There seems to be a way for certain monsters to be playable. Some of them require use of a beast master ranger companion feature while others require that character who end up becoming fiend type use their character name as their true name while still others require use of the necromancer wizard control undead feature in order to access the options made available by these powers. There are also many more available if you have a critical role setting . One more thing, I want to access my Pre generated character sheets from Rick and morty and loalcth rising plz make this possible. This will be greatly appreciated
I do not understand much of anything about this post.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
For example the lich from curse of strad campaign as a dark gift. Having someone else who can help you regain control over your character. Whatever happens to be taking control over your character through transformations it has a way to play as such monsters. The content from wildemount setting has even more options through heroic chronicle. Better?
I don’t know about the CoS lich you mentioned. Never played it. Same for wildemount
Are you saying that if your character is transformed into something, is there a way to regain control and play it as a character?
I was a little confused by your post as well. Are you asking WotC to add this? Asking how to homebrew it? Saying it’s already possible but it isn’t showing in the character builder?
If you want to do something like this, talk to your DM. Currently I don’t believe there is an official way to do this.
So, you aren't really making monsters "playable" using a control effect- or at least, that's not how that is usually handled. The DM will typically still hold onto the sheet, make the rolls, that sort of thing. You the player/character simply give directions like "kill that guy", "guard this door", "cast X spell", etc. And the system is very much not balanced to accommodate a player using a creature block instead of a class one. Especially with creature/NPC spellcasters anymore; they've stopped designing them as proper NPCs and only spec them to function for a single combat encounter. Try and run as one of the blocks from the past two years or so and you'll find you have a very, very limited array of spells and casts per day. But that's a separate rant.
If you really have your heart set on taking a creature stat block out for a ride, you want shapeshifting of some form. Druids can obviously do a good spread of Beasts, but beyond that your only real options are Shapechange or True Polymorph, which are both 9th level.
Not thinking directly regain control over your character. Use the help of your wizard co-founder of the adventure party to help regain control over your character. That's what I'm thinking about this idea
I have played COS and the situation is the opposite of what most are discussing. It's a senario where a player character becomes a "monster" and thus the sheet often becomes npc due to failed choices. Vampirism, werewolves, dark power avatar etc.
ouside of ravenloft, Some of the outer planes have rules that might convert a character. (Turned into an animal or daemons)
Adventures league quantifies this specifically (you can't play that character for a year for "dark gifts" gone wrong and has vampirism related rules that end play with those characters). In COS there's one or two characters that can cast wish. If convinced they might be able to fix the lost character.
In a home game you might continue playing an evil character or they might loose their npc. It's really the dms fiat at that point.
I assume the critical role situation lore is similar to COS and the Adventure lays out consequences of x and the dm should require a reasonable world building cost and path forward. (Npcs with "remove curse" or wish)
In the end, Each table might do there own thing. A redemption story, a pc becomes bbeg story, a new backstory goal, etc. Based on what the group finds fun. Work it out with the dm.
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There seems to be a way for certain monsters to be playable. Some of them require use of a beast master ranger companion feature while others require that character who end up becoming fiend type use their character name as their true name while still others require use of the necromancer wizard control undead feature in order to access the options made available by these powers. There are also many more available if you have a critical role setting . One more thing, I want to access my Pre generated character sheets from Rick and morty and loalcth rising plz make this possible. This will be greatly appreciated
I do not understand much of anything about this post.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
For example the lich from curse of strad campaign as a dark gift. Having someone else who can help you regain control over your character. Whatever happens to be taking control over your character through transformations it has a way to play as such monsters. The content from wildemount setting has even more options through heroic chronicle. Better?
I don’t know about the CoS lich you mentioned. Never played it. Same for wildemount
Are you saying that if your character is transformed into something, is there a way to regain control and play it as a character?
I was a little confused by your post as well. Are you asking WotC to add this? Asking how to homebrew it? Saying it’s already possible but it isn’t showing in the character builder?
If you want to do something like this, talk to your DM. Currently I don’t believe there is an official way to do this.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
School of necromancer wizard control undead feature. Theoretically possible. Never attempted this possible regain control ability.
So, you aren't really making monsters "playable" using a control effect- or at least, that's not how that is usually handled. The DM will typically still hold onto the sheet, make the rolls, that sort of thing. You the player/character simply give directions like "kill that guy", "guard this door", "cast X spell", etc. And the system is very much not balanced to accommodate a player using a creature block instead of a class one. Especially with creature/NPC spellcasters anymore; they've stopped designing them as proper NPCs and only spec them to function for a single combat encounter. Try and run as one of the blocks from the past two years or so and you'll find you have a very, very limited array of spells and casts per day. But that's a separate rant.
If you really have your heart set on taking a creature stat block out for a ride, you want shapeshifting of some form. Druids can obviously do a good spread of Beasts, but beyond that your only real options are Shapechange or True Polymorph, which are both 9th level.
Not thinking directly regain control over your character. Use the help of your wizard co-founder of the adventure party to help regain control over your character. That's what I'm thinking about this idea
I have played COS and the situation is the opposite of what most are discussing. It's a senario where a player character becomes a "monster" and thus the sheet often becomes npc due to failed choices. Vampirism, werewolves, dark power avatar etc.
ouside of ravenloft, Some of the outer planes have rules that might convert a character. (Turned into an animal or daemons)
Adventures league quantifies this specifically (you can't play that character for a year for "dark gifts" gone wrong and has vampirism related rules that end play with those characters). In COS there's one or two characters that can cast wish. If convinced they might be able to fix the lost character.
In a home game you might continue playing an evil character or they might loose their npc. It's really the dms fiat at that point.
I assume the critical role situation lore is similar to COS and the Adventure lays out consequences of x and the dm should require a reasonable world building cost and path forward. (Npcs with "remove curse" or wish)
In the end, Each table might do there own thing. A redemption story, a pc becomes bbeg story, a new backstory goal, etc. Based on what the group finds fun. Work it out with the dm.