Here is hoping that the next UA article comes soon. I really hope they fix the Circle of the Moon druid. I have absolutely no desire to use the horrific version we have in the UA now. Please put it back to the 2014 version, even if it means getting rid of infinite wildshapes at 20th level. Personally, I don't think that power was all that bad.
Aren't we always told that most groups stop playing mid level anyways. I have been playing D&D since 1984 and I have never understood not playing all the way to 20th level. To me, that's like reading Lord of the Rings and stopping halfway through the Two Towers.
Who says most groups stop play at mi level. l HOPE it is not WotC.
Please no more tangents. you need to give the PHB play test as many runs as needed to work on the classes / feats and other Player side stuff BEFORE working on DMG stuff. Unless you plan on moving PHB 2024 to after Xmas to give time for playtest and feedback.
2024 PHB is just a massive 5e Errata, so they aren’t going to keep play testing it. Close enough is good enough. They will make final decisions internally and we will play whatever they put out for the next 5-10 years or move on to other systems. They won’t move to 6e until they feel like 5e has been exhausted from all earning potential. People have played this game for 10 years even with all its faults. They are banking on the fact that anything that doesn’t get fixed by the communities standard won’t matter for the next 10 years and they can continue to sell books.
Here is hoping that the next UA article comes soon. I really hope they fix the Circle of the Moon druid. I have absolutely no desire to use the horrific version we have in the UA now. Please put it back to the 2014 version, even if it means getting rid of infinite wildshapes at 20th level. Personally, I don't think that power was all that bad.
Their decision to go with thematic patterns for subclasses was mind-boggling. Instead of going for most iconic themes, they made these arbitrary dichotomies, like land and sea, moon and stars, evocation and abjuration, illusion and divination, etc. This design is the reason why Circle of the Moon has turned into some freaky laser-shooting half-shifter, when the subclass was always meant to be just about shapeshifting without any additional bs.
Their decision to go with thematic patterns for subclasses was mind-boggling. Instead of going for most iconic themes, they made these arbitrary dichotomies, like land and sea, moon and stars, evocation and abjuration, illusion and divination, etc. This design is the reason why Circle of the Moon has turned into some freaky laser-shooting half-shifter, when the subclass was always meant to be just about shapeshifting without any additional bs.
I honestly like the lasers, i.e. the addition of weaponized moonlight and lunar defenses to a moon-themed subclass. I didn't really see the connection between moon and animals, and definitely not between moon and elementals, that we had before.
It also means we can now get a "4 Elements Druid" sometime later on whose shapeshifting can follow the more logical progression of Mephit to Myrmidon, instead of randomly starting with combat beasts first.
Here is hoping that the next UA article comes soon. I really hope they fix the Circle of the Moon druid. I have absolutely no desire to use the horrific version we have in the UA now. Please put it back to the 2014 version, even if it means getting rid of infinite wildshapes at 20th level. Personally, I don't think that power was all that bad.
Their decision to go with thematic patterns for subclasses was mind-boggling. Instead of going for most iconic themes, they made these arbitrary dichotomies, like land and sea, moon and stars, evocation and abjuration, illusion and divination, etc. This design is the reason why Circle of the Moon has turned into some freaky laser-shooting half-shifter, when the subclass was always meant to be just about shapeshifting without any additional bs.
To me, it looks like everyone's getting a sneaky / agile option, a heal/support option, a tanky option, a battlefield control option. I think they wanted to give everyone the chance to be a psuedo-cleric, a pseudo-fighter, a pseudo-rogue, a pseudo-mage. That would be a good reason why we have this weird dichotomy of opposites.
Since this next playtest is meant to be the last for PHB 2024 they need to go through all Playtest 7 survey results before they can know all the things they are going to include in the next Playtest.
And where do you get that it's the last one? I'm not saying you're not right, but that fact has escaped me.
What is clear is that it is one of the last, yes. But the last one? That would surprise me a lot, honestly. And it bothers me, since I haven't seen any effort to make the base rules more unambiguous. I think one of the most important things they should do when releasing a new rulebook would be to make its rules not incite rabbinical debates. It's something I've mentioned in every playtest, but I must be a fool shouting in the desert.
Since this next playtest is meant to be the last for PHB 2024 they need to go through all Playtest 7 survey results before they can know all the things they are going to include in the next Playtest.
I believe they said there was going to be 9 playtests for the PHB. We only have 7. The Bastions playtest was released because they needed more time for the monk and warlock.
I honestly like the lasers, i.e. the addition of weaponized moonlight and lunar defenses to a moon-themed subclass. I didn't really see the connection between moon and animals, and definitely not between moon and elementals, that we had before.
It also means we can now get a "4 Elements Druid" sometime later on whose shapeshifting can follow the more logical progression of Mephit to Myrmidon, instead of randomly starting with combat beasts first.
The lunar theme of the Moon Druid has to do with the Moon as a representation of change and transformation. The Moon undergoes a constant shift from one form to another as it goes through its phases. It also controls the changing tides and, in works of fiction, the transformations of lycanthropes. If you think of Moon Druid as a shapeshifting subclass rather than an animal subclass the lunar theme is baked into the enhanced transformative powers they wield.
That said, I would prefer the elemental form to be its own subclass. That'd be the perfect place for a template-based Wildshape feature since you just need four elemental forms that can scale up to fully represent it.
I'd rather see Moon Druid's level 10 and 14 features either make their shapeshifting stronger or more flexible to maintain the theme of it being the main shapeshifter subclass.
I honestly like the lasers, i.e. the addition of weaponized moonlight and lunar defenses to a moon-themed subclass. I didn't really see the connection between moon and animals, and definitely not between moon and elementals, that we had before.
It also means we can now get a "4 Elements Druid" sometime later on whose shapeshifting can follow the more logical progression of Mephit to Myrmidon, instead of randomly starting with combat beasts first.
The lunar theme of the Moon Druid has to do with the Moon as a representation of change and transformation. The Moon undergoes a constant shift from one form to another as it goes through its phases. It also controls the changing tides and, in works of fiction, the transformations of lycanthropes. If you think of Moon Druid as a shapeshifting subclass rather than an animal subclass the lunar theme is baked into the enhanced transformative powers they wield.
That said, I would prefer the elemental form to be its own subclass. That'd be the perfect place for a template-based Wildshape feature since you just need four elemental forms that can scale up to fully represent it.
I'd rather see Moon Druid's level 10 and 14 features either make their shapeshifting stronger or more flexible to maintain the theme of it being the main shapeshifter subclass.
Every druid transforms and Moon druids have nothing to do with lycanthropy though. So I'm in favor of them strengthening the moon ties by adding in moonlight and protection magic.
And totally agreed on "elemental druid" being a different subclass.
And where do you get that it's the last one? I'm not saying you're not right, but that fact has escaped me.
What is clear is that it is one of the last, yes. But the last one? That would surprise me a lot, honestly. And it bothers me, since I haven't seen any effort to make the base rules more unambiguous. I think one of the most important things they should do when releasing a new rulebook would be to make its rules not incite rabbinical debates. It's something I've mentioned in every playtest, but I must be a fool shouting in the desert.
I don’t think they need a playtest for how the rules are written. I’m sure they are aware of it considering the SAC was needed to explain things. And I doubt having thousands of players arguing over UA rules rewrites for clarity would be as helpful as you would think.
Yes, there are rules that are poorly written and I would think with all the tweets with JC they kind of have an idea of most. But maybe I’m being too generous. <shrug>
Every druid transforms and Moon druids have nothing to do with lycanthropy though. So I'm in favor of them strengthening the moon ties by adding in moonlight and protection magic.
And totally agreed on "elemental druid" being a different subclass.
Every druid transforms, but Moon Druids uniquely specialize in transformation. They can transform into more and more powerful things than other druids.
"Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid’s blood."
That is why their capstone ability is Thousand Forms. The Moon is a symbol of what the subclass is about rather than being more literal like it is with other druid circles. The Moon holds a place of reverence in their Circle culture but it isn't what they specialize in manipulating.
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Do you think we will get the next playtest tomorrow? Next week?
Tomorrow, I think and I hope
I hope so as well. UA6 with Monk came out June 29th so it’s been long enough for a revision.
Edit: 1:10pm EST: Well, looks like we have to wait a little longer
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Well my hopes are crushed.
There’s always next week.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
The feedback window on cantrips and bastions only closes today. They usually like to let one end before they start another.
Bastions came out the same day 7 closed, so I was hoping that was the new pace.
Here is hoping that the next UA article comes soon. I really hope they fix the Circle of the Moon druid. I have absolutely no desire to use the horrific version we have in the UA now. Please put it back to the 2014 version, even if it means getting rid of infinite wildshapes at 20th level. Personally, I don't think that power was all that bad.
Aren't we always told that most groups stop playing mid level anyways. I have been playing D&D since 1984 and I have never understood not playing all the way to 20th level. To me, that's like reading Lord of the Rings and stopping halfway through the Two Towers.
Let the Mists surround you...
Who says most groups stop play at mi level. l HOPE it is not WotC.
Please no more tangents. you need to give the PHB play test as many runs as needed to work on the classes / feats and other Player side stuff BEFORE working on DMG stuff. Unless you plan on moving PHB 2024 to after Xmas to give time for playtest and feedback.
2024 PHB is just a massive 5e Errata, so they aren’t going to keep play testing it. Close enough is good enough. They will make final decisions internally and we will play whatever they put out for the next 5-10 years or move on to other systems. They won’t move to 6e until they feel like 5e has been exhausted from all earning potential. People have played this game for 10 years even with all its faults. They are banking on the fact that anything that doesn’t get fixed by the communities standard won’t matter for the next 10 years and they can continue to sell books.
Their decision to go with thematic patterns for subclasses was mind-boggling. Instead of going for most iconic themes, they made these arbitrary dichotomies, like land and sea, moon and stars, evocation and abjuration, illusion and divination, etc. This design is the reason why Circle of the Moon has turned into some freaky laser-shooting half-shifter, when the subclass was always meant to be just about shapeshifting without any additional bs.
I honestly like the lasers, i.e. the addition of weaponized moonlight and lunar defenses to a moon-themed subclass. I didn't really see the connection between moon and animals, and definitely not between moon and elementals, that we had before.
It also means we can now get a "4 Elements Druid" sometime later on whose shapeshifting can follow the more logical progression of Mephit to Myrmidon, instead of randomly starting with combat beasts first.
To me, it looks like everyone's getting a sneaky / agile option, a heal/support option, a tanky option, a battlefield control option. I think they wanted to give everyone the chance to be a psuedo-cleric, a pseudo-fighter, a pseudo-rogue, a pseudo-mage. That would be a good reason why we have this weird dichotomy of opposites.
Random realization:
Since this next playtest is meant to be the last for PHB 2024 they need to go through all Playtest 7 survey results before they can know all the things they are going to include in the next Playtest.
And where do you get that it's the last one? I'm not saying you're not right, but that fact has escaped me.
What is clear is that it is one of the last, yes. But the last one? That would surprise me a lot, honestly. And it bothers me, since I haven't seen any effort to make the base rules more unambiguous. I think one of the most important things they should do when releasing a new rulebook would be to make its rules not incite rabbinical debates. It's something I've mentioned in every playtest, but I must be a fool shouting in the desert.
I believe they said there was going to be 9 playtests for the PHB. We only have 7. The Bastions playtest was released because they needed more time for the monk and warlock.
The lunar theme of the Moon Druid has to do with the Moon as a representation of change and transformation. The Moon undergoes a constant shift from one form to another as it goes through its phases. It also controls the changing tides and, in works of fiction, the transformations of lycanthropes. If you think of Moon Druid as a shapeshifting subclass rather than an animal subclass the lunar theme is baked into the enhanced transformative powers they wield.
That said, I would prefer the elemental form to be its own subclass. That'd be the perfect place for a template-based Wildshape feature since you just need four elemental forms that can scale up to fully represent it.
I'd rather see Moon Druid's level 10 and 14 features either make their shapeshifting stronger or more flexible to maintain the theme of it being the main shapeshifter subclass.
Every druid transforms and Moon druids have nothing to do with lycanthropy though. So I'm in favor of them strengthening the moon ties by adding in moonlight and protection magic.
And totally agreed on "elemental druid" being a different subclass.
I don’t think they need a playtest for how the rules are written. I’m sure they are aware of it considering the SAC was needed to explain things. And I doubt having thousands of players arguing over UA rules rewrites for clarity would be as helpful as you would think.
Yes, there are rules that are poorly written and I would think with all the tweets with JC they kind of have an idea of most. But maybe I’m being too generous. <shrug>
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
Every druid transforms, but Moon Druids uniquely specialize in transformation. They can transform into more and more powerful things than other druids.
"Changeable as the moon, a druid of this circle might prowl as a great cat one night, soar over the treetops as an eagle the next day, and crash through the undergrowth in bear form to drive off a trespassing monster. The wild is in the druid’s blood."
That is why their capstone ability is Thousand Forms. The Moon is a symbol of what the subclass is about rather than being more literal like it is with other druid circles. The Moon holds a place of reverence in their Circle culture but it isn't what they specialize in manipulating.