Specifically on the character sheet. For instance, if I have Enhanced Defense, how does that apply to my armor? I'm not seeing any option in "manage equipment" like the class suggests.
If you use the Infuse Item feature to turn your mundane Scale Mail into +1 magical Scale Mail, then you should just go ahead and add +1 Scale Mail to the equipment of the character and equip it.
Other than the fact that the infused items aren't permanent, they act and behave in pretty much the same way as the regular magic item.
Personally I'd like to update the equipment to be similar to the weapons:
Weapons have the "customize" options for "To Hit Bonus" and "Damage Bonus", so you can easily customize a Dagger with the Enhanced Weapon infusion by putting a +1 in both those spots...
However, Equipment doesn't have a "AC Bonus" for simply putting a +1. This would be much more convenient than having to add the +1 equivalent to the character sheet and then removing the original equipment to prevent carry weight from being incorrect.
It says I can infuse up to two objects. Can I infuse one object twice? Like a "returning" "enhanced weapon" dagger? Giving that dagger +2 ( +3 eventually) with returning abilities?
Or once I infuse a mundane object once, is it no longer mundane and therefore un-infusionable?
As you implied, you can only infuse a mundane(non-magical) item. Once you've infused it, it's a magical item for the duration and therefore no longer a valid target for infusions.
Just click your current armor in the armor window that pops up you should see a custom mod section just add what's needed with a note... think you can even change the name a bit too
if you choose "battlemsmith" at 3rd level you get the ability to use int modifier, that replaces str or dex modifier when using magical weapons. this cant be done in custom weapon tab in equipment. something in the lines of how the warlocks hexblade weapon choises work in the charachter builder would be very nice to have.
if you choose "battlemsmith" at 3rd level you get the ability to use int modifier, that replaces str or dex modifier when using magical weapons. this cant be done in custom weapon tab in equipment. something in the lines of how the warlocks hexblade weapon choises work in the charachter builder would be very nice to have.
It functions automatically and you don't need to do anything!
As per the rules for that subclass, any MAGICAL weapon your character wields, they can use their INT ability bonus for attack and damage, instead of STR.
if you choose "battlemsmith" at 3rd level you get the ability to use int modifier, that replaces str or dex modifier when using magical weapons. this cant be done in custom weapon tab in equipment. something in the lines of how the warlocks hexblade weapon choises work in the charachter builder would be very nice to have.
It functions automatically and you don't need to do anything!
As per the rules for that subclass, any MAGICAL weapon your character wields, they can use their INT ability bonus for attack and damage, instead of STR.
Confirmed. Note that this only works if your INT bonus is higher, which is an advantage for low INT Artificer multiclass dips.
When infusing weapons/ armor add the magical version to your inventory and edit weight to zero, do not remove mundane version from inventory. Now you can chose which is worn/ wielded without changing inventory and encumbrance stays the same.
So at level 3, you can infuse 2 items a day. say I have enhanced armor, enhanced weapon, enhanced focus, and replicate magic item (bag of holding). The first day I replicate bag of holding, and enhance my armor. The next day I want to enhance my focus, and my weapon. Does the replicate and the enhanced armor stay infused or are they returned to normal?
I guess what I am asking is after 2 days can I have all of my infusions active?
So at level 3, you can infuse 2 items a day. say I have enhanced armor, enhanced weapon, enhanced focus, and replicate magic item (bag of holding). The first day I replicate bag of holding, and enhance my armor. The next day I want to enhance my focus, and my weapon. Does the replicate and the enhanced armor stay infused or are they returned to normal?
I guess what I am asking is after 2 days can I have all of my infusions active?
The number of infusions listed is how many active, not per day.
So today you are clearing rats in the sewer and plan on using spells to keep them away, you chose Armor and Focus. While down there you find a secret passage that leads to a forgotten city. Camping for the night you decide your quarterstaff may be a better choice than spells, so drop Focus and infuse weapon. Over the next couple days you find a better suit of armor and a lot of loot. before heading back to the surface you switch infusions to Focus (still rats up there) and Bag of Holding.
I'm locking this thread, as the discussion is about the old Unearthed Arcana version of the Artificer - with the release of Eberron: Rising from the Last War, our dev team has implemented a new way to handle infusions, through the character sheet.
Specifically on the character sheet. For instance, if I have Enhanced Defense, how does that apply to my armor? I'm not seeing any option in "manage equipment" like the class suggests.
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."
If you use the Infuse Item feature to turn your mundane Scale Mail into +1 magical Scale Mail, then you should just go ahead and add +1 Scale Mail to the equipment of the character and equip it.
Other than the fact that the infused items aren't permanent, they act and behave in pretty much the same way as the regular magic item.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Personally I'd like to update the equipment to be similar to the weapons:
However, Equipment doesn't have a "AC Bonus" for simply putting a +1. This would be much more convenient than having to add the +1 equivalent to the character sheet and then removing the original equipment to prevent carry weight from being incorrect.
You can click on the AC box on the character sheet and add bonuses there, including a line for "magical bonuses"
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Ah, so it's not automatic. Good to know.
Thanks for the clarification.
"The Epic Level Handbook wasn't that bad, guys.
Guys, pls."
That would work, but assigning it to the equipment would be better so if you unequip it then the bonus AC will also be removed.
It says I can infuse up to two objects. Can I infuse one object twice? Like a "returning" "enhanced weapon" dagger? Giving that dagger +2 ( +3 eventually) with returning abilities?
Or once I infuse a mundane object once, is it no longer mundane and therefore un-infusionable?
No. You can infuse two separate items at once not one item two times. This is where my help ends.
As you implied, you can only infuse a mundane(non-magical) item. Once you've infused it, it's a magical item for the duration and therefore no longer a valid target for infusions.
Just click your current armor in the armor window that pops up you should see a custom mod section just add what's needed with a note... think you can even change the name a bit too
if you choose "battlemsmith" at 3rd level you get the ability to use int modifier, that replaces str or dex modifier when using magical weapons. this cant be done in custom weapon tab in equipment. something in the lines of how the warlocks hexblade weapon choises work in the charachter builder would be very nice to have.
It functions automatically and you don't need to do anything!
As per the rules for that subclass, any MAGICAL weapon your character wields, they can use their INT ability bonus for attack and damage, instead of STR.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Confirmed. Note that this only works if your INT bonus is higher, which is an advantage for low INT Artificer multiclass dips.
Tip:
When infusing weapons/ armor add the magical version to your inventory and edit weight to zero, do not remove mundane version from inventory. Now you can chose which is worn/ wielded without changing inventory and encumbrance stays the same.
So at level 3, you can infuse 2 items a day. say I have enhanced armor, enhanced weapon, enhanced focus, and replicate magic item (bag of holding). The first day I replicate bag of holding, and enhance my armor. The next day I want to enhance my focus, and my weapon. Does the replicate and the enhanced armor stay infused or are they returned to normal?
I guess what I am asking is after 2 days can I have all of my infusions active?
The number of infusions listed is how many active, not per day.
So today you are clearing rats in the sewer and plan on using spells to keep them away, you chose Armor and Focus. While down there you find a secret passage that leads to a forgotten city. Camping for the night you decide your quarterstaff may be a better choice than spells, so drop Focus and infuse weapon. Over the next couple days you find a better suit of armor and a lot of loot. before heading back to the surface you switch infusions to Focus (still rats up there) and Bag of Holding.
I'm locking this thread, as the discussion is about the old Unearthed Arcana version of the Artificer - with the release of Eberron: Rising from the Last War, our dev team has implemented a new way to handle infusions, through the character sheet.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊