the rabbit hop thing is weird - like Semantic said, D&D doesn't like movement in increments other than five feet - but I suppose it's one of those things that maybe works for theater of the mind? I'd maybe do "a number of feet equal to 5+1d8" rather than a d12, though I'll admit I appreciate them trying to give the poor dusty d12 more use. Just feels a little weird. It is more interesting than a flat movement bonus, though.
My suggestion was 1d4 x5. If that's too high a max, I know Wizards is starting to use that wretched d3 more, maybe 1d3 x5. I figure most tables will treat a 12 on the d12 as a 15 anyway, as it's more than 10, and mat/table/mini play isn't keyed to anything other than 5ft increments and with Theater, it's all a little arbitrary and fudgeable. Could even change it player choice, making it "no more than 15 feet," so that if you wanna hop one space, you hop one space, but if you need three, you do three. *shrug*
Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
Yeah. I usually haven't taken the surveys for UA, but I might respond to this one just so they can change the rule to something that is more grid/hex friendly
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Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
I'm sure there's better ways to encourage house-ruling than just making the official rules terrible and stupid, but knowing how D&D players work, I can't think of what that would be.
I like the new races (except Rabbitfolk), but they pose an interesting question: what book are these going to be released in? I'm still hoping for a Draconomicon later this year, but these imply a Feywild setting book, but we generally get at least 1 adventure a year, and I'm not sure if Candlekeep counts.
At the big recent Hasbro investors' meeting thing they had, there was discussion of both D&D and Magic "increasing the cadence of releases." I would not be remotely surprised to see as many as 5-6 books this year.
Also, re: Everyone talking about race vs. lineage: Honestly, I'm surprised this is causing as much confusion as it is. The Gothic Lineages were very specifically not races, not something you're born as, and that was reflected in the flavor/fluff text. I didn't think Wizards would be throwing out "Race" as a concept or as a word, and I fully expected there to be more Races with future releases. The Gothic Lineages were a new thing, intended to be able to append to a character during a campaign, well after creation (though the way that works is sloppy af and needs fixing before Van Richten's comes out), so they got a new name. They never said "Race" was going away forever. At most, they said that it didn't apply to those three UA. I don't see this as a change or reversal of any kind, just that the Dhampir, Hexblood, and Reborn were different things.
We already have one Lineage that has been published as Official. Custom Lineages is not implied to be anything other than something you are born as. Also, Lineage has been basically described as Race without the Stat modifiers and Culture attached and these UA Races meet that criteria. It is confusing because there isn't an obvious distinction between the two.
"Owlfolk" and "Rabbitfolk" are enormously lazy names (brainstormed with some friends and came up with "Strix" and "Usagin" as alternatives) and I hate the math on the bunny hop (mats and most D&D rules regarding physical space are keyed towards 5-foot increments, and the finer details tend to get lost in Theater, so how do you resolve rolling a 7 on that d12?), but otherwise, I'm very very into all of this.
Let's hope that the names will be changed when these races are published, because yeah they suck. Tabaxi are catfolk and the Aarakocra are birdfolk, but they have actual race names for a reason. These just being -folk and that's it would be awful.
Also, let me just say that I love "Strix" as a name: It has a nice mythological background that would be badass to have as the inspiration for a playable D&D race of magical owl people, and it just sounds awesome.
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Active Campaigns:
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Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
I'm sure there's better ways to encourage house-ruling than just making the official rules terrible and stupid, but knowing how D&D players work, I can't think of what that would be.
On Hop specifically, maybe d2 x5?
Since the other races get inherent spellcasting, why not just make Rabbit Hop a once/rest casting of the Jump spell targeting yourself that doesn't require any components. Maybe even make it a bonus action cast, idk
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Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
I'm sure there's better ways to encourage house-ruling than just making the official rules terrible and stupid, but knowing how D&D players work, I can't think of what that would be.
On Hop specifically, maybe d2 x5?
They should just remove the dice roll completely and make it a 10' Movement bonus that must be a "Jump". There are already races and classes with movement greater than 30. The Rabbit Folk are already kind of lame so might as well throw them a bone.
Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
I'm sure there's better ways to encourage house-ruling than just making the official rules terrible and stupid, but knowing how D&D players work, I can't think of what that would be.
On Hop specifically, maybe d2 x5?
Since the other races get inherent spellcasting, why not just make Rabbit Hop a once/rest casting of the Jump spell targeting yourself that doesn't require any components. Maybe even make it a bonus action cast, idk
This is a good option. Or make it a movement bonus like the Tabaxi ability but restrict it to straight lines only.
I might be in the minority here but I really like Fey Passage. It's silly and weird and I know it doesn't jive with everyone's perceptions and tone for their settings... but I just love the ridiculousness of a small creature struggling to push itself through a drainpipe and eventually succeeding like they were in a cartoon and things like 'physics' and 'bones' are more biological suggestions than hard fast rules.
It's like screw your reality, I'm Fey, I'm getting through that drain pipe. Misty step is a great spell and all, but I really like how Fey Passage isn't just yet another example of teleportation.
That said, being able to temporarily reduce size to tiny to fit through a drain pipe is a decent compromise. Plus with that one you could pull off the old Zelda classic and store a fairy cleric in a bottle.
I like the Owlkin race a lot here, but yeah they're pretty OP as described. They should at least have an armor restriction when flying.
The other two I don't feel particularly strongly about.
No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
I'm not opposed to Fey Passage. it just feels a little abrupt, especially with no explanation as to how. Is the critter temporarily turning gaseous, or transforming into sentient fairy glitter? Is it just super squishy? Is it using Minimize (to be super effective)? How's it work? I can explain it for my own personal critters, a'course, but it's a bit jarring to see. May be one of those things that grows on a gal over time, though, the way the original Psi Die did.
No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
In the words of Robert Parr: "We'll get there when we get there!"
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No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
Honestly though, I think it would be super funny if you were going into an encounter against a baddie the party knew had one of those spells prepared and had the Fairy character cast "Disguise Self" so they appear to be a normal human, and do everything they can to taunt them into using the spell on them. Very trickstery
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We already have one Lineage that has been published as Official. Custom Lineages is not implied to be anything other than something you are born as. Also, Lineage has been basically described as Race without the Stat modifiers and Culture attached and these UA Races meet that criteria. It is confusing because there isn't an obvious distinction between the two.
The precise text reads "Instead of choosing one of the game’s races for your character at 1st level, you can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them." There was specific discussion (I think from Crawford on Dragon Talk) that it could apply to circumstances of birth, as well as experiments that were performed on your character, or changes as a consequence of circumstances that are independent of your race. It was designed to be a catch-all for custom races as well as other things that are a part of their origin. My first thought goes to comics and things like super-soldier serum or radioactive spiders.
Implementation has been scattershot, but I wouldn't say inconsistent. It all vibes fine for me.
No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
I honestly don't have a problem with it. It is a fairly situational benefit.
Actually, while slightly on the subject.... how many spells are there that rely on you being a humanoid? Charm/Hold/Dominate come to mind, but nothing else, and I'd actually be fine with a fairy being immune to those three. Not exactly common use by antagonists I run anyways.
I might be in the minority here but I really like Fey Passage. It's silly and weird and I know it doesn't jive with everyone's perceptions and tone for their settings... but I just love the ridiculousness of a small creature struggling to push itself through a drainpipe and eventually succeeding like they were in a cartoon and things like 'physics' and 'bones' are more biological suggestions than hard fast rules.
It's like screw your reality, I'm Fey, I'm getting through that drain pipe. Misty step is a great spell and all, but I really like how Fey Passage isn't just yet another example of teleportation.
That's exactly how I read it. Not like they can get through because of their size, more like Faeries have a history of being able to get in places they shouldn't, regardless of whether it makes sense. They're troublesome and hard to keep out of stuff. Whether they cartoon shove themselves through, or you flavor it as them momentarily shrinking or becoming gaseous, the important part is that it's hard to protect a space against their entry.
No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
PC Centaur and Satyr races are also Fey type, rather than humanoid.
No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
Kinda scans for me, honestly. The immunity to "[X] Person" spells is counterweighted by vulnerability to all the shit Fey are vulnerable to. Dual-typing sorta accomplishes that, but the 5e dual-typing rule is weird and an obvious slap patch rather than feeling like a natural thing. Regardless, fey PCs are a great excuse for a DM to bust out a Summoner/Conjuror with Protection from Evil and Good, Magic Circle, and spells to bind and command fey. After all, summoning fey servants is a thing wizards and druids have been doing for forever...who says you aren't a 'fey servant' waiting to be summoned?
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My suggestion was 1d4 x5. If that's too high a max, I know Wizards is starting to use that wretched d3 more, maybe 1d3 x5. I figure most tables will treat a 12 on the d12 as a 15 anyway, as it's more than 10, and mat/table/mini play isn't keyed to anything other than 5ft increments and with Theater, it's all a little arbitrary and fudgeable. Could even change it player choice, making it "no more than 15 feet," so that if you wanna hop one space, you hop one space, but if you need three, you do three. *shrug*
Considering this is basically free movement that's superior to straight walking, I don't see much chance of them letting people have fifteen feet of it. If it's a fixed distance it'll be no more than ten, and I doubt we'd get that. Same reason 1d4x5 is a no-go. I imagine most tables will houserule it one way or another, it almost feels like Wizards is deliberately telling people to do that. "We're gonna write a rule here that's basically impossible to run as written; you figure out how your specific table wants to do this ability."
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Yeah. I usually haven't taken the surveys for UA, but I might respond to this one just so they can change the rule to something that is more grid/hex friendly
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I'm sure there's better ways to encourage house-ruling than just making the official rules terrible and stupid, but knowing how D&D players work, I can't think of what that would be.
On Hop specifically, maybe d2 x5?
We already have one Lineage that has been published as Official. Custom Lineages is not implied to be anything other than something you are born as. Also, Lineage has been basically described as Race without the Stat modifiers and Culture attached and these UA Races meet that criteria. It is confusing because there isn't an obvious distinction between the two.
She/Her Player and Dungeon Master
Let's hope that the names will be changed when these races are published, because yeah they suck. Tabaxi are catfolk and the Aarakocra are birdfolk, but they have actual race names for a reason. These just being -folk and that's it would be awful.
Also, let me just say that I love "Strix" as a name: It has a nice mythological background that would be badass to have as the inspiration for a playable D&D race of magical owl people, and it just sounds awesome.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Since the other races get inherent spellcasting, why not just make Rabbit Hop a once/rest casting of the Jump spell targeting yourself that doesn't require any components. Maybe even make it a bonus action cast, idk
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
They should just remove the dice roll completely and make it a 10' Movement bonus that must be a "Jump". There are already races and classes with movement greater than 30. The Rabbit Folk are already kind of lame so might as well throw them a bone.
She/Her Player and Dungeon Master
This is a good option. Or make it a movement bonus like the Tabaxi ability but restrict it to straight lines only.
She/Her Player and Dungeon Master
I might be in the minority here but I really like Fey Passage. It's silly and weird and I know it doesn't jive with everyone's perceptions and tone for their settings... but I just love the ridiculousness of a small creature struggling to push itself through a drainpipe and eventually succeeding like they were in a cartoon and things like 'physics' and 'bones' are more biological suggestions than hard fast rules.
It's like screw your reality, I'm Fey, I'm getting through that drain pipe. Misty step is a great spell and all, but I really like how Fey Passage isn't just yet another example of teleportation.
That said, being able to temporarily reduce size to tiny to fit through a drain pipe is a decent compromise. Plus with that one you could pull off the old Zelda classic and store a fairy cleric in a bottle.
I like the Owlkin race a lot here, but yeah they're pretty OP as described. They should at least have an armor restriction when flying.
The other two I don't feel particularly strongly about.
No one commenting about the fact that fairies don't have the Humanoid type? I thought that was a huge no-no: immunity to Charm / Hold / Dominate Person, and all that.
I'm not opposed to Fey Passage. it just feels a little abrupt, especially with no explanation as to how. Is the critter temporarily turning gaseous, or transforming into sentient fairy glitter? Is it just super squishy? Is it using Minimize (to be super effective)? How's it work? I can explain it for my own personal critters, a'course, but it's a bit jarring to see. May be one of those things that grows on a gal over time, though, the way the original Psi Die did.
Please do not contact or message me.
In the words of Robert Parr: "We'll get there when we get there!"
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
Honestly though, I think it would be super funny if you were going into an encounter against a baddie the party knew had one of those spells prepared and had the Fairy character cast "Disguise Self" so they appear to be a normal human, and do everything they can to taunt them into using the spell on them. Very trickstery
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
The precise text reads "Instead of choosing one of the game’s races for your character at 1st level, you can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them." There was specific discussion (I think from Crawford on Dragon Talk) that it could apply to circumstances of birth, as well as experiments that were performed on your character, or changes as a consequence of circumstances that are independent of your race. It was designed to be a catch-all for custom races as well as other things that are a part of their origin. My first thought goes to comics and things like super-soldier serum or radioactive spiders.
Implementation has been scattershot, but I wouldn't say inconsistent. It all vibes fine for me.
I honestly don't have a problem with it. It is a fairly situational benefit.
She/Her Player and Dungeon Master
Actually, while slightly on the subject.... how many spells are there that rely on you being a humanoid? Charm/Hold/Dominate come to mind, but nothing else, and I'd actually be fine with a fairy being immune to those three. Not exactly common use by antagonists I run anyways.
That's exactly how I read it. Not like they can get through because of their size, more like Faeries have a history of being able to get in places they shouldn't, regardless of whether it makes sense. They're troublesome and hard to keep out of stuff. Whether they cartoon shove themselves through, or you flavor it as them momentarily shrinking or becoming gaseous, the important part is that it's hard to protect a space against their entry.
PC Centaur and Satyr races are also Fey type, rather than humanoid.
Kinda scans for me, honestly. The immunity to "[X] Person" spells is counterweighted by vulnerability to all the shit Fey are vulnerable to. Dual-typing sorta accomplishes that, but the 5e dual-typing rule is weird and an obvious slap patch rather than feeling like a natural thing. Regardless, fey PCs are a great excuse for a DM to bust out a Summoner/Conjuror with Protection from Evil and Good, Magic Circle, and spells to bind and command fey. After all, summoning fey servants is a thing wizards and druids have been doing for forever...who says you aren't a 'fey servant' waiting to be summoned?
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