Am I missing something? I'm not tracking much difference with the mechanics of rests... Just that an interrupted long rest gives short rest benefits. 🤷♂️
This thread isn't about changes that happened, it's about changes the OP thinks should happen.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Honestly, one way I have paced games before is the end of every session is either a short rest. The long rest comes at the "end of the day" when the party naturally goes to bed. This makes "once per short rest" powers basically into once per session powers and long rest powers into something that needs to be tracked through multiple sessions, but I typically only have like 1 combat a session and my sessions are kind of short like 2 hours with a lot of other stuff thrown in besides combat (obviously).
Short rest (1 hr) : regain short rest abilities and use hit dice
Long rest (8 hrs) : regain spell slots and long rest abilities, regain full HP with the aid of a healers kit (one use per person), but do not regain hit dice.
Extended rest (1 week) : regain full health and hit dice - can train, work etc during this period but must have the majority of the day as rest. Significant work reduces the amount of HD recovered by half
It’s a little cumbersome to track HD because of D&D Beyond settings. I would love an option in DnDB to flag a box that asks if I want to reset HD on long rest.
I never liked long rests restoring hit points - so I got rid of it. I also don't like going from recovering half hit dice to recovering all hit dice - so I won't use it. There's other stuff I do to make the game a bit grittier (without going to the 7 day long rest mode). I do feel like they make the game too easy now, robbing it of some verisimilitude, but it's an easy fix.
This thread isn't about changes that happened, it's about changes the OP thinks should happen.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Honestly, one way I have paced games before is the end of every session is either a short rest. The long rest comes at the "end of the day" when the party naturally goes to bed. This makes "once per short rest" powers basically into once per session powers and long rest powers into something that needs to be tracked through multiple sessions, but I typically only have like 1 combat a session and my sessions are kind of short like 2 hours with a lot of other stuff thrown in besides combat (obviously).
my version of it for games
“Gritty Realism”
Short rest (1 hr) : regain short rest abilities and use hit dice
Long rest (8 hrs) : regain spell slots and long rest abilities, regain full HP with the aid of a healers kit (one use per person), but do not regain hit dice.
Extended rest (1 week) : regain full health and hit dice - can train, work etc during this period but must have the majority of the day as rest. Significant work reduces the amount of HD recovered by half
It’s a little cumbersome to track HD because of D&D Beyond settings. I would love an option in DnDB to flag a box that asks if I want to reset HD on long rest.
I never liked long rests restoring hit points - so I got rid of it. I also don't like going from recovering half hit dice to recovering all hit dice - so I won't use it. There's other stuff I do to make the game a bit grittier (without going to the 7 day long rest mode). I do feel like they make the game too easy now, robbing it of some verisimilitude, but it's an easy fix.
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