It's supposed to be exclusive to divine spellcasters (Cleric & Paladin), and is a major selling point on Clerics in particular. Not only does that step on Clerics & Paladins, but the Onomancer essentially gets to cast it for free all the time. **** that. No.
Giving a Wizard metamagic is not okay.
Resonant Utterance is metamagic. Let's not kid ourselves about that. A Wizard Tradition should never have anything approaching metamagic built in.
No spell is supposed to be the exclusive thing to a specific spellcaster. if they were, bards wouldn't have an ability to learn that spell. If you are taking a class to have access to a specific spell, and just the spell (eldritch blast doesnt count, that only becomes really good after a couple levels), then you should have taken the magic initiate feat. Also, you know who also gets bless? The sorcerer with divine soul. In addition, only ONE of the onomancy features replicates an option in metamagic, the others are just additional spell effects, such as forcing them to move, getting some temporary hit points, dealing a bit of extra damage, or not needing to see them. Metamagic is bonuses to the casting, like increased range or not needing to speak to cast it. Onomancy is bonuses to the spell effects. And, you dont get bane/bless for free. You get to cast them without expending a spell slot, yes, but only a limited number of times. And to do this you need to know one of the targets true name, which requires another feature with limited uses.
I think that the only sorcerer that gets Bless is the Divine Soul one should tell you something about what kind of characters should have it. There are certainty plenty of spells that arcane casters get that divine ones do not. Which is s good thing. There should be a difference between the two.
The differences between classes are important, and that does extend to the spells they have access to. With that said, there is also plenty of room in the game for exceptions to exist, and the Onomancer is one of those exceptions.
The closest comparison in this case is probably the Arcana Domain Cleric. It's a divine caster, yet it's spell list also gives it access to a couple of arcane spells like Magic Missile, which otherwise is available only to Sorcerers and Wizards (and Bards, but Bards are intended to break the rules in that regard so bringing them up is kinda pointles...)
It is hard to put into words. There is a good deal of thought, or, accidental accuracy within this subclass.
Let me elaborate.
"Summon Wildfire" with just the title alone immediately invokes memories of prescribed fires. Fires set and controlled for the health of the forest.
"Flames of Life" reminds me of what are known as bone piles, where you stack piles of burning or smoldering material so as to reignite all the materials. Sometimes done to create a warming fire for yourself, or to completely consume the material you've stacked.
Continuing with that theme, nutrients such as nitrogen release back into the ecosystem after a burn, but so do not so great things, like carbon. There you have your healing and your damage. Beautiful. (I have burnt my toes because of a warming fire lol)
It also reminds me of reburns on Wildfires, where an area will reignite because it didn't consume completely the first time.
"Firey Teleportation" reminds me of Area Ignition, something rare that happens when an area reaches specific conditions of low enough fuel moisture, low relative humidity, and high temperatures. An area or many spots in an area will very suddenly go up in flames without much warning. It also represents spot fires very well, which happen when convection lifts firebrands and deposits them elsewhere, causing fires in different locations.
"Blazing Endurance"
You might be surprised how quickly a fire can go from "burnt out" to ripping up a hillside. Whether this invokes thoughts about Phoenix like revival, or a blow up on the fireline, it lines up just right flavor-wise.
All in all this thing is so damned flavorful I almost ate the PDF file. As a Wildland Firefighter myself, I approve of this addition 100%.
If you've ever seen a Wildfire rip apart a forest or a mountain community, you'd know this subclass is not OP, but instead pretty accurate.
I love this subclass so much I made my very first forum post about it lol.
Edit: I get the impression that some people think that you can confer this benefit to everyone in the party for every roll (i.e. an unlimited number of times).
For those of you who think Vigilant Blessing is OP, consider that initiative rolls are written to occur "at once" in game terms. Turn order doesn't begin until after initiative is rolled. This means that the ability is limited to one creature per initiative roll. It is a strong ability, but you cannot grant it to your entire party.
3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
For those of you who think Vigilant Blessing is OP, consider that initiative rolls are written to occur "at once" in game terms. Turn order doesn't begin until after initiative is rolled. This means that the ability is limited to one creature per initiative roll. It is a strong ability, but you cannot grant it to your entire party.
3. Roll initiative. Everyone involved in the combat encounter rolls initiative, determining the order of combatants' turns.
4. Take turns. Each participant in the battle takes a turn in initiative order.
I'm pretty sure no one was confused about this (gods, I hope not. It's pretty obvious).
They are saying that advantage on initiative is OP. I disagree. Powerful and useful, sure. But high or low initiative is immediately meaningless by the beginning of your second turn.
The primary advantage of going first is killing an enemy before it gets a chance to act (thus reducing the enemy's action economy). Aside from that, surprise, and the assassin's assassinate, its only purpose is turn order.
I'm pretty sure no one was confused about this (gods, I hope not. It's pretty obvious).
They are saying that advantage on initiative is OP. I disagree. Powerful and useful, sure. But high or low initiative is immediately meaningless by the beginning of your second turn.
The primary advantage of going first is killing an enemy before it gets a chance to act (thus reducing the enemy's action economy). Aside from that, surprise, and the assassin's assassinate, its only purpose is turn order.
I would disagree too, which is why I thought people must be confused on that point. Other subclasses have bonuses to initiative that are similarly powerful.
I have been having a bit of fun and making characters for each of the new subclasses. Some have been fun, others interesting but hear me out on this.
Centaur Twilight Cleric.
Hit level six and suddenly you can be a flying pony person. I may have giggled for a few too many minutes, and I will admit I made these while I have been sick so feverish maybe. BUT FLYING CENTAUR IS AN AWESOME SIGHT TO BEHOLD. Maybe wear fake wings and tell people I am a Pegataur.
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I have been having a bit of fun and making characters for each of the new subclasses. Some have been fun, others interesting but hear me out on this.
Centaur Twilight Cleric.
Hit level six and suddenly you can be a flying pony person. I may have giggled for a few too many minutes, and I will admit I made these while I have been sick so feverish maybe. BUT FLYING CENTAUR IS AN AWESOME SIGHT TO BEHOLD. Maybe wear fake wings and tell people I am a Pegataur.
Fantasy author Piers Anthony (I recomend if you like high magic fantasy novels and puns) coined the term "alicentaur" to refer to winged centaurs.
Must be somewhere in the Xanth series I presume? I've read maybe the first five or so. Perhaps I should drag out centaur centaur...
Rollback Post to RevisionRollBack
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
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I definitely see your points Sigred
I see your points.
No spell is supposed to be the exclusive thing to a specific spellcaster. if they were, bards wouldn't have an ability to learn that spell. If you are taking a class to have access to a specific spell, and just the spell (eldritch blast doesnt count, that only becomes really good after a couple levels), then you should have taken the magic initiate feat. Also, you know who also gets bless? The sorcerer with divine soul. In addition, only ONE of the onomancy features replicates an option in metamagic, the others are just additional spell effects, such as forcing them to move, getting some temporary hit points, dealing a bit of extra damage, or not needing to see them. Metamagic is bonuses to the casting, like increased range or not needing to speak to cast it. Onomancy is bonuses to the spell effects. And, you dont get bane/bless for free. You get to cast them without expending a spell slot, yes, but only a limited number of times. And to do this you need to know one of the targets true name, which requires another feature with limited uses.
I think that the only sorcerer that gets Bless is the Divine Soul one should tell you something about what kind of characters should have it. There are certainty plenty of spells that arcane casters get that divine ones do not. Which is s good thing. There should be a difference between the two.
The differences between classes are important, and that does extend to the spells they have access to. With that said, there is also plenty of room in the game for exceptions to exist, and the Onomancer is one of those exceptions.
The closest comparison in this case is probably the Arcana Domain Cleric. It's a divine caster, yet it's spell list also gives it access to a couple of arcane spells like Magic Missile, which otherwise is available only to Sorcerers and Wizards (and Bards, but Bards are intended to break the rules in that regard so bringing them up is kinda pointles...)
How I feel about the Circle of Wildfire...
It is hard to put into words. There is a good deal of thought, or, accidental accuracy within this subclass.
Let me elaborate.
"Summon Wildfire" with just the title alone immediately invokes memories of prescribed fires. Fires set and controlled for the health of the forest.
"Flames of Life" reminds me of what are known as bone piles, where you stack piles of burning or smoldering material so as to reignite all the materials. Sometimes done to create a warming fire for yourself, or to completely consume the material you've stacked.
Continuing with that theme, nutrients such as nitrogen release back into the ecosystem after a burn, but so do not so great things, like carbon. There you have your healing and your damage. Beautiful. (I have burnt my toes because of a warming fire lol)
It also reminds me of reburns on Wildfires, where an area will reignite because it didn't consume completely the first time.
"Firey Teleportation" reminds me of Area Ignition, something rare that happens when an area reaches specific conditions of low enough fuel moisture, low relative humidity, and high temperatures. An area or many spots in an area will very suddenly go up in flames without much warning. It also represents spot fires very well, which happen when convection lifts firebrands and deposits them elsewhere, causing fires in different locations.
"Blazing Endurance"
You might be surprised how quickly a fire can go from "burnt out" to ripping up a hillside. Whether this invokes thoughts about Phoenix like revival, or a blow up on the fireline, it lines up just right flavor-wise.
All in all this thing is so damned flavorful I almost ate the PDF file. As a Wildland Firefighter myself, I approve of this addition 100%.
If you've ever seen a Wildfire rip apart a forest or a mountain community, you'd know this subclass is not OP, but instead pretty accurate.
I love this subclass so much I made my very first forum post about it lol.
Edit: I get the impression that some people think that you can confer this benefit to everyone in the party for every roll (i.e. an unlimited number of times).
For those of you who think Vigilant Blessing is OP, consider that initiative rolls are written to occur "at once" in game terms. Turn order doesn't begin until after initiative is rolled. This means that the ability is limited to one creature per initiative roll. It is a strong ability, but you cannot grant it to your entire party.
I'm pretty sure no one was confused about this (gods, I hope not. It's pretty obvious).
They are saying that advantage on initiative is OP. I disagree. Powerful and useful, sure. But high or low initiative is immediately meaningless by the beginning of your second turn.
The primary advantage of going first is killing an enemy before it gets a chance to act (thus reducing the enemy's action economy). Aside from that, surprise, and the assassin's assassinate, its only purpose is turn order.
I would disagree too, which is why I thought people must be confused on that point. Other subclasses have bonuses to initiative that are similarly powerful.
I have been having a bit of fun and making characters for each of the new subclasses. Some have been fun, others interesting but hear me out on this.
Centaur Twilight Cleric.
Hit level six and suddenly you can be a flying pony person. I may have giggled for a few too many minutes, and I will admit I made these while I have been sick so feverish maybe. BUT FLYING CENTAUR IS AN AWESOME SIGHT TO BEHOLD. Maybe wear fake wings and tell people I am a Pegataur.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
Fantasy author Piers Anthony (I recomend if you like high magic fantasy novels and puns) coined the term "alicentaur" to refer to winged centaurs.
Must be somewhere in the Xanth series I presume? I've read maybe the first five or so. Perhaps I should drag out centaur centaur...
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."