agree to all of your points Nullstalker, but add in that in this comparison listing from a prior poster he also added Lessons to get another background feat ( i'm guessing for tough to get his HP up, but even with tough i don't see how you get to these Numbers and have 16 dex ( absolutly needed at least to get to 16 AC ) have the 13 str to get GWM and have some Con 12-14 to survive and still able to land your spells reliable as well as hit anything .....
Also we have to keep in mind, that in DnD 2024 MC is no longer optional but core ..... so this listing should include maybe a) 1 paladin / 19 Warlock ( Celestial ) b) 1-6 Paladin / 18-20 Sorcerer ( melee sorc with shadowblade e.g. ) c) Valor Bard
agree to all of your points Nullstalker, but add in that in this comparison listing from a prior poster he also added Lessons to get another background feat ( i'm guessing for tough to get his HP up, but even with tough i don't see how you get to these Numbers and have 16 dex ( absolutly needed at least to get to 16 AC ) have the 13 str to get GWM and have some Con 12-14 to survive and still able to land your spells reliable as well as hit anything .....
Also we have to keep in mind, that in DnD 2024 MC is no longer optional but core ..... so this listing should include maybe a) 1 paladin / 19 Warlock ( Celestial ) b) 1-6 Paladin / 18-20 Sorcerer ( melee sorc with shadowblade e.g. ) c) Valor Bard
Yeah. I mean you can definitely make a good bladelock by multiclassing. Starting fighter to me seems to most optimal as it gives most of what you need plus CON proficiency, but paladin is definitely valid and so are other options. However, it does not change the fact that you are being forces to multiclass to make PotB work, which is already the most taxed warlock build in terms of invocations and the ability scores needed, and with all the nerfs to PotB invocations, the rewards ends up being barely worth all the hoops you are jumping through to make everything work.
For me, and I think for most of us bladelock enjoyers, we were hoping that the revised hexblade would give us the tools needed to build a bladelock without the need to multiclass, and neither of the UA versions of the hexblade have done that so far, which was my whole point. I will also add that without the bladelock in mind, the features provided by this hexblade are still lackluster and uninspired IMO and dont feel good whatsoever but that is just my personal opinion at that point.
As I mentioned before, the 2014 Hexblade is widely popular and remains one of the most played subclasses in Baldur's Gate 3. The developers should be fixing and filling the gaps while preserving the core mechanics—that’s what most of the player base expects.
As I mentioned before, the 2014 Hexblade is widely popular and remains one of the most played subclasses in Baldur's Gate 3. The developers should be fixing and filling the gaps while preserving the core mechanics—that’s what most of the player base expects.
I wouldn't mind if they revamped it a bit, i mean the old hexblade was really popular for multiclassing because its level 1 features where very good. However the rest of the features I always found to be a bit lackluster, Accursed specter in 5e was cool in concept but very limited and tbh pretty lackluster. The version implemented in BG3 would be difficult to port into tabletop I think. Armor of hexes was very feast and famine and Master of hexes was never a satisfying capstone. I think that there are some good ideas but the execution is poor. Blending sword and sorcery is what they need to be focusing on and fixing the AC problems warlocks have when it comes to being in melee. Medium armor would be a straightforward fix, however I would actually prefer if they went the Bladesinger route adding CHA to AC. It can be while hexbaldes curse is active or while concentrating on a spell (which would be more flexible as a requirement).
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agree to all of your points Nullstalker, but add in that in this comparison listing from a prior poster he also added Lessons to get another background feat ( i'm guessing for tough to get his HP up, but even with tough i don't see how you get to these Numbers and have 16 dex ( absolutly needed at least to get to 16 AC ) have the 13 str to get GWM and have some Con 12-14 to survive and still able to land your spells reliable as well as hit anything .....
Also we have to keep in mind, that in DnD 2024 MC is no longer optional but core ..... so this listing should include maybe
a) 1 paladin / 19 Warlock ( Celestial )
b) 1-6 Paladin / 18-20 Sorcerer ( melee sorc with shadowblade e.g. )
c) Valor Bard
Yeah. I mean you can definitely make a good bladelock by multiclassing. Starting fighter to me seems to most optimal as it gives most of what you need plus CON proficiency, but paladin is definitely valid and so are other options. However, it does not change the fact that you are being forces to multiclass to make PotB work, which is already the most taxed warlock build in terms of invocations and the ability scores needed, and with all the nerfs to PotB invocations, the rewards ends up being barely worth all the hoops you are jumping through to make everything work.
For me, and I think for most of us bladelock enjoyers, we were hoping that the revised hexblade would give us the tools needed to build a bladelock without the need to multiclass, and neither of the UA versions of the hexblade have done that so far, which was my whole point. I will also add that without the bladelock in mind, the features provided by this hexblade are still lackluster and uninspired IMO and dont feel good whatsoever but that is just my personal opinion at that point.
As I mentioned before, the 2014 Hexblade is widely popular and remains one of the most played subclasses in Baldur's Gate 3. The developers should be fixing and filling the gaps while preserving the core mechanics—that’s what most of the player base expects.
I wouldn't mind if they revamped it a bit, i mean the old hexblade was really popular for multiclassing because its level 1 features where very good. However the rest of the features I always found to be a bit lackluster, Accursed specter in 5e was cool in concept but very limited and tbh pretty lackluster. The version implemented in BG3 would be difficult to port into tabletop I think. Armor of hexes was very feast and famine and Master of hexes was never a satisfying capstone.
I think that there are some good ideas but the execution is poor. Blending sword and sorcery is what they need to be focusing on and fixing the AC problems warlocks have when it comes to being in melee. Medium armor would be a straightforward fix, however I would actually prefer if they went the Bladesinger route adding CHA to AC. It can be while hexbaldes curse is active or while concentrating on a spell (which would be more flexible as a requirement).