The proposed new inspiration rules raise arguments for and against changes with comments of just DM it your way being tossed around
the problem I see with this is if the new version of inspiration becomes RAW then dndbeyond’s coding will reflect this for dice rolls and clicks for long rests, automatically adding inspiration on a 20 and removing it on a long rest (and adding it to humans after a long rest?). Similar to this already occurs for 20s rolled in dndbeyond with the damage dice being automatically doubled, but the application of inspiration to character sheets will be intrusive for those not wanting to use the UA rules
this will remove the ability of a DM to play the game their own way.
if inspiration as written in the 1D&D UA gets through play testing might I suggest a toggle switch in the campaign/character sheets to allow switching on or off of the inspiration?
Otherwise i can see frustrations leading to computer rage with dndbeyond
I don't think that anything in the current play test is anywhere near final, and some features definitely have garnered dislike such as the D20 tests. Inspiration in it's current form has issues for sure (did you notice the musician feat?).
You can actually build up inspiration by picking up a stick and doing an athletics check to throw it, if you get a 20 then you get inspiration and if not, pick the stick up again and throw it again, current RAW for the play test allows you to do this. On the flip side, a player that isn't abusing the system could do an ability check before long rest and never even get a chance to use their inspiration since it expires immediately making the whole nat 20 bonus to be pointless.
thanks R3sistance, I had not noticed the Musician feat. That IMO is broken - advantage (inspiration) for multiples on a short rest from L1? nope, not at my table
and yes I know it's not fixed but at some point they will need to start coding. I just want it thought through what the impact will be especially when it is supposed to be backwards compatible
thanks R3sistance, I had not noticed the Musician feat. That IMO is broken - advantage (inspiration) for multiples on a short rest from L1? nope, not at my table
and yes I know it's not fixed but at some point they will need to start coding. I just want it thought through what the impact will be especially when it is supposed to be backwards compatible
Well one thing to consider is that it seems to be intentional that you have inspiration more often than you currently would in 5E as you also get inspiration if you roll a nat 20. Remember that you can only have 1 inspiration at a time. So it may not be overpowered rather it may be the new standard for things with how it looks like they want to design things.
I don't think that anything in the current play test is anywhere near final, and some features definitely have garnered dislike such as the D20 tests. Inspiration in it's current form has issues for sure (did you notice the musician feat?).
You can actually build up inspiration by picking up a stick and doing an athletics check to throw it, if you get a 20 then you get inspiration and if not, pick the stick up again and throw it again, current RAW for the play test allows you to do this. On the flip side, a player that isn't abusing the system could do an ability check before long rest and never even get a chance to use their inspiration since it expires immediately making the whole nat 20 bonus to be pointless.
While you technically could farm for inspiration by picking up a stick and throwing it for an athletics check and repeating until you get a nat 20, but I think that is supposed to be kept in check by a DM saying a roll is not warranted. So I think we don't have to worry too much about inspiration farming.
While you technically could farm for inspiration by picking up a stick and throwing it for an athletics check and repeating until you get a nat 20, but I think that is supposed to be kept in check by a DM saying a roll is not warranted. So I think we don't have to worry too much about inspiration farming.
For sure, it's obvious that RAI will not allow for this stick throwing and any DM is going to go by that RAI, it's just an oversight in the RAW. The bigger issue is definitely the getting inspiration as last check of the day so never even getting a chance to use it. I just think this wasted inspiration should be used instead of wasted in some way. From the DM/homebrew perspective, Could do it that something "inspirational" happens to a character during the night, like a cleric or paladin is visited by their god during their sleep or a rogue awakens to remember a story of supposed hidden treasure horde of some gang that use to be active in the area.
While you technically could farm for inspiration by picking up a stick and throwing it for an athletics check and repeating until you get a nat 20, but I think that is supposed to be kept in check by a DM saying a roll is not warranted. So I think we don't have to worry too much about inspiration farming.
For sure, it's obvious that RAI will not allow for this stick throwing and any DM is going to go by that RAI, it's just an oversight in the RAW. The bigger issue is definitely the getting inspiration as last check of the day so never even getting a chance to use it. I just think this wasted inspiration should be used instead of wasted in some way. From the DM/homebrew perspective, Could do it that something "inspirational" happens to a character during the night, like a cleric or paladin is visited by their god during their sleep or a rogue awakens to remember a story of supposed hidden treasure horde of some gang that use to be active in the area.
Actually with One D&D, it is RAW that a DM determines whether or not a d20 test is warranted. On page 18, under D20 Test, second paragraph, first sentence: "The DM determines whether a d20 Test is warranted in any given circumstance." So even in RAW it doesn't work unless the DM allows it. I have some issues with this as it can lead to variance on a DM to DM basis, namely for Organized Play where there should be minimal variance when going from table to table, but it does by RAW prevent someone from farming inspiration unless the DM allows them, in which the DM would just award inspiration if they really wanted to.
You are right that inspiration can be wasted, however. I don't really have an idea on how you could deal with that.
I have never really liked the inspiration mechanic, and don't like the increased emphasis on it here. If so many things are going to grant inspiration, they should allow some stacking.
My preference would be to not use it as much and do the following:
No crits on skill checks;
With attacks, a natural 20 gives you advantage on the next attack roll or saving throw you make; a natural 1 gives disadvantage.
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Maybe a question for elsewhere however
The proposed new inspiration rules raise arguments for and against changes with comments of just DM it your way being tossed around
the problem I see with this is if the new version of inspiration becomes RAW then dndbeyond’s coding will reflect this for dice rolls and clicks for long rests, automatically adding inspiration on a 20 and removing it on a long rest (and adding it to humans after a long rest?). Similar to this already occurs for 20s rolled in dndbeyond with the damage dice being automatically doubled, but the application of inspiration to character sheets will be intrusive for those not wanting to use the UA rules
this will remove the ability of a DM to play the game their own way.
if inspiration as written in the 1D&D UA gets through play testing might I suggest a toggle switch in the campaign/character sheets to allow switching on or off of the inspiration?
Otherwise i can see frustrations leading to computer rage with dndbeyond
a copper piece for your thoughts?
@dndbeyond, no comment?
I don't think that anything in the current play test is anywhere near final, and some features definitely have garnered dislike such as the D20 tests. Inspiration in it's current form has issues for sure (did you notice the musician feat?).
You can actually build up inspiration by picking up a stick and doing an athletics check to throw it, if you get a 20 then you get inspiration and if not, pick the stick up again and throw it again, current RAW for the play test allows you to do this. On the flip side, a player that isn't abusing the system could do an ability check before long rest and never even get a chance to use their inspiration since it expires immediately making the whole nat 20 bonus to be pointless.
thanks R3sistance, I had not noticed the Musician feat. That IMO is broken - advantage (inspiration) for multiples on a short rest from L1? nope, not at my table
and yes I know it's not fixed but at some point they will need to start coding. I just want it thought through what the impact will be especially when it is supposed to be backwards compatible
Well one thing to consider is that it seems to be intentional that you have inspiration more often than you currently would in 5E as you also get inspiration if you roll a nat 20. Remember that you can only have 1 inspiration at a time. So it may not be overpowered rather it may be the new standard for things with how it looks like they want to design things.
While you technically could farm for inspiration by picking up a stick and throwing it for an athletics check and repeating until you get a nat 20, but I think that is supposed to be kept in check by a DM saying a roll is not warranted. So I think we don't have to worry too much about inspiration farming.
For sure, it's obvious that RAI will not allow for this stick throwing and any DM is going to go by that RAI, it's just an oversight in the RAW. The bigger issue is definitely the getting inspiration as last check of the day so never even getting a chance to use it. I just think this wasted inspiration should be used instead of wasted in some way. From the DM/homebrew perspective, Could do it that something "inspirational" happens to a character during the night, like a cleric or paladin is visited by their god during their sleep or a rogue awakens to remember a story of supposed hidden treasure horde of some gang that use to be active in the area.
Actually with One D&D, it is RAW that a DM determines whether or not a d20 test is warranted. On page 18, under D20 Test, second paragraph, first sentence: "The DM determines whether a d20 Test is warranted in any given circumstance." So even in RAW it doesn't work unless the DM allows it. I have some issues with this as it can lead to variance on a DM to DM basis, namely for Organized Play where there should be minimal variance when going from table to table, but it does by RAW prevent someone from farming inspiration unless the DM allows them, in which the DM would just award inspiration if they really wanted to.
You are right that inspiration can be wasted, however. I don't really have an idea on how you could deal with that.
I have never really liked the inspiration mechanic, and don't like the increased emphasis on it here. If so many things are going to grant inspiration, they should allow some stacking.
My preference would be to not use it as much and do the following: