So we can no longer Stow and Draw a weapon as part of an attack if you want to make one attack with Great Axe and a second attack with Halberd since you change weapon kinds after a long rest.
In fact, the opposite. If I remember correctly, in 5e, you can pull out a weapon when you take the Attack but not when you make an individual attack. In 1D&D, you can pull out a new weapon on every single weapon attack you make, even if you make multiple in a single action as with Extra Attack.
The weapon kinds that you change on a long rest are just the kinds that you have Mastery in. You can still use other weapons perfectly fine, just minus the Mastery effect. If you plan on attacking with both a great axe and a halberd, however, it might be a good idea to take Mastery in both of them. Then again, a ranged Mastery of some sort is always useful.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Then please explain how "Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose."
You have mastery with 3 weapon type... you practice drills and can choose 3 different weapon types.
So lets say you choose great axe, battleaxe and javeline.... as you are adventuring you find a magicalgreat sword. So you take a long rest and trade out the great axe mastery for the great sword mastery.
Does what it says. During a long rest, your character practices weapon drills and changes what WEAPONS it has mastery with.
Works just like a wizard memorizing their spells each day. Or a cleric or preparing different spells.
Aquilontune "So lets say you choose great axe, battleaxe and javeline.... as you are adventuring you find a magicalgreat sword. So you take a long rest and trade out the great axe mastery for the great sword mastery."
Then why have set number of masteries if you can just change it on a long rest. AND IF I KNOW THE DEFAULT MASTERY ASSOCIATED WITH THE WEAPON, WHY DO I NEED A LONG REST TO SWITCH TO IT AT LEVEL 1?
They are going to need to explain how Weapon Proficiency and Weapon Mastery work together.
You have a great axe. You want to use a magical Great Sword. You are proficient in Martial weapons. you can use the Magical Great Sword. You want to use the Weapon Mastery feature of the Magical Great Sword. Wait till you get to a level where you can add the mastery associated with the Great Sword to get and use it.
I thought a character was able to Stow and draw a weapon as part of the attack or vice versa. So that no longer applies? So. I cannot throw a dagger for attack one and draw a rapier to make my second attack and use their default weapon mastery feature because they have different masteries?
I feel they Should.
1) Decide if the Weapon Mastery Column should be NUMBER of Weapon Masteries or Weapon Masteries KNOWN,
A) Why have number of masteries and be able to switch on a long rest if you can only use 1-2 weapons at a time (3 for Tri-Keen) at a time.
B) If you know three Specific Weapon Masteries you should be able to use then when you use a weapon with that default mastery (Say you have NICK, VEX, SAP) . You can throw a dagger and use NICKand draw and use rapier for second attack and use VEX without needing a long rest. You find a Long Sword. Wait a few levels to get FLEXand you can then use it when you draw the weapon instead of waiting for a long rest. The level 7 Fighter feature lets you Swap the default weapon mastery with another one with the proper prerequisites on a long rest..
Aquilontune "So lets say you choose great axe, battleaxe and javeline.... as you are adventuring you find a magicalgreat sword. So you take a long rest and trade out the great axe mastery for the great sword mastery."
Then why have set number of masteries if you can just change it on a long rest. AND IF I KNOW THE DEFAULT MASTERY ASSOCIATED WITH THE WEAPON, WHY DO I NEED A LONG REST TO SWITCH TO IT AT LEVEL 1?
They are going to need to explain how Weapon Proficiency and Weapon Mastery work together.
You have a great axe. You want to use a magical Great Sword. You are proficient in Martial weapons. you can use the Magical Great Sword. You want to use the Weapon Mastery feature of the Magical Great Sword. Wait till you get to a level where you can add the mastery associated with the Great Sword to get and use it.
I thought a character was able to Stow and draw a weapon as part of the attack or vice versa. So that no longer applies? So. I cannot throw a dagger for attack one and draw a rapier to make my second attack and use their default weapon mastery feature because they have different masteries?
I feel they Should.
1) Decide if the Weapon Mastery Column should be NUMBER of Weapon Masteries or Weapon Masteries KNOWN,
A) Why have number of masteries and be able to switch on a long rest if you can only use 1-2 weapons at a time (3 for Tri-Keen) at a time.
B) If you know three Specific Weapon Masteries you should be able to use then when you use a weapon with that default mastery (Say you have NICK, VEX, SAP) . You can throw a dagger and use NICKand draw and use rapier for second attack and use VEX without needing a long rest. You find a Long Sword. Wait a few levels to get FLEXand you can then use it when you draw the weapon instead of waiting for a long rest. The level 7 Fighter feature lets you Swap the default weapon mastery with another one with the proper prerequisites on a long rest..
I don't have any idea what nonsense you are on about.
The only one that can change what mastery a weapon has is a fighter. No one else can change what mastery a weapon has and that is the level 7 feature.
If you have mastery in long sword, battle axe and long bow. You can attack with the battle axe that has topple for its mastery. They fail the save you stow the battle axe, draw the long sword and now benefit from the long sword's flex because you have mastery in both weapons.
The only reason the change during a long rest exists is so the player is not locked into a weapon type their entire career. Say you had the above and find a returning hand axe. If they didnt allow you to change your mastery you could use the hand-axe but you COULDN'T benefit from its mastery effect, and even as a fighter you couldn't change its mastery effect. You dont have mastery with that weapon. Period. End of story. It is box that you check "do I have mastery with this weapon... check yes or no." The long rest simply lets you trade one no for yes and one yes for no.
So we can no longer Stow and Draw a weapon as part of an attack if you want to make one attack with Great Axe and a second attack with Halberd since you change weapon kinds after a long rest.
You can switch weapons all day long, during a fight, after a fight...when ever you feel the need to draw a different weapon. You as a fighter are proficent in all types. You just don't get the Mastery feature until you put time into practicing it during a long rest. It is hard to be a master of everythiong all at once. So you can only utilize Mastery for those you put the extra effort into.
Day One I can use a battle Axe and Topple. (And I cannot use my Great Axe to Cleave in the next fight because I did not take a long rest.)
Day Two I can use a Great Axe and Cleave
Day Three I can use and Great Sword and Graze
Day Four I can use a Pike and Push
Even if I have 2 or 3 Masteries because used a long rest.
Are Great Axe and Halberd considered 2 Weapon masteries or 1?
Great axe is one mastery, halberd is another. You have 3 masteries at a time as a fighter. As a barbarian you have 2.
So day 1 you pick battle axe, great axe and Pike. One fight you can use the battle axe and benefit from its topple mastery, next fight you can use the great axe and benefit from its mastery affect, because it was one of the 3 you picked. Finally the third fight you are playing keep away with your pike reach and benefitting from ITS mastery because... again. It was one of the 3 you picked.
You get news about the fact that you will be fighting Giants so you know the keep away tactic isnt going to work, and you found this really sick great sword so during your long rest you trade out the pike for great sword.
You have mastery with 3 WEAPONS at a time and can change which 3 WEAPONS you have mastery with during a long rest.
Day One I can use a battle Axe and Topple. (And I cannot use my Great Axe to Cleave in the next fight because I did not take a long rest.)
Day Two I can use a Great Axe and Cleave
Day Three I can use and Great Sword and Graze
Day Four I can use a Pike and Push
Even if I have 2 or 3 Masteries because used a long rest.
Are Great Axe and Halberd considered 2 Weapon masteries or 1?
More or less. Except that if you choose both battle axe and great axe Masteries on day 1, you can use either of them with their Masteries.
Great axe and halberd are considered 2 different Masteries because they are different kinds of weapons.
Rollback Post to RevisionRollBack
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I dunno, just because two weapons have the same Mastery feature doesn't mean that they're similar enough weapons to just use.
Even with Cleave where they're pretty similar, using the weapons to full effect requires different techniques, as a greataxe and halberd have different reach for one thing, plus a greataxe you might fight with in more of a mixture of horizontal and vertical swings, compared to the halberd which is a mixture of thrusting and swinging down etc., making them very different weapons to master.
But when you go to another feature like Vex the weapons are very different from one another; there isn't a lot in common between handaxe, dart, shortbow, rapier and shortsword.
And really this is no different to how proficiency already functions; as you build your character you choose which weapon(s) you are proficient in, well Mastery is just a subset of those with which you're even better (gain the extra features).
To see if we can go off on a slightly different issue, what do people think about "Master" feats being tied into Mastery somehow? e.g- if you grab the Polearm Master feat, you'll need to have Mastery in at least one type of polearm to gain the benefits. This will make it harder for non-martials to just quickly nab one of these feats early on, as even on martials they IMO should be aimed towards coming in at 8th-level at the earliest (maybe 6th-level on the Fighter since get more ASIs is part of their whole deal)?
Former D&D Beyond Customer of six years: With the axing of piecemeal purchasing, lack of meaningful development, and toxic moderation the site isn't worth paying for anymore. I remain a free user only until my groups are done migrating from DDB, and if necessary D&D, after which I'm done. There are better systems owned by better companies out there.
I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I think the idea here is they wanted weapons to be more distinct from one another.
Before there was no difference between a long sword and a battle axe. Now there is. The idea that you just pick a mastery and apply it to any weapon that qualifies would just be back to weapons being largely identical.
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I think the idea here is they wanted weapons to be more distinct from one another.
Before there was no difference between a long sword and a battle axe. Now there is. The idea that you just pick a mastery and apply it to any weapon that qualifies would just be back to weapons being largely identical.
Now its just delayed until 7th level? And there is decent distinction like this. Push it needs to be a 2-handed or versatile weapon, cleave it needs to be heavy, flex which sucks is only for versatile weapons etc.
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I think the idea here is they wanted weapons to be more distinct from one another.
Before there was no difference between a long sword and a battle axe. Now there is. The idea that you just pick a mastery and apply it to any weapon that qualifies would just be back to weapons being largely identical.
Now its just delayed until 7th level? And there is decent distinction like this. Push it needs to be a 2-handed or versatile weapon, cleave it needs to be heavy, flex which sucks is only for versatile weapons etc.
Delayed until level 7 for fighters. But for everyone else, its always there. So, now at 7, fighters get a cool trick no one else can do.
Day One I can use a battle Axe and Topple. (And I cannot use my Great Axe to Cleave in the next fight because I did not take a long rest.)
Day Two I can use a Great Axe and Cleave
Day Three I can use and Great Sword and Graze
Day Four I can use a Pike and Push
Even if I have 2 or 3 Masteries because used a long rest.
Are Great Axe and Halberd considered 2 Weapon masteries or 1?
Great axe is one mastery, halberd is another. You have 3 masteries at a time as a fighter. As a barbarian you have 2.
So day 1 you pick battle axe, great axe and Pike. One fight you can use the battle axe and benefit from its topple mastery, next fight you can use the great axe and benefit from its mastery affect, because it was one of the 3 you picked. Finally the third fight you are playing keep away with your pike reach and benefitting from ITS mastery because... again. It was one of the 3 you picked.
You get news about the fact that you will be fighting Giants so you know the keep away tactic isnt going to work, and you found this really sick great sword so during your long rest you trade out the pike for great sword.
You have mastery with 3 WEAPONS at a time and can change which 3 WEAPONS you have mastery with during a long rest.
Then why have more than 3 masteries if you can just change one of them after a long rest at level 1? The only reason I can think of is you I have a golf bag with 4 or more weapons to avoid the Long Rest to change.
Day One I can use a battle Axe and Topple. (And I cannot use my Great Axe to Cleave in the next fight because I did not take a long rest.)
Day Two I can use a Great Axe and Cleave
Day Three I can use and Great Sword and Graze
Day Four I can use a Pike and Push
Even if I have 2 or 3 Masteries because used a long rest.
Are Great Axe and Halberd considered 2 Weapon masteries or 1?
Great axe is one mastery, halberd is another. You have 3 masteries at a time as a fighter. As a barbarian you have 2.
So day 1 you pick battle axe, great axe and Pike. One fight you can use the battle axe and benefit from its topple mastery, next fight you can use the great axe and benefit from its mastery affect, because it was one of the 3 you picked. Finally the third fight you are playing keep away with your pike reach and benefitting from ITS mastery because... again. It was one of the 3 you picked.
You get news about the fact that you will be fighting Giants so you know the keep away tactic isnt going to work, and you found this really sick great sword so during your long rest you trade out the pike for great sword.
You have mastery with 3 WEAPONS at a time and can change which 3 WEAPONS you have mastery with during a long rest.
Then why have more than 3 masteries if you can just change one of them after a long rest at level 1? The only reason I can think of is you I have a golf bag with 4 or more weapons to avoid the Long Rest to change.
Precisely that, the golf bag. Different weapons/masteries are useful for different situations. It's especially important to have both a ranged and melee weapon for whatever situation you might face. Different masteries can have different tactical advantages as well.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Day One I can use a battle Axe and Topple. (And I cannot use my Great Axe to Cleave in the next fight because I did not take a long rest.)
Day Two I can use a Great Axe and Cleave
Day Three I can use and Great Sword and Graze
Day Four I can use a Pike and Push
Even if I have 2 or 3 Masteries because used a long rest.
Are Great Axe and Halberd considered 2 Weapon masteries or 1?
Great axe is one mastery, halberd is another. You have 3 masteries at a time as a fighter. As a barbarian you have 2.
So day 1 you pick battle axe, great axe and Pike. One fight you can use the battle axe and benefit from its topple mastery, next fight you can use the great axe and benefit from its mastery affect, because it was one of the 3 you picked. Finally the third fight you are playing keep away with your pike reach and benefitting from ITS mastery because... again. It was one of the 3 you picked.
You get news about the fact that you will be fighting Giants so you know the keep away tactic isnt going to work, and you found this really sick great sword so during your long rest you trade out the pike for great sword.
You have mastery with 3 WEAPONS at a time and can change which 3 WEAPONS you have mastery with during a long rest.
Then why have more than 3 masteries if you can just change one of them after a long rest at level 1? The only reason I can think of is you I have a golf bag with 4 or more weapons to avoid the Long Rest to change.
Precisely that, the golf bag. Different weapons/masteries are useful for different situations. It's especially important to have both a ranged and melee weapon for whatever situation you might face. Different masteries can have different tactical advantages as well.
Then why have more than 3 masteries if you can just change one of them after a long rest at level 1? The only reason I can think of is you I have a golf bag with 4 or more weapons to avoid the Long Rest to change.
Pretty much exactly what I said on the first post. Melee fighter will have a primary weapon, a thrown one for if they can’t quite get to the target, and a ranged. Ranged will have their ranged weapon and a rapier. And not even need a third. Masteries 4 and 5 won’t see much use, I don’t think. Especially once you can start swapping them and putting two on the same weapon.
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I think the idea here is they wanted weapons to be more distinct from one another.
Before there was no difference between a long sword and a battle axe. Now there is. The idea that you just pick a mastery and apply it to any weapon that qualifies would just be back to weapons being largely identical.
Now its just delayed until 7th level? And there is decent distinction like this. Push it needs to be a 2-handed or versatile weapon, cleave it needs to be heavy, flex which sucks is only for versatile weapons etc.
Delayed until level 7 for fighters. But for everyone else, its always there. So, now at 7, fighters get a cool trick no one else can do.
So its lame for everyone else forever, lame for fighters until 7. I personally would pick non lame design from the get go.
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I think the idea here is they wanted weapons to be more distinct from one another.
Before there was no difference between a long sword and a battle axe. Now there is. The idea that you just pick a mastery and apply it to any weapon that qualifies would just be back to weapons being largely identical.
Now its just delayed until 7th level? And there is decent distinction like this. Push it needs to be a 2-handed or versatile weapon, cleave it needs to be heavy, flex which sucks is only for versatile weapons etc.
Delayed until level 7 for fighters. But for everyone else, its always there. So, now at 7, fighters get a cool trick no one else can do.
So its lame for everyone else forever, lame for fighters until 7. I personally would pick non lame design from the get go.
I don’t think it’s lame. I think it makes your weapon a meaningful choice. Unlike now, whether the only real difference between weapons is whether you qualify for crusher, piercer or slasher. And if you don’t take one of those feats, there is no real difference between a longsword, war hammer and battle axe. Or between a halberd and a glaive, etc.
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In fact, the opposite. If I remember correctly, in 5e, you can pull out a weapon when you take the Attack but not when you make an individual attack. In 1D&D, you can pull out a new weapon on every single weapon attack you make, even if you make multiple in a single action as with Extra Attack.
The weapon kinds that you change on a long rest are just the kinds that you have Mastery in. You can still use other weapons perfectly fine, just minus the Mastery effect. If you plan on attacking with both a great axe and a halberd, however, it might be a good idea to take Mastery in both of them. Then again, a ranged Mastery of some sort is always useful.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Then please explain how "Whenever you finish a Long Rest, you can practice weapon drills and change the kinds of weapons you chose."
You have mastery with 3 weapon type... you practice drills and can choose 3 different weapon types.
So lets say you choose great axe, battleaxe and javeline.... as you are adventuring you find a magicalgreat sword. So you take a long rest and trade out the great axe mastery for the great sword mastery.
Does what it says. During a long rest, your character practices weapon drills and changes what WEAPONS it has mastery with.
Works just like a wizard memorizing their spells each day. Or a cleric or preparing different spells.
Aquilontune "So lets say you choose great axe, battleaxe and javeline.... as you are adventuring you find a magicalgreat sword. So you take a long rest and trade out the great axe mastery for the great sword mastery."
Then why have set number of masteries if you can just change it on a long rest. AND IF I KNOW THE DEFAULT MASTERY ASSOCIATED WITH THE WEAPON, WHY DO I NEED A LONG REST TO SWITCH TO IT AT LEVEL 1?
They are going to need to explain how Weapon Proficiency and Weapon Mastery work together.
You have a great axe. You want to use a magical Great Sword. You are proficient in Martial weapons. you can use the Magical Great Sword. You want to use the Weapon Mastery feature of the Magical Great Sword. Wait till you get to a level where you can add the mastery associated with the Great Sword to get and use it.
I thought a character was able to Stow and draw a weapon as part of the attack or vice versa. So that no longer applies? So. I cannot throw a dagger for attack one and draw a rapier to make my second attack and use their default weapon mastery feature because they have different masteries?
I feel they Should.
1) Decide if the Weapon Mastery Column should be NUMBER of Weapon Masteries or Weapon Masteries KNOWN,
A) Why have number of masteries and be able to switch on a long rest if you can only use 1-2 weapons at a time (3 for Tri-Keen) at a time.
B) If you know three Specific Weapon Masteries you should be able to use then when you use a weapon with that default mastery (Say you have NICK, VEX, SAP) . You can throw a dagger and use NICK and draw and use rapier for second attack and use VEX without needing a long rest. You find a Long Sword. Wait a few levels to get FLEX and you can then use it when you draw the weapon instead of waiting for a long rest. The level 7 Fighter feature lets you Swap the default weapon mastery with another one with the proper prerequisites on a long rest..
I don't have any idea what nonsense you are on about.
The only one that can change what mastery a weapon has is a fighter. No one else can change what mastery a weapon has and that is the level 7 feature.
If you have mastery in long sword, battle axe and long bow. You can attack with the battle axe that has topple for its mastery. They fail the save you stow the battle axe, draw the long sword and now benefit from the long sword's flex because you have mastery in both weapons.
The only reason the change during a long rest exists is so the player is not locked into a weapon type their entire career. Say you had the above and find a returning hand axe. If they didnt allow you to change your mastery you could use the hand-axe but you COULDN'T benefit from its mastery effect, and even as a fighter you couldn't change its mastery effect. You dont have mastery with that weapon. Period. End of story. It is box that you check "do I have mastery with this weapon... check yes or no." The long rest simply lets you trade one no for yes and one yes for no.
Proficiency has nothing to do with mastery.
You can switch weapons all day long, during a fight, after a fight...when ever you feel the need to draw a different weapon. You as a fighter are proficent in all types. You just don't get the Mastery feature until you put time into practicing it during a long rest. It is hard to be a master of everythiong all at once. So you can only utilize Mastery for those you put the extra effort into.
So
Day One I can use a battle Axe and Topple. (And I cannot use my Great Axe to Cleave in the next fight because I did not take a long rest.)
Day Two I can use a Great Axe and Cleave
Day Three I can use and Great Sword and Graze
Day Four I can use a Pike and Push
Even if I have 2 or 3 Masteries because used a long rest.
Are Great Axe and Halberd considered 2 Weapon masteries or 1?
Great axe is one mastery, halberd is another. You have 3 masteries at a time as a fighter. As a barbarian you have 2.
So day 1 you pick battle axe, great axe and Pike. One fight you can use the battle axe and benefit from its topple mastery, next fight you can use the great axe and benefit from its mastery affect, because it was one of the 3 you picked. Finally the third fight you are playing keep away with your pike reach and benefitting from ITS mastery because... again. It was one of the 3 you picked.
You get news about the fact that you will be fighting Giants so you know the keep away tactic isnt going to work, and you found this really sick great sword so during your long rest you trade out the pike for great sword.
You have mastery with 3 WEAPONS at a time and can change which 3 WEAPONS you have mastery with during a long rest.
More or less. Except that if you choose both battle axe and great axe Masteries on day 1, you can use either of them with their Masteries.
Great axe and halberd are considered 2 different Masteries because they are different kinds of weapons.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
I feel that it should be you are picking cleave as a mastery not battle axe and you can use it with whatever weapon qualifies. You can do this in effect at 7th level as a fighter but it seems a unnecessary extra step making the feature over complicated. A fighters 7th level ability shouldn't be this is how it should have worked in the first place.
I dunno, just because two weapons have the same Mastery feature doesn't mean that they're similar enough weapons to just use.
Even with Cleave where they're pretty similar, using the weapons to full effect requires different techniques, as a greataxe and halberd have different reach for one thing, plus a greataxe you might fight with in more of a mixture of horizontal and vertical swings, compared to the halberd which is a mixture of thrusting and swinging down etc., making them very different weapons to master.
But when you go to another feature like Vex the weapons are very different from one another; there isn't a lot in common between handaxe, dart, shortbow, rapier and shortsword.
And really this is no different to how proficiency already functions; as you build your character you choose which weapon(s) you are proficient in, well Mastery is just a subset of those with which you're even better (gain the extra features).
To see if we can go off on a slightly different issue, what do people think about "Master" feats being tied into Mastery somehow? e.g- if you grab the Polearm Master feat, you'll need to have Mastery in at least one type of polearm to gain the benefits. This will make it harder for non-martials to just quickly nab one of these feats early on, as even on martials they IMO should be aimed towards coming in at 8th-level at the earliest (maybe 6th-level on the Fighter since get more ASIs is part of their whole deal)?
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I have unsubscribed from all topics and will not reply to messages. My homebrew is now 100% unsupported.
I think the idea here is they wanted weapons to be more distinct from one another.
Before there was no difference between a long sword and a battle axe. Now there is. The idea that you just pick a mastery and apply it to any weapon that qualifies would just be back to weapons being largely identical.
Now its just delayed until 7th level? And there is decent distinction like this. Push it needs to be a 2-handed or versatile weapon, cleave it needs to be heavy, flex which sucks is only for versatile weapons etc.
Delayed until level 7 for fighters. But for everyone else, its always there. So, now at 7, fighters get a cool trick no one else can do.
Then why have more than 3 masteries if you can just change one of them after a long rest at level 1? The only reason I can think of is you I have a golf bag with 4 or more weapons to avoid the Long Rest to change.
Precisely that, the golf bag. Different weapons/masteries are useful for different situations. It's especially important to have both a ranged and melee weapon for whatever situation you might face. Different masteries can have different tactical advantages as well.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Cast Shatter on the fighter's golf bag.
Pretty much exactly what I said on the first post. Melee fighter will have a primary weapon, a thrown one for if they can’t quite get to the target, and a ranged.
Ranged will have their ranged weapon and a rapier. And not even need a third.
Masteries 4 and 5 won’t see much use, I don’t think. Especially once you can start swapping them and putting two on the same weapon.
So its lame for everyone else forever, lame for fighters until 7. I personally would pick non lame design from the get go.
I don’t think it’s lame. I think it makes your weapon a meaningful choice. Unlike now, whether the only real difference between weapons is whether you qualify for crusher, piercer or slasher. And if you don’t take one of those feats, there is no real difference between a longsword, war hammer and battle axe. Or between a halberd and a glaive, etc.