Do you enjoy playing as a Druid in current 5e Rule? - Single Choice
Have you enjoyed playing with Druids in your party? - Multiple Choice
Are you excited to play UA8 Druid? - Single Choice
If you were starting a new D&D campaign would you? - Single Choice
Would you join a game where a Druid is in the party? - Multiple Choice
If it is so important to you that you be a Druid of a specific species, then why are you spending so much time in wildshape? The whole point of wildshape is that you're becoming a different creature, that's why you do it.
I dunno, this doesn't seem like an issue to me; I've got a few different druids and only one of them is a human. My swamp dwelling green dragonborn feels very different because she favours different forms for starters, and when she's not wildshaped she can breathe poison in pretty much every sense.
For retaining species traits there are circles such as Circle of Spores, Circle of Stars etc. which can spend their wildshape to augment rather than completely transform themselves.
Plus I just don't see how you could realistically allow species traits when some are much more powerful than others for a wildshape as several others have already mentioned; you'd need such a complex list of what's allowed that it just isn't worth it. Plus it would actually create the problem of there being "best" species for playing a wildshaping Druid. Also, in the Character Origins playtest humans are limited to 1st-level feats so they don't seem as broken as 5e's variant human can be, so I don't see how they'd clearly be best?
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But that does seem to be their goal, it's just poorly thought out with regards to species that get bonus feats or bonus proficiencies as species trait. For one, they've created an unstoppable force/immovable object situation (WS says you keep feats but don't get species traits, so does the human/CL lose their feat or not), and for two, no matter which way they land they've added complexity to the game.
That would be the case even if they kept species traits, except there would be more variety than one clear winner. Instead of "these two species get a feat and proficiencies while wildshaped, all the other species get nothing, you'd be a fool to go with the options that get nothing" we'd have a much more interesting landscape of "is Lucky better than Relentless Endurance? Is Stonecunning better than Fey Ancestry?" to evaluate - just like literally every other class gets to. And there wouldn't be one clear optimal choice.
Good luck with that interpretation. WS says you keep your hit points, proficiencies and feats - so you keep them regardless of where they come from b/c anything else would be incredibly annoying. This means:
Human keeps their feat
Dwarf keep their extra hit points
Elf keeps Perception proficiency
Halfling keep Stealth proficiency
But the Human feat comes from a species trait - "Versatile." Order of operations therefore becomes important. The same is true of everything else you listed: Dwarven Toughness, Keen Senses, and Naturally Stealthy.
It doesn't matter that is completely irrelevant information. What matters is simplicity in execution, you can tell people they should jump through hoops to adjust this or that on their character sheets, but they aren't going to do it because it is too much hassle for what it is worth.
I agree it would be jumping through hoops. Thankfully this is a playtest where we can relay them that kind of feedback. I certainly intend to.
This is why earlier I said I'd just make each species trait have a designation between Physical, Mental, and Magical and say Wildshape can't access Physical traits but can access Mental and Magical, while Polymorph can't access Physical or Mental. Still undecided if Polymorph should get Magical traits, but you get the idea.
It's clear, concise, leaves no room for interpretation (save for Rule 0 of course, if the DM disagrees with a labeling for their world), and makes the distinction between Wildshape and Polymorph effects even more clear.
My thoughts on each of the things listed by @PsyrenXY
Started playing AD&D in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023
Templates are already gone, are you looking at the latest druid playtest?
As I said, some of these are quality of life. Speaking during Wild Shape for example, allows the Druid to scout or spy and then report their findings back to the group without needing to waste uses shifting back and forth. (How many of us have had our wildshaped druids draw arrows in the dirt, or point like setters?)
Converting WS and spell slots back and forth is something I'm definitely in favor of. It makes short rests useful for all druids (not just moon) and allows us to burn long rest resources on additional wild shapes to recreate scenes like the D&D movie escape sequence in a balanced way. They just need to calibrate the cost-benefit side of things much like Sorcery Points. HP from wildshape are better now but that needs adjusting too.
Sorry about the templates reference. (Full disclosure: I just started immersing myself back into D&D a few months ago. I understand now that UA is cumulative, so there's no reason to refer to any UA for a class except the most recent.) While the many uses of WS was cool in the movie, I do think it can be abused.
Started playing AD&D in the late 70s and stopped in the mid-80s. Started immersing myself into 5e in 2023
There does seem to be an impression among some of the responses on this thread that the latest version of Wild Shape explicitly excludes Species Traits. It doesn’t: it just doesn’t list them as features that are carried over into WS. So, features that are explicitly carried over into WS, including HP, skill proficiencies and feats, are carried over regardless of source. Any other Species Traits are not.