Replicate Magic Item: "When you finish a Long Rest, you can create one or two different magic items if you have Tinker’s Tools in hand."
You are not crafting them. You don't need 5 days to 50 days. You don't need to spend 50 GP to 2,000 GP on a temporary item. You don't need to meet any crafting requirements because you are not crafting them.
Make, Create, and Craft are very similar, but I think "Craft" was deliberately not used. Otherwise, Artificers would go from freely Infusing items to needing thousands of gold in order to use their class feature. "Fabricate" is another synonym for "craft" and the Fabricate uses the "fabricate" verb to describe the process of creating a finished good. However, it too is not subject to the Crafting rules.
I respect where you're coming from, but it doesn't matter what we think; it matters what RAW says. Even for UA playtest.
And UA RAW does not state that Artificers craft magic items. It's Replicate Magic Item, not Craft Magic Item. When they want to refer to crafting, they do.
Alchemist Tool Proficiency: "In addition, when you brew a potion using the crafting rules in the Dungeon Master’s Guide, the amount of time required to craft it is halved."
Armorer Tools of the Trade: "In addition, when you craft nonmagical or magic armor, the amount of time required to craft it is halved."
Artillerist Tool Proficiency: "In addition, when you craft a magic Wand, the amount of time required to craft it is halved."
Battle Smith Tool Proficiency: "In addition, when you craft an ordinary or magic weapon, the amount of time required to craft it is halved."
Also, Sending Stones are explicitly on the list of items an Artificer can replicate and, they are recommended as a level 2 plan known, but Sending isn't on the Artificer or Artificer Subclass spell list. The restriction on spells prepared cannot apply to the Artificer when using Replicate Magic Item.
this also heavily implies they were totally aware of them using enspelled items in general, and its not a unintended side effect of giving them access to items by rarity
I stand corrected. I was wrong.
Artificer can put Hex into a little dagger and their Homunculus can Hex a target so the Homunculus (but only the Homunculus) does extra damage on a hit. Same for Hunter's Mark, or the two+ level 1 Smite spells.
I'll have to discuss with my DM the whole Platinum Full Plate issue, though.
And giving the Fighter Hex, Smite, or Hunter's Mark isn't bad.
Still leaves the Artificer woefully far behind as a combatant, but can't argue there isn't some bump to support with this. Starting at level 6. For one cantrip or level-1 spell, 6 times a day.
I'd much rather have seen Weapon Mastery, or Full Caster progression, but we play the hand we're dealt.
By the rule of cool, I'm likely to just go with Chaos Bolt as the spell, for kicks. But just watch, at level 9 the party will be able to pass around an Enspelled Club of Conjure Animals with a DC 13 Dex Save for 3d10 damage once per turn for every party member, up to six. That could be 18d10 damage generated by the party every round for 10 minutes. It's not nothing.
this also heavily implies they were totally aware of them using enspelled items in general, and its not a unintended side effect of giving them access to items by rarity
I stand corrected. I was wrong.
Artificer can put Hex into a little dagger and their Homunculus can Hex a target so the Homunculus (but only the Homunculus) does extra damage on a hit. Same for Hunter's Mark, or the two+ level 1 Smite spells.
I'll have to discuss with my DM the whole Platinum Full Plate issue, though.
And giving the Fighter Hex, Smite, or Hunter's Mark isn't bad.
Still leaves the Artificer woefully far behind as a combatant, but can't argue there isn't some bump to support with this. Starting at level 6. For one cantrip or level-1 spell, 6 times a day.
I'd much rather have seen Weapon Mastery, or Full Caster progression, but we play the hand we're dealt.
By the rule of cool, I'm likely to just go with Chaos Bolt as the spell, for kicks. But just watch, at level 9 the party will be able to pass around an Enspelled Club of Conjure Animals with a DC 13 Dex Save for 3d10 damage once per turn for every party member, up to six. That could be 18d10 damage generated by the party every round for 10 minutes. It's not nothing.
they can use the dagger themselves to cast hex. (bs/armorer) they would probably have the homunculus cast spells more people could benefit from, like heals, faerie fire, bane, bless etc.
the platinum plate thing isnt an issue, they can scam people with replicated items, or maybe notbscam but rent them out, but thieves can also just rob them. And imagine pros would be identifying magic items, and thus be able to tell if it was replicated. Players can be theives, bards can swindle people. The consequences are what makes the adventure an adventure.
also they can replicate 3 items at level 6, so a caster type can easily decide they would rather have 3 spells over other types of magic replicated items. they can only alter one replication per level, so i suppose its two spells at 6, tops. at 7 they could have 3
you cant pass around enspelled items, they require attunement which is an hour.
quarterstaffs are both staffs and weapons btw, so you can create an enspelled staff (quarterstaff)
you would also be giving up 1/3 of your rare magic replications for a level 3 spell.
at level 14, a level 3 spell (especially with limited spell DC and attack) is not gamebreaking. Its only really for versatility/out of combat stuff, or replacing a low power creatures action/concentration with an ok one. These are not OP tools, the thing that makes them good is having whatever tool you want and combining them/filling gaps.
you can pass around a spell storing ring eventually, but those are limited to artificer spells, and very few level 14 players wouldnt be able to deliver more value than a level 3 spell.
the artifcer is uniquely situated to be able to get more value out of these items due having built in creatures.
and im fairly(90%) certain they are competitive with other classes at 11+ from my calculations. and i think they are also competitive(60% sure) from 6+
i think they are undertuned in t1 though, not just damage wise, but it tends to feel a bit awkward.
you cant pass around enspelled items, they require attunement which is an hour.
You can pass them around, it just better be a spell that has a duration that matters. I just don't see any level 1-3 spells that qualify. I thought of Mage Armor (the person wearing the armor would cast it on someone else), but that is touch range, so there is no reason to pass it around.
quarterstaffs are both staffs and weapons btw, so you can create an enspelled staff (quarterstaff)
You can make an Enspelled Weapon that is a quarterstaff, but a Staff is a different category of items from weapons. Being able to make magic weapons does not give you a back door into making items that can be used as weapon.
you cant pass around enspelled items, they require attunement which is an hour.
You can pass them around, it just better be a spell that has a duration that matters. I just don't see any level 1-3 spells that qualify. I thought of Mage Armor (the person wearing the armor would cast it on someone else), but that is touch range, so there is no reason to pass it around.
quarterstaffs are both staffs and weapons btw, so you can create an enspelled staff (quarterstaff)
You can make an Enspelled Weapon that is a quarterstaff, but a Staff is a different category of items from weapons. Being able to make magic weapons does not give you a back door into making items that can be used as weapon.
and in phb 2024 arcane focus they say a staff is also a quarterstaff.
its an item that exists in two categories.
you can craft a quarterstaff of healing, because a quarterstaff is a staff.
you can craft a quarter staff of healing+1 because a quarterstaff is a weapon.
there are recipes that apply to staffs and recipes that apply to weapons, quarterstaff meets either requirement
magic replication means i can make any weapon, if that weapon is somehow also a wonderous item, or a staff, i would still be able to create it.
if there is an item that is both a wonderous item, amd a rod, i would be able to make it.
and a staff may have a category, but it is still also a weapon. it says simple melee, and the weapons table says these are the main weapons, not these are the only weapons. Do you think you would be unable to use a staff of striking with booming blade? of course, because its still a weapon.
you can make a quarterstaff into an arcane firearm, because it is a staff
staff needs its own category because there are things that apply to staffs that dont apply to all weapons. not because a staff is inherently not a weapon.
Is there a rule now that the same item can't be attuned by many people, or attunement ends when the item is passed around?
I can picture six party members (and pets) holding the Artificer's Yklwa for a Short Rest, and emerging from hiding with ten minutes of Conjure Animals. Not the most efficient use, compared to, say, Aura of Vitality, perhaps. But six packs of intangible beasts roaming the battlefield is fun to contemplate.
Thanks so much all for sticking to your guns to convince me this is a real thing.
Is there a rule now that the same item can't be attuned by many people, or attunement ends when the item is passed around?
I can picture six party members (and pets) holding the Artificer's Yklwa for a Short Rest, and emerging from hiding with ten minutes of Conjure Animals. Not the most efficient use, compared to, say, Aura of Vitality, perhaps. But six packs of intangible beasts roaming the battlefield is fun to contemplate.
Thanks so much all for sticking to your guns to convince me this is a real thing.
Whether a 2 SP Quarterstaff can be used as a 5 GP Staff has been contested here and the predominant opinion is that it cannot; "Staff (also a quarterstaff)" only means that the staff also functions as a Quarterstaff, not that the 2 SP Quarterstaff can be a focus.
you can craft a quarterstaff of healing, because a quarterstaff is a staff.
you can craft a quarter staff of healing+1 because a quarterstaff is a weapon.
Nowhere is it explicitly stated that a Quarterstaff is also a Staff. So, you can craft a Staff of Healing because a Staff is a Staff and you can craft a +1 Staff because a Staff is also a Quarterstaff. I am also not aware of any rules that allow for you to combine items to create a Staff of Healing that acts as a +1 Quarterstaff.
Whether you can use a Quarterstaff as a Druidic Focus or Arcane Focus depends on your reading of the Focus entries, but there is no room for interpretation in the Magical Staff entry:
Items in the Staff category vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. A staff weighs between 2 and 7 pounds and serves well as a walking stick or cane.
Unless its description notes otherwise, a staff can be used as a nonmagical Quarterstaff and an Arcane Focus.
"The staff can be used as a nonmagical Quarterstaff..." Nowhere is it suggested that a Quarterstaff is a Staff. They are not described as equivalents ("A staff is also a quarterstaff" or similar).
But let's jump down and look at your Jeremy Crawford link.
@JeremyECrawford Can I use a Staff of Frost as Quarterstaff (the text didn't say "you can")? If yes, it does count as a magic melee weapon?
A magic staff can be used as a quarterstaff, unless its text says otherwise (see DMG, 140). It is a magic weapon. #DnD
Almost 10 years ago, Jeremy Crawford said -in response to whether a person can be used as a quarterstaff and if it counts as magical - that a staff can be used as a quarterstaff and it is magical.
Unless the post makes it into the official Sage Advice Compendium, it is just the game designer's opinion and not official. I haven't checked if it is there.
He said that a staff can be used as a quarterstaff, not that a quarterstaff is a staff. All squares are rectangles, but not all rectangles are squares.
He also said that the attack counts as magical while the current DMG says it is not.
The response is now outdated as it is contradicted by the 2024 DMG.
there are recipes that apply to staffs and recipes that apply to weapons, quarterstaff meets either requirement
magic replication means i can make any weapon, if that weapon is somehow also a wonderous item, or a staff, i would still be able to create it.
if there is an item that is both a wonderous item, amd a rod, i would be able to make it.
A Staff meets either requirement. A quarterstaff does not. If a magic item is a wondrous item is shaped like a rod, it falls under crafting Wondrous Items. If it is a Rod, it falls under crafting Rods.
you can make a quarterstaff into an arcane firearm, because it is a staff
You can make a staff into an arcane firearm because it is a staff and it will function as a quarterstaff as well. Nothing says that quarterstaffs are staffs.
Whether a 2 SP Quarterstaff can be used as a 5 GP Staff has been contested here and the predominant opinion is that it cannot; "Staff (also a quarterstaff)" only means that the staff also functions as a Quarterstaff, not that the 2 SP Quarterstaff can be a focus.
you can craft a quarterstaff of healing, because a quarterstaff is a staff.
you can craft a quarter staff of healing+1 because a quarterstaff is a weapon.
Nowhere is it explicitly stated that a Quarterstaff is also a Staff. So, you can craft a Staff of Healing because a Staff is a Staff and you can craft a +1 Staff because a Staff is also a Quarterstaff. I am also not aware of any rules that allow for you to combine items to create a Staff of Healing that acts as a +1 Quarterstaff.
Whether you can use a Quarterstaff as a Druidic Focus or Arcane Focus depends on your reading of the Focus entries, but there is no room for interpretation in the Magical Staff entry:
Items in the Staff category vary widely in appearance: some are of nearly equal diameter throughout and smooth, others are gnarled and twisted, some are made of wood, and others are composed of polished metal or crystal. A staff weighs between 2 and 7 pounds and serves well as a walking stick or cane.
Unless its description notes otherwise, a staff can be used as a nonmagical Quarterstaff and an Arcane Focus.
"The staff can be used as a nonmagical Quarterstaff..." Nowhere is it suggested that a Quarterstaff is a Staff. They are not described as equivalents ("A staff is also a quarterstaff" or similar).
But let's jump down and look at your Jeremy Crawford link.
@JeremyECrawford Can I use a Staff of Frost as Quarterstaff (the text didn't say "you can")? If yes, it does count as a magic melee weapon?
A magic staff can be used as a quarterstaff, unless its text says otherwise (see DMG, 140). It is a magic weapon. #DnD
Almost 10 years ago, Jeremy Crawford said -in response to whether a person can be used as a quarterstaff and if it counts as magical - that a staff can be used as a quarterstaff and it is magical.
Unless the post makes it into the official Sage Advice Compendium, it is just the game designer's opinion and not official. I haven't checked if it is there.
He said that a staff can be used as a quarterstaff, not that a quarterstaff is a staff. All squares are rectangles, but not all rectangles are squares.
He also said that the attack counts as magical while the current DMG says it is not.
The response is now outdated as it is contradicted by the 2024 DMG.
there are recipes that apply to staffs and recipes that apply to weapons, quarterstaff meets either requirement
magic replication means i can make any weapon, if that weapon is somehow also a wonderous item, or a staff, i would still be able to create it.
if there is an item that is both a wonderous item, amd a rod, i would be able to make it.
A Staff meets either requirement. A quarterstaff does not. If a magic item is a wondrous item is shaped like a rod, it falls under crafting Wondrous Items. If it is a Rod, it falls under crafting Rods.
you can make a quarterstaff into an arcane firearm, because it is a staff
You can make a staff into an arcane firearm because it is a staff and it will function as a quarterstaff as well. Nothing says that quarterstaffs are staffs.
Artificers cannot replicate Staffs or Rods.
staff(also a quarterftaff) in the magic focus table leaves no ambiguity on whether a quarterstaff can be an arcane focus. There is no reason for it to appear in the table of arcane focuses other than if it can be an arcane focus. And its not seperate entry because they are saying a staff and a quarterstaff are the same. like if someone said cat(also felis catus)
furthermore by american grammar, staff(also a quarterstaff) means that a staff is also a quarterstaff.
also provided a roll 20 entry which shows that it was considered a staff.
"Quarterstaff
Quarterstaff
melee weapon (simple, staff)"
i have provided multiple postive affirmations that a quarterstaff is a staff, you have provided nothing that contradicts that.
regardless that doesnt matter in terms magic replication, because you already agree that a staff is a weapon.
and magic replication allows me to create any item which is a weapon. A staff is definitely a weapon, because its entry says simple melee. the weapons chapter points out that it is not an exhaustive list of weapons.
you are misrepresenting 2024, 2024 does not contradict a staff being a weapon, or a quarterstaff being a staff. Contradict means something proving that its untrue. Nothing you have cited in 2024 shows its untrue. In fact, by the 2024 book, a staff is most certainly a weapon, because it has the simple and melee tags, which are weapon tags. They are specifically weapons that use the quarterstaff stats. And the equipment table of 2024 refers to a quarterstaff as being interchangeable with a staff. by american english when you say. staff(also a quarterstaff) thats what it means. By the most pedantic, you might say its only interchangable with respect to being an arcane focus, but that strains credulity since they could have made it a seperate entry and achieved that goal, rather than making it one.
so what have we established
1. according to phb 2024 a quarterstaff can be used as an arcane focus.
2.A staff is a weapon
3. magic replication allows me to create weapons.
so yes 2 and 3 have no other logical interpretation other than i can create staffs with magic replication
now, you can try to ignore the evidence i provided that quarterstaffs are staffs, but the only thing that really achieves is locking the flavor of quarterstaff out item naming
the staff of striking which is wielded as a quarterstaff, and becomes a non magical quarterstaff once you consume its charges, cant be called a quarterstaff,
its not a quarterstaff, it just looks like one, works like one and becomes a non magical one once you expend its magic
whatever, agree to disagree on the quarterstaff debate.
however, by your own logic
staff is a weapon. the 2024 phb and dmg confirm this via simple and melee weapon tags. And by your own logic of square rectangle a staff is a weapon.
therefore magic replication can create any staff that is a weapon
also provided a roll 20 entry which shows that it was considered a staff.
"Quarterstaff
Quarterstaff
melee weapon (simple, staff)"
I'll double check my physical player's handbook when I get home to be sure, but I don't think it says "staff" in the quarterstaff entry. The dndbeyond quarterstaff entry doesn't have it.
I gotta ask, given the very tiny difference it makes, ever, how important is this distinction?
Are the staff options so overwhelmingly good, considering how low-level the magic is going to be in the limited plans available?
Depending on how the enspelled magic items interact with the plans known, Enspelled Staffs could be crazy. At the most extreme, you don't need to specify the spell or level, that would be one plan to cover all spells from cantrips up to 3rd level, one spell at time, with 6 charges, ignoring material components.
This is partially covered by Enspelled Weapons and Enspelled Armor, but only Staffs can have Enchantment spells.
I gotta ask, given the very tiny difference it makes, ever, how important is this distinction?
Are the staff options so overwhelmingly good, considering how low-level the magic is going to be in the limited plans available?
as far as replication it decides the scope and options of what the artifcer can create and use, and how they can do it.
however i domt see much logical wiggle room on this, a staff is by all accounts a staff and a weapon.
so magic weapon replication would apply.
staff would likely one of the primary weapon choice for an alchemist or an artillerist, and there are a number of staff items in the dmg. Not beimg able to create staffs would be pretty weird. They are not inherently more powerful, but they tend to offer effects that casters might seek. And that determines nit just what they have access to now, but also in the future.through other releases.
as far as quarterstaff being also a staff, the issues are
1. whether it can be used as an arcane focus
2. whether features and mechanics that say staff include quarterstaves. this might matter slightly for an artillerist. I am unsure how many other features specifically reference staff
3. Can you use or enhance quarterstff with magic recipes that say "staff" Can you abbandon the flavor of a staff for quarterstaff
its probably not hugely cosnequential, since most staffs are mechanically also quarterstaves
i wonder if the poster would object to shillelagh on a druids wooden staff?
there are probably more implications than i realize.
I gotta ask, given the very tiny difference it makes, ever, how important is this distinction?
Are the staff options so overwhelmingly good, considering how low-level the magic is going to be in the limited plans available?
Depending on how the enspelled magic items interact with the plans known, Enspelled Staffs could be crazy. At the most extreme, you don't need to specify the spell or level, that would be one plan to cover all spells from cantrips up to 3rd level, one spell at time, with 6 charges, ignoring material components.
This is partially covered by Enspelled Weapons and Enspelled Armor, but only Staffs can have Enchantment spells.
its not that crazy, they already confirmed they are intended to access spells they wouldnt have via items.
and the issue you reference is largely irrelevant to staffs as its already the case for other enspelled items
as you say, the only lock out is enchanted spells, and all the mechanics and usecases of common to rare staffs
which to be honest seems like an arbitraty distinction that doesnt fit well with the class design.
the question you have about whether you need to name a spell, or a weapon when you pick a replication is essentially a whole different consideration, that question would need to be answered regardless of staffs existence.
in my interpretation, with an enspelled item its really a stretch, since it literally describes the spell as being decided when the item is created, not while it is created or before it is created.
and its really not that crazy you are limited not only by plans, but also by replications, this is meant to be a versatile tool, and being locked in until the next time you level is a pretty bad look. imagine for example you have to declare the weapon on +2 weapon. you make a greatsword+2 then you decide you need to do glaive, you cant switch until you level. after level 5 or so that could be an extremely long time. Not very versatile for a thing you are supposed to be able to redo daily.
crawford has repeatedly said the class is very much about having the right tool for the job. thats one of its core concepts
I gotta ask, given the very tiny difference it makes, ever, how important is this distinction?
Are the staff options so overwhelmingly good, considering how low-level the magic is going to be in the limited plans available?
Depending on how the enspelled magic items interact with the plans known, Enspelled Staffs could be crazy. At the most extreme, you don't need to specify the spell or level, that would be one plan to cover all spells from cantrips up to 3rd level, one spell at time, with 6 charges, ignoring material components.
This is partially covered by Enspelled Weapons and Enspelled Armor, but only Staffs can have Enchantment spells.
its not that crazy, they already confirmed they are intended to access spells they wouldnt have via items.
and the issue you reference is largely irrelevant to staffs as its already the case for other enspelled items
as you say, the only lock out is enchanted spells, and all the mechanics and usecases of common to rare staffs
which to be honest seems like an arbitraty distinction that doesnt fit well with the class design.
the question you have about whether you need to name a spell, or a weapon when you pick a replication is essentially a whole different consideration, that question would need to be answered regardless of staffs existence.
When I say crazy, I mean if you are able to pick "Enspelled Weapon", that is pretty much an automatic pick. If you have to pick "Enspelled Weapon (1st Level)", that is still a solid choice, but more limited. If you have to specify "Enspelled Item (Burning Hands)", that is very limited and may be hard to justify.
also provided a roll 20 entry which shows that it was considered a staff.
"Quarterstaff
Quarterstaff
melee weapon (simple, staff)"
Also, I checked my physical PHB and can confirm that Quarterstaffs only have the properties listed in the equipment and "staff" is not one of them. The line "melee weapon (simple, staff)" is an addition by Roll20 and not RAW.
It is also weird that they have two listings of the quarterstaff description, one formatted in a D&D parchment style and one just regular web page formatting. The parchment formatting section says "Quarterstaff melee weapon (simple, staff)" while the text above says "Quarterstaff melee weapon (simple, quarterstaff)". By contrast, if you look at a Longsword, it says "Longsword melee weapon (martial, sword)" on the bottom and "Longsword melee weapon (martial, Longsword)." "Staff" and "Sword" are some kind of generic labels added by Role20 and I don't know what purpose they serve.
Finally, I just noticed that the link you gave was for the 2014 rules, not the 2024 rules. Roll20 strangely doesn't have an equipment section for their copy of the 2024 free rules.
I don't know any of these are OP at the level they would be available. Some of the Rare Staffs give the Artificer access to 6th level spells. The Staff of the Woodlands seems particularly potent. Why replicate a +2 Weapon when you can replicate a Staff of the Woodlands that acts as a +2 Quarterstaff and allows you to cast spells including Wall of Thorns?
Edit: Trying to figure out Enspelled Staff tooltips.
In the 2024 Player's Handbook, the table below the description for Arcane Focus (p. 224) makes it clear that a Staff is also a Quarterstaff. An Enspelled Weapon is, at minimum, of Uncommon rarity and worth several hundred gold pieces.
In the 2024 Player's Handbook, the table below the description for Arcane Focus (p. 224) makes it clear that a Staff is also a Quarterstaff. An Enspelled Weapon is, at minimum, of Uncommon rarity and worth several hundred gold pieces.
Quibbling over 3 seems a tad foolish.
I am not sure what you mean by "Quibbling over 3".
Multiple places make it clear that a staff also acts as a quarterstaff. Your 5 GP Staff that you bought as an Arcane Focus could therefore be enchanted as a +1 Quarterstaff. I don't think anyone is disputing that. However, being able to Replicate Uncommon Weapons at level does not give you the ability to replicate Uncommon Staffs. They are a different category of magic items.
I don't know any of these are OP at the level they would be available. Some of the Rare Staffs give the Artificer access to 6th level spells. The Staff of the Woodlands seems particularly potent. Why replicate a +2 Weapon when you can replicate a Staff of the Woodlands that acts as a +2 Quarterstaff and allows you to cast spells including Wall of Thorns?
Edit: Trying to figure out Enspelled Staff tooltips.
they cant actually use the woodlands staff, because it requires attunement by druid, and they no longer ignore requirements. they could theoretcially give it to a druid though
In the 2024 Player's Handbook, the table below the description for Arcane Focus (p. 224) makes it clear that a Staff is also a Quarterstaff. An Enspelled Weapon is, at minimum, of Uncommon rarity and worth several hundred gold pieces.
Quibbling over 3 seems a tad foolish.
I am not sure what you mean by "Quibbling over 3".
Multiple places make it clear that a staff also acts as a quarterstaff. Your 5 GP Staff that you bought as an Arcane Focus could therefore be enchanted as a +1 Quarterstaff. I don't think anyone is disputing that. However, being able to Replicate Uncommon Weapons at level does not give you the ability to replicate Uncommon Staffs. They are a different category of magic items.
The Enspelled Staff has the exact same rarity as an Enspelled Weapon when the spell level is the same. They use the same table.
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And UA RAW does not state that Artificers craft magic items. It's Replicate Magic Item, not Craft Magic Item. When they want to refer to crafting, they do.
Also, Sending Stones are explicitly on the list of items an Artificer can replicate and, they are recommended as a level 2 plan known, but Sending isn't on the Artificer or Artificer Subclass spell list. The restriction on spells prepared cannot apply to the Artificer when using Replicate Magic Item.
How to add Tooltips.
I stand corrected. I was wrong.
Artificer can put Hex into a little dagger and their Homunculus can Hex a target so the Homunculus (but only the Homunculus) does extra damage on a hit. Same for Hunter's Mark, or the two+ level 1 Smite spells.
I'll have to discuss with my DM the whole Platinum Full Plate issue, though.
And giving the Fighter Hex, Smite, or Hunter's Mark isn't bad.
Still leaves the Artificer woefully far behind as a combatant, but can't argue there isn't some bump to support with this. Starting at level 6. For one cantrip or level-1 spell, 6 times a day.
I'd much rather have seen Weapon Mastery, or Full Caster progression, but we play the hand we're dealt.
By the rule of cool, I'm likely to just go with Chaos Bolt as the spell, for kicks. But just watch, at level 9 the party will be able to pass around an Enspelled Club of Conjure Animals with a DC 13 Dex Save for 3d10 damage once per turn for every party member, up to six. That could be 18d10 damage generated by the party every round for 10 minutes. It's not nothing.
they can use the dagger themselves to cast hex. (bs/armorer) they would probably have the homunculus cast spells more people could benefit from, like heals, faerie fire, bane, bless etc.
the platinum plate thing isnt an issue, they can scam people with replicated items, or maybe notbscam but rent them out, but thieves can also just rob them. And imagine pros would be identifying magic items, and thus be able to tell if it was replicated. Players can be theives, bards can swindle people. The consequences are what makes the adventure an adventure.
also they can replicate 3 items at level 6, so a caster type can easily decide they would rather have 3 spells over other types of magic replicated items. they can only alter one replication per level, so i suppose its two spells at 6, tops. at 7 they could have 3
you cant pass around enspelled items, they require attunement which is an hour.
quarterstaffs are both staffs and weapons btw, so you can create an enspelled staff (quarterstaff)
you would also be giving up 1/3 of your rare magic replications for a level 3 spell.
at level 14, a level 3 spell (especially with limited spell DC and attack) is not gamebreaking. Its only really for versatility/out of combat stuff, or replacing a low power creatures action/concentration with an ok one. These are not OP tools, the thing that makes them good is having whatever tool you want and combining them/filling gaps.
you can pass around a spell storing ring eventually, but those are limited to artificer spells, and very few level 14 players wouldnt be able to deliver more value than a level 3 spell.
the artifcer is uniquely situated to be able to get more value out of these items due having built in creatures.
and im fairly(90%) certain they are competitive with other classes at 11+ from my calculations. and i think they are also competitive(60% sure) from 6+
i think they are undertuned in t1 though, not just damage wise, but it tends to feel a bit awkward.
You can pass them around, it just better be a spell that has a duration that matters. I just don't see any level 1-3 spells that qualify. I thought of Mage Armor (the person wearing the armor would cast it on someone else), but that is touch range, so there is no reason to pass it around.
You can make an Enspelled Weapon that is a quarterstaff, but a Staff is a different category of items from weapons. Being able to make magic weapons does not give you a back door into making items that can be used as weapon.
See Magic Item Categories.
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a quarterstaff staff is both a weapon and a staff its not a one way thing. you can also use a quarterstaff as an arcane focus.
https://roll20.net/compendium/dnd5e/Quarterstaff#content
and in phb 2024 arcane focus they say a staff is also a quarterstaff.
its an item that exists in two categories.
you can craft a quarterstaff of healing, because a quarterstaff is a staff.
you can craft a quarter staff of healing+1 because a quarterstaff is a weapon.
there are recipes that apply to staffs and recipes that apply to weapons, quarterstaff meets either requirement
magic replication means i can make any weapon, if that weapon is somehow also a wonderous item, or a staff, i would still be able to create it.
if there is an item that is both a wonderous item, amd a rod, i would be able to make it.
and a staff may have a category, but it is still also a weapon. it says simple melee, and the weapons table says these are the main weapons, not these are the only weapons. Do you think you would be unable to use a staff of striking with booming blade? of course, because its still a weapon.
you can make a quarterstaff into an arcane firearm, because it is a staff
staff needs its own category because there are things that apply to staffs that dont apply to all weapons. not because a staff is inherently not a weapon.
https://x.com/JeremyECrawford/status/801487521662177280
venn diagrams
Is there a rule now that the same item can't be attuned by many people, or attunement ends when the item is passed around?
I can picture six party members (and pets) holding the Artificer's Yklwa for a Short Rest, and emerging from hiding with ten minutes of Conjure Animals. Not the most efficient use, compared to, say, Aura of Vitality, perhaps. But six packs of intangible beasts roaming the battlefield is fun to contemplate.
Thanks so much all for sticking to your guns to convince me this is a real thing.
Now back to watching the survey report from https://www.youtube.com/watch?v=qx5eOtuOzv8 .
attunement ends if another creature attunes to the same item
A Quarterstaff is a weapon. A staff is an implement that can be used as a Druidic Focus or arcane focus and a quarterstaff.
Whether a 2 SP Quarterstaff can be used as a 5 GP Staff has been contested here and the predominant opinion is that it cannot; "Staff (also a quarterstaff)" only means that the staff also functions as a Quarterstaff, not that the 2 SP Quarterstaff can be a focus.
Nowhere is it explicitly stated that a Quarterstaff is also a Staff. So, you can craft a Staff of Healing because a Staff is a Staff and you can craft a +1 Staff because a Staff is also a Quarterstaff. I am also not aware of any rules that allow for you to combine items to create a Staff of Healing that acts as a +1 Quarterstaff.
Whether you can use a Quarterstaff as a Druidic Focus or Arcane Focus depends on your reading of the Focus entries, but there is no room for interpretation in the Magical Staff entry:
"The staff can be used as a nonmagical Quarterstaff..." Nowhere is it suggested that a Quarterstaff is a Staff. They are not described as equivalents ("A staff is also a quarterstaff" or similar).
But let's jump down and look at your Jeremy Crawford link.
Almost 10 years ago, Jeremy Crawford said -in response to whether a person can be used as a quarterstaff and if it counts as magical - that a staff can be used as a quarterstaff and it is magical.
The response is now outdated as it is contradicted by the 2024 DMG.
A Staff meets either requirement. A quarterstaff is a weapon only in terms of magic item categories.
A Staff meets either requirement. A quarterstaff does not. If a magic item is a wondrous item is shaped like a rod, it falls under crafting Wondrous Items. If it is a Rod, it falls under crafting Rods.
You can make a staff into an arcane firearm because it is a staff and it will function as a quarterstaff as well. Nothing says that quarterstaffs are staffs.
Artificers cannot replicate Staffs or Rods.
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staff(also a quarterftaff) in the magic focus table leaves no ambiguity on whether a quarterstaff can be an arcane focus. There is no reason for it to appear in the table of arcane focuses other than if it can be an arcane focus. And its not seperate entry because they are saying a staff and a quarterstaff are the same. like if someone said cat(also felis catus)
furthermore by american grammar, staff(also a quarterstaff) means that a staff is also a quarterstaff.
also provided a roll 20 entry which shows that it was considered a staff.
"Quarterstaff
Quarterstaff
i have provided multiple postive affirmations that a quarterstaff is a staff, you have provided nothing that contradicts that.
regardless that doesnt matter in terms magic replication, because you already agree that a staff is a weapon.
and magic replication allows me to create any item which is a weapon. A staff is definitely a weapon, because its entry says simple melee. the weapons chapter points out that it is not an exhaustive list of weapons.
you are misrepresenting 2024, 2024 does not contradict a staff being a weapon, or a quarterstaff being a staff. Contradict means something proving that its untrue. Nothing you have cited in 2024 shows its untrue. In fact, by the 2024 book, a staff is most certainly a weapon, because it has the simple and melee tags, which are weapon tags. They are specifically weapons that use the quarterstaff stats. And the equipment table of 2024 refers to a quarterstaff as being interchangeable with a staff. by american english when you say. staff(also a quarterstaff) thats what it means. By the most pedantic, you might say its only interchangable with respect to being an arcane focus, but that strains credulity since they could have made it a seperate entry and achieved that goal, rather than making it one.
so what have we established
1. according to phb 2024 a quarterstaff can be used as an arcane focus.
2.A staff is a weapon
3. magic replication allows me to create weapons.
so yes 2 and 3 have no other logical interpretation other than i can create staffs with magic replication
now, you can try to ignore the evidence i provided that quarterstaffs are staffs, but the only thing that really achieves is locking the flavor of quarterstaff out item naming
the staff of striking which is wielded as a quarterstaff, and becomes a non magical quarterstaff once you consume its charges, cant be called a quarterstaff,
its not a quarterstaff, it just looks like one, works like one and becomes a non magical one once you expend its magic
whatever, agree to disagree on the quarterstaff debate.
however, by your own logic
staff is a weapon. the 2024 phb and dmg confirm this via simple and melee weapon tags. And by your own logic of square rectangle a staff is a weapon.
therefore magic replication can create any staff that is a weapon
I'll double check my physical player's handbook when I get home to be sure, but I don't think it says "staff" in the quarterstaff entry. The dndbeyond quarterstaff entry doesn't have it.
If Roll20 added it, it's not official.
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I gotta ask, given the very tiny difference it makes, ever, how important is this distinction?
Are the staff options so overwhelmingly good, considering how low-level the magic is going to be in the limited plans available?
Depending on how the enspelled magic items interact with the plans known, Enspelled Staffs could be crazy. At the most extreme, you don't need to specify the spell or level, that would be one plan to cover all spells from cantrips up to 3rd level, one spell at time, with 6 charges, ignoring material components.
This is partially covered by Enspelled Weapons and Enspelled Armor, but only Staffs can have Enchantment spells.
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as far as replication it decides the scope and options of what the artifcer can create and use, and how they can do it.
however i domt see much logical wiggle room on this, a staff is by all accounts a staff and a weapon.
so magic weapon replication would apply.
staff would likely one of the primary weapon choice for an alchemist or an artillerist, and there are a number of staff items in the dmg. Not beimg able to create staffs would be pretty weird. They are not inherently more powerful, but they tend to offer effects that casters might seek. And that determines nit just what they have access to now, but also in the future.through other releases.
as far as quarterstaff being also a staff, the issues are
1. whether it can be used as an arcane focus
2. whether features and mechanics that say staff include quarterstaves. this might matter slightly for an artillerist. I am unsure how many other features specifically reference staff
3. Can you use or enhance quarterstff with magic recipes that say "staff" Can you abbandon the flavor of a staff for quarterstaff
its probably not hugely cosnequential, since most staffs are mechanically also quarterstaves
i wonder if the poster would object to shillelagh on a druids wooden staff?
there are probably more implications than i realize.
its not that crazy, they already confirmed they are intended to access spells they wouldnt have via items.
and the issue you reference is largely irrelevant to staffs as its already the case for other enspelled items
as you say, the only lock out is enchanted spells, and all the mechanics and usecases of common to rare staffs
which to be honest seems like an arbitraty distinction that doesnt fit well with the class design.
the question you have about whether you need to name a spell, or a weapon when you pick a replication is essentially a whole different consideration, that question would need to be answered regardless of staffs existence.
in my interpretation, with an enspelled item its really a stretch, since it literally describes the spell as being decided when the item is created, not while it is created or before it is created.
and its really not that crazy you are limited not only by plans, but also by replications, this is meant to be a versatile tool, and being locked in until the next time you level is a pretty bad look. imagine for example you have to declare the weapon on +2 weapon. you make a greatsword+2 then you decide you need to do glaive, you cant switch until you level. after level 5 or so that could be an extremely long time. Not very versatile for a thing you are supposed to be able to redo daily.
crawford has repeatedly said the class is very much about having the right tool for the job. thats one of its core concepts
When I say crazy, I mean if you are able to pick "Enspelled Weapon", that is pretty much an automatic pick. If you have to pick "Enspelled Weapon (1st Level)", that is still a solid choice, but more limited. If you have to specify "Enspelled Item (Burning Hands)", that is very limited and may be hard to justify.
Also, I checked my physical PHB and can confirm that Quarterstaffs only have the properties listed in the equipment and "staff" is not one of them. The line "melee weapon (simple, staff)" is an addition by Roll20 and not RAW.
It is also weird that they have two listings of the quarterstaff description, one formatted in a D&D parchment style and one just regular web page formatting. The parchment formatting section says "Quarterstaff melee weapon (simple, staff)" while the text above says "Quarterstaff melee weapon (simple, quarterstaff)". By contrast, if you look at a Longsword, it says "Longsword melee weapon (martial, sword)" on the bottom and "Longsword melee weapon (martial, Longsword)." "Staff" and "Sword" are some kind of generic labels added by Role20 and I don't know what purpose they serve.
Finally, I just noticed that the link you gave was for the 2014 rules, not the 2024 rules. Roll20 strangely doesn't have an equipment section for their copy of the 2024 free rules.
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Now that I am at my desk, these Staffs fall under replicating all common magic items and so Artificers can replicate them at level 2.
IF an Artificer can replicate staffs because they are also weapons, the following become available at level 6
IF an Artificer can replicate staffs because they are also weapons, the following become available at level 14
I don't know any of these are OP at the level they would be available. Some of the Rare Staffs give the Artificer access to 6th level spells. The Staff of the Woodlands seems particularly potent. Why replicate a +2 Weapon when you can replicate a Staff of the Woodlands that acts as a +2 Quarterstaff and allows you to cast spells including Wall of Thorns?
Edit: Trying to figure out Enspelled Staff tooltips.
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In the 2024 Player's Handbook, the table below the description for Arcane Focus (p. 224) makes it clear that a Staff is also a Quarterstaff. An Enspelled Weapon is, at minimum, of Uncommon rarity and worth several hundred gold pieces.
Quibbling over 3 seems a tad foolish.
I am not sure what you mean by "Quibbling over 3".
Multiple places make it clear that a staff also acts as a quarterstaff. Your 5 GP Staff that you bought as an Arcane Focus could therefore be enchanted as a +1 Quarterstaff. I don't think anyone is disputing that. However, being able to Replicate Uncommon Weapons at level does not give you the ability to replicate Uncommon Staffs. They are a different category of magic items.
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they cant actually use the woodlands staff, because it requires attunement by druid, and they no longer ignore requirements. they could theoretcially give it to a druid though
a number of the other staffs exclude them as well
The Enspelled Staff has the exact same rarity as an Enspelled Weapon when the spell level is the same. They use the same table.