My main feedback was that I thought weird, niche spells that were situational at best were still worthwhile, and while they may not be the most widely used, they're still great window dressing to get people excited about all the weird stuff magic lets you do, and encourages players to think creatively about them.
I feel like the newer spells released have been all straight up battle spells, haven't seen much like legen lore or clone, stuff that can change how you interact with the world or, if used right, can change the rules of the world. It would be cool to have more spells like that, even if they weren't the most widely used.
My other thing, of course, was that players almost never get to use 6+ level spells since most campaigns peter out around level 11, so we would get a lot more mileage out of high level spells in general if high level play had more support. I think we need more high level published content, and for the homebrews, maybe a better system for balancing high level encounters (since CR is less and less useful for balancing encounters the higher level you get). If we had options, then we'd be able to use the third of the spells in the game that we basically just never get to.
Always very upsetting to be told "RATE THESE THINGS, 1-5" and then given no space to defend those ratings. But I suppose it's inevitable - they're looking to poll numbers from the General Playerbase, that great fleshy sea of infinite yapping mouths, infinite grabby hands, endless under-informed memelord opinions, and not one single brain cell to be found.
Eh. Do the best we can with what we have, I suppose.
I at least like that there was space at the end to pick 5 spells and give more specific ratings on them, but otherwise, I thought it was too tedious to fill out.
Where is “enchant an item” the level 6 spell used to create most magic items in the game. RAW it is now just a money and time table with a few quests thrown in for rare components and recipes. I want to craft non standard wands and imbue personality (not sentience) into my cloak of levitation. Boots of kicking, hat of guidance, the weird stuff the DM isn’t putting in the loot box. Maybe craft and sell something to earn money to buy components to make my own custom staff of the arch-enchanter. It is so much cheaper to buy stuff from the loyal quartermasters of Iuz then to make something yourself, too limited for artificers to do so and that is their speciality. I need to hop over to sigil, find the door to Ebberon, haggle over the cost of dragon shards… find a dragon marked enchanter to sell me a book on how to use them….
No, you need downtime, 50,000gp and 6 fresh teeth from an adult red dragon plucked with golden pliers from a virgins sewing kit and in 8-12 months you can make your own flame tongue.
This may be an odd tangent, but with MMM I feel like we need a new (optional) version of the Reincarnate spell. Maybe remove subrace distinctions in the spell altogether to make room for the other race options.
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
This may be an odd tangent, but with MMM I feel like we need a new (optional) version of the Reincarnate spell. Maybe remove subrace distinctions in the spell altogether to make room for the other race options.
I have considered just making my own chart, but I would not be unhappy with an "official" update to the spell. It seems to me that having an optional version of the spell would have been a nice addition to the MMM. Leave the PHB version as it, but have an alternate list available in the new book. Chalk it up as a missed opportunity I guess.
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https://dnd.wizards.com/articles/news/dnd-spells-survey
As conclusion I put that there are just too many spells requiring concentration.
My main feedback was that I thought weird, niche spells that were situational at best were still worthwhile, and while they may not be the most widely used, they're still great window dressing to get people excited about all the weird stuff magic lets you do, and encourages players to think creatively about them.
I feel like the newer spells released have been all straight up battle spells, haven't seen much like legen lore or clone, stuff that can change how you interact with the world or, if used right, can change the rules of the world. It would be cool to have more spells like that, even if they weren't the most widely used.
My other thing, of course, was that players almost never get to use 6+ level spells since most campaigns peter out around level 11, so we would get a lot more mileage out of high level spells in general if high level play had more support. I think we need more high level published content, and for the homebrews, maybe a better system for balancing high level encounters (since CR is less and less useful for balancing encounters the higher level you get). If we had options, then we'd be able to use the third of the spells in the game that we basically just never get to.
Always very upsetting to be told "RATE THESE THINGS, 1-5" and then given no space to defend those ratings. But I suppose it's inevitable - they're looking to poll numbers from the General Playerbase, that great fleshy sea of infinite yapping mouths, infinite grabby hands, endless under-informed memelord opinions, and not one single brain cell to be found.
Eh. Do the best we can with what we have, I suppose.
Please do not contact or message me.
I at least like that there was space at the end to pick 5 spells and give more specific ratings on them, but otherwise, I thought it was too tedious to fill out.
Where is “enchant an item” the level 6 spell used to create most magic items in the game. RAW it is now just a money and time table with a few quests thrown in for rare components and recipes.
I want to craft non standard wands and imbue personality (not sentience) into my cloak of levitation. Boots of kicking, hat of guidance, the weird stuff the DM isn’t putting in the loot box. Maybe craft and sell something to earn money to buy components to make my own custom staff of the arch-enchanter. It is so much cheaper to buy stuff from the loyal quartermasters of Iuz then to make something yourself, too limited for artificers to do so and that is their speciality.
I need to hop over to sigil, find the door to Ebberon, haggle over the cost of dragon shards… find a dragon marked enchanter to sell me a book on how to use them….
No, you need downtime, 50,000gp and 6 fresh teeth from an adult red dragon plucked with golden pliers from a virgins sewing kit and in 8-12 months you can make your own flame tongue.
There's space on the survey to make that case....
Jander Sunstar is the thinking person's Drizzt, fight me.
I just wish they fixed some of the useless spells like Crown of Madness or Witch Bolt.
This may be an odd tangent, but with MMM I feel like we need a new (optional) version of the Reincarnate spell. Maybe remove subrace distinctions in the spell altogether to make room for the other race options.
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
I have considered just making my own chart, but I would not be unhappy with an "official" update to the spell. It seems to me that having an optional version of the spell would have been a nice addition to the MMM. Leave the PHB version as it, but have an alternate list available in the new book. Chalk it up as a missed opportunity I guess.
She/Her Player and Dungeon Master