I noticed that many classes at later levels get this regain 1 use of a class ability at the beginning of combat? I understand where they are going with this. Yeah, you have these cool abilities like Rage or Chanel Nature but what do you do when you run out of uses? Because these are core abilities for the classes, it takes away major aspects of the class when you don’t have them. For instance, Druid had unlimited uses of wildshape in 5e, I get why they took that away and gave you one back at the start of combat if you don’t have one, but what about if you need one of those core abilities outside of combat and you don’t have it? Since they changed the Druid to go off different hp when wildshaped, I think they should put unlimited uses back for several reasons.
1: You are a very high level character when you get these abilities so the challenges should be more and feel more epic.
2: Once again you are a very high level so your character should be really good at doing the thing that’s been defining them the whole game not be useless when it’s needed.
3: Only getting back your core ability at the start of combat takes away from the other pillars of the game and focuses everything on combat.
Note: This would include Rage, Chanel Nature, Bardic Inspiration, and anything else that gets these types of features at higher levels, just make them unlimited. What could it hurt at that level?
I noticed that many classes at later levels get this regain 1 use of a class ability at the beginning of combat? I understand where they are going with this. Yeah, you have these cool abilities like Rage or Chanel Nature but what do you do when you run out of uses? Because these are core abilities for the classes, it takes away major aspects of the class when you don’t have them. For instance, Druid had unlimited uses of wildshape in 5e, I get why they took that away and gave you one back at the start of combat if you don’t have one, but what about if you need one of those core abilities outside of combat and you don’t have it? Since they changed the Druid to go off different hp when wildshaped, I think they should put unlimited uses back for several reasons.
1: You are a very high level character when you get these abilities so the challenges should be more and feel more epic.
2: Once again you are a very high level so your character should be really good at doing the thing that’s been defining them the whole game not be useless when it’s needed.
3: Only getting back your core ability at the start of combat takes away from the other pillars of the game and focuses everything on combat.
Note: This would include Rage, Chanel Nature, Bardic Inspiration, and anything else that gets these types of features at higher levels, just make them unlimited. What could it hurt at that level?
I think Druid and Wildshape is the big burn, since it technically to some degree gives Moon Druid infinite HP as they wild shape over and over again. Turn into a T-Rex or King Kong and wait til near/below half-HP. Drop wildshape on your turn and re-wildshape again. It wasn't entirely risk free (Power Word Kill is a big threat still) but overall level 20 Moon Druid was very hard to kill.
Personally I'd like the game to get rebalanced so tiers 3 and 4 are actually playable and to a point where people would still want to play the game. That said I don't mind if at level 20 things go crazy with god-like power from Epic Boons and the such, where unlimited uses could be shifted into Epic Boons as optional boons that a DM can allow/disallow, sort of a more Epic, Epic Boon... a Legendary Boon? not sure.
Rage has been buffed at lower levels tho, so now Barbarian gets even more from rage and can maintain rage while out of combat, becoming ultra-stealthy through sheer strength, giving even more utility to rage.
I noticed that many classes at later levels get this regain 1 use of a class ability at the beginning of combat? I understand where they are going with this. Yeah, you have these cool abilities like Rage or Chanel Nature but what do you do when you run out of uses? Because these are core abilities for the classes, it takes away major aspects of the class when you don’t have them. For instance, Druid had unlimited uses of wildshape in 5e, I get why they took that away and gave you one back at the start of combat if you don’t have one, but what about if you need one of those core abilities outside of combat and you don’t have it? Since they changed the Druid to go off different hp when wildshaped, I think they should put unlimited uses back for several reasons.
1: You are a very high level character when you get these abilities so the challenges should be more and feel more epic.
2: Once again you are a very high level so your character should be really good at doing the thing that’s been defining them the whole game not be useless when it’s needed.
3: Only getting back your core ability at the start of combat takes away from the other pillars of the game and focuses everything on combat.
Note: This would include Rage, Chanel Nature, Bardic Inspiration, and anything else that gets these types of features at higher levels, just make them unlimited. What could it hurt at that level?
I think Druid and Wildshape is the big burn, since it technically to some degree gives Moon Druid infinite HP as they wild shape over and over again. Turn into a T-Rex or King Kong and wait til near/below half-HP. Drop wildshape on your turn and re-wildshape again. It wasn't entirely risk free (Power Word Kill is a big threat still) but overall level 20 Moon Druid was very hard to kill.
Personally I'd like the game to get rebalanced so tiers 3 and 4 are actually playable and to a point where people would still want to play the game. That said I don't mind if at level 20 things go crazy with god-like power from Epic Boons and the such, where unlimited uses could be shifted into Epic Boons as optional boons that a DM can allow/disallow, sort of a more Epic, Epic Boon... a Legendary Boon? not sure.
Rage has been buffed at lower levels tho, so now Barbarian gets even more from rage and can maintain rage while out of combat, becoming ultra-stealthy through sheer strength, giving even more utility to rage.