Ok, lots of people saying that "What's the problem. Kyle Apologised. Time to move on and launch One DnD."
Ok - so, EVEN IF all this OGL thing was solved by Paizo making their own ORC OGL and WOTC just being cut out of that loop - there are still basic fundamental concerns about One DND and I see a lot of smoke being blown to cover up these things.
So - here is a list of things I was concerned about even months ago. How many of these concerns do you share?
Just looking at the straw poll - here is the thing people are worried about summarized - that going forward D&D will be less of a creative space and will increasingly stifle creativity.
Nobody - zero people - have zero worries about One DnD
People are worried that what they currently have (flawed as it is) will be taken away and an inferior and less creative product foisted upon them.
Again - this isn't our first rodeo in this. We've seen it happen to IP after IP and WOTC CEO said that is the model she wants to follow.
The OGL is just a single thing people can identify. It is important, but even if it is resolved there are tons of problems WOTC has been ignoring for literally decades - especially anything having to do with creativity and new ideas. The most creative people in the community are not being expressed through WOTC. Original content is not published through WOTC. So if all these third party publishers flee to ORC and Pazio - D&D is just going to become a tired, boring game with ideas that were fresh in the 1990's but not now.
My largest concern with One D&D is that the community will sabotage it and our one and only chance to get an improved version of the Fifth Edition ruleset will be squandered because people can't get over their quibbles or get over the fact that not everybody wants to play in the Forgotten Frog******* Realms.
But my concern isn't considered important to the exceptionally biased poll, so what do I know I guess.
"One D&D" or 6e, aint the problem itself, it might have learned from past problems and add new and/or better machanics, or it might be like any watered-down sequel or trend adapted remake. Maybe it will be the equivalent of a "casual friendly" mobile game of an originally much more complex game (including microtransactions and subscription service for far more than it's worth) Nobody needs to buy or adapt to the new stuff : Old Versions of a Game never get "worthless" if they weren't from the beginning.
The concern is a multi billion company trying to push its shareholder friendly agenda down the throat of the community they're catering to, to install the new iteration of a game that many of the community played before it was "cool" also using a lot of stuff that didn't come from their shelf. But as there are bazillions of threads in the forum, i won't dive any further into that.
My largest concern with One D&D is that the community will sabotage it and our one and only chance to get an improved version of the Fifth Edition ruleset will be squandered because people can't get over their quibbles or get over the fact that not everybody wants to play in the Forgotten Frog******* Realms.
But my concern isn't considered important to the exceptionally biased poll, so what do I know I guess.
This was going to be my exact response back when I first read the poll, but decided not to even bother posting. Chiming in to second this thought so it does not look like a one-off opinion.
Overall, I am pretty excited for OneD&D. 5e has a lot of good going for it, particularly how accessible it is to brand new players or players who are not hardcore TTRPG fans and jut want to gather and roll some dice rather than develop expertise in a complex system. There’s a few things, however, I think 5e is lacking, and some of the early discussions of OneD&D are addressing some of my issues with 5e.
My largest concern with One D&D is that the community will sabotage it and our one and only chance to get an improved version of the Fifth Edition ruleset will be squandered because people can't get over their quibbles or get over the fact that not everybody wants to play in the Forgotten Frog****ing Realms.
But my concern isn't considered important to the exceptionally biased poll, so what do I know I guess.
I voted other to 1) second the above and 2) say that I'm generally happy with what has been released so far but I am concerned something will not make me happy. The good news is I'm a DM...if I don't like something, I can change it.
Anyone who has had the misfortune to play one of this era's "Live Service" video games should fear the utter micro-transaction hellscape that could well be awaiting us should WOTC get their dream of making D&D a walled garden on their own propiretary VTT system... Because mark my words: that IS the model they are angling for here: hook themselves a couple whales for that good ol' "recurrent user spending" model... ick...
Oh; and say goodbye to having anything backwards compatible or keeping your own copies of things: must be able to memory-hole anything at a moment's notice.
And let's just face it: the name alone "One D&D" is dumb, confusing, and just a shade Orwellian.
My largest concern with One D&D is that the community will sabotage it and our one and only chance to get an improved version of the Fifth Edition ruleset will be squandered because people can't get over their quibbles or get over the fact that not everybody wants to play in the Forgotten Frog****ing Realms.
But my concern isn't considered important to the exceptionally biased poll, so what do I know I guess.
I voted other to 1) second the above and 2) say that I'm generally happy with what has been released so far but I am concerned something will not make me happy. The good news is I'm a DM...if I don't like something, I can change it.
I guess some people are easy to please, and that's fine. I myself see 5e as a poor product that has is often unfinished and seemingly not play tested.
- There is an underwater Campaign - but only a few rules for underwater combat that mostly don't make sense. Moreover, where it's various adventures are placed in the Forgotten Realms makes no sense.
- There is a Space Setting with no rules for Ship combat in space.
- Adventure series like Tales of the Yawning Portal are just slapped together ad-hoc and no effort was made to link them together in any way. Just for some lame reason the party travels thousands of miles to a jungle so they can fall into a random pit, then two adventures later they travel thousands of miles in another direction and for some reason are helping the most Evil Empire in Faerun. Then for some reason they start a random fight against Giants - and then that Adventure series ends and doesn't even go into how the Drow were the ones behind all the cooperation of Giants with each other. (Not to mention of course that Against the Giants was originally an epic sequel to the Epic Campaign "Against the Slave Lords". lol WOTC just slapped adventures together willy nilly without thought to what the adventures were actually about.
I could go on and on. I always find stuff in 5e that made sense in Greyhawk or previous versions of D&D but don't make sense how they are put together in 5e.
But if people like that, I guess they'll like more of it in 6e
My largest concern with One D&D is that the community will sabotage it and our one and only chance to get an improved version of the Fifth Edition ruleset will be squandered because people can't get over their quibbles or get over the fact that not everybody wants to play in the Forgotten Frog****ing Realms.
But my concern isn't considered important to the exceptionally biased poll, so what do I know I guess.
I voted other to 1) second the above and 2) say that I'm generally happy with what has been released so far but I am concerned something will not make me happy. The good news is I'm a DM...if I don't like something, I can change it.
I guess some people are easy to please, and that's fine. I myself see 5e as a poor product that has is often unfinished and seemingly not play tested.
That's like, your opinion man. But seriously, of course it has issues. There is no perfect game system. But it is 1) very accessible and 2) easy to run, so I like 5e
- There is an underwater Campaign - but only a few rules for underwater combat that mostly don't make sense. Moreover, where it's various adventures are placed in the Forgotten Realms makes no sense.
- There is a Space Setting with no rules for Ship combat in space.
- Adventure series like Tales of the Yawning Portal are just slapped together ad-hoc and no effort was made to link them together in any way. Just for some lame reason the party travels thousands of miles to a jungle so they can fall into a random pit, then two adventures later they travel thousands of miles in another direction and for some reason are helping the most Evil Empire in Faerun. Then for some reason they start a random fight against Giants - and then that Adventure series ends and doesn't even go into how the Drow were the ones behind all the cooperation of Giants with each other. (Not to mention of course that Against the Giants was originally an epic sequel to the Epic Campaign "Against the Slave Lords". lol WOTC just slapped adventures together willy nilly without thought to what the adventures were actually about.
I don't use the adventures except to snipe monsters and items on occasion, so they don't matter to me. Everything I run is in my homebrewed setting anyway.
I could go on and on. I always find stuff in 5e that made sense in Greyhawk or previous versions of D&D but don't make sense how they are put together in 5e.
But if people like that, I guess they'll like more of it in 6e
The issues with 1D&D is they aren't solving some of the issues with 5e (continuing issues from before) regarding Ability Scores.
From the few classes released, they seem over-powered (much like Lunar Sorcerer), trying to make them generic with all the 'good stuff' from each sub-class added. Overpowering isn't fun over time... and needing to Overpower because of the failed Ability Score structure is an issue.
Maybe fix the use of ability score - make having odd scores matter, make classes actually that. Issue: a 1st level 12STR Wizard with a club and a 4th level 12STR Fighter with a morning star have the same chance to hit with their weapon. That makes zero sense and isn't addressed.
I like a good bit of the direction but the continued generic nature of classes/species over time plus the need to overpower needs to be addressed first. Otherwise, it's just 5.2e
1. I hate what they are trying to do to spell casters. Their changes to spell schools and how they are prepared just seems to limiting vs 5e. Not having that room to try different spells while keeping main stays just feels wrong.
2. Revert the nerf to spiritual weapon as it was perfect the way it was. It gave clerics a bonus attack that otherwise would never happen.
- Adventure series like Tales of the Yawning Portal are just slapped together ad-hoc and no effort was made to link them together in any way. Just for some lame reason the party travels thousands of miles to a jungle so they can fall into a random pit, then two adventures later they travel thousands of miles in another direction and for some reason are helping the most Evil Empire in Faerun. Then for some reason they start a random fight against Giants - and then that Adventure series ends and doesn't even go into how the Drow were the ones behind all the cooperation of Giants with each other. (Not to mention of course that Against the Giants was originally an epic sequel to the Epic Campaign "Against the Slave Lords". lol WOTC just slapped adventures together willy nilly without thought to what the adventures were actually about.
That's called "Working As Intended". It's a collection of short adventures for using when you need to stall for time on game night, not a campaign book, so it shouldn't have anything to link them together. The reason to do any of them is because the GM added a reason to do them. It is not a series, nor is it intended to be. That's why the intro states "These adventures provide the perfect side quest away from your current campaign." and there is no mention of a common thread connecting the adventures.
- Adventure series like Tales of the Yawning Portal are just slapped together ad-hoc and no effort was made to link them together in any way. Just for some lame reason the party travels thousands of miles to a jungle so they can fall into a random pit, then two adventures later they travel thousands of miles in another direction and for some reason are helping the most Evil Empire in Faerun. Then for some reason they start a random fight against Giants - and then that Adventure series ends and doesn't even go into how the Drow were the ones behind all the cooperation of Giants with each other. (Not to mention of course that Against the Giants was originally an epic sequel to the Epic Campaign "Against the Slave Lords". lol WOTC just slapped adventures together willy nilly without thought to what the adventures were actually about.
That's called "Working As Intended". It's a collection of short adventures for using when you need to stall for time on game night, not a campaign book, so it shouldn't have anything to link them together. The reason to do any of them is because the GM added a reason to do them. It is not a series, nor is it intended to be. That's why the intro states "These adventures provide the perfect side quest away from your current campaign." and there is no mention of a common thread connecting the adventures.
So yeah - basically *some* are just copy paste jobs from 1e. Again my point is no value added in 40 years. Then *some* were cannibalized out of an epic Series. Again my point that they made it worse. So back to my point: Either no value added in 40 years or made worse. Original and well-developed content over the past 20 years comes from outside WOTC. At least in 3rd edition they tried some "Return to the _____". With 5e they didn't even bother with that.
- Adventure series like Tales of the Yawning Portal are just slapped together ad-hoc and no effort was made to link them together in any way. Just for some lame reason the party travels thousands of miles to a jungle so they can fall into a random pit, then two adventures later they travel thousands of miles in another direction and for some reason are helping the most Evil Empire in Faerun. Then for some reason they start a random fight against Giants - and then that Adventure series ends and doesn't even go into how the Drow were the ones behind all the cooperation of Giants with each other. (Not to mention of course that Against the Giants was originally an epic sequel to the Epic Campaign "Against the Slave Lords". lol WOTC just slapped adventures together willy nilly without thought to what the adventures were actually about.
That's called "Working As Intended". It's a collection of short adventures for using when you need to stall for time on game night, not a campaign book, so it shouldn't have anything to link them together. The reason to do any of them is because the GM added a reason to do them. It is not a series, nor is it intended to be. That's why the intro states "These adventures provide the perfect side quest away from your current campaign." and there is no mention of a common thread connecting the adventures.
So yeah - basically *some* are just copy paste jobs from 1e. Again my point is no value added in 40 years. Then *some* were cannibalized out of an epic Series. Again my point that they made it worse. So back to my point: Either no value added in 40 years or made worse. Original and well-developed content over the past 20 years comes from outside WOTC. At least in 3rd edition they tried some "Return to the _____". With 5e they didn't even bother with that.
I do agree it's a low energy effort, where they swapped out the X Edition rules for 5E & called it a day. But it's fresh material for all the players who came in after 3.5 (or even earlier for some of the adventures) which at this point is most of them IMO, and the old schoolers have the original edition & can do the rules upgrade themselves for free. It's the gamer version of a senior discount.
With somewhere between 50 and 100 votes in - by far most people are very concerned about basically paying more for a lesser product.
1 - Less creative works due to 3rd Party Publishers leaving (44votes)
2 - Microtransactions (44 votes)
3 - higher DDB price (41 Votes)
Also highly significant with around 29-30 votes each:
- Customers don't see the need for all this mess WOTC created
- Customers are afraid their 5e material will be made worthless
- Customers are afraid Homebrew will be more expensive (Note: a paid subscription is already required to use homebrew content so it is not currently free - customers are afraid they will have to pay EVEN MORE to use Homebrew Content)
The issue of the OGL is also important - but even if that is solved, WOTC has yet to even do a simple survey such as I have done and find out what the knock - on effects will be to their bottom line with One DnD.
Nobody - zero people - have zero worries about One DnD
Yeah but you did some serious framing in the way you wrote 'One DND will be perfect in every way'. I mean come on.
I voted other. Ond DND will be what it will be, if i generally like it I'll play it if i don't I wont.
My biggest concerns is that after WOTCs recent shooting themselves in their own face episode a lot of people going to go full speculation/assume the worst mode.
Also, let's be honest some people are really enjoying their sense of righteous indignation and won't want to give that up, even if it means burning DnD to the ground.
My one concern really isn't on the chart: How D&D Beyond will support 5th and One D&D concurrently.
We're in uncharted territory with Wizards as it relates to owned digital content. That said, fact is we don't truly own shit. We've paid for a license to be able to use it here and that can be terminated whenever. Now, I don't think that come 2024 all 5th content magically evaporates, mainly because One D&D is being touted as being backward compatible with 5e. What I really mean is, how this website will support any changes being made in One D&D while simultaneously still supporting 5th edition.
We've hit a snag with the release of One D&D Content, probably due to the OGL stuff. That's fine. We aren't entitled to anything on the road to 2024, and we're honestly in a spot where from a good will standpoint from the development teams I feel extremely grateful that we're able to peek behind the curtain as much as we have into the process behind One D&D. Some of the backlash those teams are getting because of the legal/C-Suite of Hasbro as it relates to the OGL isn't fair. What we have seen isn't revolutionary though, which makes sense when you think about how this toolset will have to support One D&D. The biggest change so far was that Rangers essentially took over the Artificer template in terms of how the class was built. 1st level access to spells, cantrips, etc. I would imagine Paladin will follow the same template for uniformity. In that vein it's easy for D&D Beyond to support it, you just make a new drop down and have a "Legacy" Ranger and a One D&D Ranger. Easy peasy on that front but any more drastic changes I'm skeptical about. Boons will finally have to be supported since all Level 20 cap stones are epic boons, something we haven't seen support from since the dawn of the website.
Most of the options on the pool are a bit of fear mongering. Every editions material has become "worthless" once a new edition drops. 3.5 was touted as being backward compatible with 3.0, but you had to do a bit of work to get the 3.0 materials up to par with 3.5 and 3.5 was never designed to go backward to 3.0. 3rd party publishers are gonna 3rd party publish, it's just part of it. If anything, the spotlight on the OGL has made it so that more people are doing it out of spite now. DDB Prices/Microtransactions are valid fears, but we already live in that world. Book prices are going up. If you only want a specific piece of a book, you can buy it as a separate piece. Digital dice are all sold separate. Homebrew modules are priced at whatever they want, regardless if its dms guild, foundry etc. VTT stuff can be sold as a giant pack of piecemail.
All in, I really don't have any qualms with how the actual content of One D&D is shaping up. It's more this website.
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Ok, lots of people saying that "What's the problem. Kyle Apologised. Time to move on and launch One DnD."
Ok - so, EVEN IF all this OGL thing was solved by Paizo making their own ORC OGL and WOTC just being cut out of that loop - there are still basic fundamental concerns about One DND and I see a lot of smoke being blown to cover up these things.
So - here is a list of things I was concerned about even months ago. How many of these concerns do you share?
Then there is the fact that they won't let people has more than the bear minimum to mechanically build characters using a character creator.
Just looking at the straw poll - here is the thing people are worried about summarized - that going forward D&D will be less of a creative space and will increasingly stifle creativity.
Nobody - zero people - have zero worries about One DnD
People are worried that what they currently have (flawed as it is) will be taken away and an inferior and less creative product foisted upon them.
Again - this isn't our first rodeo in this. We've seen it happen to IP after IP and WOTC CEO said that is the model she wants to follow.
The OGL is just a single thing people can identify. It is important, but even if it is resolved there are tons of problems WOTC has been ignoring for literally decades - especially anything having to do with creativity and new ideas. The most creative people in the community are not being expressed through WOTC. Original content is not published through WOTC. So if all these third party publishers flee to ORC and Pazio - D&D is just going to become a tired, boring game with ideas that were fresh in the 1990's but not now.
My largest concern with One D&D is that the community will sabotage it and our one and only chance to get an improved version of the Fifth Edition ruleset will be squandered because people can't get over their quibbles or get over the fact that not everybody wants to play in the Forgotten Frog******* Realms.
But my concern isn't considered important to the exceptionally biased poll, so what do I know I guess.
Please do not contact or message me.
"One D&D" or 6e, aint the problem itself, it might have learned from past problems and add new and/or better machanics, or it might be like any watered-down sequel or trend adapted remake. Maybe it will be the equivalent of a "casual friendly" mobile game of an originally much more complex game (including microtransactions and subscription service for far more than it's worth) Nobody needs to buy or adapt to the new stuff : Old Versions of a Game never get "worthless" if they weren't from the beginning.
The concern is a multi billion company trying to push its shareholder friendly agenda down the throat of the community they're catering to, to install the new iteration of a game that many of the community played before it was "cool" also using a lot of stuff that didn't come from their shelf. But as there are bazillions of threads in the forum, i won't dive any further into that.
This was going to be my exact response back when I first read the poll, but decided not to even bother posting. Chiming in to second this thought so it does not look like a one-off opinion.
Overall, I am pretty excited for OneD&D. 5e has a lot of good going for it, particularly how accessible it is to brand new players or players who are not hardcore TTRPG fans and jut want to gather and roll some dice rather than develop expertise in a complex system. There’s a few things, however, I think 5e is lacking, and some of the early discussions of OneD&D are addressing some of my issues with 5e.
I voted other to 1) second the above and 2) say that I'm generally happy with what has been released so far but I am concerned something will not make me happy. The good news is I'm a DM...if I don't like something, I can change it.
Anyone who has had the misfortune to play one of this era's "Live Service" video games should fear the utter micro-transaction hellscape that could well be awaiting us should WOTC get their dream of making D&D a walled garden on their own propiretary VTT system... Because mark my words: that IS the model they are angling for here: hook themselves a couple whales for that good ol' "recurrent user spending" model... ick...
Oh; and say goodbye to having anything backwards compatible or keeping your own copies of things: must be able to memory-hole anything at a moment's notice.
And let's just face it: the name alone "One D&D" is dumb, confusing, and just a shade Orwellian.
Ardlings.
I guess some people are easy to please, and that's fine.
I myself see 5e as a poor product that has is often unfinished and seemingly not play tested.
- There is an underwater Campaign - but only a few rules for underwater combat that mostly don't make sense. Moreover, where it's various adventures are placed in the Forgotten Realms makes no sense.
- There is a Space Setting with no rules for Ship combat in space.
- Adventure series like Tales of the Yawning Portal are just slapped together ad-hoc and no effort was made to link them together in any way. Just for some lame reason the party travels thousands of miles to a jungle so they can fall into a random pit, then two adventures later they travel thousands of miles in another direction and for some reason are helping the most Evil Empire in Faerun. Then for some reason they start a random fight against Giants - and then that Adventure series ends and doesn't even go into how the Drow were the ones behind all the cooperation of Giants with each other. (Not to mention of course that Against the Giants was originally an epic sequel to the Epic Campaign "Against the Slave Lords". lol WOTC just slapped adventures together willy nilly without thought to what the adventures were actually about.
I could go on and on. I always find stuff in 5e that made sense in Greyhawk or previous versions of D&D but don't make sense how they are put together in 5e.
But if people like that, I guess they'll like more of it in 6e
That's like, your opinion man. But seriously, of course it has issues. There is no perfect game system. But it is 1) very accessible and 2) easy to run, so I like 5e
I don't use the adventures except to snipe monsters and items on occasion, so they don't matter to me. Everything I run is in my homebrewed setting anyway.
Hopefully So!
The issues with 1D&D is they aren't solving some of the issues with 5e (continuing issues from before) regarding Ability Scores.
From the few classes released, they seem over-powered (much like Lunar Sorcerer), trying to make them generic with all the 'good stuff' from each sub-class added. Overpowering isn't fun over time... and needing to Overpower because of the failed Ability Score structure is an issue.
Maybe fix the use of ability score - make having odd scores matter, make classes actually that. Issue: a 1st level 12STR Wizard with a club and a 4th level 12STR Fighter with a morning star have the same chance to hit with their weapon. That makes zero sense and isn't addressed.
I like a good bit of the direction but the continued generic nature of classes/species over time plus the need to overpower needs to be addressed first. Otherwise, it's just 5.2e
I'll never play one Dnd at my table.
1. I hate what they are trying to do to spell casters. Their changes to spell schools and how they are prepared just seems to limiting vs 5e. Not having that room to try different spells while keeping main stays just feels wrong.
2. Revert the nerf to spiritual weapon as it was perfect the way it was. It gave clerics a bonus attack that otherwise would never happen.
That's called "Working As Intended". It's a collection of short adventures for using when you need to stall for time on game night, not a campaign book, so it shouldn't have anything to link them together. The reason to do any of them is because the GM added a reason to do them. It is not a series, nor is it intended to be. That's why the intro states "These adventures provide the perfect side quest away from your current campaign." and there is no mention of a common thread connecting the adventures.
So yeah - basically *some* are just copy paste jobs from 1e. Again my point is no value added in 40 years. Then *some* were cannibalized out of an epic Series. Again my point that they made it worse.
So back to my point: Either no value added in 40 years or made worse.
Original and well-developed content over the past 20 years comes from outside WOTC. At least in 3rd edition they tried some "Return to the _____". With 5e they didn't even bother with that.
I do agree it's a low energy effort, where they swapped out the X Edition rules for 5E & called it a day. But it's fresh material for all the players who came in after 3.5 (or even earlier for some of the adventures) which at this point is most of them IMO, and the old schoolers have the original edition & can do the rules upgrade themselves for free. It's the gamer version of a senior discount.
With somewhere between 50 and 100 votes in - by far most people are very concerned about basically paying more for a lesser product.
1 - Less creative works due to 3rd Party Publishers leaving (44votes)
2 - Microtransactions (44 votes)
3 - higher DDB price (41 Votes)
Also highly significant with around 29-30 votes each:
- Customers don't see the need for all this mess WOTC created
- Customers are afraid their 5e material will be made worthless
- Customers are afraid Homebrew will be more expensive (Note: a paid subscription is already required to use homebrew content so it is not currently free - customers are afraid they will have to pay EVEN MORE to use Homebrew Content)
The issue of the OGL is also important - but even if that is solved, WOTC has yet to even do a simple survey such as I have done and find out what the knock - on effects will be to their bottom line with One DnD.
Beyond what you stated customers are also ...
1. Worried about VTT and 2. See no need for it as 5e is fine.
Yeah but you did some serious framing in the way you wrote 'One DND will be perfect in every way'. I mean come on.
I voted other. Ond DND will be what it will be, if i generally like it I'll play it if i don't I wont.
My biggest concerns is that after WOTCs recent shooting themselves in their own face episode a lot of people going to go full speculation/assume the worst mode.
Also, let's be honest some people are really enjoying their sense of righteous indignation and won't want to give that up, even if it means burning DnD to the ground.
My one concern really isn't on the chart: How D&D Beyond will support 5th and One D&D concurrently.
We're in uncharted territory with Wizards as it relates to owned digital content. That said, fact is we don't truly own shit. We've paid for a license to be able to use it here and that can be terminated whenever. Now, I don't think that come 2024 all 5th content magically evaporates, mainly because One D&D is being touted as being backward compatible with 5e. What I really mean is, how this website will support any changes being made in One D&D while simultaneously still supporting 5th edition.
We've hit a snag with the release of One D&D Content, probably due to the OGL stuff. That's fine. We aren't entitled to anything on the road to 2024, and we're honestly in a spot where from a good will standpoint from the development teams I feel extremely grateful that we're able to peek behind the curtain as much as we have into the process behind One D&D. Some of the backlash those teams are getting because of the legal/C-Suite of Hasbro as it relates to the OGL isn't fair. What we have seen isn't revolutionary though, which makes sense when you think about how this toolset will have to support One D&D. The biggest change so far was that Rangers essentially took over the Artificer template in terms of how the class was built. 1st level access to spells, cantrips, etc. I would imagine Paladin will follow the same template for uniformity. In that vein it's easy for D&D Beyond to support it, you just make a new drop down and have a "Legacy" Ranger and a One D&D Ranger. Easy peasy on that front but any more drastic changes I'm skeptical about. Boons will finally have to be supported since all Level 20 cap stones are epic boons, something we haven't seen support from since the dawn of the website.
Most of the options on the pool are a bit of fear mongering. Every editions material has become "worthless" once a new edition drops. 3.5 was touted as being backward compatible with 3.0, but you had to do a bit of work to get the 3.0 materials up to par with 3.5 and 3.5 was never designed to go backward to 3.0. 3rd party publishers are gonna 3rd party publish, it's just part of it. If anything, the spotlight on the OGL has made it so that more people are doing it out of spite now. DDB Prices/Microtransactions are valid fears, but we already live in that world. Book prices are going up. If you only want a specific piece of a book, you can buy it as a separate piece. Digital dice are all sold separate. Homebrew modules are priced at whatever they want, regardless if its dms guild, foundry etc. VTT stuff can be sold as a giant pack of piecemail.
All in, I really don't have any qualms with how the actual content of One D&D is shaping up. It's more this website.