@Yurei1453 Mmmkay, yep, I can see this being thirsty for points all the gorram time. Granted, all these abilities are pretty powerful, but Holy Skyscrapers Batman, this is going to eat all the goddamn points! This just makes the sorcerer's flaws shine *straight* through the cracks...
The Clockwork Soul had four abilities I can remember.
At 1st level, you can use your reaction any time a creature within 60 feet makes a d20 roll with either advantage or disadvantage. This reaction lets you impose both advantage AND disadvantage on the roll, forcing it to default to a straight d20. You get [CHA Mod] number of uses per long rest. To me, this is actually pretty freaking huge; you can negate the Magic Resistance of high-level enemies against key saves, or allow a blinded/restrained/otherwise-hindered character to act or attack normally one key time. On top of myriad other uses.
At 6th level, you can burn between 1 to 5 sorcery points and give a critter a "shimmering golden barrier of Order". While that barrier is in place, the critter can roll a number of d6s up to whatever number of points was expended and reduce incoming damage by the result.
At 14th, you get the ability to invoke a Supah Saiyan Powah Mode once per long rest, or again if you kill five sorcery points to do it. While in this mode, enemies cannot have advantage when attacking you, and you cannot roll below a 10 on any attack, ability check, or saving throw you make. Which is holy shitballs and probably one of the strongest sorcerer class features ever printed, even with the obnoxious reuse cost.
At 18th, you can spend five sorcery points to invoke a Cavalcade of Robuddy Rebuilders. Within 30 feet of you, a swarm of mechanical helperbots: *stabilize any dying creature *Completely restore/repair the HP of all constructs/objects *End the effect of any ongoing spell of 5th level or lower on a creature or object.
Which is kind of a niche-y ability unless you desperately need to land a no-roll-required Dispell Magic and don't have a 5th-level spell slot left, or unless you're helping your artificer buddy keep her Steel Defender intact, but it's still kinda cool.
Nevertheless, you can maybe see where this bastard'd be out of sorcery points ALL THE TIME. Five for the Supah Saiyan mode, five for the Cavalcade, 1-5 for the barrier, on top of the normal fuel-my-Metamagic-please use for sorcery points. Holy hell this thing will be scraping the dirt beneath the bottom of the barrel for every last sorcery point it can get.
One small correction: I believe the first use of Cavalcade is free, similar to the templating of the Trance of Order 14th-level ability.
Ultimately, I would have preferred a very aware sidebar about consent.
Charm Person aside, the Channel Divinity feature was pretty specific about what it does. The target spends their Reaction either attacking, or doing nothing (admiring). And it lasts one turn. Even if you wanted to take advantage of the "admiration" factor, you only have seconds to capitalize on it.
If any form of this subclass make a reappearance, I expect it'll be the Friendship Domain.
It's all about Bonds. So obviously it's the Bondage Domain.
What? Why are you looking at me like that?
Regarding the Trance of Order mode on the Clockwork soul, if you activate that ability what spell do you unleash at that point? Scorching Ray ramped up to level 5 or 6?
Well then we need to take Drow poison out of the game, oh and sleep spell..... anything could be used to do terrible things like that if the player is looking to do that. This is a clerk who worships a god similar to a Greek god of love ,which are basically just manipulators.
Yes, but a DM can just never have Drow Poison in the game, or just say no to having the sleep spell be rapey. This subclass is for players, and yes, a DM can just not allow it as well, but that is just cheap. If Wizards designs a subclass that is so controversial that DM's have to ban if from their games, that is their fault, and they should change it before it is official.
They should revise this, and definitely head the route of "Love=Friendship" for the Love domain cleric.
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For the Clockwork Sorcerer, I would have preferred something like pre-rolling a group of dice (like one of each die typet start , plus more for points spent), then as the game continues, you can swap a die roll for one of yours.
Or spending points to increase or decrease a die value, forcing a roll to succeed or fail.
Or some global thing, where you mass dictate die rolls. Like, "all d6 will be 3's this round," or "all rolls have -3 this round."
Regarding the Trance of Order mode on the Clockwork soul, if you activate that ability what spell do you unleash at that point? Scorching Ray ramped up to level 5 or 6?
I have, at every opportunity, said that it is these specific features I have a problem with, and praised the others. If the narrative being pushed is that the whole subclass is terrible and everyone is reacting this bad to the whole thing, that is not on me, that is on those who misrepresent my words to justify an argument
To change it up, maybe roll one of each die type. Then maybe you can swap a die for one of yours by spend SP (increasing the cost each time this is used).
Or roll one of each type and that's the world's "inertial order" or something and by spending SP, you can raise or lower a roll by a point or two to bring it closer to your roll.
I like the ability as it is, it seems good. I think making it like Portent would be a bad move. I think sorcerers have more to do with probabilities than determining the future directly, so I think the current ability is the best form of it. Does the ability have the "expend a spell slot to regain one charge of this ability" trait? It should if it doesn't already.
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I like the sorcerer being more vague in abilities than abilities like, "You turn into a Modron", or "you can speak modron". This vagueness makes it easier to convert to Warforged and other robotic like races.
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I like the ability as it is, it seems good. I think making it like Portent would be a bad move. I think sorcerers have more to do with probabilities than determining the future directly, so I think the current ability is the best form of it. Does the ability have the "expend a spell slot to regain one charge of this ability" trait? It should if it doesn't already.
They were okay. I'd just like a better representation of order than disparaging chaos (removing advantage/disadvantage, rolling d6s to soak damage, etc.). I liked the part that keeps your rolls from falling under 10.
@Yurei1453 Mmmkay, yep, I can see this being thirsty for points all the gorram time. Granted, all these abilities are pretty powerful, but Holy Skyscrapers Batman, this is going to eat all the goddamn points! This just makes the sorcerer's flaws shine *straight* through the cracks...
One small correction: I believe the first use of Cavalcade is free, similar to the templating of the Trance of Order 14th-level ability.
Partway through the quest for absolute truth.
It's all about Bonds. So obviously it's the Bondage Domain.
What? Why are you looking at me like that?
Regarding the Trance of Order mode on the Clockwork soul, if you activate that ability what spell do you unleash at that point? Scorching Ray ramped up to level 5 or 6?
Yes, but a DM can just never have Drow Poison in the game, or just say no to having the sleep spell be rapey. This subclass is for players, and yes, a DM can just not allow it as well, but that is just cheap. If Wizards designs a subclass that is so controversial that DM's have to ban if from their games, that is their fault, and they should change it before it is official.
They should revise this, and definitely head the route of "Love=Friendship" for the Love domain cleric.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
For the Clockwork Sorcerer, I would have preferred something like pre-rolling a group of dice (like one of each die typet start , plus more for points spent), then as the game continues, you can swap a die roll for one of yours.
Or spending points to increase or decrease a die value, forcing a roll to succeed or fail.
Or some global thing, where you mass dictate die rolls. Like, "all d6 will be 3's this round," or "all rolls have -3 this round."
Gnome Armorist - Artificer Subclass Homebrew
Land Druids also get it at level 2.
Besides the main flaw in the subclass being the main flaw of the whole Sorcerer class, what else should be changed, or is it good?
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Contagion? Plane Shift?
Partway through the quest for absolute truth.
I have, at every opportunity, said that it is these specific features I have a problem with, and praised the others. If the narrative being pushed is that the whole subclass is terrible and everyone is reacting this bad to the whole thing, that is not on me, that is on those who misrepresent my words to justify an argument
And Philter of Love is one of the most hated magic items in the game for the exact reasons you say
Who are you talking to exactly? I just misunderstood this post.
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Very similar to Portent, yes.
To change it up, maybe roll one of each die type. Then maybe you can swap a die for one of yours by spend SP (increasing the cost each time this is used).
Or roll one of each type and that's the world's "inertial order" or something and by spending SP, you can raise or lower a roll by a point or two to bring it closer to your roll.
Gnome Armorist - Artificer Subclass Homebrew
Oh nvm someone was just trying to do a false equivalency
I like the ability as it is, it seems good. I think making it like Portent would be a bad move. I think sorcerers have more to do with probabilities than determining the future directly, so I think the current ability is the best form of it. Does the ability have the "expend a spell slot to regain one charge of this ability" trait? It should if it doesn't already.
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A while ago (haven't had much computer access today)
I like the sorcerer being more vague in abilities than abilities like, "You turn into a Modron", or "you can speak modron". This vagueness makes it easier to convert to Warforged and other robotic like races.
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Okay, I think enough has been said about the Barry Manilow Cleric for today, let's not start fighting in the war room again people.
It might be best for all of us to move on from this topic. We all agree, r*pe is bad, Wizards should change it to be less "rapey".
What about the Bard's capstone ability? What are some ideas you have for animating objects. I'd love to make some animated sets of armor.
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Brooms. Animate, bucket-carrying brooms all the way for me.
No, I will not be original with this one, dammit!
If I can animate a cauldron and make it hop around on one foot, I would be happy.
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They were okay. I'd just like a better representation of order than disparaging chaos (removing advantage/disadvantage, rolling d6s to soak damage, etc.). I liked the part that keeps your rolls from falling under 10.
Gnome Armorist - Artificer Subclass Homebrew