A interesting idea. But I think the point of Protection was to show 'Mastery' in using armor resulting in + 1 AC. It would take away that skill from wearing armor to place on shields.
That’s defense. Protection is where you can use your reaction to boost the ac of an adjacent ally.
Oh then yes I like this suggestion for Protection, its so unused I forgot about it. I will be using this house rule!
When wielding Shields, they count as weapons and inflict d4 Bludgeoning damage. A small Shield has the Light weapon property and Shield has the Push weapon mastery property.
Buckler
Block: Once per turn when you hit a creature add +1 AC until the start of your next turn. You must be wielding the Buckler.
Shield
Shield Wall. (Removes Protection as A Fighter Syle). If you hit a creature during the round and it attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Does a character get a specific number of masteries. Does the character get a list of Specific Masteries like a battle master gets a certain number of maneuvers but then must select specific maneuver. If so explain that better.
At level three a fighter has 3 Masteries. Does the character choose Cleave, Grase, Topple. and he can only utilize those three till he gets 4 masteries and can pick another one?
The first level class feature for Barbarian says, “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of melee weapons you chose” So, no ranged weapons. Define "Kinds" please.
The first level class feature for Fighter says. “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose.” So, melee and ranged. Define "kinds" please.
From level 1-6 for fighter and level 1-20 for barbarian Weapons only have Default Masteries associated with them. What are you changing on a long rest? Level 7 Fighter can Change the Matery as long as the weapon has the proper Prerequisites. And level 13 the fighter can choose to use one of two Masteries of their choice on a hit.
At level one why wait a long rest to use a weapon with a different default mastery. Just stow and equip another weapon.
If I am getting this wrong, please explain it to me. thank you.
Does a character get a specific number of masteries. Does the character get a list of Specific Masteries like a battle master gets a certain number of maneuvers but then must select specific maneuver. If so explain that better.
At level three a fighter has 3 Masteries. Does the character choose Cleave, Grase, Topple. and he can only utilize those three till he gets 4 masteries and can pick another one?
The first level class feature for Barbarian says, “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of melee weapons you chose” So, no ranged weapons. Define "Kinds" please.
The first level class feature for Fighter says. “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose.” So, melee and ranged. Define "kinds" please.
From level 1-6 for fighter and level 1-20 for barbarian Weapons only have Default Masteries associated with them. What are you changing on a long rest? Level 7 Fighter can Change the Matery as long as the weapon has the proper Prerequisites. And level 13 the fighter can choose to use one of two Masteries of their choice on a hit.
At level one why wait a long rest to use a weapon with a different default mastery. Just stow and equip another weapon.
If I am getting this wrong, please explain it to me. thank you.
Imagine a level 3 Barbarian with a Greatsword(graze), a javelin (slow), and a Greataxe (cleave). Right now they only can have 2 masteries in a day. They keep slow so they can have a ranged/thrown option if they want, but thew swap graze for cleave because they think they'll be doing a lot of fights with multiple minion fights instead of a larger single boss with good AC fight. At level 4 they can have 3 masteries prepared but they also find a maul (topple). So now they can pick 3 that they want to know at the beginning of the day and switch weapons between fights. Fighters get abilities later on that allow them to swap the mastery ability in the table for another as long as the prerequisites are met. And later on have two masteries that they can choose between for a given weapon on different hits. This will allow them to use masteries that may not intrinsically apply to weapon since at these levels you're probably getting magic weapons that may not match what you were previously using.
Does a character get a specific number of masteries. Does the character get a list of Specific Masteries like a battle master gets a certain number of maneuvers but then must select specific maneuver. If so explain that better.
At level three a fighter has 3 Masteries. Does the character choose Cleave, Grase, Topple. and he can only utilize those three till he gets 4 masteries and can pick another one?
The first level class feature for Barbarian says, “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of melee weapons you chose” So, no ranged weapons. Define "Kinds" please.
The first level class feature for Fighter says. “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose.” So, melee and ranged. Define "kinds" please.
From level 1-6 for fighter and level 1-20 for barbarian Weapons only have Default Masteries associated with them. What are you changing on a long rest? Level 7 Fighter can Change the Matery as long as the weapon has the proper Prerequisites. And level 13 the fighter can choose to use one of two Masteries of their choice on a hit.
At level one why wait a long rest to use a weapon with a different default mastery. Just stow and equip another weapon.
If I am getting this wrong, please explain it to me. thank you.
You aren't picking Masteries to have, you are picking weapons that you have mastery with. The Fighter can then change that weapon's mastery to something it qualifies for. The number of masteries a person has is about the number of weapons it has mastery with not which masteries it can and cant use.
In this case you would say I have mastery with Great Swords, Longbows and a battle-axe. The fighter could change the mastery one the greatsword to be something that worked on a heavy melee weapon or keep the graze on it. Same with longbow and the battle-axe
Does a character get a specific number of masteries. Does the character get a list of Specific Masteries like a battle master gets a certain number of maneuvers but then must select specific maneuver. If so explain that better.
At level three a fighter has 3 Masteries. Does the character choose Cleave, Grase, Topple. and he can only utilize those three till he gets 4 masteries and can pick another one?
The first level class feature for Barbarian says, “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of melee weapons you chose” So, no ranged weapons. Define "Kinds" please.
The first level class feature for Fighter says. “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose.” So, melee and ranged. Define "kinds" please.
From level 1-6 for fighter and level 1-20 for barbarian Weapons only have Default Masteries associated with them. What are you changing on a long rest? Level 7 Fighter can Change the Matery as long as the weapon has the proper Prerequisites. And level 13 the fighter can choose to use one of two Masteries of their choice on a hit.
At level one why wait a long rest to use a weapon with a different default mastery. Just stow and equip another weapon.
If I am getting this wrong, please explain it to me. thank you.
You aren't picking Masteries to have, you are picking weapons that you have mastery with. The Fighter can then change that weapon's mastery to something it qualifies for. The number of masteries a person has is about the number of weapons it has mastery with not which masteries it can and cant use.
In this case you would say I have mastery with Great Swords, Longbows and a battle-axe. The fighter could change the mastery one the greatsword to be something that worked on a heavy melee weapon or keep the graze on it. Same with longbow and the battle-axe
You do not get Mastery with Great Sword. You Get Proficiency with Martial Melee weapons. I would like to interpret Weapon Mastery like Battle Master maneuvers.
As a Level one fighter I get three Masteries. I pick Slow, Graze and Topple. When I use a weapon with one of these default masteries, I can use it. If I pick a weapon with A mastery I do not have, I have to wait till I get to a level I can pick an additional Mastery to get it. What am I changing on a long rest?
The part where you said you could change the Mastery of a weapon is a Level 7 fighter class feature.
You are proficient in all martial melee weapons but have to take A long rest to switch from Great Axe to Great Sword?
You do not get Mastery with Great Sword. You Get Proficiency with Martial Melee weapons. I would like to interpret Weapon Mastery like Battle Master maneuvers.
Proficiency and mastery are two different things.
Proficiency with martial weapons just means you can add your proficiency bonus when attacking with martial weapons.
The Weapon Mastery feature of the Fighter then states:
Your training with weapons allows you to use the Mastery property of three kinds of Simple or Martial weapons of your choice.
So you pick three types of weapon, e.g- greatsword, longsword and shortsword. Now when you use a weapon from these three types you can use the default mastery for that weapon.
It's only later that the Fighter gains the ability to change which mastery feature a weapon has (when they gain the Weapon Expert feature). At this point you could wield a shortsword but decide to swap its mastery feature from Vex to Nick.
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You do not get Mastery with Great Sword. You Get Proficiency with Martial Melee weapons. I would like to interpret Weapon Mastery like Battle Master maneuvers.
Proficiency and mastery are two different things.
Proficiency with martial weapons just means you can add your proficiency bonus when attacking with martial weapons.
The Weapon Mastery feature of the Fighter then states:
Your training with weapons allows you to use the Mastery property of three kinds of Simple or Martial weapons of your choice.
So you pick three types of weapon, e.g- greatsword, longsword and shortsword. Now when you use a weapon from these three types you can use the default mastery for that weapon.
It's only later that the Fighter gains the ability to change which mastery feature a weapon has (when they gain the Weapon Expert feature). At this point you could wield a shortsword but decide to swap its mastery feature from Vex to Nick.
Greatsword, Longsword and Short sword are not kinds of weapons. They are specific weapons. I am still trying to get an answer to when is meant by KIND of weapon on the first level Weapon Mastery feature of fighter and barbarian and why it takes a Long rest to change it.
Greatsword, Longsword and Short sword are not kinds of weapons. They are specific weapons. I am still trying to get an answer to when is meant by KIND of weapon on the first level Weapon Mastery feature of fighter and barbarian and why it takes a Long rest to change it.
They absolutely are kinds of weapons ("greatsword" includes the claymore, zweihander, odachi...). Regardless, those "specific" weapons are exactly what they mean.
Greatsword, Longsword and Short sword are not kinds of weapons. They are specific weapons. I am still trying to get an answer to when is meant by KIND of weapon on the first level Weapon Mastery feature of fighter and barbarian and why it takes a Long rest to change it.
Longsword is a kind/type of martial weapon; this is why proficiency with longswords enables a character to pick up and gain their proficiency bonus on any longsword they find.
While the UA rule could maybe be a bit more clearly word I think the intention is clear when you pick it apart; it gives three "kinds" of weapon from simple/martial, so it must mean something more specific than simple or martial, it also gives you access to "the Mastery property", well the equipment table gives us the Mastery property of each weapon, so these are what is meant by the "kind" of weapon.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Greatsword, Longsword and Short sword are not kinds of weapons. They are specific weapons. I am still trying to get an answer to when is meant by KIND of weapon on the first level Weapon Mastery feature of fighter and barbarian and why it takes a Long rest to change it.
They absolutely are kinds of weapons ("greatsword" includes the claymore, zweihander, odachi...). Regardless, those "specific" weapons are exactly what they mean.
I cannot find claymore, zweihander or odachi on the weapon table. Will this cost a first level fighter a long rest to change between them?
Greatsword, Longsword and Short sword are not kinds of weapons. They are specific weapons. I am still trying to get an answer to when is meant by KIND of weapon on the first level Weapon Mastery feature of fighter and barbarian and why it takes a Long rest to change it.
They absolutely are kinds of weapons ("greatsword" includes the claymore, zweihander, odachi...). Regardless, those "specific" weapons are exactly what they mean.
I cannot find claymore, zweihander or odachi on the weapon table. Will this cost a first level fighter a long rest to change between them?
Claymores, zweihander, and odachi are not on the weapon table because they are all grouped into one thing. Greatsword. Because "greatsword" is a type of weapon. If you see a sword and point to it, you are pointing to a specific weapon. If you say "greatsword," you are referring to a kind of weapon, since there are multiple greatswords in the world.
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Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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I cannot find claymore, zweihander or odachi on the weapon table. Will this cost a first level fighter a long rest to change between them?
Every weapon listed in the weapon table is a "kind" of weapon. Dagger for example could represent a bunch of different styles of short bladed weapon such as hunting knives, stilettos etc., but for simplicity these are grouped together as a single "dagger" weapon rather than listing dozens of specific styles of dagger only for them to have identical stats.
In the same way greatswords can represent claymores, zweihanders etc., all of which can be described as greatswords for simplicity (all claymores are greatswords, but not all greatswords are claymores, because "greatsword" is the more general "kind" of weapon rather than a specific style of weapon).
But all you need to know is that everything listed as a weapon on the weapon table is a "kind of weapon" for the purposes of the Weapon Mastery feature; it's not the best choice of wording for the playtest though because we don't refer to "kinds" of weapons in the rules anywhere else. It should just say something more like "choose three weapons listed on the weapons table, you unlock the Mastery feature of these weapons".
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
In addition to what others are saying about “kind of weapon” it means that if you have mastery in a greatsword, you have it in every greatsword you pick up, not just the specific one you used when you practiced. If you find a new one that day, you can still use the mastery property associated with greatswords.
I cannot find claymore, zweihander or odachi on the weapon table. Will this cost a first level fighter a long rest to change between them?
Every weapon listed in the weapon table is a "kind" of weapon. Dagger for example could represent a bunch of different styles of short bladed weapon such as hunting knives, stilettos etc., but for simplicity these are grouped together as a single "dagger" weapon rather than listing dozens of specific styles of dagger only for them to have identical stats.
In the same way greatswords can represent claymores, zweihanders etc., all of which can be described as greatswords for simplicity (all claymores are greatswords, but not all greatswords are claymores, because "greatsword" is the more general "kind" of weapon rather than a specific style of weapon).
But all you need to know is that everything listed as a weapon on the weapon table is a "kind of weapon" for the purposes of the Weapon Mastery feature; it's not the best choice of wording for the playtest though because we don't refer to "kinds" of weapons in the rules anywhere else. It should just say something more like "choose three weapons listed on the weapons table, you unlock the Mastery feature of these weapons".
Instead of Choosing weapons I would rather the feature work by choosing Masteries. If you use a weapon, you are proficient with but do not have the Mastery. you just use the weapon without the mastery. (Like you have for years playing D&D.) And when you level up to gain another Mastery. it is like, " I have spent time using this weapon and have now unlocked the mastery feature of it"
Using every weapon is a "Kind" of weapon. The fighter feature states " Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose." Does this mean you need to take a long rest to go from Great Sword to Great Axe?
They need to go over the wording of this feature and how a character select masteries.
I cannot find claymore, zweihander or odachi on the weapon table. Will this cost a first level fighter a long rest to change between them?
Every weapon listed in the weapon table is a "kind" of weapon. Dagger for example could represent a bunch of different styles of short bladed weapon such as hunting knives, stilettos etc., but for simplicity these are grouped together as a single "dagger" weapon rather than listing dozens of specific styles of dagger only for them to have identical stats.
In the same way greatswords can represent claymores, zweihanders etc., all of which can be described as greatswords for simplicity (all claymores are greatswords, but not all greatswords are claymores, because "greatsword" is the more general "kind" of weapon rather than a specific style of weapon).
But all you need to know is that everything listed as a weapon on the weapon table is a "kind of weapon" for the purposes of the Weapon Mastery feature; it's not the best choice of wording for the playtest though because we don't refer to "kinds" of weapons in the rules anywhere else. It should just say something more like "choose three weapons listed on the weapons table, you unlock the Mastery feature of these weapons".
Instead of Choosing weapons I would rather the feature work by choosing Masteries. If you use a weapon, you are proficient with but do not have the Mastery. you just use the weapon without the mastery. (Like you have for years playing D&D.) And when you level up to gain another Mastery. it is like, " I have spent time using this weapon and have now unlocked the mastery feature of it"
Using every weapon is a "Kind" of weapon. The fighter feature states " Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose." Does this mean you need to take a long rest to go from Great Sword to Great Axe?
They need to go over the wording of this feature and how a character select masteries.
Yes that is exactly how that works. Your proficiency with weapons is one thing. Fighter is proficienct with all types of simple and martial weapons. He picks 3 weapons and unlocks the mastery for those weapons. So you pick long sword, great sword and bow. At 7 you can change the mastery for one that those weapons qualify for, but your mastery is still with those weapons.
The feature allows you to practice with a DIFFERENT WEAPON to gain its mastery. The entire point is so that if a martial finds a magic weapon, but they didnt pick that type of weapon as their masteries this will allow them to take a long rest and change to that type of weapon.
SO a Great Axe and Halberd counts as 2 kinds of weapons even if they have the same mastery? And takes you a Long rest to swap?
Precisely.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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SO a Great Axe and Halberd counts as 2 kinds of weapons even if they have the same mastery? And takes you a Long rest to swap?
Yes absolutely. If you are thinking from a narrative stand point, Just because you have mastered the use of great axes and know how to use them in such a way that you can cleave through an opponent and hit the second one does not mean that you have that same level of mastery with a Halberd. Later as a fighter your mastery with a Great axe is so great that while many warriors can figure out how to cleave past an opponent and hit another you have figured out how to strike and push the target with the axe. Training yourself at night can gain you greater familiarity and train your bodies muscle memory to the new weapon allowing you to preform the masteries with that weapon as you familiarized yourself with it.
Edit: and to be clear, the Halberd and the Great Axe have the same Mastery EFFECT.
So we can no longer Stow and Draw a weapon as part of an attack if you want to make one attack with Great Axe and a second attack with Halberd since you change weapon kinds after a long rest.
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Oh then yes I like this suggestion for Protection, its so unused I forgot about it. I will be using this house rule!
Shield Mastery
When wielding Shields, they count as weapons and inflict d4 Bludgeoning damage. A small Shield has the Light weapon property and Shield has the Push weapon mastery property.
Buckler
Block: Once per turn when you hit a creature add +1 AC until the start of your next turn. You must be wielding the Buckler.
Shield
Shield Wall. (Removes Protection as A Fighter Syle). If you hit a creature during the round and it attacks a target other than you that is within 5 feet of you, you can use your Reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Does a character get a specific number of masteries. Does the character get a list of Specific Masteries like a battle master gets a certain number of maneuvers but then must select specific maneuver. If so explain that better.
At level three a fighter has 3 Masteries. Does the character choose Cleave, Grase, Topple. and he can only utilize those three till he gets 4 masteries and can pick another one?
The first level class feature for Barbarian says, “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of melee weapons you chose” So, no ranged weapons. Define "Kinds" please.
The first level class feature for Fighter says. “Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose.” So, melee and ranged. Define "kinds" please.
From level 1-6 for fighter and level 1-20 for barbarian Weapons only have Default Masteries associated with them. What are you changing on a long rest? Level 7 Fighter can Change the Matery as long as the weapon has the proper Prerequisites. And level 13 the fighter can choose to use one of two Masteries of their choice on a hit.
At level one why wait a long rest to use a weapon with a different default mastery. Just stow and equip another weapon.
If I am getting this wrong, please explain it to me. thank you.
Imagine a level 3 Barbarian with a Greatsword(graze), a javelin (slow), and a Greataxe (cleave). Right now they only can have 2 masteries in a day. They keep slow so they can have a ranged/thrown option if they want, but thew swap graze for cleave because they think they'll be doing a lot of fights with multiple minion fights instead of a larger single boss with good AC fight. At level 4 they can have 3 masteries prepared but they also find a maul (topple). So now they can pick 3 that they want to know at the beginning of the day and switch weapons between fights. Fighters get abilities later on that allow them to swap the mastery ability in the table for another as long as the prerequisites are met. And later on have two masteries that they can choose between for a given weapon on different hits. This will allow them to use masteries that may not intrinsically apply to weapon since at these levels you're probably getting magic weapons that may not match what you were previously using.
You aren't picking Masteries to have, you are picking weapons that you have mastery with. The Fighter can then change that weapon's mastery to something it qualifies for. The number of masteries a person has is about the number of weapons it has mastery with not which masteries it can and cant use.
In this case you would say I have mastery with Great Swords, Longbows and a battle-axe. The fighter could change the mastery one the greatsword to be something that worked on a heavy melee weapon or keep the graze on it. Same with longbow and the battle-axe
You do not get Mastery with Great Sword. You Get Proficiency with Martial Melee weapons. I would like to interpret Weapon Mastery like Battle Master maneuvers.
As a Level one fighter I get three Masteries. I pick Slow, Graze and Topple. When I use a weapon with one of these default masteries, I can use it. If I pick a weapon with A mastery I do not have, I have to wait till I get to a level I can pick an additional Mastery to get it. What am I changing on a long rest?
The part where you said you could change the Mastery of a weapon is a Level 7 fighter class feature.
You are proficient in all martial melee weapons but have to take A long rest to switch from Great Axe to Great Sword?
Proficiency and mastery are two different things.
Proficiency with martial weapons just means you can add your proficiency bonus when attacking with martial weapons.
The Weapon Mastery feature of the Fighter then states:
So you pick three types of weapon, e.g- greatsword, longsword and shortsword. Now when you use a weapon from these three types you can use the default mastery for that weapon.
It's only later that the Fighter gains the ability to change which mastery feature a weapon has (when they gain the Weapon Expert feature). At this point you could wield a shortsword but decide to swap its mastery feature from Vex to Nick.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
Greatsword, Longsword and Short sword are not kinds of weapons. They are specific weapons. I am still trying to get an answer to when is meant by KIND of weapon on the first level Weapon Mastery feature of fighter and barbarian and why it takes a Long rest to change it.
They absolutely are kinds of weapons ("greatsword" includes the claymore, zweihander, odachi...). Regardless, those "specific" weapons are exactly what they mean.
Longsword is a kind/type of martial weapon; this is why proficiency with longswords enables a character to pick up and gain their proficiency bonus on any longsword they find.
While the UA rule could maybe be a bit more clearly word I think the intention is clear when you pick it apart; it gives three "kinds" of weapon from simple/martial, so it must mean something more specific than simple or martial, it also gives you access to "the Mastery property", well the equipment table gives us the Mastery property of each weapon, so these are what is meant by the "kind" of weapon.
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I cannot find claymore, zweihander or odachi on the weapon table. Will this cost a first level fighter a long rest to change between them?
Claymores, zweihander, and odachi are not on the weapon table because they are all grouped into one thing. Greatsword. Because "greatsword" is a type of weapon. If you see a sword and point to it, you are pointing to a specific weapon. If you say "greatsword," you are referring to a kind of weapon, since there are multiple greatswords in the world.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Every weapon listed in the weapon table is a "kind" of weapon. Dagger for example could represent a bunch of different styles of short bladed weapon such as hunting knives, stilettos etc., but for simplicity these are grouped together as a single "dagger" weapon rather than listing dozens of specific styles of dagger only for them to have identical stats.
In the same way greatswords can represent claymores, zweihanders etc., all of which can be described as greatswords for simplicity (all claymores are greatswords, but not all greatswords are claymores, because "greatsword" is the more general "kind" of weapon rather than a specific style of weapon).
But all you need to know is that everything listed as a weapon on the weapon table is a "kind of weapon" for the purposes of the Weapon Mastery feature; it's not the best choice of wording for the playtest though because we don't refer to "kinds" of weapons in the rules anywhere else. It should just say something more like "choose three weapons listed on the weapons table, you unlock the Mastery feature of these weapons".
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
In addition to what others are saying about “kind of weapon” it means that if you have mastery in a greatsword, you have it in every greatsword you pick up, not just the specific one you used when you practiced. If you find a new one that day, you can still use the mastery property associated with greatswords.
Instead of Choosing weapons I would rather the feature work by choosing Masteries. If you use a weapon, you are proficient with but do not have the Mastery. you just use the weapon without the mastery. (Like you have for years playing D&D.) And when you level up to gain another Mastery. it is like, " I have spent time using this weapon and have now unlocked the mastery feature of it"
Using every weapon is a "Kind" of weapon. The fighter feature states " Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose." Does this mean you need to take a long rest to go from Great Sword to Great Axe?
They need to go over the wording of this feature and how a character select masteries.
Yes that is exactly how that works. Your proficiency with weapons is one thing. Fighter is proficienct with all types of simple and martial weapons. He picks 3 weapons and unlocks the mastery for those weapons. So you pick long sword, great sword and bow. At 7 you can change the mastery for one that those weapons qualify for, but your mastery is still with those weapons.
The feature allows you to practice with a DIFFERENT WEAPON to gain its mastery. The entire point is so that if a martial finds a magic weapon, but they didnt pick that type of weapon as their masteries this will allow them to take a long rest and change to that type of weapon.
I don't know how they could write it clearer.
SO a Great Axe and Halberd counts as 2 kinds of weapons even if they have the same mastery? And takes you a Long rest to swap?
Precisely.
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Yes absolutely. If you are thinking from a narrative stand point, Just because you have mastered the use of great axes and know how to use them in such a way that you can cleave through an opponent and hit the second one does not mean that you have that same level of mastery with a Halberd. Later as a fighter your mastery with a Great axe is so great that while many warriors can figure out how to cleave past an opponent and hit another you have figured out how to strike and push the target with the axe. Training yourself at night can gain you greater familiarity and train your bodies muscle memory to the new weapon allowing you to preform the masteries with that weapon as you familiarized yourself with it.
Edit: and to be clear, the Halberd and the Great Axe have the same Mastery EFFECT.
So we can no longer Stow and Draw a weapon as part of an attack if you want to make one attack with Great Axe and a second attack with Halberd since you change weapon kinds after a long rest.