-with-Charisma bonus. Hexblade as a class is one of the more customizable one, since what constitutes a "Hex Blade" is pretty much up to the discretion of you and your DM.
Have you considered asking your DM to make a custom a custom race? My idea is "Half-Eladrin" where you probably lose Skill Versatility and the extra Language of the Half-Elf, but you gain Fey Step with an "air-themed" bonus attached after 3rd level. Probably like extra movement speed after the teleport.
A Mark of The Storm/House Lyrander Half-Elf fits thematically as well, though the mechanics would need some tweaking as there is no reason for you to naturally have a bonus with navigator's tools.
If your DM allows Critical Role content, I think the Paladin Oath of the Open Sea fits a little bit. The thematics are more "adventure and traveling" with a sailor's coat of paint, but if your character isn't a sailor those themes can be ignored/altered. I don't see how most of the mechanics can't be themed around "air" rather than water, and just change one or two spells.
Unless your character is a sailor then that works too.
Then the oaths themselves can be idealized in the sense of revolution. If I remember correctly AC2 focused on the French Revolution and fighting against oppression.
These ideas are only because I'm sticking with "air-themed divine warrior" cause it seemed like you wanted to tie those themes from your Genasi. Personally, other than choosing a suitable race, literally any type of character can work because there is nothing that says a descendant has to follow in their ancestors footsteps, and the reality is that so few people actually do.
Another path to take is one where your next character wants nothing to do with their family's history, instead trying to find their own way and make a name for themselves. That starting point isn't exclusive to any one class. (although now that I think about "find their own way" also fits into the themes of Oath of the Open Sea)
Maybe their apathetic to their family's history, no strong feelings for or against. Just saying "yeah, Grandpa was a Genasi holy magic man who spoke to an angel. Me? I just wanna eat drink and be merry."
You could try out the new Phantom Rogue in tasha’s. They have a loose divine flavour in the sense that they collect and speak to departed souls. Plus the rogue is great for a lot of assassinating people and doing other assassin stuff like sneaking and infiltrating.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
It's been done, but... if I were building an assassin, I'd probably go Rogue (not Assassin, interestingly... probably Inquisitive?) / Ranger - Gloomstalker.
Or to have fun with something new, start Rogue, then Artificer - Armorer, then Rogue again. Inquisitive meshes perfectly, and with the stealth armor option, you're basically invisible, and nothing ever gets past you.
I just made a Warforged version of that, and cannot wait to play it.
If you're doing a lot of sneaking and infiltrating, wearing heavy armor is a big drawback.
Also, I didn't know that Clerics and Paladins had reputations as goody two shoes nice guys. In our campaigns, both the PC and NPC Paladins and Clerics have been evil more often than they've been good.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Hey community,
my DM just confirmed that once the current Campaign(based on Assassins Creed 1) end, we will continue with the next (based on Assassins Creed 2), but we will play our decedents as there are some hundred years in between.
I rolled really well for the Attributes scores: 16, 16, 13, 13, 12, 7
My current character is an Air Genasi Celestial Warlock (x)/Divine Soul Sorcerer (1).
For the Race of the next character, i thought about Half-Elf as this gives a nice 18,16,14,14,12, 7 in my attributes and would be a possible race to be a descendant of an genasi.
But from here on out i'm lost what i want the character to be. Given that my previous character had some celestial/divine influence a Cleric or Paladin was my first thought. But it's also a Assassins Creed style campaign with a lot of assassinating people and doing other assassin stuff like sneaking and infiltrating.
I looked into pretty much every class and i don't know what to go with.
I don't look for min maxing, as my warlock got rather bad Ability spread, but could do a lot with the Mask of Many Faces invocation and a great Deception skill alone.
So, what could be an interesting class to play?
Cleric and Paladin may have a reputation as goody-two-shoes nice guys, but even aside from the fact that you're not necessarily bound to character archetypes, there are also subclass options that would still be compatible.
My first thought is to encourage an Oath of Vengeance Paladin. For one, it's probably the deadliest Paladin Subclass in combat, and for two, Paladins in 5e don't necessarily have to be loyal to a specific deity, but rather, must be loyal to an Oath, and this is the Oath for Vengeance Paladins:
That all sounds Pretty Assassin-friendly to me.
If you want to go full min-max you could have your character inherit their ancestor's sword and have them multiclass as a Hexblade Warlock to get that sweet Attack-with-Charisma bonus. Hexblade as a class is one of the more customizable one, since what constitutes a "Hex Blade" is pretty much up to the discretion of you and your DM.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
Have you considered asking your DM to make a custom a custom race? My idea is "Half-Eladrin" where you probably lose Skill Versatility and the extra Language of the Half-Elf, but you gain Fey Step with an "air-themed" bonus attached after 3rd level. Probably like extra movement speed after the teleport.
A Mark of The Storm/House Lyrander Half-Elf fits thematically as well, though the mechanics would need some tweaking as there is no reason for you to naturally have a bonus with navigator's tools.
If your DM allows Critical Role content, I think the Paladin Oath of the Open Sea fits a little bit. The thematics are more "adventure and traveling" with a sailor's coat of paint, but if your character isn't a sailor those themes can be ignored/altered. I don't see how most of the mechanics can't be themed around "air" rather than water, and just change one or two spells.
Unless your character is a sailor then that works too.
Then the oaths themselves can be idealized in the sense of revolution. If I remember correctly AC2 focused on the French Revolution and fighting against oppression.
These ideas are only because I'm sticking with "air-themed divine warrior" cause it seemed like you wanted to tie those themes from your Genasi. Personally, other than choosing a suitable race, literally any type of character can work because there is nothing that says a descendant has to follow in their ancestors footsteps, and the reality is that so few people actually do.
Another path to take is one where your next character wants nothing to do with their family's history, instead trying to find their own way and make a name for themselves. That starting point isn't exclusive to any one class. (although now that I think about "find their own way" also fits into the themes of Oath of the Open Sea)
Maybe their apathetic to their family's history, no strong feelings for or against. Just saying "yeah, Grandpa was a Genasi holy magic man who spoke to an angel. Me? I just wanna eat drink and be merry."
You could try out the new Phantom Rogue in tasha’s. They have a loose divine flavour in the sense that they collect and speak to departed souls. Plus the rogue is great for a lot of assassinating people and doing other assassin stuff like sneaking and infiltrating.
Check out my Disabled & Dragons Youtube Channel for 5e Monster and Player Tactics. Helping the Disabled Community and Players and DM’s (both new and experienced) get into D&D. Plus there is a talking Dragon named Quill.
https://www.youtube.com/channel/UCPPmyTI0tZ6nM-bzY0IG3ww
It's been done, but... if I were building an assassin, I'd probably go Rogue (not Assassin, interestingly... probably Inquisitive?) / Ranger - Gloomstalker.
Or to have fun with something new, start Rogue, then Artificer - Armorer, then Rogue again. Inquisitive meshes perfectly, and with the stealth armor option, you're basically invisible, and nothing ever gets past you.
I just made a Warforged version of that, and cannot wait to play it.
If you're doing a lot of sneaking and infiltrating, wearing heavy armor is a big drawback.
Also, I didn't know that Clerics and Paladins had reputations as goody two shoes nice guys. In our campaigns, both the PC and NPC Paladins and Clerics have been evil more often than they've been good.