As I stated in another thread (which probably wasn't the proper place for me to respond to Hadesisle's idea), instead of no concentration or advantage on concentration checks with Hunter's Mark, what about just giving the Ranger automatic success on concentration rolls for Hunter's Mark? That would keep them from adding Hex onto it (a good thing, I think), but would prevent them from casting other concentration spells as well (which would reduce their choices in utilizing other spells, since they might be constantly "concentrating" on Hunter's Mark, a negative in my book).
In reality, I would probably also support the idea that others have stated for the spell (or feature if it is switched to that) could scale according to Ranger level, starting at d4 and using a larger die at certain increments.
Actually I think it should be no concentration, really this is replacing the hunters mark from tashas which isn't a spell. And warlocks should get a similar no concentration feature for hex. The reason is a spell casting class should not have to choose between doing its default damage and casting spells. It would be like adding a restriction on arcane trickster that they can't sneak attack while sustaining spells. I think these would be better defined as class features than spells but they are spells so, so be it. But having them no concentration is key as the ranger should not be thinking I have to weaken myself and drop my thematic feature or cast the rest of my spells. Presumably the full martials will be dishing out more sustained damage than the ranger does anyways, like the warlock is not top tier damage by any means while going hex/eldritch blast mode .
Probably true, it just seemed to me that lots of folks were getting a bit worked up with possible combos that might make low level rangers too powerful damage dealers and that the new Hunter's Mark would be too tempting for a multiclass dip. I would agree that it would be a shame if they couldn't maintain Hunter's Mark and another concentration spell, but I really would like to avoid seeing Ranger become the new Hexblade because of a 1st level feature that is too tempting to ignore.
It is once per day, but at level one, nothing will beat this combo of Race Class and Feat.
You still will be able to cast hunter's mark no concentration a couple other times a day, and the combo will be even better with crits.
If you get a crit, which is fairly likely if it lasts for one minute, you do 8d6+3 damage, an average of 31 damage, maximum of 51 damage. Not many level one combinations can do this damage at all, let alone possibly multiple times in a combat.
Sure, it is once per day, but so are many other class abilities weaker than this.
I don't know, it takes two turns to do that. And then two turns to move the mark and the hex.
I'm not saying it's a bad combo, but I don't think it's going to break the game. Against some boss with a lot of life it can be very good, but in the day to day of the ranger it doesn't seem to me that it is anything to write home about. I don't think it's a disproportionate power.
Have a Variant Human level one Ranger, with the Magic Initiate Feat for warlock, take Hex, and whatever 2 cantrips you want.
Now, start combat by hexing an enemy, and attacking them with a greatsword/maul.
Next turn, add on Hunter's Mark, and suddenly your attacks deal 3d6 + 3 bludgeoning/slashing damage + 1d6 necrotic damage, and once you kill them (which you will), you can switch them to another enemy, which does take two consecutive bonus actions, but is well worth it.
An average of 17 damage each attack at level one, with no downsides other than concentration, is really really good.
Rangers are now better than paladins at lower levels for melee combat, but paladins do catch up soon.
Except you don't have an average of 17 damage, do you? Because you spend 3 rounds getting it up. So 10 damage first round, 13.5 damage 2nd round, 17 damage third round. Over the first 3 rounds, that's only an average of 13.5. Then every time you kill something, it drops back down to 13.5 the next round.
Meanwhile a fighter with polearm master using a 1 handed quarterstaff and dueling fighting style is doing 16 average damage right from round 1 and can use a shield with zero resource management.
You apply the hex or hunters mark in the first round and it effects the first round as its a bonus action, so it would be 13.5 round one, 17 round 2. And And on top of that he went great sword maul for the MC potential of going GWM route eventually. Two weapon style he he hitting 2d6+3, +2d6 round one,(17) 3d6+3, 3d6(24) round two, and at level 2 he'd add his attribute to the second attack so 4d6+6(20) round one, 6d6+6(27) round 2. Both spells last an hour so there is a decent chance it is going for multiple encounters.
It is a lot of bonus action juggling so I am not sure its worth it especially when better concentration spells start coming in for the ranger later game. But early game it is a powerhouse move, but factoring in miss chance its not going to be insane damage every round. And this is the kind of stuff I want to see on the non full casters. I just want to see more of it on the pure martials.
Taking the UA Charger feat is a better option.
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Probably true, it just seemed to me that lots of folks were getting a bit worked up with possible combos that might make low level rangers too powerful damage dealers and that the new Hunter's Mark would be too tempting for a multiclass dip. I would agree that it would be a shame if they couldn't maintain Hunter's Mark and another concentration spell, but I really would like to avoid seeing Ranger become the new Hexblade because of a 1st level feature that is too tempting to ignore.
I don't know, it takes two turns to do that. And then two turns to move the mark and the hex.
I'm not saying it's a bad combo, but I don't think it's going to break the game. Against some boss with a lot of life it can be very good, but in the day to day of the ranger it doesn't seem to me that it is anything to write home about. I don't think it's a disproportionate power.
Taking the UA Charger feat is a better option.