Anyone have any thoughts of separating flurry of Blows from needing to be made immediately after an attack?
This way you can attack. Move and make a flurry of blows. OR. Make a flurry of blows bonus action attack and then move and make an attack. OR another combination of actions.
Anyone have any thoughts of separating flurry of Blows from needing to be made immediately after an attack?
This way you can attack. Move and make a flurry of blows. OR. Make a flurry of blows bonus action attack and then move and make an attack. OR another combination of actions.
It could stand to be reworded a little, but the basic sequence seems sound, imo. The three main things you're likely to do on your turn besides take the Attack Action are the 3 D's, and there's pretty much no practical difference between spending one Ki to take FoB and then taking one with your action or spending one Ki to take them while you take an Attack Action. And if you're doing something else like using a magic item or casting a spell, I think it's fair for that to not let you segue into two attack rolls as well. Could maybe reword it so it doesn't come across like you have to stand in place as you make those two attack rolls though, yeah.
@Agilemind, I didn’t get a chance to read the whole thing but right off I’m not sure of the DP being Mink level + PB. A Monk 2/Wizard 18 (or any class not dependent on armor) would have 8 DP so 8 uses of PD or SotW (16 uses with 1 minute meditation).
And does Unarmored Movement at 2nd level make SotW, also at 2nd level, useless except for the jumping?
@Agilemind, I didn’t get a chance to read the whole thing but right off I’m not sure of the DP being Mink level + PB. A Monk 2/Wizard 18 (or any class not dependent on armor) would have 8 DP so 8 uses of PD or SotW (16 uses with 1 minute meditation).
And does Unarmored Movement at 2nd level make SotW, also at 2nd level, useless except for the jumping?
SotW = Dash + Disengage + jump
Unarmoured Movement = Dash or Disengage
The DP is a good question it's probably better as Wis modifier + Monk Level.
What if Monks got DP equal to twice their monk level, but only regained their monk level DP on a short rest. Is that too much? Does that put them in a situation were you don’t even think of running out?
What if Monks got DP equal to twice their monk level, but only regained their monk level DP on a short rest. Is that too much? Does that put them in a situation were you don’t even think of running out?
While that fixes Monk's early game DP resource problems, it also increases their power level by providing more total points during an adventuring day. In my survey feedback, I suggested a max of twice their Monk Level, but only regaining half Monk Level on a Short Rest.
The other alternative is 1 minute duration abilities, like Shadow and Elements have. But that would require development time for fine tuning.
starting at 2nd level, DP = (1/3 monk level, drop fractions) + 2 (so it ranges from 2-8). recovery: every time you roll initiative (similar to the current (playtest 8) Uncanny Metabolism, but it's not limited to 1/long rest -- the healing factor would still be 1/long rest).
starting at 2nd level, DP = (1/3 monk level, drop fractions) + 2 (so it ranges from 2-8). recovery: every time you roll initiative (similar to the current (playtest 8) Uncanny Metabolism, but it's not limited to 1/long rest -- the healing factor would still be 1/long rest).
FYI this thread was made before the latest monk UA so that would likely need to be taken into account
starting at 2nd level, DP = (1/3 monk level, drop fractions) + 2 (so it ranges from 2-8). recovery: every time you roll initiative (similar to the current (playtest 8) Uncanny Metabolism, but it's not limited to 1/long rest -- the healing factor would still be 1/long rest).
FYI this thread was made before the latest monk UA so that would likely need to be taken into account
My suggestion takes that into account. It specifically references a feature in the latest play test.
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Anyone have any thoughts of separating flurry of Blows from needing to be made immediately after an attack?
This way you can attack. Move and make a flurry of blows. OR. Make a flurry of blows bonus action attack and then move and make an attack. OR another combination of actions.
It could stand to be reworded a little, but the basic sequence seems sound, imo. The three main things you're likely to do on your turn besides take the Attack Action are the 3 D's, and there's pretty much no practical difference between spending one Ki to take FoB and then taking one with your action or spending one Ki to take them while you take an Attack Action. And if you're doing something else like using a magic item or casting a spell, I think it's fair for that to not let you segue into two attack rolls as well. Could maybe reword it so it doesn't come across like you have to stand in place as you make those two attack rolls though, yeah.
@Agilemind, I didn’t get a chance to read the whole thing but right off I’m not sure of the DP being Mink level + PB. A Monk 2/Wizard 18 (or any class not dependent on armor) would have 8 DP so 8 uses of PD or SotW (16 uses with 1 minute meditation).
And does Unarmored Movement at 2nd level make SotW, also at 2nd level, useless except for the jumping?
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
SotW = Dash + Disengage + jump
Unarmoured Movement = Dash or Disengage
The DP is a good question it's probably better as Wis modifier + Monk Level.
What if Monks got DP equal to twice their monk level, but only regained their monk level DP on a short rest. Is that too much? Does that put them in a situation were you don’t even think of running out?
While that fixes Monk's early game DP resource problems, it also increases their power level by providing more total points during an adventuring day. In my survey feedback, I suggested a max of twice their Monk Level, but only regaining half Monk Level on a Short Rest.
The other alternative is 1 minute duration abilities, like Shadow and Elements have. But that would require development time for fine tuning.
My thought:
starting at 2nd level, DP = (1/3 monk level, drop fractions) + 2 (so it ranges from 2-8).
recovery: every time you roll initiative (similar to the current (playtest 8) Uncanny Metabolism, but it's not limited to 1/long rest -- the healing factor would still be 1/long rest).
FYI this thread was made before the latest monk UA so that would likely need to be taken into account
My suggestion takes that into account. It specifically references a feature in the latest play test.