Everyone here is correct. Hex cast as a 3rd level spell was intended to be used and then short rest to recover the slot. Both RAW and RAI. And to answer the question, squirls, rabits, spiders all kinds of things. Using Hex otherwise is a complete waste on old lock as well it isnt worth the slot. It is only worth the concentration because of how few slots and because it doesn't actually cost a slot.
Also, honestly if you were running it that way then it was never worth casting with your warlock slots. It was a trap option.
I have 0 issue with first level hex costing concentration. It is a cheap spell slot and an efficient use of action economy.
I have an issue with with a core part of warlock balance and playstyle not being worth the upcasted slot.
Again, before so few spell slots meant concentrating on it effectively gave you a free spell. The lack of slots meant invisibility, detect magic and the like, were more expensive if you were doing a blasty lock it would cost you one of your 2 combat spells, your 2 blasts. Now, by the time you are casting 3rd level hex you have 1 5th level spell, 1 4th level, 3 3rd, 3 2nd and 4 first. Invisibility isn't costing you one of 2 spells anymore it is costing you one of 12 spells and one of your lower level ones at that. Hex is costing you one of your highest level slots AND its concentration effect is more expensive because the utility of slot efficiency is less valuable because of the number of slots you have.
Yup, it was the intent to be cast when you woke up and to get it back immediately so you would still have 2 spells for the day. By not allowing it you are creating the problem people are complaining about that led to the 1/2 caster format.
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Like your party's druid when they object to you slaughtering woodland critters indiscriminently?
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Technically yes, but that's getting rather munchkin, so you're relying on a lenient DM.
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Like your party's druid when they object to you slaughtering woodland critters indiscriminently?
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Technically yes, but that's getting rather munchkin, so you're relying on a lenient DM.
If you say so. But i never saw it that way as a DM. A dude who made a pact for power killing insects in the morning for power, seems kind of fitting. But I can make all encounters at 100 feet with flying enemies and ask why the barbarian is complaining as well. So if a DM wants to hamper the warlock for acting like a warlock, have at it.
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Technically yes, but that's getting rather munchkin, so you're relying on a lenient DM.
If you say so. But i never saw it that way as a DM. A dude who made a pact for power killing insects in the morning for power, seems kind of fitting. But I can make all encounters at 100 feet with flying enemies and ask why the barbarian is complaining as well. So if a DM wants to hamper the warlock for acting like a warlock, have at it.
Wow, that's a lovely straw man comparison you put together. My example simply indicates that a combat ability needs to wait for the start of combat to come online. That's the intent behind the spell, thus the bonus action casting time. If you want to let a player basically just automatically start with it in reserve, that's your prerogative, but it's demonstrably not how the spell is intended to function.
Also going to say, who said killing a critter is indiscriminate. Breakfast is a thing and if we are taking a short rest immediately in the morning what do you think you are doing during the short rest? Why wouldn't the warlock kill and cook a creature for breakfast to start the day off right.
Look, if you all want to bad faith scenarios to justify why a Warlock killed something before breakfast, go ahead, have fun. But please don't pretend you're presenting realistic play scenarios as opposed to someone munchkining the spell.
Also going to say, who said killing a critter is indiscriminate. Breakfast is a thing and if we are taking a short rest immediately in the morning what do you think you are doing during the short rest? Why wouldn't the warlock kill and cook a creature for breakfast to start the day off right.
Yeah, not sure I wanna eat anything that got cursed and killed by necrotic damage...
EDIT: Also not sure why you're short resting immediately after long resting
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Technically yes, but that's getting rather munchkin, so you're relying on a lenient DM.
If you say so. But i never saw it that way as a DM. A dude who made a pact for power killing insects in the morning for power, seems kind of fitting. But I can make all encounters at 100 feet with flying enemies and ask why the barbarian is complaining as well. So if a DM wants to hamper the warlock for acting like a warlock, have at it.
Wow, that's a lovely straw man comparison you put together. My example simply indicates that a combat ability needs to wait for the start of combat to come online. That's the intent behind the spell, thus the bonus action casting time. If you want to let a player basically just automatically start with it in reserve, that's your prerogative, but it's demonstrably not how the spell is intended to function.
I disagree. It is intended to function exactly like that. Which is why it is not a strawman, i'm pointing out that you are making a ruling to screw with a player for playing the game as intended in a way that makes sense for the character.
Look, if you all want to bad faith scenarios to justify why a Warlock killed something before breakfast, go ahead, have fun. But please don't pretend you're presenting realistic play scenarios as opposed to someone munchkining the spell.
I would not call 'I kill a living creature before breakfast every day' a bad faith argument. I would, however, say that it's clearly not rules as intended and is yet one more reason to kill off short rest spell recovery.
Also going to say, who said killing a critter is indiscriminate. Breakfast is a thing and if we are taking a short rest immediately in the morning what do you think you are doing during the short rest? Why wouldn't the warlock kill and cook a creature for breakfast to start the day off right.
Yeah, not sure I wanna eat anything that got cursed and killed by necrotic damage...
EDIT: Also not sure why you're short resting immediately after long resting
To get your spells back? Like if you use your spells and end a fight with no one getting injured you would still want to take a short rest.
I would not call 'I kill a living creature before breakfast every day' a bad faith argument. I would, however, say that it's clearly not rules as intended and is yet one more reason to kill off short rest spell recovery.
I think it is supposed to function like that and is another reason to keep short rest spell recovery. Working your short rests so you don't lose spells is effectively the warlocks ritual spell casting. It is evocative, it is fun, it makes sense in the setting, it is a great rule.
Look, if you all want to bad faith scenarios to justify why a Warlock killed something before breakfast, go ahead, have fun. But please don't pretend you're presenting realistic play scenarios as opposed to someone munchkining the spell.
It is not bad faith.
Yes it is. Instead of working from a realistic game scenario to see if you can get the result you want, you treat getting the result you want as a given and twist what might happen in the game to justify it.
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RAW maybe, but I doubt it’s RAI.
There's no reason they'd extend the duration beyond 1h unless it's expected to last through a SR.
Everyone here is correct. Hex cast as a 3rd level spell was intended to be used and then short rest to recover the slot. Both RAW and RAI. And to answer the question, squirls, rabits, spiders all kinds of things. Using Hex otherwise is a complete waste on old lock as well it isnt worth the slot. It is only worth the concentration because of how few slots and because it doesn't actually cost a slot.
Also, honestly if you were running it that way then it was never worth casting with your warlock slots. It was a trap option.
I have 0 issue with first level hex costing concentration. It is a cheap spell slot and an efficient use of action economy.
I have an issue with with a core part of warlock balance and playstyle not being worth the upcasted slot.
Again, before so few spell slots meant concentrating on it effectively gave you a free spell. The lack of slots meant invisibility, detect magic and the like, were more expensive if you were doing a blasty lock it would cost you one of your 2 combat spells, your 2 blasts. Now, by the time you are casting 3rd level hex you have 1 5th level spell, 1 4th level, 3 3rd, 3 2nd and 4 first. Invisibility isn't costing you one of 2 spells anymore it is costing you one of 12 spells and one of your lower level ones at that. Hex is costing you one of your highest level slots AND its concentration effect is more expensive because the utility of slot efficiency is less valuable because of the number of slots you have.
Yup, it was the intent to be cast when you woke up and to get it back immediately so you would still have 2 spells for the day. By not allowing it you are creating the problem people are complaining about that led to the 1/2 caster format.
You can't cast Hex immediately after you wake up; you need an enemy target and can only transfer after that target has died. You open a fight with it, and then if you're still holding it at 3+ after a fight you can rest and regain the slot while still having it up
The world is filled with living things to kill.
Like your party's druid when they object to you slaughtering woodland critters indiscriminently?
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Technically yes, but that's getting rather munchkin, so you're relying on a lenient DM.
If push comes to shove the druid has got to go.
If you say so. But i never saw it that way as a DM. A dude who made a pact for power killing insects in the morning for power, seems kind of fitting. But I can make all encounters at 100 feet with flying enemies and ask why the barbarian is complaining as well. So if a DM wants to hamper the warlock for acting like a warlock, have at it.
Wow, that's a lovely straw man comparison you put together. My example simply indicates that a combat ability needs to wait for the start of combat to come online. That's the intent behind the spell, thus the bonus action casting time. If you want to let a player basically just automatically start with it in reserve, that's your prerogative, but it's demonstrably not how the spell is intended to function.
Also going to say, who said killing a critter is indiscriminate. Breakfast is a thing and if we are taking a short rest immediately in the morning what do you think you are doing during the short rest? Why wouldn't the warlock kill and cook a creature for breakfast to start the day off right.
Look, if you all want to bad faith scenarios to justify why a Warlock killed something before breakfast, go ahead, have fun. But please don't pretend you're presenting realistic play scenarios as opposed to someone munchkining the spell.
Yeah, not sure I wanna eat anything that got cursed and killed by necrotic damage...
EDIT: Also not sure why you're short resting immediately after long resting
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
I disagree. It is intended to function exactly like that. Which is why it is not a strawman, i'm pointing out that you are making a ruling to screw with a player for playing the game as intended in a way that makes sense for the character.
It is not bad faith.
I would not call 'I kill a living creature before breakfast every day' a bad faith argument. I would, however, say that it's clearly not rules as intended and is yet one more reason to kill off short rest spell recovery.
To get your spells back? Like if you use your spells and end a fight with no one getting injured you would still want to take a short rest.
I think it is supposed to function like that and is another reason to keep short rest spell recovery. Working your short rests so you don't lose spells is effectively the warlocks ritual spell casting. It is evocative, it is fun, it makes sense in the setting, it is a great rule.
Yes it is. Instead of working from a realistic game scenario to see if you can get the result you want, you treat getting the result you want as a given and twist what might happen in the game to justify it.