The fighter has dice, the celestial warlock has dice, the rogue's dice are now resources, the bard has dice.
Just stop. Stop adding all these extraneous resources and just give features or give new options to already existing resources.
I don't want to have 6 different kinds of resources to manage, an half of them are just "dice", Not even dice that are representative as a resource on the damned platform you want everyone to use. Just clickety clack dice. It's incredibly uninspired.
i dont really get your beef. The reason things need their own resources because if they dont have them, they are all competing for the same thing. Should i use hold monster, or should i give my friend 10 temp hp. these two things should not be competing for the same resource.
if you dont like subclasses that add resources, dont play them. A battle master concept for example is built around the idea that they will get to sleect a certain amount of special things they can do each short rest (outside of their normal things) and choose which things from a large list.
A battle master that didnt work that way, is not a battlemaster. If you arent interested in a class concept, thats fine, but that doesnt mean that concept shouldnt exist in the game. Thats why its one option of many, just dont play those subclasses/classes which you dont like.
I do understand where the OP is coming from. D&D used to be a much smoother running game, but now we have Bonus Actions, Reactions, multiple options for each type of action, Bardic Inspiration dice, Maneuver dice, Rogue actions taking from their Sneak attack dice and so on. It gets to be a lot sometimes.
I just can’t wait until they start doing dice chains and shifting them up and down…
What?
Oh. Just me?
*sigh* Typical. Now I gotta wait ten years for 6e…
chains? ungh....... Why don't we ask some of the MtG side how they like dice dependent cards like some of the "if you roll a 20, reroll" mechanics their DnD sets had...
Actually a recent stop into a game shop, and a guy was recommending a game where you eventually trade out for different sides on the dice, and they had these little clip on tiles... I think THIS is the new way to incorporate marketability of dice and new mechanics into D&D....(teh game actually sounded fun on its own and I may have to go back for it at some point..)
Dice Forge, is the game that comes to mind when you say that. There may be other games with that mechanic as well. I have it in the closet with all the other games that got played once and then stored away. Not a *bad* game, per se, but just didn't really click for us. We spent more time futzing with the dice themselves than playing the game.
That said, it is theoretically an interesting mechanic. You'd have to make some pretty big dice, though, in order to have a d20 with swappable sides and not have the 'chips' too small to reasonably handle. Especially if you make the chips 'generic' so they could fit on multiple polyhedral dice. And, of course, more sides to a customizable die means more time futzing with the dice rather than playing. Not *insurmountable*, but annoying to some.
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i dont really get your beef. The reason things need their own resources because if they dont have them, they are all competing for the same thing. Should i use hold monster, or should i give my friend 10 temp hp. these two things should not be competing for the same resource.
if you dont like subclasses that add resources, dont play them. A battle master concept for example is built around the idea that they will get to sleect a certain amount of special things they can do each short rest (outside of their normal things) and choose which things from a large list.
A battle master that didnt work that way, is not a battlemaster. If you arent interested in a class concept, thats fine, but that doesnt mean that concept shouldnt exist in the game. Thats why its one option of many, just dont play those subclasses/classes which you dont like.
I do understand where the OP is coming from. D&D used to be a much smoother running game, but now we have Bonus Actions, Reactions, multiple options for each type of action, Bardic Inspiration dice, Maneuver dice, Rogue actions taking from their Sneak attack dice and so on. It gets to be a lot sometimes.
Dice Forge, is the game that comes to mind when you say that. There may be other games with that mechanic as well. I have it in the closet with all the other games that got played once and then stored away. Not a *bad* game, per se, but just didn't really click for us. We spent more time futzing with the dice themselves than playing the game.
That said, it is theoretically an interesting mechanic. You'd have to make some pretty big dice, though, in order to have a d20 with swappable sides and not have the 'chips' too small to reasonably handle. Especially if you make the chips 'generic' so they could fit on multiple polyhedral dice. And, of course, more sides to a customizable die means more time futzing with the dice rather than playing. Not *insurmountable*, but annoying to some.